Game #93: Maelstrom Wanderer
Location: The woods north of Duluth, Brother’s Friend’s Cousin’s house
vs. Skullbriar, the walking Grave; Teysa, Envoy of Ghosts; Olivia Voldaren
Result: Cruel win
After the dumb game with Nin, I decided to pull out a new deck. My brother had switched the general of his Nath deck to Skullbriar, and his friends pulled out a Teysa deck (I love Teysa!) and an Olivia deck (that he really liked).
I took out Maelstrom Wanderer. In hindsight, this was a pretty “D” move. For that, I apologize.
Skullbriar hit me on turn two, and grew to +5/+5, and became a vampire thanks to Olivia. I played lands every turn, including two Ravnica Karoos. I dropped my 5th land and had 7 mana. I cast the Food Chain and Misthollow Griffin that were in my opening hand and opening draw. I exiled the Misthollow enough times to get enough mana to re-cast it enough times to also get an arbitrarily large amount of red and green mana, and then cast Maelstrom Wanderer enough times to put my whole deck on the field. Then I felt bad.
If the world were fair the Nin Game and this game would have both had fair opening draws, rather than one being horrible and one being god-draw. The only justification I had for what I did was that we were on a time limit because my brother had to get on a plane at 5:30 the next morning and it was already 10:30 p.m. At least we got to play another game after it.
About the Deck (
I built this deck because back in the day RUG Aluren Combo was my second favorite deck to play in Extended (when extended was cool and went back to Ice Age) and I wanted an EDH approximation. I also wanted to have a deck that was just a dedicated combo deck.
The deck has three main combos: Aluren plus Horned Kavu plus Purphuros/Furious Assault for Arbitrarily Large damage; Misthollow Griffin/Food Chain for Maelstrom Wanderer castings; Morselhorder/Sinking Feeling/Presence of Gond for Arbitrarily Large elf army.
There are also some bounce tricks and counterspells (I may even make this the first EDH to have a Force of Will in it…).
This was the wrong deck to play in the game that I played it in. I’m generally anti-combo, and I felt really dirty winning on Turn 5 with this (in the context of the game I was in). I mostly have the deck to be one to play after either a crushing defeat or if I’m stuck in a situation where I have to play with a lot of Try-Hards (which was not the case when I played it the first time)