Game #78 : Intet, the Dreamer

Game #78 : Intet, the Dreamer
Date: 2013-11-06
Location: Family Game Store
vs: Oloro, Ageless Ascetic (Stock); Prossh, Skyraider of Kher (Modified)

Intet, the DreamerVSOloro, Ageless AsceticProssh, Skyraider of Kher

The second game of the night was a smaller one. The Prossh deck had been tricked out to include the Food Chain combo and be a bit more threatening.  It started out with an early Scroll Rack, Beastmaster Ascension and Blade of the Bloodchief.

I started with decent lands and a Leyline of Anticipation.  Knowing that Prossh was going to be dangerous, I held onto a Hinder until he tried to hit the board. Oloro was gaining life via Sun Droplet, and drawing cards with Well of Lost Dreams (and also had Ajani’s Pridemate, the Wall that gains life and another way to get counters from Life).

I cast Intet early on, and she hit several times  (She birthed out a Hypersonic Dragon, as well as casting Praetor’s Counsel, Brainstorm, Kabooom! and a Darksteel Colossus).  I was able to Genesis Wave for 7 (hitting only 2 lands) and then Epic Experiment for 11 (hitting only 1 spell).  A Charmbreaker Devils-ed  Epic Experiment for 9 hit 3 spells, but a  foolish Time Reversal resulted in me losing a really good hand.

However, despite Oloro going up to 222 life (though he realized after the fact that he had been playing Sun Droplet wrong) I was able to bounce his blockers with my very first playing of Jace the Mind Sculptor (FTV 20, unsleeved) and swing in for General Damage with Intet.

The deck did what it was supposed to: mess with the top of my library and cast Genesis Wave and Epic Experiment more than once.

About the Deck( partial list at Tapped Out:  Currently Private and in progress)

The goal of this deck is to get a lot of mana and recur Genesis Wave and Epic Experiment while messing around with the top of the library via Jace, Scroll Rack, etc. There are a few “instants and sorceries matter” cards in here.

Game #77 : Sol’Kanar the Swamp King

Game #77 : Sol’Kanar the Swamp King
Date: 2013-11-06
Location: Family Game Store
vs: Oloro, Ageless Ascetic (Stock); Marath, Will of the Wild (modified); Krenko, Mob Boss; Prime Speaker Zeganna

Sol'kanar the Swamp KingVSOloro, Ageless AsceticMarath, Will of the WildKrenko, Mob BossPrime Speaker Zegana

This game saw Marath get cast 6 times and be huge (thanks to a Doubling Season, Mirari’s Wake, Mana Echoes, Gaea’s Cradle etc.).   Krenko had a threatening position for awhile with 18 goblins that were hasty and 2/2, and that was able to basically destroy Zeganna.  My Sol’Kanar never really got rolling.  I plinked away with a Shadowmage Infiltrator, tried to get going with Dominus of Fealty (Which was killed by Marath, who had untapped lands hidden behind a  tall drink, and was able to ping it after it blocked).  The only trick I really got to do was a Spinal Embrace, and reanimation of a Wurmcoil Engine.  Marath ended up killing everyone else with an Elspeth Sun’s Champion Emblem.

About the Deck( List coming soon)

This is mostly a UBR “fun”-stuff deck that splintered off from leftovers from building Ashling the Extinguisher, nu-Rakdos and Gwendlyn di Corci.  I wanted an excuse to play Prince of Thralls and a few other multi-colored cards like Elder Mastery and such.  It’s fun to play, but it’s not really a go-to deck.  It’s just as happy to beat down with the general as it is to try to steal things from other people.  Sol’Kanar is a fan of Urborg.

Game #76: Angus MacKenzie

Game #76: Angus MacKenzie
Date: 2013-11-03
Location: Friend’s house in Baltimore
vs: Thromok the Insatiable

Angus MacKenzieVS.Thromok the Insatiable

After having played a few games with the new Commander 2013 decks, my friend and I got in one regular EDH game before it was time to play Star Trek Catan.

Thromok got a quick start with a Nest Invader (which always makes me think of the “Bed Intruder” song).  I start with a Rhox War Monk followed by my General (who gets Chaos Warped).  My start was pretty slow, being stuck at 4 lands, but eventually I start drawing lands and a bunch of Landfall cards like Rampaging Baloths, Lotus Cobra, etc as well as lands like Ghost Town and tricks like Fathom Seer.  Finally a Tradewind Rider (with an active Quest for Renewal… or what ever the untapping quest is) let me deal with threats and continue to draw cards off of Fathom Seer.   The game ends with huge attack from a Nacatl War-pride.

About the Deck (

This is a deck to play with landfall and make tokens.  Fun tricks include trying to get bazillions of Doppleganger-ed Mirror-Sigil Sergeants, or doing crazy mana tricks with Amulet of Vigor and Patron of the Moon (similar to my Moonfolk deck, but with white and green for more fun like Lotus Cobra).  Angus is nice to ward off attacks, and there are ways to untap the general frequently if necessary.

Game #75.1, 75.2 : Lim-Dul, the Necromancer

Game #75.1, 75.2 : Lim-Dul, the Necromancer
Date: 2013-11-02
Location: Family Game Store
vs: (game 1) Teneb the Harvester; Prime Speaker Zeganna; Dralnu, Lich Lord

Lim-Dûl the NecromancerVSTeneb, the HarvesterPrime Speaker ZeganaDralnu, Lich Lord

After a long game with Oloro vs the other 4 new Commanders (on a Saturday Night, which is not my normal EDH night), I joined up with a pod of people I didn’t know very well. I had just made a few updates to Lim-Dul and was excited to play it.

The group looked like they were pretty intense. I had a bad land start, but impulsively played a Necropotence on turn 3.  It was followed up by Dralnu playing a Hypnotic Specter and Hitting me twice (exiling cards I needed to have a hope of a chance). I tutored for a Nevinyrral’s Disk (the only means of artifact destruction that I had), but the random-discard of the Hyppie exiled it. Knowing I was basically out of the game I chose to “draw” 33 cards and then died, hoping to join a different less cutthroat pod.

Game #76.2  vs Kei Takahashi; Olivia Voldaren

VSKei TakahashiOlivia Voldaren

This game was against a father-son duo. The Olivia deck was a new one and the Kei deck was purported to have no real win-condition other than surviving.   I got into the mana-production game early with a Gilded Lotus, Everflowing Chalice and a Cabal Coffers, and eventually a Caged Sun.  I also played an early No Mercy to deter attacks.  Kei played a CoP: Black and Olivia played a Steel Hellkite  to try to deal with my enchantment. I kept finding ways to kill it and Sheoldred (including Dark Betrayal). I necromancied  Sheoldred.  Eventually Olivia had a Trostani’s Summoner on a Mimic Vat.

I tried to stay inthe game as long as I could, but Lim-Dul was always threatened, so never got cast. Warstorm Surge plus the Summoner/Vat got dangerous.  I Exsanguinated for 9 to try to live on, and a Life’s Finale was followed up by Rise from the Grave on a Sepulchral Primordial (that had been Finaled from the library), but ultimately I lost to Insurrection + Entwined Savage Beating.   Though the guy that won attracted a Kibitzer from another pod who looked over his shoulder, helped search the deck, gave advice on combat math, etc.  It was kind of annoying. I was hoping for a better game with Lim-Dul.

About the Deck ( (mostly))

This deck only has Lim-Dul as a creature. Everything else is creature destruction and reanimation. Two Lilianas hang around. I once was able to sneak enough counters onto Grimoire of the dead to steal a mass-reanimation out from under Balthor (though I still lost).  Dark Betrayal was a pretty crucial addition to the deck, as I always end up against partial-black decks, and most of the cards in the deck don’t like to kill Black creatures.  If I had a Damnation, it would be in here

Long Hiatus! Sorry


I’ve almost removed my last suspend counter…

For anyone who was actually reading this blog, I apologize for the severe lack of updates. A cross-country trip, coaching, and moving have all cut into my playing and re-capping time (more-so the latter).

So, while the blog is only caught up to game #46,  I have actually played up to game #76.  I hope to get caught up with the re-caps soon, though I may do some “digest” format posts and cover a few games at once in shorter form (with the misguided intention to go back and do full posts) so I can write longer ones about the more recent games.

A few highlights to look forward to.

So, I hope to be writing more. If you’re reading this (and you’re happy) please let me know. It’s easier to write when I know people are reading.

Game #74: Isamaru, Hound of Konda

Game #74 : Isamaru, Hound of Konda
Date: 2013-10-30
Location: Family Game Store
vs: Balthor, the Defiled; Ruric Thar; Damia, Sage of Stone

Isamaru Hound of KondaVSBalthor the DefiledRuric Thar, the UnbowedDamia, Sage of Stone

For this game, the Emmara player switched to Ruric, and the Mimeoplasm-er  swapped for the other new BUG commander from the original pre-cons.  Since it was the last game of the evening, I decided to play mono white.  I started out with my general on turn 1 and followed it up with Infiltration Lens and Reconnaissance (one of my favorite enchantments ever). Those two permanents set up a situation where I’m either hitting for general damage or keeping Booker (as I call Isamaru, after my sister’s quite-deadly Pekingese featured on the proxy card art) alive and drawing two cards.

Balthor played a withered wretch, Damia built up an army of huge dudes via the Hyrda that doubles things, Master Biomancer, Corpse Jack Menace (2 after it was cloned). However the Kami of False Hope sitting on my board kept Damia swinging elsewhere.  The store was getting close to closing, so I chose not to rescue Balthor from a killing blow by Damia, and I did the same for Ruric.  I was left with a large board of small creatures vs an exponentially growing army of destruction.  My general had been gaining counters via Daily Regimen, and my mana was being doubled  (or tripled) for awhile by other people’s spells.

Ultimately I was able to give Isamaru protection from Green and get get by Damia’s defenses (which luckily were all partial green… I lucked out when he didn’t Vraska my enchantment) and get in for enough General Damage to win, the Kami of False Hope an an un-morphed Frontline Strategist keeping his attacks at bay.

About the Deck ( is an early draft of the deck)

Every single thing in the deck costs a singe mana. The general hits the board on turn 1 almost every game. Despite this restriction, this deck is pretty resilient. It has access to good removal for artifacts, enchantments and creatures. It has recursion tricks and some tutoring, and it can be a pretty effective Voltron deck if need arises. It’s A LOT of fun to play, and when it doesn’t win, it’s still a ton of fun.  It does sort of get wrecked by Pernicious Deed or Ratchet Bomb.  Also I get to look at the deceptively happy face of my Sister’s dog, Booker, when I play it. He is a scary dude, and I have no doubt that he would take out a Phyrexian Dreadnought in a fight.