Game #108: Rhys the Redeemed

Game #108: Rhys the Redeemed
Date: 2014-02-05
Location: Family Game Store
vs. Arcades Sabboth; Balthor
Result: Loss

Rhys y Rhai GwaredolvsBalthor the DefiledArcades Sabboth, Magic, Chronicles

I started with 3 lands and a Sylvan Library. I played a Wirewood Hivemaster and followed it up with Rhys and a Wellwisher. Balthor started with a Candelabra, Graveborn Muse, the trio of lands of evil (Urborg, Coffers, Deserted Temple) and a Pontiff of Blight, then a Soulless One and a Carrion Feeder. I eventually got to 5 lands (where I stayed, with a hand full of good stuff at 6 mana) and played a Doubling Season, but all it did was give me an extra set of Snake/Wolf/Elephant off Bestial Menace.

Arcades had an Akroma, but I’m pretty sure we died to Extort and beatdown.

About the Deck
Thing #1 it is not pronounced “Riss” or “Rizz” or “Rice” or “Rise”. It is Welsh (thus the poorly translated proxy above) and pronounced Rees, and I want to punch your face if you get it wrong. That said…
This was my first “mono-green” deck ever. Technically Rhys is also white, but there is nothing white in the deck. It’s goal is to produce a whole bunch of different kinds of tokens. I don’t play it a lot because I haven’t finished making tokens for it and it can get complicated to remember which is which.

Game #107: Heidar, Rimewind Master

Game #107: Heidar, Rimewind Master
Date: 2014-02-05
Location: Family Game Store
vs.: Ghave; Balthor
Result: Neutral/Fun Loss

Heidar, Rimewind Master, Magic, ColdsnapvsBalthor the DefiledGhave, Guru of Spores, Magic, Commander

It was fitting to debut this deck on a day that I had off from work due to an ice storm. I had 3 snow-covered lands and got to start the game with a Leyline of Anticipation in play (my first ever pre-game leyline). Balthor started out with a Stripmine, Wasteland and Expedition Map. I played a Frost Raptor and had to discard twice to Liliana (lands both times. big mistake). Eventually I drew a 4th land to play the Surgespanner that I didn’t discard, but I stalled there for a long time. Balthor already had ridiculous lands plus a Mikaeus. There was a Patriarch’s bidding.

The best thing I managed to do was kill off the coffers by bouncing a Reality Acid (the other card I didn’t discard) with a Surgespanner. Then Balthor played a Coat of Arms. Ghave had been slowly building an army with a Cytoplast Root-kin and drawing cards off of Greater Good. Balthor was set to play Grey Merchant of Asphodel and Ghave did a ton of stuff in response sacrificing big tokens to Greater Good with Butcher of Malakir out to kill zombies (That came back from Mikaeus) and kill them again, and then Chord of Calling for Savra to accelerate things, but by the end Gray merchant only had Devotion of 3 or 4 (down from 17). Ghave couldnt’ sacrifice anything else or he’d have decked himself.

Ghave dropped Ajani and Elspeth and gave his general flying and double strike to kill Balthor. I had an Icy Manipulator to tap Ghave, but there was nothing I could do to stay alive. I played a Delusions of Mediocraty, but had no ability to donate it.

About the Deck (Tappedout someday)
This deck was built around the time of the big “Polar Vortex” where barely sub-zero temperatures crippled the East Coast (and made this native Minnesotan laugh). I had to acquire plenty of Snow Covered Islands to make it work. It started out just being a Ice/Snow theme deck (yes it has an Ice Cauldron) but then I realized that Heidar’s ability is really good and worked well with things like Reality Acid and Puca’s Mischeif/Donate + Illusions of Grandeur/Delusions of Mediocraty. I was really excited to play it, but really bummed that it was mana-screwed. Icy Prison is a great multi-player O-ring for Blue. You can play it on a major threat, but then put pressure on other players to pay the upkeep instead if they want the target gone too.

Also, I like having fun random sleeves for my generals (the only card I sleeve is the general) and another card I ordered came in that day with a really pretty deep blue metallic sleeve that was perfect for Heidar.

Game #106: Balthor the Stout

Game #106: Balthor the Stout
Date: 2014-02-05
Location: Family Game Store
vs. Balthor, the Defiled; Pheldagriff
Result: Neutral Loss

Balthor the Stout, Magic, TormentvsBalthor the DefiledPhelddagrif, Magic, Alliances

I started out hard with a turn 1 Dwarven Trader (1/1 vanilla for R is the bomb) followed by a turn 2 Dwarven Solider (Fallen Empires are OP) and a turn 3 Strata Scythe. Other Balthor played a Grave Crawler and a Shepherd of Rot, and Pheldagriff was building up lands (non-basic ones). After Balthor played a Cabal Coffers, I played Blood Moon in hopes of buying some time. Though Pheldagriff was able to get a Prophet of Kruphix and Mind’s Eye out before Balthor played an Oblivion Stone (that also killed my Jeska).

AFter the reset button I played Lovisa (hoping to buff Red Balthor) but she was sent on the Path to Exile. Pheldagriff played Medomai, but it, along with Black Balthor were Jaws of Stoned. I played a Mine Layer, Balthor played a Grave Titan and Phelda played a Dovescape and Suture Priest. Black Balthor brought everything back and Jeska killed the Suture Priest. I had grand plans of turning a Comet Storm into a bunch of birds, but then Zombie Master happened and we died.

About the Deck ( )
After playing against Balthor the Black for so long, I decided to build my own (though it had been in the works for awhile). Of course it had to be Dwarf tribal, but of course Dwarf Legends don’t pump Dwarves, AND most of the dwarves are pretty sub-par even by my standards, so I also added in Barbarians and a Mountains-matter theme (so Koth would finally have a home). It has some haste, some direct damage (it will have a Dwarven Catapult). I don’t anticipate playing this one too much, but aside from Blood Moon it doesn’t have too much of great value in it.

Game #105: Slobad, Goblin Tinkerer

Game #105: Slobad, Goblin Tinkerer
Date: 2014-01-29
Location: Family Game Store
Vs. Balthor; Gisela, Blade of Goldnight
Result: fun loss

Slobad, Goblin Tinkerer, Magic, DarksteelvsGisela, Blade of Goldnight, Magic, Avacyn RestoredBalthor the Defiled

Many people don’t seem to like 3-player commander games, however, sometimes 3 player games are quicker and that means you get to play more of them. I think 4 is the best number, but I would much rather play a 3-player game than a 5-player.

Since there were only 3 of us, we were able to get a 4th game in in our less than 3 hour time-slot. I decided to play another deck on its maiden voyage. I started out with a 3 land hand with a spellbook, and played a turn 2 Howling Mine. Gisela had a Lightning Greaves and some Battalion guys and started building up a small army, which Balthor Damnationed (which killed Slobad).

I had in play: A Sculpting Steel (Howling Mine), Cock of Omens, Unwinding Clock, Staff of Nin, Sol Ring and a Temporal Aperture, so I was drawing 4 cards per turn and shutting off the Mines on other peoples’ turns. Gisela had a Sunforger out, but was stalled at 5 lands.

I kept buildng up artifacts and using tapping/untapping tricks to Temporal Aperture (which was always for lands) often using Blinkmoth Nexus Mana, and eventually I also had a Summoning Station and Darksteel Reactor plus some Chimeric things. However I didn’t have enough win-condition yet.

Balthor was sacced to get back Mikaeus and a Gempalm Polluter and played Coat of Arms (and had a Candelabra of Tawnos). I knew I could pump out a bunch of Pinchers to block with, and could use a Chimeric to block Mikaeus, but I still didn’t have win power. I drew the thing that steals an artifact for a turn. I didn’t want to do the math (and in hindsight don’t think I could have) to try to generate mega-mana with his Candelabra (I would have needed at least one other artifact land that I could use to tap to the Clock of Omens), so instead I took Balthor’s Coat of Arms. I didn’t have Haste with any Pincher Tokens to try to win there, so I sacrificed the Coat to Slobad.

My only hope was to try to draw or Aperture into Dismantle to try to get my Darksteel Reactor to go off, but I couldn’t and Balthor tutored for a Phyrexian Altar to combo off with Gravecrawler. It was closing time anyway. I enjoyed this game because it did what I wanted it to do, which was fiddle around with artifacts (since it’s creature-less it feels very different from my Karn deck or the Bosh or Sydri decks).

About the Deck (   not quite pared-down to the final build )

This is the third deck that was generated from taking apart my old Sharuum Deck. It started out as being a Mishra deck, but I didn’t really like where it was going and I also wanted to have a “red” creature-less deck, so I switched to Slobad. The goal is to either set up the Station Combo (which is tougher to do with no natural Creatures, thank goodness for Flayer Husk), or to Build up a Darksteel Reactor, or, if need be, take a cue from Bosh and suit up Slobad with Bludgeon Brawl (or a Strata Scythe… less fun).