Game #177: Teneb the Harvester
Date: 2015-06-24 (Last Game in MD)
Location: Family Game Store, Savage, MD
Vs: Titania; Captain Sisay; Karona (Squirrels)
Result: Fun (I think?) Loss
This was my final night playing at the Family Game Store in Savage Mill (in Savage MD) before I moved to Portland, OR, so I wanted to make sure I got at least one new deck played there.
I started with 3 land (I think all forests?) but I think I drew into a plains somewhere. I know I was able to Mortify Titania’s early Azusa. Sisay had played Dosan, and Titiania Stripmined an Island from Karona, who followed that with a Mirari’s Wake.
I used a Priest of Gix to play a Phyrexian Plaguelord. Sisay dropped a Karametra and Jedit of Efrava. Titania played Exploration, a Zuran Orb and Parallel Lives (which was troubling). Cast Unearth on Priest of Gix to get the mana to play Teneb and then cast Necromantic Selection on the next turn, returning my own Teneb. Teneb harvested a Solemn Simulacrum, and a Deranged Hermit (which helped pay the convoke to Endless Obedience out Jedit).
It seemed like I was in a good spot. Sisay started rebuilding with Heroes Podium and Karona was doing things with Tiling Treefolk and Strands of Night. Karona was at really low life but dropped Parallel Evolution, Parallel Lives (up to 72 squirrels) and then a Goblin Bombardment. I play Death Frenzy and Karona casts Riot Control (for 30) in response, and then also Kills me.
Rest of the Night: I switched tables with Karona’s player so we could play some last games with Gisa/Ihsan. I played one game with my Tariel and the Seven (Legendary) Samurai deck. I had a Neko-Te on Kumano, Master Yamabushi (which is fun times), I came really close to winning, but Squirrels happened. I ended the night with my very first deck (from this project, and ever, which was recently featured on the Mothership site), Kangee the Aerie Keeper. I don’t really remember what happened in the game, being more focused on one last game with some really good friends.
About the Deck: This is just big dumb reanimation. It doesn’t stray far from the theme of it’s commander. Stuff goes to the graveyard, and I get it back. There might be combos, but I don’t even remember. I think it forked from building another deck.
NOTE: This game was played at the end of June. I haven’t built any new decks since then due to a cross country move and not yet being settled in permanent housing (I’ve been swapping decks to my backpack from the trunk of my car). I have new decks in the works and found a new place to play. I anticipate recording some new games around October. Finances might keep me from hitting 200 decks as soon as I’d like, but it will happen.