Game #226: Hanna, Ship’s Navigator (3)

Game #226: Hanna, Ship’s Navigator (3)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Azusa; Akiri/Reyhan; Lyzolda
Result:   Mostly Fun Win

vs

The third Daughter-Deck.

I started with a three land hand, and an early Chromatic Star and a Golem’s Heart, and then a Worn Powerstone on turn 3. Azusa came down early, and Lyzolda ramped into a Rune-scarred demon pretty quickly. On turn 4 Azusa Collective Voyaged for 6.  Akiri/Reyhan had an early Corpsejack Menace, and Azusa kept ramping.  Meanwhile I grabbed a Claws of Gix, Paradise Mantle, and an Artificer’s Intuition.  Lyzolda’s Pestilence Demon did some damage on turn 6.

I was able to tutor up a Skycloud Egg, and a Heartstone, and drop a Paradox Engine on turn 8, allowing me to sacrifice the Egg for UW and a draw, use the UW to activate Hanna and return the egg, recast the egg and untap everything and repeat to draw into something (I think I went with Explosive Apparatus) and have enough mana to continue looping and blowing up the apparatus to kill everyone.  I don’t combo-off often, but this deck involved enough pieces, and luck, that I didn’t feel too bad about it.

About the Deck ( http://tappedout.net/mtg-decks/hanna-tinkertoys )

Hanna and lots of low-cost artifacts for quick and easy recursion. It does make use of Paradox Engine for infinite recursion, but it takes multiple pieces to make it work (and people should be blowing up Paradox Engines, anyway).  Dad is in the workshop with Hanna, and they build stuff.

Game #225: Hanna, Ship’s Navigator (2)

Game #225: Hanna, Ship’s Navigator (2)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Silas/Thrasios; Thassa
Result:   Mostly Fun Loss

vs(/)

Another Daughter Deck.

I started the game with a Hope of Ghirapur and some Inventor’s Goggles.  Thassa had an early Cosi’s Trickster, and Silas/Thrasios came out of the gate with a Burgeoning into an Awakening Zone into a Sword of War and Peace (and then quickly a Scavenging Ooze and a Copy of Thassa).   I played Hanna on turn 4, but didn’t have much to do until a Favorable Winds and a Consulate Dreadnought on turn 7 and 8 (sadly I could never find gas for the boat, though there was plenty of room to sail thanks to Thassa’s Quicksilver fountain and Thada-Adel).  I used a Confiscation Coup to steal Thassa’s Surge Spanner (and I stuck a Freed from the Real on it for fun), but did little else (Cast a Thassa of my own, and a Narwhal).  There was a mass bounce around turn 13, and after that Thassa dropped a bunch of merfolk and fish-buffs, and then I died.   It wasn’t an un-fun game, I just couldn’t get stuff into play.  I did generate 9 energy, and used 4 of it…

About the Deck ( http://tappedout.net/mtg-decks/hannas-energetic-exploration-with-flying-whales/ )

This deck is about Energy, Vehicles (especially boats, and extraespecially flying boats), and Whales (especially flying ones), and it is sort of themed towards “inqisitively and exuberantly exploring the world,” which are all qualities I hope my daughter will have.

Extra fun stuff includes getting to play Narwhal, Cunning, and Traveler’s Cloak. Mom is in the deck, but Dad stayed home to build more artifacts. It is more artifact heavy than enchantment laden.  I like the flying Whales a lot.

Game #213.9: Yidris, Maelstrom Wielder

Game #213.8: Yidris, Maelstrom Wielder
Date: 2017-08-01
Location: Red Castle Games, Portland OR
Vs. Azusa; Breya; Gahiji
Result:   Fun Win

Yidris, Maelstrom Wielder, Magic, Commander 2016vs

Hit the Zombie Achievement (Finally) by casting and flashing back the 13-zombie spell. I also started by copying Azusa with Vizier of Many Faces. I also nuked the board right before getting the zombies, and managed to win the game while hitting all previous achievements, thus earning 5 swaps (TBD). It was a really fun game: Burgeoning happened, Kydele generated a ton of mana, Glint-Eye Nephilim drew me a ton of cards (And discarded a Wonder to pump itself). Azusa put on some huge early pressure (and Kiki Jiki couldn’t get going)

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #213.8: Yidris, Maelstrom Wielder

Game #213.8: Yidris, Maelstrom Wielder
Date: 2017-04-25
Location: Red Castle Games, Portland OR
Vs. Bruse/Kraum(?); UG – Partners
Result:   Neutral Loss

Yidris, Maelstrom Wielder, Magic, Commander 2016vs(/),(/)

Again, I didn’t hit my Zombie achievement, so only 2 swaps. All I noted is that someone killed my Kruphix for no great reason, and then the next turn the other player won via Labratory Maniac.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #213.7: Yidris, Maelstrom Wielder

Game #213.7: Yidris, Maelstrom Wielder
Date: 2017-04-25
Location: Red Castle Games, Portland OR
Vs. Anafenza; Eight-and-a-half Tails
Result:   Neutral Win

Yidris, Maelstrom Wielder, Magic, Commander 2016vsEight-and-a-Half-Tails, Magic, Champions of KamigawaAnafenza, the Foremost, Magic, Khans of Tarkir

I had Waste Not , but made 0 discards happen. I did not hit the zombie achievement, so only get two swaps.  8.5 Tails had a World Queller and a turn 1 Serra Ascendant, but my notes say that I won this one.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #213.6: Yidris, Maelstrom Wielder

Game #213.6: Yidris, Maelstrom Wielder
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Kynaios; Kiki Jik
Result:   Neutral Loss

Yidris, Maelstrom Wielder, Magic, Commander 2016vsKynaios and Tiro of Meletis, Magic, Commander 2016Kiki-Jiki, Mirror Breaker, Magic, Champions of Kamigawa

I had Waste Not on turn 2 and a Wheel in hand, but it got killed by an Aura Shards (hate that card).  Then I Decimated the Shards.  I did not hit the 20 zombies achievement, so I only earned two swaps.   Also, the Kynaios player complained that I took long turns, and that my deck didn’t “do anything” because Cascade was just diddly.  I took offense to that; I always take my turns with purpose when playing this deck, and I don’t actually always just cascade.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #224: Hanna, Ship’s Navigator (1)

Game #224: Hanna, Ship’s Navigator (1)
Date: 2017-03-14
Location: Red Castle Games, Portland OR
Vs. Lyzolda; Karador; Mizzix
Result:   Fun Loss

Hanna, Ship's Navigator, Magic, Judge PromosvsKarador, Ghost Chieftain, Magic, CommanderMizzix of the Izmagnus, Magic, Commander 2015

The main reason why my posts have been so sporadic has been the birth of my daughter. In her honor I was going to build her a deck with her semi-namesake as the commander. I wound up with three. This game was quite a long one, but very fun.

I started out with a traveler’s amulet and an expedition map (two of the only artifacts in this deck), and an early Thassa and Serra’s Sanctum. Mizzix (who was cast 4 times in this game) started with a Goblin Matron and an Electromancer, Lyzolda had an early Ob Nixilis of the Black Oath, and Karador had both Kokusho and Solemn Simulacrum early as well.  Karador wrathed on turn 6.

I cast Hanna on turn 7, and followed it with Skybind and fetched a Dictate of Heliod and Sigarda’s Aid via Plea for Guidance.   Somewhere in here the board got wiped again, and Hana came out again.  I played a Heliod, and did some blinking tricks with Skybind and the Serra’s Sanctum. I had up to 11 clerics when Blasphemous Act happened, and then Lyzolda Chaos Warped Heliod.  I played a Sphere of Safety, which got Pridemaged away. Mizziz did a Cyclonic Rift.  I played a Blessed Spirits that got decently large, and carried a Thassa’s Emissary.  Lyzolda killed Mizzix.     My notes don’t say exactly how it ended, other than that I came very very close to actually winning.

About the Deck ( http://tappedout.net/mtg-decks/hanna-enchants/)

This one is the (almost) all Enchantment deck, representing creativity.  It is also nearly entirely permanents (with the exception of Plea for Guidance and the Cleansing Meditation that needs to be put in the deck!).  It plays quite a few Bestow creatures, and could go Hanna “Voltron” if needed. Additionally, both of Hanna’s parents are in the deck.  I think I use the Foil promo Terese Nielsen version.