Game #184: Claw of Progress
Location: Red Castle Games, Portland, OR
vs.: Vorosh, the Hunter; Sen Triplets; Mizzix of the Izmagus
Result: Fun Loss
First games of the new year, after a long break from playing new decks.
Everyone played just lands for the first three turns. On turn 4 I played Ezuri, who was immediately stolen by Vorosh’s Gilded Drake. The triplets played a Propaganda. On my next turn I played a Sylvan Offering for 3 giving Mizzix 3 elves and Triplets a Treefolk so we could gang up on Vorosh. The triplets play the new eldrazi that mills when you play a land, and Vorosh copied it with Evil Twin. I played an Aether Mutation on Ezuri to get him back, but the land situation made it hard to recast. I was able to attack with a rogue and cast Notorious Throng for it’s Prowl Cost, but it didn’t even get me the land I needed. Thankfully the triplets cast a wrath.
I started to rebuilt with a Cold-Eyed Selkie, but it got bolted. I was stuck at 6 land for the whole game, and only 1 green. I had good plays with Ezuri, but needed multiple green to make them. I ended with 2 experience counters. Vorosh had stolen a Fable of Wolf and Owl from my deck. Sen Triplets had to leave early. Then Mizzix copied a Havengul Lich and used it to become a Mirrormad Phantasm and mill his entire library into a Mizzix’s Mastery with let him do ridculous shenanigans and win the game in a pretty fun fashion.
About the deck: I like Ezuri’s ability. I didn’t get to creative with this one, though pretty much every creature in the deck will give me an experience counter. There’s some unblockable/infect stuff, I do play the remove-counters-for-extra-turns guy, and token generators and stuff like that. The cool thing is that once you get good experience, you can just make anyone a super-beater.