Game #32 : Bruna, Light of Alabaster

Game #32 : Bruna, Light of Alabaster
Date: 2013-07-09
Location: Friend’s house in Duluth
vs: Lorax, the Siege Tower; Varolz, the Scar-Striped; Ashling, the Pilgrim
Result: Neutral Loss

Bruna, Light of AlabasterVS.Doran the Siege Tower

Varolz, the Scar-StripedAshling the Pilgrim

A Tundra, an Island and an Expedition Map seemed like a good way to start.  Playing the risk, instead of playing smart, I expedite a Serra’s Sanctum.  It proves to be a mixed blessing.

Varolz gets off to a big start with a ton of acceleration and a Deadbridge Chant.  Doran hits the board, and brings Sorin, of Innistrad to make tons of vampires.  Ashling starts to get big.

I’m able to get a Rayne, Academy Chancellor on the board and give her a Spirit Mantle and Curiosity for some card-draw (and to make my Sanctum useful.  I also put an Arrest (or something like it) on the Hunted Horror that seems like it wants to only attack me.    Then Fleshbag Marauder gets rid of Rayne.

Sorin and Ashling’s Chandra get into a battle,  Sorin makes a Vampire, Chandra pings-and-redirects damage to Sorin (Chandra eventually wins, getting up to almost 12 counters).  The game starts to slow down.  I’m able to start building a board position (Auramancer, Umbra Mystic, with Indestructibility,  Lucent Liminid, Totem-guide Hartebeest), but am leery of trying to play Bruna without some means of protecting her.

Then Doran drops Emmara Tandris, Squirrel Nest and Earthcraft, and we know we are nearly doomed.  Ashling and Varolz team up to try to do some tricks with killing and Volrath’s Strongholding an Eternal Witness to get back a Krosan Grip, but Infinity Squirrels are made in response to the EW trigger. Varolz Scoops (which kills one of my enchantments, knocking my mana down… but it didn’t end up mattering).  I pass, and many Squirrels clobber us.

About the Deck:( )

Bruna does a certain thing — getting the Auras on her — and does it well.  This deck is mostly about that, but it’s not just “power out Bruna ASAP and Win on Turn 7.”  I actually like to play it in longer games because I’ve always loved moving auras around on creatures ( Autumn-Tail, Kitsune Sage, would be a general of one of my decks if that were allowed).  There are a bunch of “Auras and Enchantments Matter” cards in the deck.

Yes, it does play Steel of the Godhead, and it has Corrupted Conscience in there (despite my general abhorrence for Poison, that spell can also function as removal), but there’s no Eldrazi Conscription in there, because it’s just too dumb and obvious in this deck.   It also  has Enchanted Evening/Aura Thief, but it’s more of a pocket combo (if I happen to draw into it, which I never have).

I especially love sacrificing Flight of Fancy and bringing it back with Bruna.

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