Game #213.1: Yidris, Maelstrom Wielder

Game #213.1: Yidris, Maelstrom Wielder
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Doran, the Siege Tower; Sydri, Galvanic Genius
Result:   Fun Loss

Yidris, Maelstrom Wielder, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Doran, the Siege Tower, Magic, LorwynSydri, Galvanic Genius, Magic, Commander 2016

Things were pretty crazy in this one.  The last 5 games were played against an Atraxa deck that started as a stock pre-con and got to swap out a card for each game it played and each game it won.  Atraxa is already a beast, and this one kept getting better (winning 4 of the last 5 games I played against it!).  I liked that idea enough that I decided before this game to steal/adapt its methods. I brought Yidris as a deck to just play, but upgraded it to an official “deck”.   You can read the rules for the project HERE, and see the changing decklist HERE.   The achievement I set for this game was to Cascade at least twice in one turn.

I stared the game with a 2 land hand. Atraxa started with a Plains-Sol Ring- Felwar stone… into a Citadel Siege, Rhystic Study and Ishai and Astral Cornucopia!  Sydri’s opening included a Solemn Simulacrum, and Doran had some walls.

My life was made easier by a Chromatic Lantern and a Coiling Oracle (hitting a land) on turn 4. On turn, I tried to play a Frenzied Fugue on Atraxa, but it was Mana Drained (upgrade!).  Doran cast Day of Judgement (Board Wipe 1), and followed it up with a Dromoka.

On turn 6 I cast Yidris, and on turn 7 a Guilt Feeder, cascading into a Chain of Vapor to bounce Atraxa.  Sydri threw a Solemn Simulacrum under a Prototype Portal.  Atraxa cast a Merciless Eviction (Creatures, not Artifacts for once). Board Wipe 2.

On turn 8 I cast a Burgeoning (first time ever, and boy do I love it) which I somehow cascaded into  the suspend wheel (Yidris must have come back with haste or something), and then a Vial Smasher cascading into a Rakdos Charm (blowing up the Astral Cornucopia) [Cascade twice achievement].  Sydri played a Muzzio.  Doran played a Luminate Primordial and hit my Ydris.

Turn 9 I played an Etherium-Horn guy into Kydele, and then cast another Wheel into a bunch of lands (which Burgeoning let me play out). Turn 10 I cast Garruk’s Wake (mostly wiped Board 3) and followed it up with Thrasios — all three sub-commanders are in play at the same time.

Sydri had out voltaic key and construct and Doran was playing with a Sapling of Colfenor and a Nissa (and had played a good number of other creatures). Atraxa, meanwhile, has been building up large creatures attempting attacks and then being thwarted.  On turn 11 I cast Ghastly Conscription getting 9 creatures from Doran’s ‘yard  after having exiled a Runehorn Hellkite from my yard to Wheel again.  Then I cast Waste Not (yay!) and I morph a Wardscale dragon.

Sydri achieves infinite mana an infinite creatures ( but no haste) using Voltaic Construct and a Gilded Lotus and something else.  Atraxa’s player has to leave, but finishes his last turn with a Duneblast, saving our lives (Board Wipe 4).

On turn 12 I Volcanic Vision for a Wheel and then cast a Spelltwine getting a Garruk’s Wake and something to exile an artifact from Sydri. (Board mostly wiped 5).

Sydri plays an Altar of Shadows and has 3 of 4 of the Stations and is using them slowly.  Doran plays an Anafenza.  My turn 13, i try to cast Devestation Tide (into a Windfall), but the Tide is countered AND Doran kills my Waste Not (only got me 2 zombies, but a lot of mana) and exiles my Yidris.  Sydri  Altars away a 46/46 Consuming Aberration.

Sydri gets out Caltrops, meaning anything that attacks dies if mana is available.  I get the opportunity to attack with Yidris (With a whispersilk cloak) again on turn 14 somehow (and caltrops isn’t active), putting Sydri at 18 commander damage and then get a Boompile.  Someone attacks me. I Boompile (board wipe 6).    Yidris happens again somehow, and I cast  a Bloodbraid Elf into a Fellwar Stone.

On turn 15 I cast Cruel Entertainment (just because.  By this point I’m basically dead).  Sydri’s player is able to use Doran’s creatures to do exactly 32 damage (I’m at 32 life) with some Daghatar/ Dragon-that-gets-counters trickery.

Next turn Sydri wins with a full complement of all 4 stations.  Crazy Game. Many hours. Lots of fun. I like Yidris.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #212: Jori En, Ruin Diver

Game #212: Jori En, Ruin Diver
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo;  Silas/Vial Smasher
Result:   Neutral Loss

 

Jori En, Ruin Diver, Magic, Game Day PromosvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown(Silas Renn, Seeker Adept, Magic, Commander 2016/Vial Smasher the Fierce, Magic, Commander 2016)

 

I had a 3 Island hand. I cast Brain in a Jar on turn 2 and Jori En on turn 3 (who was Act of Treasoned and punched me on turn 4). I had to Activate Brain in a Jar to play an Epic Experiment for 0 so I could cast Archaeomancer  to draw a card form Jori.  I also managed to briefly have a Melek, Izzet Paragon and a Cast Through Time, but neither did anything for me. I cast only one Instant or Sorcery all game.

The other people did some stuff. Atraxa had giant birds, Grenzo was goading all over the place, Silas/Vial-smasher had some planeswalkers. Atraxa was huge, hit me down to 2, and then wiped the board. I was dead by turn 8.

About the deck( http://tappedout.net/mtg-decks/jori-deep-dive/ )

This is the Surge deck. Well, really it’s just several Instants/Sorceries matter cards that never made it into other decks, plus ways to cast at least two spells per turn (I suppose it makes Jori a Werewolf hunter too!).  It perhaps plays more creatures than it should. I really like the full-art foil of Jori.

Game #211: Breya, Etherium Shaper

Game #211: Breya, Etherium Shaper
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo (new one)
Result:   Neutral Loss

Breya, Etherium Shaper (Commander 2016), Magic, Oversize CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

 

I keep a 3 land hand (most of which is colorless), but mangage to Phyrexian Mana in a Spined Thopter.  On turn 4 I cast an Unstable Obelisk.  Grenzo hit me and exiled a Daretti from me (I thought they were friends!), and Atraxa had an early Sol Ring, Crystalline Crawler and Citadel Siege.  Grenzo had some goblin babies and Atraxa managed a Corpsejack Menace.

My one fun play was on turn 6 when I was able to play Etherium Sculptor, Chief Engineer, and Steel Hellkite.  I played Breya on turn 7. Grenzo died on turn 8, and Atraxa was not only at huge life, but also cast Merciless Eviction (artifacts… again), and then killed me.

About the deck( http://tappedout.net/mtg-decks/to-the-thopter/  )

This was supposed to be Red-Blue Thopter Tribal (but then Wizards of the Coast repeatedly failed to make a UR Artifacts Legend).  Breya meant I had to reconfigure a bit (cutting thopters) to make it worth playing 4 colors. There’s not much WB in the deck though.

Game #210: Kynaios and Tiro of Meletis

Game #210: Kynaios and Tiro of Meletis
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Kynaios and Tiro of Meletis, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

Tazri starts with a Sol Ring and Amulet of Vigor, Atraxa with a Fathom Mage and Vulturous Zombie, and Karrthus ramps like hell. I got a Guard Gomazoa on turn 3 and a Guardians of Meletis on turn 4.  Tazri played Panharmonicon again, and later a Maelstrom Nexus.  A bunch of stuff happened, but Atraxa cast a Cyclonic Rift (not a fan of that card) and then won.

Some stuff I managed to cast: Perimeter Captain, Assault Formation, Aether Membrane,  and then K&T before dying, just to have cast them.

About the Deck ( http://tappedout.net/mtg-decks/why-do-we-build-the-wall/ )

Walls, walls, walls (nothing without Defender except the boss).  Stuff that’s cool with Toughness being big.  Mnemonic Wall/Axbane Guardian/Twinflame combo. Planeswalkers. No Group Hugs.

Game #209: Rashmi, Eternities Crafter

Game #209:  Rasimi, Eternities Crafter
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Rashmi, Eternities Crafter, Magic, KaladeshvsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

I started with a turn two Pygmy Hippo followed by a Narnam Cobra, but I missed a turn 4 land drop after casting an Empyreal Voyager.   Atraxa had an early Forgotten Ancient. Tazri had an Ondu Cleric, Kalastria healer and a stupid Panharmonicon. Karrthus just had craploads of mana.  Atraxa wiped the board after I cast a Fabrication Module, and then Rashimi on turn 6.  I played some other stuff — got to use a Dynavolt Tower– but Tazri had a ridiculous lineup of allies, and couldn’t figure the math with the Panharmonicon. We killed some stuff, but then Tazri played Omnicience. There was a mess of math. I assume we all died in it somehwere.

Total Energy generated: 9,  used: 5.

About the Deck (http://tappedout.net/mtg-decks/rashminagerie/  )

The Rash(imi) Menagerie. Another “lets get energy” deck.  This one is about Rashmi and her lab, and mechanical and not so mechanical animals. Plus there’s a Planar Portal for value and prediction.

Game #208: Muzzio, Visionary Archictect

Game #208:  Muzzio,  Visionary Architect
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Merieke ri Berit; Prossh
Result:   Mostly Fun Loss

Muzzio, Visionary Architect, Magic, ConspiracyvsMerieke Ri Berit, Magic, Ice AgeAtraxa, Praetors' Voice, Magic, Commander 2016Prossh, Skyraider of Kher, Magic, Commander 2013

I kept a 2 land hand and played Inventor’s Goggles to start out, followed by a Chief Engineer and a Worn Powerstone. Atraxa led off with Hardened Scales. Merieke played Jace Beleren.  On turn 4 I played Muzzio and also flash/convoked in Shimmer Myr.  Atraxa played a Corpsejack Menace and then Merieke stole my Muzzio with a Control Magic, but I got it back thanks to Prossh’s Brooding Saurian.

Muzzio searched up to a Dreamstone Hedron, and I played a Darksteel Forge (which Atraxa exiled, along with my Shimmer Myr). I played a Cumberstone, and Muzzio got me a Fabrication Module and an Energy Chamber (sadly Decoction Module got milled away).  On turn 9 I fabricated for an Illusionist’s Bracers, and then spent most of the rest of the game with Muzzio wearing Swiftfoot Boots, Bracers and Goggles.

Merieke has out an Altar of Dementia and is stealing things and milling people. Atraxa keeps growing .  I make a play to Trade a Bronze Bombshell for the Altar of Dementia (which only partially works… the bombshell does go off, but I h.ave to try again to get rid of the Altar).  Then there is a board wipe.

Muzzio comes back and gets me an Inkwell Leviathan and a Magewright Stone (and then an Animation Module). He just keeps digging!  We get to a point where Prossh has the ability to kill me, and probably should but Atraxa saves me.  I Contagion Engine away a bunch of Kobolds.  But Atraxa casts Merciless Eviction for Artifacts.  I live for another turn or two, with like 5 lands and then Atraxa wins (and gets to add cards to his deck).

About the Deck ( http://tappedout.net/mtg-decks/muzzio-the-builder/   )

Muzzio wants the Energy to build things. The goal is to put stuff into play for free and hopefully get the Module combo online. Of course it has to play Darksteel Garrison, and it as a small “artificer tribal” sub-theme.

Project Yidris

I recently played a series of games (#208 -213) against a player who was doing a “RPG / Level-Up” style enhancement of a stock  Atraxa Pre-Con. For each game he played he could swap out one card, and for each game he won, he could swap a second card. Making the already “Wins EDH Games Right Out of the Box” deck successively better.

Yidris, Maelstrom Wielder (Commander 2016), Magic, Oversize CardsI had packed the Yidris deck to just play for fun, but decided to borrow the “advancement” and slowly transform the “Entropic Uprising” into the Yidris deck that I’d likely want to play.  I didn’t steal the concept exactly, because I don’t tend to focus on playing one deck, and because a reward for “winning” is antithetical to my EDH philosophy.  I bounced around a few ideas as I was talking to the people I was playing with (including the Atraxa player). Some were simple, some were crazy (“once a card is removed from the deck, it can never be returned”, “no ‘new’ card can leave the deck until all of the ‘old’ cards are out”,  ideas that had me swapping large numbers of cards each time, and not being allowed not to).  After mulling it over, here’s what I’ve come up with…

Card Swap Conditions

  • Finish a Game with The Deck: 1 card
  • Cast Yidris at least once*: 1 card
  • Meet a new predetermined achievement : 1 card
  • If the new achievement is met, and a prior un-met achievement is also met during the game (on a different stack / play): 1 card  OR
  • if the new achievement is met and there are no other un-met achievements and a prior achievement is also met sometime during the game: 1 card
  • Meet every achievement on the achievement** list in a single game: 1 card
  • Maximum of 5 Cards, Minimum 1
  • * (this may change to “Cascade due to Yidris”)
  • **(if achievements contradict each other (ex. “Win by Milling all opponents” & “Kill an opponent with Commander Damage”) only one need be met)

Other Rules

  • I have to swap the cards.
  • I can’t swap back a removed card until all of the original non-land, non-Yidris, cards have left the deck. That is goal 1.
  • Once the deck is a totally different deck, restrictions on swapping requirements are lifted and I can put back cards that have been removed to build the deck into what I decide I want it to ultimately be.
  • If it becomes too much of a slog, I can adjust the achievement rules to skew towards the maximum rate of switching.

Acheivements

  1. Cascade twice in a single turn.   MET:  Game #213.1 (29 Nov. 2016)
  2. Damage each opponent with Yidris.  ~MET : Game #213.2 (Dec. 2016  *1v1 game).
  3. Damage each opponent with Yidris in a MULTIPLAYER game. MET: Game 213.5 (31 Jan 2017)
  4. Control 20+ Zombies: MET: Game 213.9 (1 Aug 2017)
  5. Generate 30+ Mana in a single turn:  UNMET

 

A few philosophical notes about my deck-building goals.

  1. The deck needs to be fun for me to play AND opponents to play against.
  2. I would like to build towards “Wheels” and “Cascade” craziness.
  3. The ‘Nekusar’ Rule“: I want to minimize punishing my opponents due to discards and draws (by me or them). Losing their hands is punishment enough. It’s not forbidden as a win condition, but should not take up more than a single slot.  Other offenders include things like Psychosis Crawler, Leovold, etc.
  4. The ‘Waste Not’ Rule“: I want to maximize rewarding me due to discards and draws (by me or them). Geth’s Grimoire, Kydele, Horizon Chimera, etc.
  5. The ‘Memory Jar Rule“: I hate that card (but it doesn’t strictly break The ‘Nekusar’ Rule,  so I might play it).
  6. I’d like to avoid straight “discard” unless Waste Not brings me there when the wheels are gone.
  7. I’d also like to maximize Cascade triggers: ensuring Yidris gets through, double strike, etc.
  8. I reaaaally like Burgeoning and Waste Not.  They may hang around
  9. As the deck shifts, I can see it possibly going towards being more mill based, and/or more Voltron.
  10. The deck needs to be fun for me to play AND opponents to play against. (yes, 1 and 10 are the same).

I will be posting changes to the deck list, both here and on TappedOut ( http://tappedout.net/mtg-decks/project-yidris/ ) as I make them.  I will be posting brief game summaries — highlights only — as Game #213.X.