Game #134: Jhoira of the Ghitu

Game #134: Jhoira of the Ghitu
Date: 2014-08-20
Location: Family Game Store
vs. AtogAtog; Prossh, Skyraider of Kher (Stock); Marchesa; Vorosh the Hunter
Result: Neutral Loss (scoop)

JhoiraVSProssh, Skyraider of Kher, Magic, Commander 2013Atogatog, Magic, OdysseyMarchesa, the Black Rose, Magic, ConspiracyVorosh, the Hunter, Magic, Planar Chaos

I finally got the chance to try out a new deck built over the summer. Jhoira faced off against a 5-color goodstuff AtogAtog deck, a stock Prossh deck, Marchesa and Vorosh.  I had a 3 land hand and started suspending things. Atogatog started with a Leyline of Anticipation. Rift Elemental was out doing work for my team, though it died trading with an AtogAtog sent my way.

Atog Atog had a lot of ramp happening , and Prossh was building up as well. Marchesa attacked Prosh, and continued to attack whomever held the throne. Vorosh was growing.  Meanwhile I had suspended a whole bunch of things, including Melek, Minds Desire, Reality Acid, Riftwing Cloudskate and Greater Gargadon. I was using a variety of techniques to manage the time counters, hoping to get them to go off in the order that I wanted.

Atogatog time spiraled and played Awakening and Marchesa played a Grey Merchant of Asphodel for a moderate amount.  At this point Atog Atog had an unlimited handsize thanks to Praetor’s Counsel, and he made us draw a lot with Minds Aglow (though no one else paid into it).

Atogatog tried literally bribing someone to not attack or destroy his lands, then cast Chaos Warp and Radiate.  When I realized that Chaos Warp could hit lands, I scooped, not wanting to take the gamble in a deck that didn’t have too many permanents.  I had been carefully building my suspended spells, and needed all of the mana that I had in order to manipulate the time counters.  I had Ignite Memories and a Paradox Haze in my hand, and would have gotten a pretty okay storm count for Minds Desire, but it just wasn’t going to work without mana, so it wasn’t worth it.  All of the ignite Memories damage was going to head at Atogatog anyway.

The game continued without me and went somewhat long, though Atogatog got taken out.

About the Deck: (tapped out someday)

Jhoira is one of those commanders that automatically is assumed to be “Broken LD plus Eldrazi turn 4,” so I wanted to build a Jhoira deck that  was a fun one to go against the stereotype. Plus my friend (former player of a Broken-Style Jhoira deck) was selling his really cool altered general to me for cheap, so I had to build a deck, and of course I went for just Suspending cool things and manipulating Time Counters as the main plan, with a goal of getting a decent Storm Count to see what Mind’s Desire could do.  It’s kind of fun to have all of the things on the board in suspend land and to see the “Storm” rolling in (which also reminded me of my wedding).

I had wanted to build a Power/Toughness switching deck for awhile too, so I made that a theme in this deck as well.

Return from Hiatus

I’m back from a long summer Hiatus. Due to wedding and Honeymooning reasons, not many decks were built over the summer, and most of the games I have played in the lase few weeks have been just for fun to reconnect with old decks.  However, there are still new decks in the works, and at least two decks were completed over the summer.

Hopefully there are still a few of the old readers out there, and maybe a few new ones.

Decks built over the summer:
Grenzo, Jhoira.

Decks near completion and almost ready to be played:
Narset, Enlightened Master (with NO omniscience and NO land destruction (and NO other creatures))
Anax and Cymede
Zurgo Helmsmasher (WarriOrcs)
Kaalia (with, in an attempt to make a fun Kaalia deck, 35 randomly-selected-each-game Angels, Dragons, and/or Demons)
Reki, the History of Kamigawa (green legends)

Game #133: Mogis, God of Slaughter

Game #133: Mogis, God of Slaughter
Date: 2014-06-11
Location: Mom’s living room
vs. Rhys the Redeemed
Result: Fun Win, Fun Loss

Mogis, God of Slaughter, Magic, Born of the GodsvsRhys the Redeemed, Magic, Shadowmoor

While home getting prepared for my wedding this summer, I had time to build some decks, but only time to get one finished and ready to play.  I gave this Minotaur and Monster tribal build a shot against my brother.

In the first game I kept a 4 land hand and played Ruinous Minotaur, played Mogis on turn 4 and Gratuitous Violence on turn 5 and swung for 14 that got blocked.  My brother had barely mounted an offence  with some enchantments, a Seedcradle Witch and an Elvish Soultiller.  Next turn I played and equiped a Demonspine Whip and swung for 20. And the following turn an Inferno Titan cleared the way for the win.

We tried it again.  This time my brother led with Rhys and followed with a Priest of Titania and a Wirewood Channeler.    I played a bunch of minotaurs, including Kragma Warcaller, but his Elvish Promenade was making blockers.  Both of us built up armies and tried to get an advantage. I had him down to 2 life, but his World Queller cost me my Rage Reflection, and he was able to use Kamahl, Fist of Krosa to pump for the win.

About the Deck:  (tapped out someday

This deck is pretty much all of the playable (and some unplayable) Minotaurs, plus a smattering of Giants, Cyclopes and other theme-y monsters, and then lots of ways to double damage and attack hard.  It doesn’t take a lot of thought, but as the first game shows, Mogis can be a pretty deadly threat.