Game #226: Hanna, Ship’s Navigator (3)

Game #226: Hanna, Ship’s Navigator (3)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Azusa; Akiri/Reyhan; Lyzolda
Result:   Mostly Fun Win

vs

The third Daughter-Deck.

I started with a three land hand, and an early Chromatic Star and a Golem’s Heart, and then a Worn Powerstone on turn 3. Azusa came down early, and Lyzolda ramped into a Rune-scarred demon pretty quickly. On turn 4 Azusa Collective Voyaged for 6.  Akiri/Reyhan had an early Corpsejack Menace, and Azusa kept ramping.  Meanwhile I grabbed a Claws of Gix, Paradise Mantle, and an Artificer’s Intuition.  Lyzolda’s Pestilence Demon did some damage on turn 6.

I was able to tutor up a Skycloud Egg, and a Heartstone, and drop a Paradox Engine on turn 8, allowing me to sacrifice the Egg for UW and a draw, use the UW to activate Hanna and return the egg, recast the egg and untap everything and repeat to draw into something (I think I went with Explosive Apparatus) and have enough mana to continue looping and blowing up the apparatus to kill everyone.  I don’t combo-off often, but this deck involved enough pieces, and luck, that I didn’t feel too bad about it.

About the Deck ( http://tappedout.net/mtg-decks/hanna-tinkertoys )

Hanna and lots of low-cost artifacts for quick and easy recursion. It does make use of Paradox Engine for infinite recursion, but it takes multiple pieces to make it work (and people should be blowing up Paradox Engines, anyway).  Dad is in the workshop with Hanna, and they build stuff.

Game #213.7: Yidris, Maelstrom Wielder

Game #213.7: Yidris, Maelstrom Wielder
Date: 2017-04-25
Location: Red Castle Games, Portland OR
Vs. Anafenza; Eight-and-a-half Tails
Result:   Neutral Win

Yidris, Maelstrom Wielder, Magic, Commander 2016vsEight-and-a-Half-Tails, Magic, Champions of KamigawaAnafenza, the Foremost, Magic, Khans of Tarkir

I had Waste Not , but made 0 discards happen. I did not hit the zombie achievement, so only get two swaps.  8.5 Tails had a World Queller and a turn 1 Serra Ascendant, but my notes say that I won this one.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #213.2: Yidris, Maelstrom Wielder

Game #213.2: Yidris, Maelstrom Wielder
Date: 2016-12
Location: Duluth, MN
Vs. Saskia the Unyielding
Result:   Fun Win

Yidris, Maelstrom Wielder, Magic, Commander 2016vsSaskia the Unyielding, Magic, Commander 2016

I played a few games with My brother while I was home for Christmas and let one count as a Project game. Technically I made my goal of “Damage all opponents with Yidris”, but since there was only one, I didn’t fully count it. I also Cascaded twice in a turn.

 

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #214: Gonti, Lord of Luxury

Game #214: Gonti, Lord of Luxury
Date: 2016-12-13
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Borborygmos (85); Tymna/Ludavic
Result:   Fun Win

Gonti, Lord of Luxury, Magic, Prerelease CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016Borborygmos Enraged, Magic, Gatecrash(Tymna the Weaver, Magic, Commander 2016/Ludevic, Necro-Alchemist, Magic, Commander 2016)

I started with a 3 land hand and played a Bog Wreckage, and a Cloudstone Curio on turn three, and Gonti (getting a Rhystic Study from Atraxa).  Atraxa played a Vulturous Zombie, and Borborygmos was digging with a Geier-reach Sanitarium, Tymna was doing stuff with lands.  On turn 5 I played a Conjurer’s Closet blinking Gonti for an Astral Cornucopia, and on Turn 6 I played a Dreamstone Hedron and blinked Gonti again. Then everything died to Crackling Doom.

I played Gonti again on turn 7 and kept finding ways to blink or bounce it (getting things like Necromantic Summons, Crystal Crawler, Temple Bell, etc).  Borborygmos killed Gonti once, but it was returned with the Summons. I tried for a Panharmonicon, but it was countered.  Atraxa exiled my conjuror’s closet. On turn 10 I was able to get it back to my hand and cast it on turn 11.  Borborygmos sends a huge attack at Tymna, but Ludavic/Tymna steals a giant Vinecrasher and flings it in response to a Beast Within.  Atraxa gets killed. I exile Borborygmos with a stolen Path to Exile, and then  I cast a Marionette Master as a 4/6.  I use another Aetherborn to sacrifice 8 creatures to deal 32 damage to kill Luda/Tymna, and then using bouncing to make more servos and do it again to kill Borborygmos.

I got to trigger Gonti lots of times, I got to cast a lot of stolen spells, and I used tricks to win. It was a pretty fun game.  I realized midway into the game that I didn’t slot in the Cabal Coffers and Urborg that I had planned on putting in the deck.  Borborygmos had upped his land count in the deck to 85.

About the Deck http://tappedout.net/mtg-decks/gonti-luxurious/

Aside from being “Aetherborn” tribal, the goal of this deck is mostly to cast, blink, bounce, and copy Gonti as often as possible to build a “hand” of stolen cards. I play a few lands and abilities that let me have colored mana in case I need to pay costs of activated abilities of stolen cards.  There’s also a small energy sub theme, just because Energy is fun.  Panharmonicon and Minion Reflector get pretty silly, and I also plan on putting a Blade of Selves in for even more fun.

Game #206: Sigarda, Heron’s Grace

Game #206:  Sigarda, Heron’s Grace
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs.Intet, the Dreamer
Result:   Mostly Fun Win

Sigarda, Heron's Grace, Magic, Shadows over InnistradvsIntet, the Dreamer, Magic, Planar Chaos

Of course, once all the monsters came along, it was time for Humanity and Goodness to triumph… right?

I showed up a few minutes late, and found out that one of the guys I most enjoy playing with had just left. I sat around the store waiting for about a half-an-hour before another player showed up.

Intet had a slow start, just scraping together the mana to cast a Lighthouse Chronologist.  I started with a lot of white mana. I played a turn 2 Relic Seeker and got it renowned to find Bladed Bracers. I played a Runed Stalactite as well, and an Elder Cathar.  Intet had to make some choices and let his Chronologist die, though his Jace Beleren kept drawing us both cards.  It took me awhile to get enough green mana, or to hit 6 mana, but I kept slowly building an army, including a Veteran Cathar, some Gathered Townsfolk and a few other things.  Intet finally started to muster a defense, with a Wurmcoil Engine and a Talrand, The Sky Summoner, but I did the math and was able to swing with my whole team to do the exact amount of damage needed to win.

About the Deck  http://tappedout.net/mtg-decks/07-11-16-the-humanity/

This deck had been sitting on my table for a long time (pre-dating any of the other Monster Theme decks).  It’s human tribal with some guardian angels thrown in for fun. Nothing too out of the ordinary.

Game #205: Emrakul, The Promised End

Game #205:  Emrakul, the Promised End
Date: 2016-11-1
Location: Red Castle Games, Portland OR
Vs.Dakkon Blackblade; Selenia, Dark Angel
Result:   Fun Win

Emrakul, the Promised End, Magic, Eldritch MoonvsDakkon Blackblade, Magic, ChroniclesSelenia, Dark Angel, Magic, Tempest

The promised end of Super Spooky Monst-tober Fest of Fright and Doom…

I kept a 2 land hand and played a blasted landscape to start, followed by Wastes and a Runed Servitor, Wastes and a Cryptolith, and a vedalken Orerry on turn four.  Selenia played an early Tainted Sigil and Dakkon played an early Laboratory Maniac and Knight of the White Orchid.  I used Runed Servitor to attack, trying to get it into the graveyard.   Selenia played a No Mercy, I countered something, and was able to play lands on turns 6 and 7 to cast Kozilek’s Channeler, which was followed by a Merciless Eviction of creatures.

Later in the game Selenia played a Triskadekaphobia, and I Scoured away the No Mercy.  Dakkon Diabolic Revelationed for what I think was Solitary Confinement and some Hivemind/Pact shennanigans.   Selenia swung with a Hatred which Dakkon responded to with a Hiveminded Intervention Pact.  Luckily I could produce white mana so it didn’t kill me.  Angel of Finality ate my graveyard, but I was getting close to Emrakul range.   I played a Stuffy Doll, and Utter End took care of Hivemind (a card I’m growing to HATE) but also ate Orrery and the Angel.

The game got tricky at this point, as Selenia had a Tree of Perdition. I cast Emrakul and took control of Selenia’s turn trying to figure out a way to swap around life totals and deal damage to kill both players (someone was close to 13 for the Triskadekaphobia).  It didn’t quite work, however i was able to demonic tutor for something to kill Solitary Confinement.  Then someone Wrathed.  Dakkon was dead, and I was able to re-cast Emrakul and take another turn from Selenia and trigger Selenia’s pay life activated ability enough times to get the player into kill range, and we declared me the winner.   Another Win for Spooky Monsters.

About the Deck  ( http://tappedout.net/mtg-decks/emrakul-wants-love-too/ )

I couldn’t decide exactly how I wanted this deck to run. At first it was a “5-color” colorless deck, using the new mana cheating rules to produce lots of colors and steal spells and play things with sunburst etc.  Then, after reading Emrakul’s Story about how she just wants to be loved too, I thought about making it a more “Awkward Hug” style deck:  things that kind of help everyone, but not entirely, and also not wrecking people when stealing their turns. I really like the idea of putting the traveling pants on Emrakul.  Also, I did a quick MSE proxy with the Flying Spaghetti Monster on it.

Game #204.1 and 204.1: Ulrich of the Krallenhorde

Game #204.1:  Urich of the Krallenhorde (Wolf version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh
Result:  Mostly Fun Loss

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013

Week 4 of Super Spoooky October Monster-fest.

There was just one other person playing EDH when I arrived. He’s a younger player that just has a barely-not-stock Prossh deck, but he knows what he’s doing and is nice to play games against. We played one game against my Geist Deck while waiting for more players (Geist snuck in for a win).  But since no one arrived, I decided to play the first of two games with Ulrich.

I started with a Game Trail on turn one, a Forest and Wandering Wolf on turn 2, and Wolfcaller’s Howl on turn 4.  Prossh got rampy, and though I swung with the Wolf a few times, he got out Prossh on turn 6.  I cast Ulrich on turn 7, but he hit me for 11 with Prossh.  I transformed Ulrich to fight Prossh, he sacced a creature to make Prossh and Ulrich trade, so I played a Pit Fight to force him to sac his other creature too.  Despite a Berserkers’ thing giving double strike, I couldn’t deal with big flying Prossh. But it was a fun game.  Then, the sun went down…

Game #204.2:  Urich of the Krallenhorde (Werewolf Version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh; Xenagos, God of Revels; Daretti, Scrap Savant; Daxos of Meletis.
Result:  Mostly Fun Win

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013Xenagos, God of Revels, Magic, Born of the GodsDaretti, Scrap Savant, Magic, Commander 2014Daxos of Meletis, Magic, Theros

My deck transformed from being a Wolf-tribal deck to being Werewolf-tribal, and some more people joined the game.

I started with a Beastmaster Ascension on turn 3, followed by Somberwald Alpha on turn 4.  Xenagos was mana-screwed even after 2 mulligans (we let him do an “abundance” on turn 5, and he hit a land into enough ramp to get caught up to my landcount).  Daretti was on the far side of the table from me, but building up artifacts, and Prossh built up defenses around  a Silklash spider.

Daxos gained flying from Ephara’s Enlightenment and hit into a Rancor from Xenagos, and Daretti now had a Hangarback Walker and a Metal Work Colossus!. I played Ulrich on turn 5, and passed on turn 6 to flip Ulrich and fight an Oracle of Mul-Daya of Xenagos (who was un-mana screwed, if not ramped-up, by that point).  Daretti played an Unwinding Clock and Hoard-smelter Dragon.  Daxos stole my sol-ring, and I cast a Conduit of Storms, and then a Village Messenger.

People were making small attacks, but each person had enough deterrents to make it difficult to do too much (blockers, Gideon Jura on Daxos’ side, huge blockers for Daretti, Prossh had chumps and a spider, and I don’t know why people weren’t attacking me).  Daretti’s dragon kept eating artifacts.  Xenagos had and lost a Bear Umbra on Karametra’s Acolyte.

Daretti seemed to gain an upper hand with a Barrage Tyrant, and using the Metalwork Colossus to toss damage around, still not killing my stuff though.   Xenagos had hit the table, and in one swoop played a Strionic Resonator and Terra Stomper and suddenly had a 32/32 with Trample and Haste. He considered going after me (I was at 27, but held a Fog), but instead decided to go after Daretti, knocking him down to 5. However, he tapped out to do so, and Daretti killed Xenagos.  Prossh took his turn, but we couldn’t work out a way to have enough Power of creature’s die to Stalking Vengeance Daretti to death. Then Prossh’s dad came and he had to scoop.

Daxos cast Plea for Guidance and got True Conviction and a pacifism.  I cast Arilnn Kord and was able to attack with enough creatures to activate the Beastmaster Ascension, which was able to give me enough to trample over his blockers and deal the 7 damage needed to kill him.  I also cast Full Moon’s Rise to further buff my werewolfs.  However he sacrificed enough stuff to put me down to 7 life (Daxos was in the 40s).

Daxos Arrested Ulrich and perma-tapped Conduit of Emrakul and put my Ascension in a Detention Sphere, and then tapped my other two attackers, though I was able to cast a Hermit of the Natterknolls and gave it an Arlinn Buff. Daxos played an Archon of the Triumvirate. On my turn I swung to try to do lethal, and he had to block, not realizing that my Somberwald Alpha (from turn 4) gave the buff enough to kill the Archon.  Daxos kept finding ways to hang on, playing Daxos and another creature, but I was able to play Moonmist to prevent non-wolfy damage (I realize now, that I misplayed it though, and Daxos should have gained some life from the fight, though only 3, so it wouldn’t have mattered) and transform Ulrich to fight and kill Daxos and then get through for lethal with my other 3 creatures.  I also would have been able to ultimate Arlinn in two turns, with a Fog to keep me alive.   Not a game I figured I would have a chance in, but the Spooktober Monster Fest Luck held out.  I didn’t have time to risk Gisa and Geralf’s undefeated streak, or give Olivia II another shot.

About the Deck (http://tappedout.net/mtg-decks/23-10-16-of-wolf-and-man/,   http://tappedout.net/mtg-decks/frootbroot-wolves/)

So I knew for this month I’d need to do all the monster decks, but Werewolves were giving me trouble; I don’t like to play with sleeves, and I especially don’t like having to sleeve and re-sleeve transform cards.  The werewolf deck I started had just too many DFCs to just let them slide or get checklists (which is what I do if theres’ only 1 or 2), but I didn’t want to sleeve them.  As I was building the deck I found that I had many cards to cut. This was when I stumbled on the solution to both the cuts and the card backs:  make the deck itself a Werewolf.

I started by building a Wolf tribal deck with 0 DFCS (later it became the 1 and only Mayor of Avabruck), then I found the DFC Werewolves I liked and made a chart matching them with some of the Wolf cards.  Tinkering and happy circumstance set it at 28 pairs (1 for each day of the Lunar Cycle).  The deck is physically always the “Wolf Version” but If I decide to play it as the Werewolf version, I just use a Conversion chart that reminds me which Wolf stands in for which Werewolf.  I put all of the DFCs (27 of 28 of the cards) in cheap clear sleeves and wrote their number on the sleeve (I might sharpie it on to the Wolf cards too), and printed out this chart (with color coding) to help me remember and to be “proof” for my opponents (though I wouldn’t want to play with anyone that wouldn’t be chill enough with this plan anyways).   In a perfect world I’d exactly mach the casting costs, but that wasn’t feasible.

Cost Wolf <–> Cost Werewolf
1 G Young Wolf <–> G Kessig Prowler
2 G Elvish Herder <–> G Wolfbitten Captive
3 1G Wandering Wolf <–> 1 Neglected Heirloom
4 1G Quilled Wolf <–> R Reckless Waif
5 1G Darkthicket Wolf <–> R Village Messenger
6 1G Aspect of Wolf <–> 1G Lambholt Pacifist
7 RR Scourge Wolf <–> 1G Gatsaf Shepherd
8 1R Ember-Eye Wolf <–> 1G Scorned Villager
9 1R Deranged Whelp <–> 1G Duskwatch Recruiter
10 2G Nyxborn Wolf <–> 1G Full Moon’s Rise
11 1GG Wolfir Avenger <–> 1G Ulvenwald Captive
12 2G Rot Wolf <–> 1R Kessig Forgemaster
13 2R Kessig Wolf <–> 1RR Breakneck Riders
14 2R Howlpack Wolves <–> 1RR Kruin Outlaw
15 2R Brazen Wolves <–> 2R Geier Reach Bandit
16 2R Pyreheart Wolf <–> 2R Hanweir Watchkeep
17 2R Tauren Mauler <–> 2R Conduit of Storms
18 2GG Master of the Wild Hunt <–> 2RG Huntmaster of the Fells
19 3G Briarpack Alpha <–> 2G Hermit of the Natterknolls
20 3G Wren’s Run Packmaster <–> 2G Lambholt Elder
21 3G Wolfcaller’s Howl <–> 2G Daybreak Ranger
22 3R Changeling Berserker <–> 3G Solitary Hunter
23 4G Wolfkin Bond <–> 2GG Ulvenwald Mystics
24 4G Kessig Cagebreakers <–> 3R Mondronen Shaman
25 3RR Wolf of Devil’s Reach <–> 2RR Smoldering Werewolf
26 5G Howlgeist <–> 3R Instigator Gang
27 5G Feed the Pack <–> 4G Grizzled Outcasts
28 6G Howl of the Night Pack <–> 4G Sage of Ancient Lore