Game #10: Uril, the Miststalker

Game #10: Uril, the Miststalker
Date: 2013-04-10
Location: Family Game Store, Savage, MD
vs: Balthor the Defiled; Olivia Voldaren
Result: Fun Loss

Uril, the Miststalkervs

Balthor the DefiledOlivia Voldaren

I started with a hand of 6 lands and a Serra Avatar, and thus I played Uril on Turn 5, followed by an Academy Rector. Olivia was already on the board and pinging.  Balthor didn’t get off to a very fast start, but was frightening as always. Though I hadn’t drawn any Auras yet, I chose to get Mirari’s Wake when Olivia killed my Rector. I played a Qasali Pridemage who just chilled out and Exalted Uril (until he needed to take care of Balthor’s Akroma’s Memorial.  Eventually I had an Empyrial Armor on Uril (with one card in hand), but by this time Olivia was fully active, and Balthor had Gravecrawler/Altar/Mikaeus combo action, which Olivia stopped once by forcing Mikaeus to get sac-ced, but the thing about Zombies is that they keep coming back again and again, and he Mikeaus got recurred and we died.  It was a mostly fun game.

About the Deck (

This is a standard Uril + Enchantress style deck. There’s not much creative in it, and thus this was it’s final hurrah. I think I’m going to take it apart and turn it into a Krond the Dawn Clad deck.

Game #9: Niv-Mizzet, the Firemind

Game #9: Niv-Mizzet, the Firemind
Date: 2013-04-10
Location: Family Game Store, Savage, MD
vs: Savra, Queen of the Golgari (Guild); Prime Speaker Zeganna;
Result: Fun Loss

Niv-Mizzet, the Firemindvs. 

zegannaSavra, Queen of the Golgari


I started with 3 land and a Sol Ring, and an early Windfall to get some great cards. I nearly activated an Archmage’s Ascension, but it got blown up.  Savra tried to throw down a Vraska, the Unseen, but Zeganna countered it (luckily for me, as I have a tough time blocking in this deck, and instant-death assassins could have meant trouble).  Thoughtpicker Witch left me with an Iceberg (!) that I played with 8 counters, and then left me with Brainstorm (because he wanted to see what would happen with it). I Brainstormed for 14 with Niv on the table, which was not enough to kill off a very huge Golgari Grave Troll, but did take care of some of Zeganna’s board.  However I did a really bad job of discarding (as in, not noticing that I had a Spellbook in hand until after I decided what cards to keep during the end step).  I ended up keeping basically what I had started with, which included an Insurrection, AND a Reins of Power.  A potentially game-winning Insurrection was countered, and neither Zeganna nor I could survive Jarad flinging Golgari Grave Troll at us twice in the turn.  This was a game that any of the three players had a good chance to win, and was a lot of fun.

About the Deck (

This is a rebuild of the second deck I ever built. The original had other creatures in it and tried to ramp into Emrakul, and was otherwise a Counter-burn deck. I thought I was really clever, “discovering” that Curiosity was great with the general (I had been out of the game for 5 years before that).  Eventually I started scavenging it for parts, finding it to be a boring deck, and wanting to build other ones instead.

Later I decided to take the skeleton of the deck, strip all the other creatures and try to get away with just Niv-Mizzet. I liked that restriction a lot (and reused it on other decks). I also decided to cut Curiosity from the deck so that I wasn’t stuck looking for the obvious combo every time. I enjoy the thrill of not being able to rely on dudes to block (it’s fun and political), unless I make some Kobolds.  I don’t play this deck very often, but it’s one of the few that I have that I think have won more times than lost.

Plagiarize is my favorite card in the deck, led to my favorite victory in recent memory: vs. Balthor the Defiled (whom you will meet shortly) who was at 32 life, with 16 zombies in play including a Graveborn Muse. I Plagiarized in response to the Muse trigger, drawing 16 cards and dropping Balthor to 0  at the beginning of a turn where Balthor would have one the game.

Game #8: Jarad, Golgari-Lich Lord (Guild)

Game #8: Jarad, Golgari-Lich Lord (Guild)
Date: 2013-04-10
Location: Family Game Store, Savage, MD
vs: Savra Queen of the Golgari (Guild)
Result: Fun Loss

jarad VsSavra, Queen of the Golgari

Despite the soul crushing un-fun of the previous week, I went in to this Wednesday ready to have a good time. I got to the store early and there was one other player already there. Luckily it was my favorite opponent. Since he has only 2 decks, I think of him as the opposite end of the spectrum from me. I had Jarad slated as my first Guild deck, and I decided to play it in a Guild Wars Battle for Guild Dominance. I knew my opponent’s deck was better than mine, but I also knew it would be a good game.

I kept a 5-land hand that also had a Sisters of the Stone Death in it.  Savra started out  with an early Thoughtpicker Witch and soon had a pretty large Golgari Grave Troll as well. I took care of those with an Abrupt Decay and a Putrefy (thanks, no regeneration clause). Somehow we cleared off the board (I know I had a Golgari Rotwurm in there) and had dueling Thugs. Savra got back the Thoughtpicker and had out a Death’s  Presence, which was pumping Savra.  It was a slow, grindy game, but eventially it came down to the two Generals,  other people had arrived, so we tried to hurry the game along and Savra was able to attack for enough General Damage, of all things, to kill me off.

About the Deck ( coming soon)

This is the first of 10  Guild decks that I built, limited to cards from both Ravnica blocks, provided they are Golgari watermarked, or non-watermarked.  There’s not much to say about it, other than I am much less skilled at playing Dredge than the Savra Guild-deck player.

Game #7: Kemba, Kha Regent

Game #7: Kemba, Kha Regent
Date: 2013-04-1703
Location: Family Game Store, Savage, MD
vs: Skullbriar, The Walking Grave (ooze tribal); Omath, Locus of Mana; Prime Speaker Zeganna;
Result: Unsatisfying Loss

Kemba, Kha Regent Vs.Skullbriar, the Walking Grave

Omnath, Locus of ManaPrime Speaker Zegana

As the previous game was finishing, a few more players showed up, so we split into two 4 player tables.i hadn’t played this deck in over a year, and was really excited to dust it off. I had a light land hand, but had 2 lands, a Bone Saw and another cheap cast/equip equipment. On turn 3 I drew into a Kor Haven and cast Kemba. Next turn Omnath attacked me for 11, and I decided not to block, as I wasn’t sure If I’d ever hit 5 mana, and I wasn’t worried once Kor Haven untapped.  Somewhere in there Kemba died.  Next turn I had to hold my mana open to prevent from losing.  Omnath  (now possibly up to 21) attacked Zeganna, and, wanting to keep other players in the game for longer (because I like to play) I Kor Haven-ed the attack, which drew major complaints from Omnath.  My rationale was that  Omnath was preventing me from playing any spells (having to keep my mana open), so I may as well use that mana  the only way I could.   Omnath’s response was to blow up the Kor Haven on it’s next turn (in which I missed a land drop again). My response to someone blowing up one of my only 3 lands (on turn 6 or 7) was to go home.  Neither of the tables were fun that night, and my Fiance is always happy when I come home early.  Wanting to keep up with this project, I knew that another crappy game that night was going to make me want to play less or give up on the project (so as not to ‘waste’ a deck’s game on a no-fun game).

About the Deck  (tapped out coming soon)

This was one of the very first Mono-colored decks and one of the earliest decks I built. At first it was a Cat tribal deck, then it flirted with being Voltron, but recently I took out a lot of the big-time equipment (Jitte, Kaldra pieces, etc.) that were shared between other decks, and replaced them with a lot of cheaper, quicker equipment. I wanted the deck to be more Crazy Cat-Lady and her Millions rather than the Voltron strategy. Equipment, in this deck, are meant to pump the team and make more kitties.

Game #6: Thromok the Insatiable

Game #6: Thromok the Insatiable
Date: 2013-04-1703
Location: Family Game Store, Savage, MD
vs: Konda, Lord of Eiganjo (voltron); Trostani, Selesnya’s Voice; Bruna Light of Alabaster (see game #3); Rhys, the Redeemed (Enchantress/Token Swarm)
Result: Neutral Loss

Thromok the Insatiable VS

Konda, Lord of EiganjoTrostani, Selesnya's Voice

brunaRhys the Redeemed

It had been awhile since I played in a 5-player game.  This one started out okay for Thromok, with a Khalni Garden, and decent token generating creatures, but the land stalled out at 4 and then 5.  Konda played a Stoneforge Mystic and suited it up with a Loxodon Warhammer, Basilisk Collar, and Grafted Exoskeleton.  Bruna had an Intuition and was threatening with something dangerous in hand, and the thing that turns off artifacts, which set me back from having Thromok AND Fling mana open (Because I had Fling in hand from the start), but it was really Rhys that took over the game with Abundance/Sylvan Library, a ton of creatures and then an Elesh Norn, Grand Cenobite that wiped my board and effectively prevented me from playing any creatures (including Thromok).  I opted out at that point, but it was the kind of game where I was on the cusp of being able to do something for pretty much the entire game.  Rhys won with overwhelming attacks.

About the Deck ( )I needed another RG deck (already had a Pauper deck) and liked the idea of Thromok just being a huge beast. I decided to keep the deck as a budget deck, and allowed myself to spend $15 (on top of the $19.99 cost of the Planechase precon, which was the base of the deck).  This deck is pretty straightforward, but even with the $15 limitation it was pretty easy to add good cards and have some options (but, lets be honest, the best option is make Thromok Huge and fling it or get hasty and trample-y).  This one can win which is cool.

Game #5: Edric, Spymaster of Trest

Game #4: Edric, Spymaster of Trest
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Savra, Queen of the Golgari (guild); Uril the Miststalker
Result: Neutral Loss

Edric, Spymaster of Trest VS.

Uril, the MiststalkerSavra, Queen of the Golgari

After four pretty draining defeats, a spot at the other table opened up, so I took the opportunity to switch.  It was about 8:25 and the store was closing at 9, so the goal was to get a quick game in. This was another maiden-voyage deck (the last cards went in just before I left to go to the store).  I had a bad land hand and ended up discarding a bit. Edric somehow made it to the table by turn 4, but other creatures weren’t there to get me more cards, and the instants I had needed more mana to be useful.  Savra did a lot more stuff than a Ravnica Blocks constructed deck should be able to, but Uril was Uril (of the Protection from creatures and additional-bonuses-per-enchantment aura variety) and killed us both will General Damage. It was a quick game.

About the Deck ( )

I wanted to make  UG deck that didn’t do +1/+1 counters, and I liked the idea of having a deck that was all instants and flash creatures. I cheated a bit and decided that select artifacts could be non-flash, but I try to cast those via Shimmer Myr or Alchemist’s Refuge to stay on theme (Sphinx-Bone Wand is pretty important).

Game #4: Ramses Overdark

Game #4: Ramses Overdark
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Niv Mizzet (which one?); Karador, Ghost Chieftain
Result: Unsatisfying Loss

Ramses Overdark vs


I kept a hand with a lot of lands, and looked to be a good one.  Karador came out hard with an Urborg, and some really big drops off of a Lurking Predators. I don’t really remember what Niv Mizzet was doing in this game.  Ramses made it on to the board, with a Dragon Wings to take care of large creatures, and a Genju of the Fens to pick off lands (which are all Swamps, thanks to Urborg) if necessary. I started to set up for some offense with an Inkfathom Infilitrator and a Quietus Spike, but, by this time Karador was in position to just grind everything away slowly with  Archon of Justice, Terastodon, Eternal Witness, Karmic Guide, Rune-Scarred Demon, etc… Ramses died to something, and by then it was clear that I wasn’t keeping anything on the board at that point, so I opted out of the rest of the game.  Had this game not followed three other really un-fun games, it might have felt worthwhile to keep trying, and it might have been a fun loss, but I was pretty worn down at this point.

About the Deck ( )

This deck was born of a Facebook conversation. I’d never thought about Ramses as a card, but I had wanted to do something with Rogues/Prowl and Assassins, and this sort of fit the bill. Because I am Bad At Magic, I really like auras, and it was fun to build a deck that was about using/reusing auras on something other than my own general (because already had 2-3 decks that did that). There are a bunch of tap-to-kill-something creatures and a few ways to get dead things back, and of course it’s an excuse to play with War Barge/Merfolk Assassin.  War Barge is also a lot of fun to crush with Despotic Scepter after handing out Islandwalk to select enemy creatures.  This is one I’m looking forward to getting to play again.

Game #3: Karador, Ghost Chieftain

Game #3: Karador, Ghost Chieftain
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Bruna, Light of Alabaster; Karona, the False God
Result: Extra Unsatisfying Loss

Image vs.

bruna Image (1)

This was the deck’s maiden voyage, and I was really, really excited to try it out. I had a good start. The deck runs smoothly on 3 lands, which I had, plus some mana rocks, into a Jar of Eyeballs and a Champion of Lambholt. Then, Bruna untapped on turn 6 or 7, cast Sovereigns of Lost Alara, swung and searched up Eldrazi Conscription and dropped Corrupted Conscience from hand. Now I have to wait 97 games to try this deck out again. Thankfully, the game ended quickly. Maybe the next one would be fun…

About the Deck: (

Inspired by This Article on the Wizards site. I had already built an All 2-CMC deck (Ashling, the Pilgrim) and an All 1-CMC deck (Isamaru, Hound of Konda), and liked the idea of Immortal Servituding every creature from my graveyard, so every card in the deck has a CMC of 3.  Techinically Karador isn’t 3-CMC, but I had a Doran deck already, and Doran doesn’t work nicely with this deck. Plus,  Karador can be cast for 3 mana (so that’s the only way I’ll cast him in this deck) AND plays very nicely with the idea of the deck.  In test draws it was a lot of fun to try to build into the combo, but it will be a while now before I find out if it works.

Game #2: Karn, Silver Golem

Game #2: Karn, Silver Golem
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Maelstrom Wanderer; Jarad, Golgari Lich Lord
Result: Unsatisfying Loss

karn vs


Started with a 2 land hand, but kept it anyway. Drew into another land, and then my 4th land drop was a Temple of the False God. It stayed that way for awhile.  Jarad had an early Crypt Ghast, and Maelstrom Wanderer later cascaded into a non entwined Temporal Cascade, emptying hands.  Eventually I came into some mana and was able to get a  Coretapper, Myr Resevoir, Grinding Station and Spine of Ish Sah on the table, but had already taken some damage. I was looking forward to using Karn+Grinding Station+Spine and using the Spine as a blocker or attacker, but Karn was countered.  Maelstrom had already hit for a bunch of damage, and I had no way of blocking, so I called it a game for Karn.  The Wanderer  general damaged out Jarad, and that was the end of another not-that-fun game.

About the Deck (

Once I started building “1 of Each Color,” I had to get the colorless deck in. I was hesitant because of the mana base (how I wish for a Colorless Basic land for EDH), but finally put this together. I considered playing a “Blue-Brown” deck, using Memnarch and islands, but no other blue cards, but realized that Karn was probably more fun in an artifact deck. The goal is to either just have tons of Baby Robots (Myr), or put together some kind of multi-part permanent-based combo, like the Stations, or Voltaic Construct+Karn+Basalt Monolith.  It’s not terribly original, but there’s not a lot to do with the non-color.

Game #1: Kangee, the Aerie Keeper

Game #1: Kangee the Aerie Keeper
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Prime Speaker Zeganna; Jarad, Golgari Lich Lord
Result: Unsatisfying Loss

kangee  vs.


I started the game with a hand full of: lands, Glorious Anthem and a Sol Ring, but then had trouble drawing any creatures. I Confiscated Zeganna, but lost it to a Trigon Predator.  I tried to Mirrorweave my Academy Rector, mostly to deal with a World Spine Wurm, but it was sacrificed with a Death’s Presence on the board.  I was the first one killed by General Damage from Zeganna (the eventual winner). Kangee never saw play.    This old deck just couldn’t keep up with the new stuff

About the Deck )

This was the very first EDH deck I ever built, and it shows. I’ve only made a few updates to it since its creation.

When I started playing magic again after my second multi-year hiatus, I discovered EDH.  Birds were my favorite deck to play, and I wanted an excuse to play Zephyr Falcon (my favorite creature) and its lesser cousins Bay and Skyshroud.  So I dug up another 96 cards and called it good.    I don’t like the Grand Arbiter in it, and I think Hanna will be coming out as well.