Game #176: Medomai, the Ageless
Location: The Family Game Store, Savage, MD
VS. Karona (Squirrels); Captain Sisay
Result: Neutral Loss
I started with a rare Leyline of Anticipation and a good Land hand, Karona plays Rhys the Redeemed and a Fertilid to start ramping and Sisay catches a Reality Acid courtesy of me. It doesn’t stop Sisay from getting out Michiko Konda, Selvala and a Heroes Podium, while Karona usis a Cabal Coffers and a Token Solemn Simulacrum to ramp like crazy via Rhys the Redeemed doubling the Solemn Tokens.
I manage to get an Early Paradox Haze out and cast Tezzeret’s Gambit (into a Long Term Plans… I don’t remember what for, but it didn’t end up mattering. Next turn I cast Medomai, and Karona tried to kill Sisay, but Sisay cast the Green Myojin and dropped Vorinclex, Akroma, Huo Toa and Karametra. Soon after either Karona or I got crushed and the other scooped.
Second game: I played a second game with the deck and managed to play Paradox Haze followed by Mirror Sigil Sergeant and True Conviction. I got up to 32 Sergeants, but I made some kind of mis-play and didn’t win.
About the Deck: Normally I don’t believe in taking extra turns (I think only 4-5 — so like 3% — of my decks have ways to do them. I know Narset has one, and I think Azami has Wanderwine Prophets), but I decided this was the one deck I’d build that takes many extra turns. The real goal is to win via Azor’s Elocutors, sped along by things like Paradox Haze. There’s a slight “Time” theme to the deck. I may have shifted my one Time Stretch to this deck too. I feel like the extra turns Medomai generates are pretty fair.