Game #79.1, 79.2: Oona, Queen of the Fae
Location: Family Game Store
vs. Balthor the Defiled (80.1)
I played basic lands on each of my first 4 turns “ramping” into a Knacksaw Clique (that exiled but did not cast a Yawgmoth’s Will and played a Marsh Flats (for an underground sea)). Balthor went. Turn1: Candelabra of Tawnos, Turn 2: Demonic Tutor, Turn 3: Urborg, and Beseech the Queen, Turn 4: Coffers, Turn 5: Vesuva, Turn 6: all kinds of big zombies that kill me dead.
By this point more people showed up, and since I was feeling the Faeries, I gave it another go.
This game didn’t go that much better for me. I played a Shadwomage Infilitrator early and drew a few cards off of it. This time it was Emmara that had the ‘If this were a tournament for money or prizes*, I’d swear the deck was stacked and call a judge” hand. Mirari’s Wake followed by Doubling Season and Parallel Lives, followed by a Phyrexian Rebirth followed by Parallel Evolution (and Flashed Back) for about 72 5/5 creatures. I had a ton of fun in my hand (Denying Wind, Dusmantle Guildmage, other fun cards) but all I managed was to Oona-away the Mirari’s Wake (that had been top-of-the-libraried). Then we all died horribly again.
About the Deck (Tapped Out: Coming Some Day)
This is a mill/ exile library deck. It can make tokens, it has some discard (but most of the discard is incidental now, as I re-tooled it to be more Mill when I built Gwendlyn). I don’t love resource denial that much, so I don’t play this one often, but I do have some cool Faerie Rogue Tokens to play with it, and it’s also got a few pretty foils.