Game #207: Tymna-Thrasios (Elect-a-deck)

Game #207:  Tymna-Thrasios (Elect-a-deck)
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs. Intet; Grenzo
Result:   Mostly Fun Loss

Tymna the Weaver, Magic, Commander 2016Thrasios, Triton Hero, Magic, Commander 2016 vsIntet, the Dreamer, Magic, Planar ChaosGrenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

In a game that became frighteningly prophetic on election night.  A third player had shown up so we started the game.  Tymna-Thrasios were elected as the president and vice president of my deck (beating Ishai-Reyhan  and Silas-Kondo).  It was a crazy game, in which Intet was cast 4+ times, and play was long and painful (and someone who shouldn’t have won, came back from the brink to be shockingly victorius… and it was all the fault of the Hive Mind).

I kept a 2 land hand.  Grenzo came out and I used an opal palace on turn 3 to filter mana to cast a Tyrants Choice. [Vote 1: Tyrants Choice: Death 2-1] which slowed down Grenzo. I played an Orzhov Cluestone on turn 4, but Grenzo played a guy that killed it. Intet already had a Mirrorwing dragon in play. On turn 5 I played a Guildgate and cast Thrasios. Intet threw down a Thragtusk that would come to haunt us.
Grenzo set up an Extraplanar lens for Mountains and Intet played a Fastbond (which he claimed was legal, and we didn’t look up… RIGGED). Grenzo was also rolling with a Myr Battlesphere and Skullclamp. Somewhere in there I played a Messenger Jays [Vote 2: Messenger Jays: Feather 2-1]. Things were getting messy, so I cast Divine Reckoning, and then followed it up with Leovold (aka Secretary of State) and a Time of Need (finding Teysa, Envoy of Ghosts (aka the Secretary of Defense)). Then we got Cyclonic Rifted on turn 10.

I dropped down Teysa again. On turn 12 I played Selvala’s Stampede [Vote 3: Selvala's Stampede: Wild 2 - Free 1] which got me a Magister of Worth [Vote 4: Magister of Worth: Condemn 2-1] and something else (I replayed Propaganda from my hand with the “Free” vote). The next turn I played a Ballot Broker and a Custodi Squire [Vote 5: Custodi Squire: 3-1 for Teysa]. I tried to replay Leovold and it was countered. I played Tymna for the 2nd time, and also a Kambal (aka Secretary of the Treasury). Things were getting messy, so Grenzo cast Heat Shimmer on my Magistrate [Vote 6: Magister of Worth token: 2-2] which destroys the board, though I’m able to cast Ready to Save Teysa (dooming us all).

Intet has gotten stuff back by Green Sun’s Zenithing for an Enernal Witness, and also took an extra turn, and eventually ended up with a Deadeye Navigator tied to Thragtusk (we had gotten Intet down to 1 at that point). Grenzo had a ton of Artifacts. I played Obzedat (aka Secretary of Health and Human Services) and a Coercive Portal. When the Coercive Portal triggered [Vote 7: Coercive Portal: Carnage 3-0] we got a Diluvian Primordial trigger somehow, which cast “Ready” protecting Intet’s crazy board state.

On turn 18 I flashback Divine Reckoning, and I followed it up by casting Capital Punishment [Vote 8: Capital Punishment: Death 3-0]  which helped just a tiny bit. I cast Death to get back Teysa again and on turn 20 I Diabolic Tutor for Merciless Eviction to exile a Platinum Angel from Intet. Grenzo has been eliminated by this point. Hive Mind has also come into play at some point, which made it really difficult to deal with any of Intet’s Stuff. I cast an Orchard Warden [Vote 9: Orchard Warden: Sprout 2-0]  as some extra defense, because there were a a ton of duplicated dragons.

Intet casts Enter the Infinite, I get one via Hive mind. I draw my deck and, prior to Intet’s resolving, I cast a spell that puts our graveyards back into our libraries (his plan was to deck me to death), and then I mortify his Hivemind, and then bounce one of his dragons. If I didn’t have to play around the hive-mind, or if I had 1 or 2 more mana, I would have had something I could have done to stop the onslaught of dragons, and caused Intet to have to draw out. I came Sooooo close, but ultimately failed. Sadly this was a portent for things to come in the real world (Again: The Hivemind is the worst  and the deck was illegal, but we didn’t know to challenge it).

About the Deck

I had considered building a 3 color “Will of the Council’s Judgment” deck (WUB with Merieke Ri Berit) for Election day, and then the Partner Mechanic was announced, making 4-color both possible (to add in Green) and thematic (by letting me have running-mates).     The candidates are    Tymna/Thrasios (The Cross-over party),  Sidar Kondo/Silas Renn (the Friendly party), and  Ishai/Reyhan (the Built-in party).  The deck contains stuff that works well with each possible combination, like cluestones for Silas to re-cast, +1/+1 counter stuff for the built-ins, and ability to make tokens for Tymna.   It plays all of the “Votes matter” cards and Council’s Dilemma/Will of the Council stuff, and it also plays some “political” themed cards like Propaganda, and a bunch of split cards and other cards involving making choices.

Game #206: Sigarda, Heron’s Grace

Game #206:  Sigarda, Heron’s Grace
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs.Intet, the Dreamer
Result:   Mostly Fun Win

Sigarda, Heron's Grace, Magic, Shadows over InnistradvsIntet, the Dreamer, Magic, Planar Chaos

Of course, once all the monsters came along, it was time for Humanity and Goodness to triumph… right?

I showed up a few minutes late, and found out that one of the guys I most enjoy playing with had just left. I sat around the store waiting for about a half-an-hour before another player showed up.

Intet had a slow start, just scraping together the mana to cast a Lighthouse Chronologist.  I started with a lot of white mana. I played a turn 2 Relic Seeker and got it renowned to find Bladed Bracers. I played a Runed Stalactite as well, and an Elder Cathar.  Intet had to make some choices and let his Chronologist die, though his Jace Beleren kept drawing us both cards.  It took me awhile to get enough green mana, or to hit 6 mana, but I kept slowly building an army, including a Veteran Cathar, some Gathered Townsfolk and a few other things.  Intet finally started to muster a defense, with a Wurmcoil Engine and a Talrand, The Sky Summoner, but I did the math and was able to swing with my whole team to do the exact amount of damage needed to win.

About the Deck

This deck had been sitting on my table for a long time (pre-dating any of the other Monster Theme decks).  It’s human tribal with some guardian angels thrown in for fun. Nothing too out of the ordinary.

Game #205: Emrakul, The Promised End

Game #205:  Emrakul, the Promised End
Date: 2016-11-1
Location: Red Castle Games, Portland OR
Vs.Dakkon Blackblade; Selenia, Dark Angel
Result:   Fun Win

Emrakul, the Promised End, Magic, Eldritch MoonvsDakkon Blackblade, Magic, ChroniclesSelenia, Dark Angel, Magic, Tempest

The promised end of Super Spooky Monst-tober Fest of Fright and Doom…

I kept a 2 land hand and played a blasted landscape to start, followed by Wastes and a Runed Servitor, Wastes and a Cryptolith, and a vedalken Orerry on turn four.  Selenia played an early Tainted Sigil and Dakkon played an early Laboratory Maniac and Knight of the White Orchid.  I used Runed Servitor to attack, trying to get it into the graveyard.   Selenia played a No Mercy, I countered something, and was able to play lands on turns 6 and 7 to cast Kozilek’s Channeler, which was followed by a Merciless Eviction of creatures.

Later in the game Selenia played a Triskadekaphobia, and I Scoured away the No Mercy.  Dakkon Diabolic Revelationed for what I think was Solitary Confinement and some Hivemind/Pact shennanigans.   Selenia swung with a Hatred which Dakkon responded to with a Hiveminded Intervention Pact.  Luckily I could produce white mana so it didn’t kill me.  Angel of Finality ate my graveyard, but I was getting close to Emrakul range.   I played a Stuffy Doll, and Utter End took care of Hivemind (a card I’m growing to HATE) but also ate Orrery and the Angel.

The game got tricky at this point, as Selenia had a Tree of Perdition. I cast Emrakul and took control of Selenia’s turn trying to figure out a way to swap around life totals and deal damage to kill both players (someone was close to 13 for the Triskadekaphobia).  It didn’t quite work, however i was able to demonic tutor for something to kill Solitary Confinement.  Then someone Wrathed.  Dakkon was dead, and I was able to re-cast Emrakul and take another turn from Selenia and trigger Selenia’s pay life activated ability enough times to get the player into kill range, and we declared me the winner.   Another Win for Spooky Monsters.

About the Deck  ( )

I couldn’t decide exactly how I wanted this deck to run. At first it was a “5-color” colorless deck, using the new mana cheating rules to produce lots of colors and steal spells and play things with sunburst etc.  Then, after reading Emrakul’s Story about how she just wants to be loved too, I thought about making it a more “Awkward Hug” style deck:  things that kind of help everyone, but not entirely, and also not wrecking people when stealing their turns. I really like the idea of putting the traveling pants on Emrakul.  Also, I did a quick MSE proxy with the Flying Spaghetti Monster on it.