Game #2: Karn, Silver Golem
Location: Family Game Store, Savage, MD
vs: Maelstrom Wanderer; Jarad, Golgari Lich Lord
Result: Unsatisfying Loss
Started with a 2 land hand, but kept it anyway. Drew into another land, and then my 4th land drop was a Temple of the False God. It stayed that way for awhile. Jarad had an early Crypt Ghast, and Maelstrom Wanderer later cascaded into a non entwined Temporal Cascade, emptying hands. Eventually I came into some mana and was able to get a Coretapper, Myr Resevoir, Grinding Station and Spine of Ish Sah on the table, but had already taken some damage. I was looking forward to using Karn+Grinding Station+Spine and using the Spine as a blocker or attacker, but Karn was countered. Maelstrom had already hit for a bunch of damage, and I had no way of blocking, so I called it a game for Karn. The Wanderer general damaged out Jarad, and that was the end of another not-that-fun game.
About the Deck (http://tappedout.net/mtg-decks/karn-and-the-machine/)
Once I started building “1 of Each Color,” I had to get the colorless deck in. I was hesitant because of the mana base (how I wish for a Colorless Basic land for EDH), but finally put this together. I considered playing a “Blue-Brown” deck, using Memnarch and islands, but no other blue cards, but realized that Karn was probably more fun in an artifact deck. The goal is to either just have tons of Baby Robots (Myr), or put together some kind of multi-part permanent-based combo, like the Stations, or Voltaic Construct+Karn+Basalt Monolith. It’s not terribly original, but there’s not a lot to do with the non-color.