Game #235: Admiral Beckett Brass

Game #235: Admiral Beckett Brass
Date: 2017-10-17
Location: Red Castle Games, Portland OR
Vs. Talrand; Edgar Markov; Gonti
Result:   Fun Loss

Due to Backlog, and temporal distance, these recaps will be brief.

Recap: Gonti did some crazy thing. I could never get Beckett to stick on the table, but Pirates are fun

About the Deck:

Pirate Tribal, Ixalan Block Constructed (except for a few mana fixing lands)

Game #234: Gishath, Sun’s Avatar

Game #234: Gishath, Sun’s Avatar
Date: 2017-10-17
Location: Red Castle Games, Portland OR
Vs. Niv-Mizzet; yidris
Result:   Fun Loss

Due to Backlog, and temporal distance, these recaps will be brief.

Recap: I cast Gishath twice, and had a big board, but a Blasphemous Act did us in. It was a fun game.

About the Deck

This is Dino-tribal and basically IxalanBlock Constructed (with a few color fixing land exceptions)

Game #223: Daghatar the Ancient

Game #223: Daghatar the Ancient
Date: 2017-01-24
Location: Red Castle Games, Portland OR
Vs. Kiki-Jiki; General Tazri
Result:   Unfun Loss

Daghatar the Adamant, Magic, Fate ReforgedvsGeneral Tazri, Magic, Prerelease CardsKiki-Jiki, Mirror Breaker, Magic, Champions of Kamigawa

This one went pretty long, as the Allies deck took long turns to figure stuff out and had a Mana Echoes. Kiki-Jiki got a Koth emblem early, had two Valakuts, and got to Karn’s Ultimate range with an Ulamog.  There was an All is Dust that also wrecked the board.  I didn’t really get to do any thing exciting or fun in the game, just play catch up.  Cool things that were on the table for me included a turn 1 Rogue Elephant, a Tusk-Caller up to level 2, and Daghatar got cast twice.   Really though, I think this is a game where I would have scooped to speed things up, but I was still sticking with my “No Scooping Resolution,” which made me grumpy.

About the Deck

Elephants are amazing animals.  There isn’t a non-silver bordered Elephant Legend, so Daghatar gets to be the guy.  The rest of the deck is lots of elephants and loxodon, and a few +1/+1 counters things (but mostly just all of the elephants, or things that make elephants).

Game #219: Arcades Sabboth

Game #219: Arcades Sabboth
Date: 2017-01-03
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Brago, King Etrnal; Breya, Etherium Shaper
Result:   Fun Loss

NOTE: due to a baby, I’m way behind in updates, so  I’m not going to write a full game write up initially. Also, due to me playing this game almost 4 months ago, I don’t remember the details from my notes as well

Arcades Sabboth, Magic, ChroniclesvsAtraxa, Praetors' Voice, Magic, Commander 2016Brago, King Eternal, Magic, ConspiracyBreya, Etherium Shaper (Commander 2016), Magic, Oversize Cards

  • I had a total of 14 Clues
  • I had to leave before the game was over, but it was quite fun
  • Breya got an Elspeth Ultimate
  • Brago was having fun with equipment and Wurmcoil Engine and Strionic Resonator
  • Most people were at really big life.
  • Atraxa had a Mathar’s Crusade out at one point.

About the Deck (tapped out.  ha ha ha maybe someday)

Clues seemed like a fun game to play. Arcades Sabboth seems like he could be a draconic detective.  I can’t remember if I had plans to turn clues into creatures and buff them or what. I know drawing lots of cards was a goal, since I played a Psychosis crawler.

Game #187: Rhudd y Deffrwr (Rith the Awakener)

Game #187: Rhudd y Deffrwr  (Rith the Awakener
Date: 2016-01-19
Location: Red Castle Games, Portland, OR
vs.: Doran the Siege Tower; Iname, Death Aspect; Meren
Result: Fun Loss

Rith y Deffrwr.1vsDoran, the Siege Tower, Magic, LorwynIname, Death Aspect, Magic, Champions of KamigawaMeren of Clan Nel Toth, Magic, Commander 2015

I keep a 1 land hand with a Wild Cantor (and draw into a second land on turn 2). I miss a third land drop, but cast a Commander Sphere.  Iname plays some spirits and a Royal Assassin, and Meren has a few elves in play.  I’m able to Artifact Mutation Iname’s Caged Sun (mostly because I needed some creatures in play), and follow it up with a Sporoloth Ancient and Scatter the Seeds. Iname gets cast and dumps 20+ spirits in his yard.  Meren casts some creature that mostly wipes the board, dealing with Doran’s Siege Rhino.

I cast a Sporemound, and then follow up with Rith on Turn 7. Iname has a 20/20 Revenant and also a Mikeaus in the graveyard. Meren has  a Birthing Pod and starts finding stuff. When I get the chance I’m able to swing and kill Iname over the course of 2 turns. I get an active Beast Master’s Ascension, but I lose Rith (and then am able to recast it).  I intend to kill Meren, but I miscalculate.

Doran casts a Forgotten Ancient and then uses Aligned Hedron Network to neutralize my team. I misplay my mana and don’t have enough to retrurn and cast a Naya Charm.  I draw some cards off of a Psychotrope Thallid.  Meren is still hanging on and getting life, via stealing Siege Rhinos with a Sepulchral Primordial, whereas I am losing it, and then dying.

About the Deck:  I wanted a new Naya deck, and Rith was always my favorite of the Invasion Dragons. I also wanted an excuse to make more poorly (i.e. Google) translated Welsh Magic cards.  Rith fit the bill well both because the name was transliteratable and because the art could easily be edited to look similar to Y Ddraig Goch.  My Rhys the Redeemed is also poorly translated into Welsh (because it’s a Welsh Name and it pisses me off when people pronounce it wrong).

The deck has a pretty strong Saproling Theme to it, as well as some color changing effects to maximize Rith’s breath-weapon. It also has the Sporemound/Life and Limb combo for good measure.

Rith y DeffrwrRhys y Rhai Gwaredol

The Rest of the Night: I did also win a game with my “Creatureless” Soramaro deck.

Game #177: Teneb the Harvester

Game #177: Teneb the Harvester
Date: 2015-06-24 (Last Game in MD)
Location: Family Game Store, Savage, MD
Vs: Titania; Captain Sisay; Karona (Squirrels)
Result: Fun (I think?) Loss

Teneb, the Harvester, Magic, Planar ChaosvsTitania, Protector of Argoth, Magic, Commander 2014Captain Sisay, Magic, From the Vault: LegendsKarona, False God, Magic, Scourge

This was my final night playing at the Family Game Store in Savage Mill (in Savage MD) before I moved to Portland, OR, so I wanted to make sure I got at least one new deck played there.

I started with 3 land (I think all forests?) but I think I drew into a plains somewhere. I know I was able to Mortify Titania’s early Azusa. Sisay had played Dosan, and Titiania Stripmined an Island from Karona, who followed that with a Mirari’s Wake.

I used a Priest of Gix to play a Phyrexian Plaguelord. Sisay dropped a Karametra and Jedit of Efrava. Titania played Exploration, a Zuran Orb and Parallel Lives (which was troubling). Cast Unearth on Priest of Gix to get the mana to play Teneb and then cast Necromantic Selection on the next turn, returning my own Teneb. Teneb harvested a Solemn Simulacrum, and a Deranged Hermit (which helped pay the convoke to Endless Obedience out Jedit).

It seemed like I was in a good spot. Sisay started rebuilding with Heroes Podium and Karona was doing things with Tiling Treefolk and Strands of Night. Karona was at really low life but dropped Parallel Evolution, Parallel Lives (up to 72 squirrels) and then a Goblin Bombardment. I play Death Frenzy and Karona casts Riot Control (for 30) in response, and then also Kills me.

Rest of the Night: I switched tables with Karona’s player so we could play some last games with Gisa/Ihsan. I played one game with my Tariel and the Seven (Legendary) Samurai deck. I had a Neko-Te on Kumano, Master Yamabushi (which is fun times), I came really close to winning, but Squirrels happened. I ended the night with my very first deck (from this project, and ever, which was recently featured on the Mothership site), Kangee the Aerie Keeper. I don’t really remember what happened in the game, being more focused on one last game with some really good friends.

About the Deck:  This is just big dumb reanimation. It doesn’t stray far from the theme of it’s commander. Stuff goes to the graveyard, and I get it back.  There might be combos, but I don’t even remember.  I think it forked from building another deck.

NOTE:  This game was played at the end of June. I haven’t built any new decks since then due to a cross country move and not yet being settled in permanent housing (I’ve been swapping decks to my backpack from the trunk of my car).  I have new decks in the works and found a new place to play.  I anticipate recording some new games around October.  Finances might keep me from hitting 200 decks as soon as I’d like,  but it will happen.

Game #171: Woolly Thoctar (Pauper)

Game #171: Woolly Thoctar (Pauper)
Date: 2015-05-20
Location: Family Game Store, Savage, MD
vs. Sister’s of Stone Death; Ulasht, the Hate Seed; Gisa
Result: Fun(I think?) loss

Woolly Thoctar, Magic, WPN PromosvsGhoulcaller Gisa, Magic, Commander 2014Ulasht, the Hate Seed, Magic, GuildpactSisters of Stone Death, Magic, Ravnica
I start with 2 forests and a hand full of Red and White Cards. I discard, then draw a karoo-type land. Finally I get to cast a Yavimaya Elder, and throw a Rancor on a Llanowar Knight. Sisters plays a Xathrid Gorgon. Ulasht has Fires of Yavimaya and a Primal Hydra. Gisa has Night-Eyes and Maze of Ith.

I play Commander Thoctar with a Scourge of the Nobilis and get a few shots in at Ulasht, who also has massive stuff like Hamletback Goliath, Kalonian Hydra and others. Sisters of Stone Death whiffs with Genesis Hydra, Ulasht plays an Avenger of Zendikar and then Sisters hits a Boundless Realms. Gisa is doing Phyrexian Dreadnought tricks (and Hamletback get HUGE, before Sisters has a giant meal of it). I try to kill the Avenger of Zendikar, but the Fires saves it. In the end, I think there’s a Gravecrawler loop that makes us lose.

About the Deck
I needed another RGW deck, and I also read about some really fun pauper combo decks in that color, so I put this together. The combo to try to get is Impact Tremors/Midnight Guard/Presence of Gond.  Lots of other stuff to help the Thoctar beatdown if necessary.

Game #169: Oloro, Ageless Ascetic

Game #169: Oloro, Ageless Ascetic
Date: 2015-05-13
Location: Family Game Store
Vs. Keranos, God of Storms; Karona (Lucifer); Captain Sisay; Lyzolda, Blood Witch
Result: Fun Loss

Oloro, Ageless Ascetic, Magic, Commander 2013vsKeranos, God of Storms, Magic, Journey Into NyxLyzolda, the Blood Witch, Magic, DissensionCaptain Sisay, Magic, Invasion10744945_10153296444478747_1509206168_n

I had a good land starting hand and played an early Crawlspace, Nihil Spellbomb and Maze of Ith. Lucifer ramped a lot and played Jenara, Asura of War and a Greater Good. Lyzolda smacked something with a Flame Tongue Kavu and played some discard rats. Sisay played a Karametra, Twilight Drover, and Nullmage advocate, which was scary to me as I had built up a Cloud Cover, Propaganda, and Dreamstone Hedron that I wanted to keep around. Keranos played an Akroma’s Memorial, and Karona played an actual Akroma, as well as a True Conviction and Light Within.

I made my move to try to win the game, casting Lim-Dul’s Vault and digging 35 cards down to find the second half of the Sanguine Bond/Exquisite Blood combo to try to deal with Keranos and especially Karona (who had a ton of life), but Karona flashed in a Pernicious Deed to blow up one of my enchantments in response to the casting of the other one. Sisay was hanging around at a miniscule amount of life, and Lyzolda played a Void for 8 to get rid of Akroma. I tried for a Storm Herd, but my tokens could do nothing against Karona who had played an Avacyn and Empyrial Archangel.

About the Deck: I know Oloro kind of gets a bad rap, but I did like the idea of playing a “creatureless” Oloro deck, where the goal is not to ever even cast the General (I know this isn’t original). I took the stock pre-constructed deck, pulled out all of the creatures and replaced them with other life-gain/life payment spells. It plays Test of Endurance, Exquisite/Bond, and Storm Herd as potential win conditions. There are almost no counter-spells and not too many board-wipes.

Game #168: Treva, the Renewer

Game #168: Treva, the Renewer
Date: 2015-05-06
Location: Family Game Store, Savage, MD
vs. Grimgrin, Corpse Born; Horde of Notions
Result: Mostly fun Loss

Treva the RenewervsGrimgrin, Corpse-Born, Magic, InnistradHorde of Notions, Magic, Lorwyn

I had a 3 land hand, with no white mana. Eventually I was able to Wargate for 1 getting a Birds of Paradise (maybe a land would’ve been better…), which I then Doppleganged. I followed it up with an Emeria Angel, which then got Doppelganged, and then followed that up with a Windreader Sphinx (doppelganged).

Horde of Notions was Ramping like CRAZY, Fertilid tricks, Silverglade Elemental, etc, and Grimgrin was just drawing cards off of Rhystic Study, and causing problems with a Withered Wretch.  I played a Gravitational Shift and Derevi.

Horde cast Maelstrom Wanderer into Boundless Realms (for 9) and then Mirrorweaved Silverglade elemental for an attack. Then he cast a Tornado Elemental (!) but it was countered, but horde brought it back for free. This was bad for me.    Luckily I was holding an Angel of the Dire Hour (a card that almost got cut) and was able to lure an attack in and exile the Wanderer and the Tornado bro (Or maybe they came back again… I can’t remember now).   He still had tons of mana.  Grimgrin got eliminated from the game.

A Legacy Weapon was cast (that he could activate at least 4 times a turn) and I used Diluvian Primordial to get an artifact destruction spell.  I forgot the clause about it shuffling back in, and I missed the turn where he tutored and re-cast it, so that when I tried to rite of replication my Primordial, he exiled it (seemingly) out of nowhere.  I had really good stuff, and he was at really low life (like 7), but there was just no way I could keep up with 4-5 things being exiled per turn.

After this game I pulled out Iname, Death Aspect, and it was one of the most lopsided mana games in history.. sisters of stone death had more than 20 lands and Grimgrin had like 4. My deck was too slow to do anything, though I did get Mortal Combat in play, but died before it mattered.

About the Deck (tappedout someday)

This is Treva’s Flyers.  It plays a bunch of DTK Dragons, plus lots of other flyers and flying matters cards.  It also plays clones so that I can have two of the Enduring Scalelord in play at the same time.  There are a few life-gain tricks with Treva, but mostly I just want to find Radiant, Archangel and have her be huge.

Game #164: Intet the Dreamer #2

Game #164: Intet the Dreamer #2
Date: 2015-04-08
Location: The Family Game Store
vs. Yeva, Natures Herald; Karador, Ghost Chieftain; Ghoulcaller Gisa
Result: Fun*/Neutral Loss

Intet, the Dreamer, Magic, Planar ChaosvsYeva, Nature's Herald, Magic, Magic 2013 (M13)Karador, Ghost Chieftain, Magic, CommanderGhoulcaller Gisa, Magic, Commander 2014

A new player showed up just after the previous game began and had waited patiently to join our next game (he was from out of town, and here on work business and wanted to get a game in). He was playing Yeva, which always gives me pause (mostly because Gisa’s player used to have a crazy Yeva deck).

I had a two land hand, but I could play Kavu Predator on turn two so I was happy. I followed it up with a Temur Ascendancy. Yeva cast Time of Need for an Omnath, Locus of Mana, and later killed off Gisa’s Thran Dynamo with a Reclamation Sage. Gisa also had a Caged Sun, and Karametra was working with Nylea, Corpse Harvester and a Creakwood Liege.

I happened to have Dragon Broodkeeper and a Mark of Fury to easily make a dragon each turn for R, and that was followed by a Crucible of Fire to make 5/5 dragons that also drew me a card. Gisa matched my dragons with a Kokusho and a Whip of Erebos (which my Kavu was happy to see). Yeva’s deck was an Elf build and he had good mana generation powers and had just played an Ezuri. I played a Prophet of Kruphix, which I got to use once to play both of the Dragon-Cost-Reduction dudes (making my dragons cost 3 less), before Gisa Ashes-to-Ashes-ed the Prophet and Ezuri. Fair enough.

I still only had 5 lands on my battlefield, but I managed to cast Intet, and then the next turn cast Atarka for a big swing. I held up on attacking Gisa for fear of the Kokusho, but I accidentally killed Yeva’s player (and felt like a super jerk about it. I was trying to do big Damage to everyone, but ended up just killing him, for which I apologized). I should have realized that attacking Gisa with my 15/15 tramply Kavu would have been great (because hey, if he blocks it with Kokusho, it’s getting even bigger).

The next turn Gisa cast All is Dust, and I said “boooooo.” Then Gisa attacked for big trouble. Karador killed both of Gisa’s Caged Suns. I attacked with Intet and used her ability to cast a Clever Impostor, copying Gisa’s Oblivion Stone (to try to put a Fate counter on Intet in case the O-stone was popped), but Gisa cast Damnable pact to make Karador (At 7 life) draw 7 and lose 7 life. Then Gisa smashed me with zombies and I died.

There was time for more games, but Yeva’s player had to leave, making me feel extra bad that he showed up, had to wait, was the first one out, and then had to leave. Despite enjoying the game, I couldn’t feel totally good about it.

The Rest of the Night: Gisa decided to sit out, so I played head to head vs Karador. First I played Animar, and swung with an Arbitrarily Large Animar (thanks to Stupidly Good Ancestral Statue) on turn 5. We played again, but I switched to Shu Yun, which Karador was able to handle both other games we played.

About the Deck: (tapped out Someday)
This deck was built because I really liked Atarka (the double strike one) but wanted Blue in the deck for Xenograft, Temur Ascendancy, Day of the Dragons, and Sarkhan Unbroken and for some other shenanigans. I also wanted to abuse Kobolds and Cloudstone Curio for Dragonstorming, and I really wanted to play Aluren/Furious Assault/Horned Kavu (my favorite combo ever). So it’s dragons with a Kavu and Kobolds theme (with the goal being making them ALL graduate to Dragonhood). I play both Niv Mizzets, Scourge of Valkas, Utvara Hellkite, Dragon Broodmother, etc. The invention of Impact Tremors (aka Furious Assault but BETTER and CHEAPER) blew my mind.

I’m not a believer, like one of the EDH columnist/podcasters out there, in the philosophy that every deck should be able to win on turn 3, but I realized as I was sitting down to play this one that it actually could:

  • Turn 1: Mountain
  • Turn 2: Land, Impact Tremors
  • Turn 3: Land, Cloudstone Curio, Kobold A, Kobold B

If I felt like adding in an Elvish Spirit Guide/or the Gorilla one, and a Sol Ring, it could happen on turn 2.