Game #4: Ramses Overdark
Location: Family Game Store, Savage, MD
vs: Niv Mizzet (which one?); Karador, Ghost Chieftain
Result: Unsatisfying Loss
I kept a hand with a lot of lands, and looked to be a good one. Karador came out hard with an Urborg, and some really big drops off of a Lurking Predators. I don’t really remember what Niv Mizzet was doing in this game. Ramses made it on to the board, with a Dragon Wings to take care of large creatures, and a Genju of the Fens to pick off lands (which are all Swamps, thanks to Urborg) if necessary. I started to set up for some offense with an Inkfathom Infilitrator and a Quietus Spike, but, by this time Karador was in position to just grind everything away slowly with Archon of Justice, Terastodon, Eternal Witness, Karmic Guide, Rune-Scarred Demon, etc… Ramses died to something, and by then it was clear that I wasn’t keeping anything on the board at that point, so I opted out of the rest of the game. Had this game not followed three other really un-fun games, it might have felt worthwhile to keep trying, and it might have been a fun loss, but I was pretty worn down at this point.
About the Deck (http://tappedout.net/mtg-decks/ramses-assassins/ )
This deck was born of a Facebook conversation. I’d never thought about Ramses as a card, but I had wanted to do something with Rogues/Prowl and Assassins, and this sort of fit the bill. Because I am Bad At Magic, I really like auras, and it was fun to build a deck that was about using/reusing auras on something other than my own general (because already had 2-3 decks that did that). There are a bunch of tap-to-kill-something creatures and a few ways to get dead things back, and of course it’s an excuse to play with War Barge/Merfolk Assassin. War Barge is also a lot of fun to crush with Despotic Scepter after handing out Islandwalk to select enemy creatures. This is one I’m looking forward to getting to play again.