Game #18: Sharuum, the Hegemon
Location: Family Game Store, Savage, MD
vs: Savra, Queen of the Golgari (guild); Trostani, Selesnya’s Voice; Grimgrin, Corpseborn; Nicol Bolas
Result: Neutral to Unsatsifying Loss
This deck was on the chopping block, possibly making its final appearance. I had a 3 land hand (including a glimmervoid). It also had the only Blightsteel Colossus that I own.
I started out with a Genesis Chamber (because it’s fun) and a Shimmer Myr. Bolas played Jace Beleren on turn 2, played a bunch of mana rocks, and claiming a bad hand, plays Nicol Bolas on Turn 4, which he says is the first time he’s ever cast the general. This rubs me the wrong way. He sends it towards GrimGrin, who just ditches the cards to Zombie Infestation.
Trostani is working towards a large board position, attempting a Parallel Lives, which is Golgari Charmed, and Rhys.the Redeemed. Despite the fast starts, the game is going pretty slowly, and I’m not paying a lot of attention. GrimGrin plays Endless Ranks of the Dead and a Diregraf Captain and starts to get threatening.
I’m able to Sphinx Summoner up an Etherium Sculptor, as well as a Synod Artificer and start to be able to do things.
Nicol Bolas tutors for Kiki-Jiki, Deciever Exarch and Counterspell — just like every game — I attempt to flash in a Duplicant to get rid of the Exarch, but I do it during his main instead of the previous endstep (when he might have been tapped out) and get counters. Bolas combos out, packs up his stuff and leaves. To his credit, he volunteers to scoop if his combo goes off unimpeded.
The rest of us continue the game.
Hex kills a bunch of stuff, but I’m finally able to cast Sharuum and start rebuilding with the Sphinx Summoner. Then the board gets wiped again and Trostani Night Soils away all of the creatures.
Trostini builds up a very large Champion of Lambholt as well as a Wayfaring Temple and about 10 other creatures, and starts attacking for large damage. With time running out at the store, I try to drop a Platinum Angel, but it gets O-ringed. And that is pretty much the end of the game. It was almost an unsatisfying game, but I was able to do enough stuff to make it at least a Neutral outcome, though not all players felt that way.
I did, however, realize that I sometimes enjoy this deck, so I may not take it apart.
About the Deck ( http://tappedout.net/mtg-decks/sharuum-humdrum/)
This is mostly a typical Sharuum deck. It has combos, it wants to recur artifacts a lot, and it’s very artifact heavy in construction. It’s not super creative, but it’s non-good enough that it’s a fun challenged to play. I don’t play it often, but I don’t think I’m going to take it apart just yet.
UPDATE 2013-12-07 : This deck is retired/modified into Sydri, Galvanic Genius (and parts to Bosh, Iron Golem)