Game #141: King Macar, the Gold Cursed

Game #141: King Macar, the Gold Cursed
Date: 2014-11-05
Location: Family Game Store
Vs. Narset, Enlightened Master;Phenax, God of Deception; Karona (lucifer), Grimgrin, CorpseBorn
Result: mostly Fun Loss

King Macar, the Gold-Cursed, Magic, Journey Into NyxvsNarset, Enlightened Master, Magic, Prerelease CardsGrimgrin, Corpse-Born, Magic, InnistradPhenax, God of Deception, Magic, Born of the Gods10744945_10153296444478747_1509206168_n

I had 3 lands AND some 1-drops, but both Narset and Karona opened with a Sol Ring. I played a Subterranean Hanger.  Karona had a Tormented Angel, Narset got countered and Phenax played an Undead Alchemist.  I played around with a Royal Assassin and Festering Newt, plus a Dauthi Trapper.  Narset came out and tried to get an Argentum Armor, but it was countered.

Narset attacked and cast a Beacon of Tomorrows, Saltblast, Gift of Immortality and a Storm Herd.  The second turn got a Sphinx Bone Wand and the Pegasi were split in their attacks.  I had been able to cast Macar and give him Shadow to attack and exile a few things (especially the undead alchemist).  I did get to fetch one Mercenary with the Cateran Kidnappers too.

Narset attacked me and then cast Beacon of Tomorrows agains, this time with Increasing Vengeance, as well as Razia’s Purification (I kept the Hangar, Everflowing Chalice and the King).  Narset then killed everyone else. I put up a feeble defense, but a Reverberated World at War was the end of me.

About the Deck (this TappedOut list is mostly accurate)

Macar is the King and he has Minions, and other Royal Servant. Macar has Gold and Mercenaries Like Gold.   Macar also likes to become untapped.

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Game #140: Anax and Cymede

Game #140: Anax and Cymede
Date: 2014-10-27
Location: Family Game Store
Vs. Phenax, God of Deception; Sisters of Stone Death
Result: Fun Loss

Anax and Cymede, Magic, Duel Decks: Heroes vs. Monstersvs.Sisters of Stone Death, Magic, RavnicaPhenax, God of Deception, Magic, Born of the Gods
Another match against the Sisters and the God of Deception. I had a 3 land hand and started with an Akroan Hoplite. I played Anax and Cymede on turn 3 and had a number of spells to cast at them and the Hoplite, including Launch the Fleet, which let me make some decent early aggressive attacks. Phenax had out Memory Erosion, which was annoying. Sister’s Ramped into a Boundless Realms with an Amulet of Vigor and then cast Decree of Pain and tried for Vraska (who was countered). Phenax summoned Ashiok, and I had an Archetype of Courage with an Angelic Destiny. Phenax was down to 2 so I killed him to get rid of the Memory Erosion, but then Sisters petrified some things, cast Increasing Ambition, and rolled me over with General Damage. it was a fun game because I at least got to put some early pressure on.

About the Deck (Tapped out someday)
This is a mostly Soldier Tribal deck. It started out as a Heroic deck, but A&C were more fun to play as a way to buff other people and not have to worry about targeting multiple creatures with spells. I took some stuff out of Jor-Kadeen to build this one.

Game #139: Reki, the History of Kamigawa

Game #139: Reki, the History of Kamigawa
Date: 2014-10-27
Location: Family Game Store
Vs. Phenax, God of Deception; Sisters of Stone Death
Result: Neutral Loss

Reki, the History of Kamigawa, Magic, Saviors of KamigawavsPhenax, God of Deception, Magic, Born of the GodsSisters of Stone Death, Magic, Ravnica

I kept a 2 land hand that was full of 4-drops and ended up stalling at 4 mana. I cast a Traproot Kami and Reki. Phenax powered out a Consuming Aberation and then a bunch of things died to a big Mutilate. Sisters played a Whip of Erebos and also tried for a Tooth and Nail but it was countered. I had Yisan the Wandering BArd out to get a Hana Kami that got back something or other. Phenax had replayed Consuming Aberration but Sisters ate it. Phenax Traumatized and Keening Stone and Spellbombed Sisters out. I had nothing left.

About the Deck: Tapped Out someday.

Reki is a mostly green Legendary Creature deck with a small arcane/spirit sub theme. I have a Green and a White “All Legends” deck. If they ever invent Double Commander, then those decks will be led by Sisay.

News: Little Tiny Superheroes…

Thanks to GatheringMagic.com, I discovered the Tiny Leaders format.  It’s like EDH (Highlander, a “General”) but Tiny (50 cards, Nothing with CMC>3 ) and I think it sounds AWESOME.  It has a modified ban-list, and is meant to be played 1v1, but it’s not “French” EDH.

There are a lot of cards that I have that I’d like to play with, but don’t really do much in the Big Mana, Big Dudes, Big Games realm of traditional Commander, and this format makes them worthwhile.  It’s also something that can be played quickly, and a format where I wouldn’t feel bad trying to win fast (or play poison or counterspells).

Obviously I’m not giving up on EDH — I should be to 150 decks sometime in the next few months — but I have a feeling that I’m probably going to build 25 (one for each color combination)  or so Tiny Leaders decks as well.

I’ve already built  Soraya the Falconer as bird tribal (in honor of Kangee, Aerie Keeper, my first EDH deck), and Nin the Pain Artist as an instants/sorceries/prowess deck. Also, for my wife, I resurrected a modified version of my Animar Slivers deck.   In the works,  I’ve also got  Rhs, the Exiled  (Elves),  2 competing ideas for Glissa the Traitor (Poison or Artifact Combo),  Thada-Adel (merfolk tribal).

For those who may be missing my regular-EDH game reviews, I have a few more to write up, and I also intend on having decks starring Nahiri (Kor Tribal),  Ghoulcaller Gisa (zombie-less zombie tribal), Titania (lands dying).

Game #138: Zurgo Helmsmasher

Game #138: Zurgo Helmsmasher
Date: 2014-10-15
Location: Family Game Store
vs. Grimgrin, Corpse Born; Sun Quan; Captain Sisay; Sidisi, Brood Tyrant
Result: Fun Loss

Zurgo Helmsmasher, Magic, Duel Decks: Speed vs. CunningvsGrimgrin, Corpse-Born, Magic, InnistradSun Quan, Lord of Wu, Magic, From the Vault: LegendsCaptain Sisay, Magic, From the Vault: LegendsSidisi, Brood Tyrant, Magic, Khans of Tarkir

For the second game of the evening I played another new deck in my least favorite colors (though RWB is growing on me). Zurgo started out with a playable amount of land, which was nice. I played an early Ironclaw Orcs (for the intimidation factor).

Sidisi played an early Mesmeric Orb, which hung around for a long time, and was really annoying, which made me attack that direction most of the time.  Balthor’s player borrowed a Sisay deck and was having a lot of fun with Selvala (and eventually also a Yeva, Avacyn and Gaea’s cradle.  Meanwhile, Grimgrin had an Avatar of Woe (that later killed Zurgo) and Grimgrin himself was throwing around a Surestrike Trident.

I had a Fervent Charge on the table, as well as Zurgo and a few other guys and was making sure to attack (mostly Sidisi) often.  Sun Quan had out a Thassa and also a Teferi, which made things more difficult. His Sphinx Ambassador attacked me, and he had trouble finding anything in my deck worth trying to take (Orcs and small Warriors didn’t do very much), so I correctly guessed that he would pick Hamletback Goliath.

Sidisi continued with Mill shenanigans (though I had destroyed the Mesmeric Orb with a manic vandal). I also got to attack and use Ride Down with Zurgo.   Sisay cast a wrath, followed by Elesh Norn (which wiped my team) and that was game.

About the Deck

This one is basically a mix of Orcs, Warriors, and Orc Warriors. The other warriors are predominantly humanoid (Humans, Ogres, Giants, and a Goblin Berserker).  The idea is just to attack… alot.  I had been pulling Sunforger from a lot of decks, due to not having enough instants to make it worthwhile, so I specifically built this deck with more instants to make Sunforger possible.