Game #25: Teysa, Envoy of Ghosts

Game #25: Teysa, Envoy of Ghosts
Date: 2013-05-22
Location: Family Game Store, Savage, MD
vs: Sapling of Colfenor; Karador (all creature); Damia (good stuff)
Result: Fun Loss*

Teysa, Envoy of Ghosts VSDamia, Sage of StoneSapling of ColfenorKarador, Ghost ChieftainI have a big land hand, and I draw a bunch of lands early on also. Sapling is ramping. Damia Fauna Shamans a Genesis to the graveyard, and Karador drops a Braids, Cabal Minion (we all lose lands, but Braids dies on Sapling’s turn).

Sapling plays a Reiver Demon that kills a Frost Titan that has been controlling the board, and keeping a very large Sapling tapped down.

I build up a wall of enchantments: Blood Reckoning, Mark of Asylum, Farsight Mask, Aurification. Which keeps everyone from attacking me, so I am mostly ignored.  I held off on casting Teysa because I mistook Karador’s pile of “not in the deck anymore” cards as the graveyard, and a Fleshbag Marauder was staring it me from it.   My only major aggressive play is to Revoke the Existence of a Sword of Feast and Famine.

Karador tries to do tricks with a Triskelion, but Sapling is even tricksier and gets it discarded and then Bojuka Bogs.  I cast Debt to the Deathless and go up to 82, and the other players start to pick away at my enchantments.  Lots of stealing, copying and reanimating coming from Damia.   I’ve played Teysa by this point and have been getting attacks in on Sapling and Damia.

Damia uses multiple clone effects on a stolen Massacre Wurm to kill off the other two players. I have no creatures besides Teysa, who goes to the Command Zone, so I lose no life, and then recast Teysa. Open the Vaults gets back most of my enchantments, and I look poised to hold on for victory as it is getting close to closing time at the store.

I repel some attacks, but Damia is able to establish a Mystic Snake lock. For sake of time I concede.  It was a good first run for this brand new deck. Though I didn’t draw into many of the fun cards, it worked the way I wanted it too.

About the Deck (http://tappedout.net/mtg-decks/teysa-stands-alone/)

This decklist is still a work in progress, and it doesn’t quite match what is on TappedOut.  I had considered a mild discard theme, but decided against it.  The basic plan is Teysa Voltron.  There are a number of Token generating spells and artifacts, but Teysa is the sole creature in the deck.  Original Teysa is my favorite general, but I really think I’m going to like this one as well.

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1 thought on “Game #25: Teysa, Envoy of Ghosts

  1. Pingback: Top 9 Games of 2013 | EDH 100 Project

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