Game #226: Hanna, Ship’s Navigator (3)

Game #226: Hanna, Ship’s Navigator (3)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Azusa; Akiri/Reyhan; Lyzolda
Result:   Mostly Fun Win

vs

The third Daughter-Deck.

I started with a three land hand, and an early Chromatic Star and a Golem’s Heart, and then a Worn Powerstone on turn 3. Azusa came down early, and Lyzolda ramped into a Rune-scarred demon pretty quickly. On turn 4 Azusa Collective Voyaged for 6.  Akiri/Reyhan had an early Corpsejack Menace, and Azusa kept ramping.  Meanwhile I grabbed a Claws of Gix, Paradise Mantle, and an Artificer’s Intuition.  Lyzolda’s Pestilence Demon did some damage on turn 6.

I was able to tutor up a Skycloud Egg, and a Heartstone, and drop a Paradox Engine on turn 8, allowing me to sacrifice the Egg for UW and a draw, use the UW to activate Hanna and return the egg, recast the egg and untap everything and repeat to draw into something (I think I went with Explosive Apparatus) and have enough mana to continue looping and blowing up the apparatus to kill everyone.  I don’t combo-off often, but this deck involved enough pieces, and luck, that I didn’t feel too bad about it.

About the Deck ( http://tappedout.net/mtg-decks/hanna-tinkertoys )

Hanna and lots of low-cost artifacts for quick and easy recursion. It does make use of Paradox Engine for infinite recursion, but it takes multiple pieces to make it work (and people should be blowing up Paradox Engines, anyway).  Dad is in the workshop with Hanna, and they build stuff.

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