My 5 Cents on… WUBR Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-green “theme” is “Artifacts”,  My current xG Tag-Team deck is Zedruu/Syg “Alt Wins“.

The Boss

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Would I play: 4, Since they didn’t want to give me a UR Artifacts Matter commander for this pile of “Thopters Matter’ cards I’ve had ready since Origins, I’ll happily add in a bit of white and black and just use this beauty. Definitely my favorite of the “true” 4-color commanders..

The Built-Ins

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= Both play well with artifacts, and Silas IS an artifact.
Compatibility: 4
Would I build: 3, it’s a kind of obvious build, though maybe I’d limit myself to only trinkets…

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= Double Strike on Silas means two triggers, which is good if you have mana to cast both things you target. I wish Silas looked at any graveyard
Compatibility: 3
Would I build: 1

The Friendlies

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= no real compatibility other than Ishai’s casting cost is actually nice with Vial Smasher.
Compatibility: 1
Would I play: 2 , If I had a non-artifact plan for these colors. They could swap with Zedruu/Sygg okay.

The Cross-Overs

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= No real connection, except Ravos buffs everyone .
Compatibility: 1
Would I build: 1

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= Both involve the words “life” and “draw cards”.  You get a bonus card if you hit for combat damage.
Compatibility: 2
Would I build: 2 I could maybe see them replacing Zedruu/Sygg

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=  Ravos Buffs Kraum, which is cool, and they both fly, so evasion?
Compatibility: 2
Would I play: 1

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= They both involve drawing cards. Kraum’s evasion means maybe a Tymna trigger.
Compatibility: 2.
Would I build: 1.

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My 5 Cents on… WUBG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no guarantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-red “theme” is “Growth”, which means a headache of +1/+1 counters.  My current xG tag-team theme is “Legendary Colors” with Zur and Sisay.

The Boss

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Would I play: 4, because I’ll probably build all of the “True” 4 colors, and this one is really good, but WHY DID THE 4-COLOR ANGEL HAVE TO BE THESE COLORS!

The Built-Ins

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= Ishai, might get bigger so Ikra might let you gain some more life.
Compatibility: 2
Would I build: 1

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= Both play with +1/+1 counters, and if Ishai has a counter on it, at least you won’t have earned it for naught if she goes to the Command Zone.
Compatibility: 4 but only because they fit more with the “growth” theme than Sidar/Silas.
Would I build: 3 , They’ll be the Built-in party ticket for Election.dec.

The Friendlies

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= Sure, Silas Renn can be harder to block.
Compatibility: 3
Would I play: 3 , but only because they will be Running Mates  on the Friendly ticket for Election.dec!

The Cross-Overs

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= No real interaction, other than Thrasios being card filtering, then again Ravos automatically works with any other creature (which is why he is the winner of best Partner).
Compatibility: 2
Would I build: 1

636132853087696128+636129882931440582
= They both involve drawing cards, but not much overlap other than that.
Compatibility: 1
Would I build: 3, I think this is the X-over party ticket for Election.dec for ballot box manipulation and door-to-door canvassing.

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=  Kydele might help cast another Ravos.
Compatibility: 2
Would I play: 2.  They are dark-horse candidates for being on the Election.dec ticket.

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= If you can get through for some damage, Kydele is activated.
Compatibility: 3.
Would I build: 3, it might be nice to make an Agro deck with these… of course Melee is mostly a red ability, and that’s how I’d want to build the deck… or Blade of Selves and the old commander creatures that have the that ability

My 5 Cents on… WURG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-Black “theme” is “Group Hug”, though thankfully the deck isn’t too hugg-y.  The current theme of my 4-color Tag Team is “Angels,” so not a lot of help here

The Bosses

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Would I play?: 3, but only because I’m sure I’ll build a ‘true’ 4 color deck with each of these generals.

The Built-Ins

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= Sidar encourages your opponents to attack, and to attack someone other than you, which triggers Ludevic for them.
Compatibility: 4 (but only because there must be a “4”)
Would I build: 2 (Maybe a pillow-fort with spell protection)

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= Both are on “theme”. Sidar encourages your opponents to play multiple cheap creatures in a turn, maybe?
Compatibility: 3
Would I build: 1

 

The Friendlies

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= no real interaction.
Compatibility: 1
Would I play: 1 (even with flying, I wouldn’t give this to the angel deck)

The Cross-Overs

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= Maybe you draw another artifact?
Compatibility: 2
Would I build: 1

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= Maybe you draw something worth beefing up? .
Compatibility: 2
Would I build: 1

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= Artifacts cost colorless mana.
Compatibility: 2 
Would I play: 2.

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= Kydele can help you cast a big creature for Bruse to Buff.
Compatibility: 2.
Would I build: 2. This is the only combo that I would maybe put at the helm of the Angel deck.

My 5 Cents on… WBRG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no guarantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-blue “theme” is “ATTACK”.  My current non-blue tag-team is “Token Sacrifices” with Kresh and Hazezon.

The Boss

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Would I build: 2, I mean, probably a “3” but I don’t like having a commander that totally singles out one player. She might be fun in a “Curse” deck though, so yeah, okay, “3”.

The Built-Ins

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= Buff a trampler, get more opportunities at Saprolings that are Buff. Seems Good.
Compatibility: 4
Would I build: 4  This is very likely to replace Kresh/Hazezon in my current Tag-Team.

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= More things to attack with, means more things might get through.
Compatibility: 3
Would I build: 3 I don’t know if it would be much different than TanaRavos

The Friendlies

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= You’re playing small creatures, so Maybe that means you have mana for big other spells?
Compatibility: 1
Would I play: 1

The Cross-Overs

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= Akiri doesn’t get more toughness.
Compatibility: 2
Would I build: 1

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= Putting Counters on Akiri seems decent.
Compatibility: 2
Would I build: 2

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=  Bruse targetting Ikra means 14-28 life. That’s crazy.
Compatibility: 3 
Would I play: 4. These two will probably get their own deck.

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= Reyhan will make things bigger, and bigger things with Double Strike is good.
Compatibility: 2.
Would I build: 2.

My 5 Cents on… UBRG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-white “theme” is “Chaos”, though thankfully the deck isn’t full of a ton of standard red chaos cards.  My current xW Tag-Team is obviously Zombies (Jarad/Thraximundar), so there’s not a lot of help here.

The Boss

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Would I play: 3, becasue I’ll probably build all of the “True” 4 colors.

The Built-Ins

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= If you have non-spell means of drawing additional cards, Kydele could fuel a big first spell. If your mana is right, Kydele ensures at least 4 damage the turn after playing Vial.
Compatibility: 4
Would I build: 3

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= Thrasios gives you a better chance at drawing a big spell, or being able to play it (except for the high cost of his scry ability).  Vial’s randomness might also be a drawback.  Maybe play with some top-deck manipulation?
Compatibility: 3
Would I build: 4 (though I probably don’t need another Top-deck manipulation deck)

The Friendlies

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= If you attack with both of them, maybe they have to choose which one to block?
Compatibility: 2
Would I play: 3 , but only with ways to give them banding!

The Cross-Overs

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= They both benefit you for dealing combat damage, Ikra builds your life total, while Ludevic encourages others’ life total to go down.
Compatibility: 2
Would I build: 1

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= Kraum is aggressive, so maybe it triggers Ikra more easily.
Compatibility: 2
Would I build: 2

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=  Without context or other cards, no real interaction.
Compatibility: 1
Would I play: 4.  Context is King: Kraum’s Zombie-ness, and Reyhan’s “stuff-dying” means they’re  very strong candidates to take-over for Jarad/Thrax, who also play with Skullbriar, who LOVES Reyhan..

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= Another one that requires more cards to make any context.
Compatibility: 1.
Would I build: 1.

Game #204.1 and 204.1: Ulrich of the Krallenhorde

Game #204.1:  Urich of the Krallenhorde (Wolf version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh
Result:  Mostly Fun Loss

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013

Week 4 of Super Spoooky October Monster-fest.

There was just one other person playing EDH when I arrived. He’s a younger player that just has a barely-not-stock Prossh deck, but he knows what he’s doing and is nice to play games against. We played one game against my Geist Deck while waiting for more players (Geist snuck in for a win).  But since no one arrived, I decided to play the first of two games with Ulrich.

I started with a Game Trail on turn one, a Forest and Wandering Wolf on turn 2, and Wolfcaller’s Howl on turn 4.  Prossh got rampy, and though I swung with the Wolf a few times, he got out Prossh on turn 6.  I cast Ulrich on turn 7, but he hit me for 11 with Prossh.  I transformed Ulrich to fight Prossh, he sacced a creature to make Prossh and Ulrich trade, so I played a Pit Fight to force him to sac his other creature too.  Despite a Berserkers’ thing giving double strike, I couldn’t deal with big flying Prossh. But it was a fun game.  Then, the sun went down…

Game #204.2:  Urich of the Krallenhorde (Werewolf Version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh; Xenagos, God of Revels; Daretti, Scrap Savant; Daxos of Meletis.
Result:  Mostly Fun Win

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013Xenagos, God of Revels, Magic, Born of the GodsDaretti, Scrap Savant, Magic, Commander 2014Daxos of Meletis, Magic, Theros

My deck transformed from being a Wolf-tribal deck to being Werewolf-tribal, and some more people joined the game.

I started with a Beastmaster Ascension on turn 3, followed by Somberwald Alpha on turn 4.  Xenagos was mana-screwed even after 2 mulligans (we let him do an “abundance” on turn 5, and he hit a land into enough ramp to get caught up to my landcount).  Daretti was on the far side of the table from me, but building up artifacts, and Prossh built up defenses around  a Silklash spider.

Daxos gained flying from Ephara’s Enlightenment and hit into a Rancor from Xenagos, and Daretti now had a Hangarback Walker and a Metal Work Colossus!. I played Ulrich on turn 5, and passed on turn 6 to flip Ulrich and fight an Oracle of Mul-Daya of Xenagos (who was un-mana screwed, if not ramped-up, by that point).  Daretti played an Unwinding Clock and Hoard-smelter Dragon.  Daxos stole my sol-ring, and I cast a Conduit of Storms, and then a Village Messenger.

People were making small attacks, but each person had enough deterrents to make it difficult to do too much (blockers, Gideon Jura on Daxos’ side, huge blockers for Daretti, Prossh had chumps and a spider, and I don’t know why people weren’t attacking me).  Daretti’s dragon kept eating artifacts.  Xenagos had and lost a Bear Umbra on Karametra’s Acolyte.

Daretti seemed to gain an upper hand with a Barrage Tyrant, and using the Metalwork Colossus to toss damage around, still not killing my stuff though.   Xenagos had hit the table, and in one swoop played a Strionic Resonator and Terra Stomper and suddenly had a 32/32 with Trample and Haste. He considered going after me (I was at 27, but held a Fog), but instead decided to go after Daretti, knocking him down to 5. However, he tapped out to do so, and Daretti killed Xenagos.  Prossh took his turn, but we couldn’t work out a way to have enough Power of creature’s die to Stalking Vengeance Daretti to death. Then Prossh’s dad came and he had to scoop.

Daxos cast Plea for Guidance and got True Conviction and a pacifism.  I cast Arilnn Kord and was able to attack with enough creatures to activate the Beastmaster Ascension, which was able to give me enough to trample over his blockers and deal the 7 damage needed to kill him.  I also cast Full Moon’s Rise to further buff my werewolfs.  However he sacrificed enough stuff to put me down to 7 life (Daxos was in the 40s).

Daxos Arrested Ulrich and perma-tapped Conduit of Emrakul and put my Ascension in a Detention Sphere, and then tapped my other two attackers, though I was able to cast a Hermit of the Natterknolls and gave it an Arlinn Buff. Daxos played an Archon of the Triumvirate. On my turn I swung to try to do lethal, and he had to block, not realizing that my Somberwald Alpha (from turn 4) gave the buff enough to kill the Archon.  Daxos kept finding ways to hang on, playing Daxos and another creature, but I was able to play Moonmist to prevent non-wolfy damage (I realize now, that I misplayed it though, and Daxos should have gained some life from the fight, though only 3, so it wouldn’t have mattered) and transform Ulrich to fight and kill Daxos and then get through for lethal with my other 3 creatures.  I also would have been able to ultimate Arlinn in two turns, with a Fog to keep me alive.   Not a game I figured I would have a chance in, but the Spooktober Monster Fest Luck held out.  I didn’t have time to risk Gisa and Geralf’s undefeated streak, or give Olivia II another shot.

About the Deck (http://tappedout.net/mtg-decks/23-10-16-of-wolf-and-man/,   http://tappedout.net/mtg-decks/frootbroot-wolves/)

So I knew for this month I’d need to do all the monster decks, but Werewolves were giving me trouble; I don’t like to play with sleeves, and I especially don’t like having to sleeve and re-sleeve transform cards.  The werewolf deck I started had just too many DFCs to just let them slide or get checklists (which is what I do if theres’ only 1 or 2), but I didn’t want to sleeve them.  As I was building the deck I found that I had many cards to cut. This was when I stumbled on the solution to both the cuts and the card backs:  make the deck itself a Werewolf.

I started by building a Wolf tribal deck with 0 DFCS (later it became the 1 and only Mayor of Avabruck), then I found the DFC Werewolves I liked and made a chart matching them with some of the Wolf cards.  Tinkering and happy circumstance set it at 28 pairs (1 for each day of the Lunar Cycle).  The deck is physically always the “Wolf Version” but If I decide to play it as the Werewolf version, I just use a Conversion chart that reminds me which Wolf stands in for which Werewolf.  I put all of the DFCs (27 of 28 of the cards) in cheap clear sleeves and wrote their number on the sleeve (I might sharpie it on to the Wolf cards too), and printed out this chart (with color coding) to help me remember and to be “proof” for my opponents (though I wouldn’t want to play with anyone that wouldn’t be chill enough with this plan anyways).   In a perfect world I’d exactly mach the casting costs, but that wasn’t feasible.

Cost Wolf <–> Cost Werewolf
1 G Young Wolf <–> G Kessig Prowler
2 G Elvish Herder <–> G Wolfbitten Captive
3 1G Wandering Wolf <–> 1 Neglected Heirloom
4 1G Quilled Wolf <–> R Reckless Waif
5 1G Darkthicket Wolf <–> R Village Messenger
6 1G Aspect of Wolf <–> 1G Lambholt Pacifist
7 RR Scourge Wolf <–> 1G Gatsaf Shepherd
8 1R Ember-Eye Wolf <–> 1G Scorned Villager
9 1R Deranged Whelp <–> 1G Duskwatch Recruiter
10 2G Nyxborn Wolf <–> 1G Full Moon’s Rise
11 1GG Wolfir Avenger <–> 1G Ulvenwald Captive
12 2G Rot Wolf <–> 1R Kessig Forgemaster
13 2R Kessig Wolf <–> 1RR Breakneck Riders
14 2R Howlpack Wolves <–> 1RR Kruin Outlaw
15 2R Brazen Wolves <–> 2R Geier Reach Bandit
16 2R Pyreheart Wolf <–> 2R Hanweir Watchkeep
17 2R Tauren Mauler <–> 2R Conduit of Storms
18 2GG Master of the Wild Hunt <–> 2RG Huntmaster of the Fells
19 3G Briarpack Alpha <–> 2G Hermit of the Natterknolls
20 3G Wren’s Run Packmaster <–> 2G Lambholt Elder
21 3G Wolfcaller’s Howl <–> 2G Daybreak Ranger
22 3R Changeling Berserker <–> 3G Solitary Hunter
23 4G Wolfkin Bond <–> 2GG Ulvenwald Mystics
24 4G Kessig Cagebreakers <–> 3R Mondronen Shaman
25 3RR Wolf of Devil’s Reach <–> 2RR Smoldering Werewolf
26 5G Howlgeist <–> 3R Instigator Gang
27 5G Feed the Pack <–> 4G Grizzled Outcasts
28 6G Howl of the Night Pack <–> 4G Sage of Ancient Lore

 

My 5 Cents on… Partner.

  1.  I’ve been using “Tag Team” generals to create my 4-color decks (which have not been featured here, since I couldn’t get enough people to let me play them) for quite a few years.   Partner is pretty close to that, except for the fact that they can both be in play at the same time. So that’s pretty cool. I was definitely not expecting this to be their solution though.
  2. I feel just a tiny bit slighted that they didn’t come up with more “true 4-color” or “4-color Identity” cards.  I know DFCs are expensive to print, so that’s excusable, but it didn’t seem like the Fate Reforged style “activation color’ generals would have been that tough to design.
  3. Partner is neat, though, because it means that there are lots of combination options, and not just for forming new 4-color decks.  I hope they continue to print Partner cards in the future.  Also, it’s incentive to buy all of the decks to maximize combinations.
  4. Partner and Soulbond would be cool. Partner and Meld would be super cool.
  5. Brothers Yamazaki should be errata-ed to have partner.