Game #193: Multani, Maro Sorceror
Location: Red Castle Games, Portland OR
Vs. Ayli, The Eternal Pilgrim -1 ; Uril the Miststalker; Ayli, the Eternal Pilgrim 2
Result: Neutral Loss
The second of three new decks tonight. I started with 2 forests, drew a third, and didn’t hit 4 mana until turn 7 (spoiler: we all die on turn 8). I wasn’t the only one with a slow start, Ayli 2 and Uril were both low for quite awhile…and this is despite the fact that with my 3 mana, I played Rites of Flourishing on turn 3!
I built up some enchantments: Triumph of Ferocity (never used), Primal Rage( never used) and Roots of Life, a land/color hoser I have in the deck mostly to be +1/+1 for Multani… which someone followed up with an Urborg! I gained at least 50 life from it. The game was basically a back and forth between Aylis. Uril was threatening for a minute with a beefed up general. Ultimately Ayli 2 had been using a recurring Sidisi to tutor for a Sun Titan/Angelic Renewal/Blood Artist/Martyr’s Call combo to kill us all. I approve of this combo, so didn’t feel too bad about losing to it. Ayli2 earned it. I was bummed to never play Multani though…
About the Deck: I have plenty of other decks about having giant hand-sizes, but Multani seemed like a fun voltron general with the added challenge of Shroud. There’s nothing to clever in this deck. It’s just have and give lots of cards, get Trample for Multani via global enchanments and try to win.