Game #200: Purraj of Urborg

Game #200: Purraj of Urborg
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Alesha, Who Smiles at Death; Rith the Awakener; Teysa Envoy of Ghosts
Result: Fun Loss

Purraj of Urborg, Magic, MiragevsAlesha, Who Smiles at Death, Magic, Fate ReforgedRith, the Awakener, Magic, InvasionTeysa, Envoy of Ghosts, Magic, Dragon's Maze

I was not planning on Playing Game 200 tonight, but playing 199 with a Pauper deck made it happen. So there’s no super ultra special deck for this milestone (I was maybe going to play a Dragonlance-themed Scion of the Urdragon, but it never got finished).  After the last game I switched tables where another player was making some edits to his Alesha deck.  Another guy and his young son (playing EDH for the third time) asked if we wanted to join them.  This sounded like a good scenario for game 200.  2 players that have played since ’94, and one brand new (plus a 4th player).  The deck I had on tap for tonight’s game was Purraj of Urborg  (aka Black Cat,  with vampire Mirri as a swapable commander).   White cats and a new young player gave me bad luck in game 198. Would  black cats give me good luck against a new young player in 200…?

I kept a 2 land hand (being risky). But was able to draw into a land for turn 3, where I cast an Agent of Fates.  Teysa mulliganed down to 5 or 6 cards and was really land hosed for much of the early and mid game (Mulliganing-down in casual formats is silly, but that’s how he wanted to do it).  Alesha played a Keening Apparition, and Teysa was able to Oblivion Ring my Agent of Fate.  I played Fate Unraveler on turn 4, but it got Apparitioned.  Since I was playing some Enchantment tricks, the recurrable apparition was going to be a problem.

On turn 5 I played a Curse of Wizardry (naming White), which Did Work all game long, and was super great for me.  Turn 6 I got a Cabal Coffers (which was the only land I saw until turn 10!) and was able to cast Purraj.  Alesha had a Clone Shell and Nahiri’s Machinations, as well as a Mirror Entity.  Rith was on the table, and still building up lands, and Teysa was still trying to get lands.

On turn 7 I played Curse of Oblivion on Alesha (hoping to get that Apparition out of the yard) who had 4 cards in his graveyard (it didn’t). Turn 8 I played Curse of the Shallow Graves on Alesha and threw a damage-transfer enchantment onto Rith.  Alesha was able to get back the apparition and killed off the Curse of Oblivion.  Rith made 7 saprolings.  On turn 9 I cast a Black Cat (giving a counter to Purraj) and suspended a Curse of the Cabal.  Teysa played the all-or-no dragons board wipe, leaving Rith, but wiping the board .  Alesha started playing Clone Shell tricks. On turn 10 I played a Swamp (my 5th!) and had enough to re-cast Purraj.   Rith cast a Secure the Wastes for 5 and then used Descent of the Dragons to make them big.

On turn 11 I cast a the suspended Curse of the Cabal (that no one sacrificed anything to…) and targeted Rith, getting 5 dragon tokens and a Mobilization.  Alesha got rid of some curses with the apparition. Rith cast a Martial coup for 5, and Teysa cast a Patron of the Kitsune.  I cast Enslave on the Patron of the Kitsune, and Rith cast Sylvan Offering (I got 5 elves).  I was able to throw another Curse on Alesha, but then a very low-life Teysa cast a huge Debt to the Deathless, putting me down low, and kiling Alesha.

Rith cast a Gahiji and made a big attack at me. Through life-gain from the Patron (and a surprise Bubbling Cauldron), I was able to block and survive at 1 life. Rith cast a Nomad’s Assembly.  Teysa, didn’t want to leave me alive, and killed me with a Orzhova, Church of Deals (which was the very first land he played in the game).

In the end, Rith (played by the new player) killed Teysa (played by his dad).  It was a pretty epic game, and worthy of being game 200.  I will also say that the Dad was really good about helping his son learn the game and giving pointers while NOT being unfair or unbalanced about it. It’s fun to play when everyone is enjoying it.

About the Deck ( TappedOut http://tappedout.net/mtg-decks/better-watch-your-step/)

Purraj was one of my favorite cards from way back in Mirage days. I’ve never seen her used as a general (or even played) in Commander.  The deck is based on general “bad luck” stuff:  Curses, Witches, Fate etc.  Since it plays all of the black Curses (plus cards named Curse that aren’t of the subtype) it also has a bit of an enchantment sub-theme and makes use of re-castable enchantments as a way to put counters on Purraj as well.  It has the Bubbling Cauldron/Festering Newt/Bog Witch in it, plus the extra flavorful new witch that transforms into a curse.  Mirri (the vampire version) is in the deck but can easily be swapped in as a commander, since she and Purraj both can have +1/+1 counters, there’s a Mer-Ek Nightblade and a faerie that buffs things with counters as well.   I like the deck thematically, though it ‘s not a mighty powered one.

GAME 200!!!!!!  What does it mean?!?!   I have no intention of stopping building decks, and I’m going to continue to update the blog as I play new ones (I can see no fewer than 12 partially complete decks on my table right now). I anticipate the rate picking back up again once my new job starts and I can buy cards more frequently. (I also anticipate it slowing down early next year when my family grows by 50%).

I’m also trying to add as many decks to my TappedOut account (http://tappedout.net/users/Nickel97/   or http://tappedout.net/users/Nickel97/deck-folders/ to view all the decks), mostly because then I can add them to Forge for playtesting against AI.   I won’t make my goal of having all decks added by the time school (work) starts in 2 weeks, but it takes me 9-12 minutes to add a new deck.  Maybe I can hit 100 decks.

Be on the lookout for a Stats report covering the first 200 games, and maybe some charts and graphs.

If you’ve made it here via some sort of social media link, thanks for reading! I love Commander, and I love building decks. Even though almost no one reads my blog (except when I get a social media bump), I’m happy I have a record of this.  If anyone wants me to be on their podcast, or blog (or anything else), I’d be happy to do it. (also, I can write much better if I put time into it.)

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Game #199: Nezumi Graverobber (pauper)

Game $1.99: Nezumi Graverobber (pauper)
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Genju of the Realm; Derevi, Empyrial Tactician
Result: Unfun Loss/Scoop

Nezumi Graverobber, Magic, Champions of KamigawavsGenju of the Realm, Magic, Betrayers of KamigawaDerevi, Empyrial Tactician, Magic, Commander 2013

I got to the store early on this day, and played a one-on-one game with the next person that showed up (Sen Triplets is dirty  with the new Dirty Mana rules, and Rhys the Exiled just couldn’t hang).  Another player showed up and wanted to play a Genju of the Realm deck. Thinking that it would probably be a “fun” deck, I decided to take a Nezumi Graverobber  Pauper commander deck for a spin, instead of playing the deck I had planned on playing.

I kept a 6 land hand (I don’t do “partial” mulligans), played my general on turn 2 and ate an empty graveyard to transform on turn 3.  In the mean time Genju went, Fetch, Fetch (the originals) Sylvan Library, Prismatic Omen, Exploration, Maelstrom Nexus.  Derevi played a Garruk Wildspeaker, Derevi herself, and a Platinum Angel.

I got excited because I had a 5-mana kill spell, and was planning on killing the Angel and reanimating it. Fun, right? So I passed the turn with 5 open mana.  Genju Demonic Tutored, to cascade into a Path to Exile on the Angel, and then played a Humility.   Not wanting to try to play through that rules headache, and knowing that I had no way to deal with it in a mono-black pauper deck, and knowing that 1/1 vanillas with no ETB effects were also basically worthless, I decided to scoop and switch tables to play with someone I’ve had enjoyable games with in the past.

About the Deck (no TappedOut… yet)

Nezumi Graverobber is a fun uncommon that becomes a Legendary Creature with a fun effect. Great choice for an EDH pauper deck.  It’s a mix of common kill and discard, plus some Zombie tribal-ish stuff (or at least a zombie theme). It has a few ways to empty a graveyard in case I need to flip the Graverobber in the later game.

 

Game #198: Jarad, Golgari Lich Lord

Game #198: Jarad, Golgari Lich Lord
Date: 2016-07-19
Location: Red Castle Games, Portland OR
Vs. Child of Alara; Chorus of the Conclave; Kemba, Kha Regent
Result: Fun Loss

Jarad, Golgari Lich Lord, Magic, Return to RavnicavsChild of Alara, Magic, From the Vault: AnnihilationChorus of the Conclave, Magic, CommanderKemba, Kha Regent, Magic, Scars of Mirrodin

Jarad is a deck I was excited to play. I had the idea for it awhile ago, but ended up throwing it together in a day.  This game was with a group of people I’d never played with before. One of them was a younger kid who showed up to play regular casual magic (and had only recently started); he borrowed a Kemba deck from someone, because it was straight-forward to play.

I had a decent opening hand, but no green sources. I played a Crypt of Agadeem on turn one, and a Golgari Thug on turn 2. Turn 3 brought me a Kavu Predator.  Kemba was very land flooded to begin with, and also didn’t realize that equipment could be cast without creatures in play, so we coached him a bit. Child of Alara dove right in with a Burgeoning, Strip Mine, Crucible of Worlds mess (frown), but Chorus of the Conclave was able to Oblivion Ring the Crucible.  I played a Graveblade Marauder turn 4 and an Elvish Piper turn 6.

Kemba started building up a bunch of equipment and using the commander to make a small army of Cats, and Chorus of the Conclave had a Behemoth Sledge and lots of ramping creatures.  I piper-ed in a Colossus of Akros, and played a Sewer Nemesis (targeting myself). I was still only at 1 green mana at this point and had to use a Sidisi to tutor up a Bayou, so that I could cast Jarad on turn 10.  Child of Alara was making good use of Knight of the Reliquary.

On turn 12 I was able to use Jarad and sacrifice 20-power worth of creatures to take out Chorus and Child, but I mis-calculated how much Mana I’d need to recur AND monstrosity AND sacrifice the Colossus to also kill a basically untouched Kemba on the next turn. I also underestimated a combat trick, and ended up dying to the Cat Horde on Turn 13 (these were unlucky WHITE cats… forboding for game 200).

About the Deck (not yet in Tapped Out, but soon)

This one is an “All-Creature” deck.  Everything in it is a land or a creature, and it’ is heavy on basics in case I need to recur Jarad for cheaper.  It makes use of solid Dredge creatures (I had to dip into my Jarad Ravnica-Block Guild Wars EDH deck to borrow the Grave Troll).  The goal is to either smash with a huge Jarad, or drain the table with Jarad’s activated ability.  It’s fun to self-mill with this deck, and is one of the few that I play that does that.