Highlights from the Longest Game ( or, “Geth Doesn’t Discriminate)

Highlights from the Longest Game I’ve Ever Played, Featuring Geth.
Date: 2016-2-23
Location: RedCastle Games, Portland OR
vs: Ayli the Eternal Pilgrim; Iroas; Karlov
result: 3 hours of pretty fun

Geth, Lord of the Vault, Magic, Scars of MirrodinvsAyli, Eternal Pilgrim, Magic, Prerelease CardsKarlov of the Ghost Council, Magic, Commander 2015Iroas, God of Victory, Magic, Journey Into Nyx

This is not an official game, since, while I’ve never played Geth as a general before, it’s just my Lim-Dul/Chainer “Creaturless” deck. I realized Geth could be a another Ulitmate General, and I was also inspired by a friend saying “Geth Doesn’t Discriminate,” which made me think “… between the Sinners and the Saints, He Takes and He Takes and He Takes” (because I’ve been listening to and reading “Hamilton” way too much recently, and Geth would make a good Aaron Burr”.

Anyway…

I didn’t record the game because it wasn’t official, but it was, at just close to 3 hours long, the longest 4-player game I’ve ever been a part of at any store, or at someones home. Ayli and Karlov are both about big life and sacrificing, Iroas was all about suiting up a creature and hitting hard, and my deck was all about killing things and taking them from other people. Here were some of the highlights or key moments:

  • I got to use Lake of the Dead 5 times
  • I had a Staff of Nin all game
  • I got to effectively use Black Market, Grave Betrayal AND NO Mercy (though only the latter lasted more than one turn);
  • I stole a Crypt Ghast more than once, and also had Caged Sun (and later a Cabal Coffers with 20 Swamps).
  • I cast Life’s Finale, followed by Rise of the Dark Realms on the same turn (though couldn’t win, as my 40/40 Karlov got Deflecting Palmed and had to die in response
  • Ayli played a Arbiter of Knollridge, with a Sanguine Bond out, when he was down to 4 life while Karlov was at 80. It set me to 4, and everyone else to 80.
  • Miraculously I lived to my next turn, though at 1 life.
  • Necromantic Summons trying to get back the Abiter, but it was exiled. Instead I Beacon of Unrested to get back a Resolute Archangel
  • All told, Geth was cast 5 times, and wore Darksteel Plate, and Lightning Greaves more than once, but never got to have Shade’s Form
  • Geth reanimated a Tainted Sigil, which later was used to gain me 70 life (more, had I been patient).
  • Ultimately I died to Commander Damage from a 23/23 boots, double swords-ed Karlov. I was at 85 life

All in all it was a very swingy game. I did almost nothing for the first 8-10 turns, as no creatures were really dying. Ayli lived through early game mana screw, and Iroas had a tough time getting to creaturehood. I was happy how Geth Worked out (and with how much Mana was happening).

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Game #190: Kozilek, the Great Distortion

Game #190: Kozilek, the Great Distortion
Date: 2016-02-016
Location: Red Castle Games, Portland OR
vs. Karrthus, Tyrant of Jund; Grenzo; Masako the Humorless;
Result: Unfun Loss

Kozilek, the Great Distortion, Magic, Oath of the GatewatchvsKarrthus, Tyrant of Jund, Magic, Alara RebornGrenzo, Dungeon Warden, Magic, ConspiracyMasako the Humorless, Magic, Champions of Kamigawa

The normal people I played with were in the middle of a game and a table of 3 people I’d never played with was open so I sat down to play.

It took me a while to get a working (and by working I mean more than 1 land) hand.  I started with a Ghostfire Blade, followed by a Mage-Ring Network and some Boots. I had a Glimmerpost on turn 3 but missed a turn 4 landdrop.  Masako stated with one of my most favorite cards, reconnaisance as well as other boots.  Karthus played a baby dragon and Grenzo played Purphoros’ Hammer.  I missed a turn 5 land drop, but was bulding up some Mage-ring mana.  Karthus hit me for some damage twice.

Masako played a Lieutenant Kirtar and a Sunscorch Dragon and attacked me. Grenzo played a door of Destinies.  I tried to cast Endbringer but miscounted and I couldn’t do it without using stored mana, so I cast All is Dust in anger instead. I cast my first creature on Turn 8.

Masako was doing the whole “attack around the table” thing and attacked me (at 11, with 5 mana) instead of Grenzo who had just played a Siege Gang Commander and Obelisk of Urd and had a bunch of counters on Door of Destinies  (i.e. was the clear and present threat BUT lacked the ability to block fliers).   I’m not against attacking around the table in the early game, but once dominance has been established, it’s not the kind of game I like to play, and “sorry, that’s how I have to do it” isn’t the kind of game I like to be in either, so I died and left the table. Humorless, indeed.

I ended up having to wait about a half an hour for my next game.  I played the same deck, but was able to actually do some stuff. I didn’t win, and I did accidentally kill the sliver player with New Ulamog, when really I was just trying to get things into exile for processor purposes. I felt extra bad because I had two options of whom to attack and I flipped a coin on it (It was also my fault for not actually checking life-totals before attacking).

About the Deck: This one basically built itself. I already have an old-school Eldrazi Spawn Deck, and a 5-Colorless one. Using basically the new Kozilek brood eldrazi and a few other colorless cards on hand, I threw it together in about an hour. It was also great because it meant that it was easy to find room for more colored-less devoid eldrazi for the other deck.   This is actually a deck I woudld be interested in playing multiple times in a row, though it’s hard to have an early game.

I chose new Kozilek because he’s the least scary of the Titans since he lacks Annihilator or Mill-20, and because at 12/12 he’s a one turn clock.  The counterspell ability is an afterthought, but I love trying to maximize the card draw. (Once the deck gets going it’s pretty easy to have only 1-2 cards in hand).

Game #189: Commander Eesha

Game #189: Commander Eesha
Date: 2016-02-02
Location: Red Castle Games, Portland OR
vs. Melek; Derevi; ZoZu the Punisher
Result: Fun Win

Commander Eesha, Magic, JudgmentvsMelek, Izzet Paragon, Magic, Dragon's MazeDerevi, Empyrial Tactician, Magic, Commander 2013Zo-Zu the Punisher, Magic, Champions of Kamigawa

Because Mono-White is really fun to play (and haters think it’s the worst), I had to build a second Mono-white deck as I was building Mikaeus (Game #188) because I had so many other possible Generals.  I started this game with a Plains and a Tormod’s crypt. I’d never played against a ZoZu deck before and was a bit scared.  Zozu hit early with a Meekstone as back-up, but Melek Pongified ZoZu.  Derevi played a Soulcatcher’s Aerie (which I was quite happy to see).

I played Eesha on turn 4 and played an Opal Palace. Zozu played a Manabarbs.  I played a Delyaing Shield to offset some of the Zozu damage, and was happy that Derevi Cyclonic Rifted everything a way. I recast Eesha, Zozu played Koth and a Caged Sun and Manabarbs and a Basilisk Collar and it was looking scary.  I know I buffed Eesha and set up some defenses for myself (Orbs of Warding).  I was at low life thanks to Derevi’s for-style-points-only Ebony Owl Netsuke.  I used a Riot Control to stay alive and gain some life.  Zozu played a Kozilek. I attacked to leave Zozu at 1, forcing Derevi to make the kill (and not attack me).  After that I was able to get BloodClock/Delaying Shield online, and with Melek and Zozu dead, Derevi conceded so that another game could start.

I think the next game was the Godo game  I forgot to  record properly.  This is also one of the few instances of me having Back-to-back victories (and with mono-white decks to boot!)

About the Deck:  This is my only “Commander” deck, the rest are EDH decks.  Eesha is a winner on many levels: she’s a Bird and a Soldier, she’s unblockable, she’s from Judgment (one of my favorite sets) and she’s painted by Rebecca Guay.  I didn’t have a mono-white “creature-less” deck, and I had a lot of good white auras around from building other decks.  Goals for the deck include getting Eesha vigilance and maybe an Entangler.

Game #188: Mikaeus the Lunarch

Game #188: Mikaeus the Lunarch
Date: 2016-02-02
Location: Red Castle Games, Portland OR
vs. Molimo, Maro Sorcerer; Tasigur the Golden Fang
Result: Fun Win

 

Mikaeus, the Lunarch, Magic, From the Vault: Legendsvs Tasigur, the Golden Fang, Magic, Fate ReforgedMolimo, Maro-Sorcerer, Magic, Invasion

I started out with lands and an Angelic Renewal, Molimo had a Burnished Hart and Tasigur played a Rakshasa Death Dealer.  I played Mikaeus on turn 3, and an Emeria Angel on turn 5 with 2 land fall triggers.  Molimo continued to ramp and played a Doubling Cube which Tasigur killed with Vraska the Unseen.  I played a Caged Sun on turn 6 and swung to kill Vraska and knock a Kiora down to 6.

On turn 7 Molimo attacked as a 10/10 with deathtouch via Nylea’s Bow.  I played an Aegis Angel (protecting my Caged Sun) and a Custodi SoulBinders as an 11/11.  The following turn I played Sandstone Oracle, and then played the keystone card of the deck, Gleam of Authority, on Mikaeus. At this point there were at least 20 other counters in play, and mikaeus could tap to net 4-5 more counters each turn.  I swung at Molimo with a Charioted up Mikaeus getting through for 20.  Molimo responded with a World Spine Wurm.  Tasigur Sorin-ed me down to 10 and used to Kiora to make Mikeaus do no damage. I was still able to swing with a sizeable crew of birds and angels though, and was able to hang on to win.

About the Deck.  I was feeling like building a plains-heavy mono white deck to make use of Kor Cartographer and the new Angel that reanimates creatures on plains-fall.  Mikeaus seemed like a good general for a white ramp deck. I like to call Chariot of Victory the Pope-mobile.  Gleam of Authority is a great card in this deck.  There are a few extra sac-engines to help fuel the Kor Cartographer shenanigans.

Game #18/9X: Godo, Bandit Warlord (MISSING RECORD)

Game #18/9X: Godo, Bandit Warlord
Date:  circa2016-02-02?
Location: Red Castle Games, Portland, OR
vs.: Maybe
Result: Mystery

I know that I played a game with Godo in here somewhere, possibly after Mikaeus and Eesha, but I mistakenly did not record it (probably thinking that I had already played it, OR it was a 1v1 game to kill time).  I will replay the deck and give it a real write-up, though it will not be its true Maiden Voyage.

I do recall that I actually did get to cast Blade of Selves, though never got to equip it to Godo.

Game #187: Rhudd y Deffrwr (Rith the Awakener)

Game #187: Rhudd y Deffrwr  (Rith the Awakener
Date: 2016-01-19
Location: Red Castle Games, Portland, OR
vs.: Doran the Siege Tower; Iname, Death Aspect; Meren
Result: Fun Loss

Rith y Deffrwr.1vsDoran, the Siege Tower, Magic, LorwynIname, Death Aspect, Magic, Champions of KamigawaMeren of Clan Nel Toth, Magic, Commander 2015

I keep a 1 land hand with a Wild Cantor (and draw into a second land on turn 2). I miss a third land drop, but cast a Commander Sphere.  Iname plays some spirits and a Royal Assassin, and Meren has a few elves in play.  I’m able to Artifact Mutation Iname’s Caged Sun (mostly because I needed some creatures in play), and follow it up with a Sporoloth Ancient and Scatter the Seeds. Iname gets cast and dumps 20+ spirits in his yard.  Meren casts some creature that mostly wipes the board, dealing with Doran’s Siege Rhino.

I cast a Sporemound, and then follow up with Rith on Turn 7. Iname has a 20/20 Revenant and also a Mikeaus in the graveyard. Meren has  a Birthing Pod and starts finding stuff. When I get the chance I’m able to swing and kill Iname over the course of 2 turns. I get an active Beast Master’s Ascension, but I lose Rith (and then am able to recast it).  I intend to kill Meren, but I miscalculate.

Doran casts a Forgotten Ancient and then uses Aligned Hedron Network to neutralize my team. I misplay my mana and don’t have enough to retrurn and cast a Naya Charm.  I draw some cards off of a Psychotrope Thallid.  Meren is still hanging on and getting life, via stealing Siege Rhinos with a Sepulchral Primordial, whereas I am losing it, and then dying.

About the Deck:  I wanted a new Naya deck, and Rith was always my favorite of the Invasion Dragons. I also wanted an excuse to make more poorly (i.e. Google) translated Welsh Magic cards.  Rith fit the bill well both because the name was transliteratable and because the art could easily be edited to look similar to Y Ddraig Goch.  My Rhys the Redeemed is also poorly translated into Welsh (because it’s a Welsh Name and it pisses me off when people pronounce it wrong).

The deck has a pretty strong Saproling Theme to it, as well as some color changing effects to maximize Rith’s breath-weapon. It also has the Sporemound/Life and Limb combo for good measure.

Rith y DeffrwrRhys y Rhai Gwaredol

The Rest of the Night: I did also win a game with my “Creatureless” Soramaro deck.

Game #186: Karlov of the Ghost Council

Game #186: Karlov of the Ghost Council
Date: 2016-01-12
Location: Red Castle Games, Portland, OR
vs.: Nath of the Gilt Leaf; Surrak Dragonclaw; Mizzix
Result: Fun Loss

Karlov of the Ghost Council, Magic, Commander 2015vsNath of the Gilt-Leaf, Magic, LorwynSurrak Dragonclaw, Magic, Prerelease CardsMizzix of the Izmagnus (Oversized), Magic, Oversize Cards

I had a 4-land hand and played Profane Memento on turn one, with Karlov coming out on Turn 2, followed up by Unspeakable Symbol, Greed (drawing more lands) and Obzedat. I built up a 10/10 Karlov and was swinging aggressivley.

However the Nath player made an infinite elf/mana combo with Sword of the Paruns or Umbral Mante and had a Skullclamp to dig for a finisher. Despite losing on turn 7 to infinite shenanigans, my deck did what I wanted it to be doing, so it was still fun.

About the Deck:  I took my Vish-Kal deck, which was a B/W big lifegain deck and refigured it as a medium life-gain deck built more around the general, then I took most of the small incremental life-gain cards and turned them into this deck (and set aside other cards for an upcoming Ayli deck to be about big-life gain).  It’s not a super original deck, as most Karlov decks seem to be about maximizing incidents of life-gain.  I do love Unspeakable Symbol’s synergy in this deck.

For the record, though, as Teysa Karlov’s #1 fan, I almost didn’t build this deck on sheer principle.