Game #145: Nahiri, the Lithomancer

Game #145: Nahiri, the Lithomancer
Date: 2015-01-07
Location: Family Game Store
Vs. Ghoulcaller Gisa; Phenax; Sisters of Stone Death; Lazav, Dimir Mastermind
Result: Fun Loss

Nahiri, the Lithomancer, Magic, Commander 2014vsGhoulcaller Gisa, Magic, Commander 2014Phenax, God of Deception, Magic, Born of the GodsSisters of Stone Death, Magic, RavnicaLazav, Dimir Mastermind, Magic, Gatecrash

My first game back after the break, with a deck I had just recently finished (and my first Planeswalker led deck). I drew no lands to start, so I tried again and had 4. I started with a Quest for the Holy Relic (that took over 10 turns to achieve).  Phenax opened with a Leyline of the Void.

I followed up with Swiftfoot Boots, and then a Stoneforge Mystic that grabbed a Skullclamp, and then a lucky Kor Sanctifiers that kicked out the Leyline. Sisters of Stone Death had hit the table by turn 4, and Lazav was drawing cards off of a Mystic Remora.  Sisters tried for a Boundless Realms, but was stopped by Phenax. Pharika was also messing up Graveyards for people. Gisa didn’t do much that was threatening early on, just a Fleshbag Marauder and a Phyrexian Arena.

I got a Puresteel Paladin, that drew me 3 cards, and swung big at Lazav with an Ogre’s Cleaver, but suddenly a deathtouch enchantment snake appeared and killed him. I played Nahiri and started making some “draw 2 cards tokens”.  Pharika stopped my Emeria from resurrecting Purseteel Paladin.  Lazav played Stolen Identity and copied Sisters.

As Nahiri continued to roll-up, I played a Kicked Conqueror’s Pledge and then used 6 of them to play an Obelisk of Urd (naming Soldiers, though my heart wanted Kor). Next Turn I used Deploy the Forces to make 30 Soldiers. The next turn I swung to kill Sisters with my Obelisk and Sword of the Paruns pumped horde.

Phenax wiped the board with Decree of Pain and drew 51 cards, but had also been knocked down to 1 life. Gisa was in a strong position with a Whip of Erebos, 51 life (courtesy of Grey Merchant and Kokusho as well).  Phenax’s parting gift was causing us all to mill until we hit 16 lands (this actually helped me).

Gisa was tapped out, I was at 16. I Emeried back an Auriok Salvager to get a Kitesail, as well as finally using Nahiri’s Ultimate (she was up to 15). I suited up a Kor Lancer with enough things to make it a 24/24 Flying Double Strike and knocked Gisa to 3. Had I been smart and asked for the lifetotal and then also attacked with my Sword of the Paruns guy, it would have been lethal.  Instead I was dumb and got knocked to 2 life and Gem-Palm polluted. I was close!

About the Deck (tappedout someday)

I’d had a stack of Kor creatures waiting to become a deck for quite sometime. I had finally settled on doing Kor Tribal with either Masako the humorless or Michiko Konda (just because they were White Legends that I wanted to build decks for) when Nahiri was spoiled as a Kor that could be a Commander.  I already had a Kemba, Kha Regent deck that was mono-white equipment and cat tribal, but I had started phasing it from good-equipment and enablers deck to being more cat-centric (using lots of cheap and cheap to equip things to make kittens, rather than to make a voltron-cat).  This new deck allowed me to give a new home to one of my few Stoneforge Mystics.

The deck itself is Mostly Kor creatures, plus a few Equipment-helper guys, and about 25 equipment or forge-themed artifacts.  I think I’m going to put Kaldra in as well, once I get another set. I also really like playing Conquerors Pledge, Nomads’ Assembly and Deploy to the Front, and Kor Armament Master a lot.

1 thought on “Game #145: Nahiri, the Lithomancer

  1. Pingback: The Decks Files, Part 1: Mono White | EDH 100 Project

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