Game #180: Daxos the Returned

Game #180: Daxos the Returned
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Anafenza the Formost; Karlov of the Ghost Council; Oloro, Ageless Ascetic
Result: Neutral Loss

Daxos the Returned, Magic, Commander 2015vsKarlov of the Ghost Council, Magic, Commander 2015Anafenza, the Foremost, Magic, Khans of TarkirOloro, Ageless Ascetic, Magic, Commander 2013

A battle of everyone is BW! (the best color combination!).  I had a two land hand but no white mana, I drew a plains on turn 3 and cast Daxos, but he didn’t survive to my turn as Oloro wiped the board to kill Daxos, Karlov and something else with a Toxic Deluge.  For fun, and Oloro-hate, Karolv played Tainted Remedy.   My deck wasn’t big on life-gain, but every card in my hand that I could cast happened to be something that involved life gain.  Anafenza played Athreos and Nissa (legendary).

On turn 5 I played an Underworld Coinsmith and an Attrition.  On turn 8 I finally hit 5 mana to cast Daxos again (who died to an Oloro Supreme Verdict before I could do anything).  In the mean time Oloro kept losing life and Karlov had a Grave Pact and Butcher of Malakir.  Also our graveyards kept getting wiped due to a Salvaging Station/Nihil Spellbomb interaction.

Then Oloro dropped Ugin. Wiped our boards, had the mana to drop Planeswalker Karn, and then slowly went crazy with Planeswalkers (Elspeth, Ashiok, Tezerret, Chain Veil). Eventually we all lost, but I stopped paying attention as to how.

Anafenza was also doing Enchantress-y things, but suffered from Mana issues as well (and also graveyard hated issues).

Total Experience Counters with Daxos: ZERO.   It wasn’t so miserable to be rated “unfun” but it was close.

About the Deck:  Daxos is by far and away my favorite of the new C15 legends. I was super pumped to have another option for W/B that plays differently than my other decks (which are reanimation/lifegain based).  I started building this deck the day Daxos was spoiled.  Several cards (obvious ones) were in the pre-con already.   I had a stack of about 150 cards to sort through to build the deck. I briefly considered trying to go All-Enchantments as a restriction to breed creativity, but I realized that there were enough key cards that weren’t natively enchantments that I wanted in the deck to invalidate that path. I settled on “if it can be done via enchantment, then it will be” as my guiding principle. So the removal is all Enchantment based (except for the one instant/sorcery that destroys all non-enchantment creatures), and the additional creatures all deal with enchantments in someway.

The main goal is to generate a lot of experience counters, so there are quite a few recurring enchantments (Gossamer Chains, Despondency, Flickering Ward).  It does have some life gain, mostly to offset Carnival of Souls. I opted against most +1/+1 counters generation because it’s too much to keep track of.  Bestow creatures also do double duty of suiting up Daxos or just being guys in their own right.

Game #179: Omnath, Locus of Rage

Game #179: Omnath, Locus of Rage
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Ruhan of the Fomori; Thassa, God of the Sea; Horde of Notions
Result: Fun Win

Omnath, Locus of Rage, Magic, Battle for ZendikarvsRuhan of the Fomori, Magic, CommanderThassa, God of the Sea, Magic, TherosHorde of Notions, Magic, Lorwyn

It has been almost a month since I’ve gotten to play EDH, and I had 5 new decks to try tonight, and plenty of time to play them.

I had a 4 land hand to start, so I was happy. I led off with an Evolutionary Leap (good card!) followed up with a Young Pyromancer (who didn’t do all that much, but lived the whole game!).  Thassa led off with original Jace and Legendary Jace.  Horde was mana screwed (he accidentally kept a 3-land hand…. all were bounce lands).  Ruhan built up some artifact Mana, which Thassa kept tapped down via Tamiyo.

My 4th turn was Impact Tremors, which I used to keep planeswalkers in check.  Thassa ramped into a Lorthos, which Ruhan tried to Swords to Plowshares. Thassa Comandeered that Swords to my Nissa Legend (who was about to transform!), so I Smelted his Sol Ring to slow down the roll of Lorthos’ tide.  Horde of Notions hit the board, and then that player cast a Conflux getting ALL 5 of the “experience counter” legends from C15 (which was awesome). He also played Ashes of the Fallen set to Elemental, and had a Bringer of the Red Dawn.  I had also played Cosi’s Ravager, and played Omnath on Turn 8.

Thassa cast Rite of Replication on my Pyromancer. I set Ruhan to 1 life via a pretty smashy attack (As I had built up a decent number of elemental tokens) and left Lorthos to finish him.  Horde tried some Palinchron tricks.  Thassa got smashed to a low life total by Horde, and I had to be careful to keep Thassa alive a bit longer to draw attacks from Horde. Thassa fought back with a Future Sight and his own Copied Palinchron.

On my turn I played a creature, which did enough damage to kill Thassa, and swung with basically my entire team.  Since they were almost all Elementals, anything that died from being blocked did 3 damage and I had enough mana available to sacrifice the rest to Evolutionary Leap to bolt my way to a victory in a very fun, very close game.

I’ve played games with all of these guys before, and have enjoyed most of those games. It’s a bigger store than I’m used to, but slowly I’m starting to figure it out.

About the Deck:  Omnath was my clear favorite of the new legends in Return to Zendikar (or whatever it’s called).  I already have a few “Lands” decks (Angus MacKenzie, Titania, Borborygmos), so I went a bit more with Omnath’s second ability and made this deck not just Ramp/Landfall, but also strongly Elemental Token/Tribal.  I think it’s a pretty good deck, and also a “fair” one.