Game #216: Saskia the Unyielding

Game #216: Saskia the Unyielding
Date: 2016-12-13
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Reaper King
Result:   Unfun Loss

Saskia the Unyielding, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Reaper King, Magic, Shadowmoor

 

I had a 3 land hand, but no green. On turn three I played a Taiga and some elves. Turn four I played an Oracle of Mul Daya and a Thunderscape Familiar.  Atraxa was ramping like crazy into an early Elspeth, Knight-Errant, and then a Static Orb (I HATE that card).  On turn 6 I’m able to play Saskia and attack Reaper King to also hit Elspeth and prevent her ultimate. However, it’s pretty hard to play through not getting to untap most things. I lose to a single hit with a 21/21+ Atraxa.

About the Deck (tapped out Soon)

This is an all-Creature deck. Mostly big stuff that hits hard, with a few smaller guys to help fix mana and do tricks. I thought a bit about having each color play a different role in the deck, but ultimately just went with cool creatures.

Game #213.1: Yidris, Maelstrom Wielder

Game #213.1: Yidris, Maelstrom Wielder
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Doran, the Siege Tower; Sydri, Galvanic Genius
Result:   Fun Loss

Yidris, Maelstrom Wielder, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Doran, the Siege Tower, Magic, LorwynSydri, Galvanic Genius, Magic, Commander 2016

Things were pretty crazy in this one.  The last 5 games were played against an Atraxa deck that started as a stock pre-con and got to swap out a card for each game it played and each game it won.  Atraxa is already a beast, and this one kept getting better (winning 4 of the last 5 games I played against it!).  I liked that idea enough that I decided before this game to steal/adapt its methods. I brought Yidris as a deck to just play, but upgraded it to an official “deck”.   You can read the rules for the project HERE, and see the changing decklist HERE.   The achievement I set for this game was to Cascade at least twice in one turn.

I stared the game with a 2 land hand. Atraxa started with a Plains-Sol Ring- Felwar stone… into a Citadel Siege, Rhystic Study and Ishai and Astral Cornucopia!  Sydri’s opening included a Solemn Simulacrum, and Doran had some walls.

My life was made easier by a Chromatic Lantern and a Coiling Oracle (hitting a land) on turn 4. On turn, I tried to play a Frenzied Fugue on Atraxa, but it was Mana Drained (upgrade!).  Doran cast Day of Judgement (Board Wipe 1), and followed it up with a Dromoka.

On turn 6 I cast Yidris, and on turn 7 a Guilt Feeder, cascading into a Chain of Vapor to bounce Atraxa.  Sydri threw a Solemn Simulacrum under a Prototype Portal.  Atraxa cast a Merciless Eviction (Creatures, not Artifacts for once). Board Wipe 2.

On turn 8 I cast a Burgeoning (first time ever, and boy do I love it) which I somehow cascaded into  the suspend wheel (Yidris must have come back with haste or something), and then a Vial Smasher cascading into a Rakdos Charm (blowing up the Astral Cornucopia) [Cascade twice achievement].  Sydri played a Muzzio.  Doran played a Luminate Primordial and hit my Ydris.

Turn 9 I played an Etherium-Horn guy into Kydele, and then cast another Wheel into a bunch of lands (which Burgeoning let me play out). Turn 10 I cast Garruk’s Wake (mostly wiped Board 3) and followed it up with Thrasios — all three sub-commanders are in play at the same time.

Sydri had out voltaic key and construct and Doran was playing with a Sapling of Colfenor and a Nissa (and had played a good number of other creatures). Atraxa, meanwhile, has been building up large creatures attempting attacks and then being thwarted.  On turn 11 I cast Ghastly Conscription getting 9 creatures from Doran’s ‘yard  after having exiled a Runehorn Hellkite from my yard to Wheel again.  Then I cast Waste Not (yay!) and I morph a Wardscale dragon.

Sydri achieves infinite mana an infinite creatures ( but no haste) using Voltaic Construct and a Gilded Lotus and something else.  Atraxa’s player has to leave, but finishes his last turn with a Duneblast, saving our lives (Board Wipe 4).

On turn 12 I Volcanic Vision for a Wheel and then cast a Spelltwine getting a Garruk’s Wake and something to exile an artifact from Sydri. (Board mostly wiped 5).

Sydri plays an Altar of Shadows and has 3 of 4 of the Stations and is using them slowly.  Doran plays an Anafenza.  My turn 13, i try to cast Devestation Tide (into a Windfall), but the Tide is countered AND Doran kills my Waste Not (only got me 2 zombies, but a lot of mana) and exiles my Yidris.  Sydri  Altars away a 46/46 Consuming Aberration.

Sydri gets out Caltrops, meaning anything that attacks dies if mana is available.  I get the opportunity to attack with Yidris (With a whispersilk cloak) again on turn 14 somehow (and caltrops isn’t active), putting Sydri at 18 commander damage and then get a Boompile.  Someone attacks me. I Boompile (board wipe 6).    Yidris happens again somehow, and I cast  a Bloodbraid Elf into a Fellwar Stone.

On turn 15 I cast Cruel Entertainment (just because.  By this point I’m basically dead).  Sydri’s player is able to use Doran’s creatures to do exactly 32 damage (I’m at 32 life) with some Daghatar/ Dragon-that-gets-counters trickery.

Next turn Sydri wins with a full complement of all 4 stations.  Crazy Game. Many hours. Lots of fun. I like Yidris.

About the Deck (http://tappedout.net/mtg-decks/project-yidris/   )

There’s a page that talks about it here, and one here too.

Game #211: Breya, Etherium Shaper

Game #211: Breya, Etherium Shaper
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo (new one)
Result:   Neutral Loss

Breya, Etherium Shaper (Commander 2016), Magic, Oversize CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

 

I keep a 3 land hand (most of which is colorless), but mangage to Phyrexian Mana in a Spined Thopter.  On turn 4 I cast an Unstable Obelisk.  Grenzo hit me and exiled a Daretti from me (I thought they were friends!), and Atraxa had an early Sol Ring, Crystalline Crawler and Citadel Siege.  Grenzo had some goblin babies and Atraxa managed a Corpsejack Menace.

My one fun play was on turn 6 when I was able to play Etherium Sculptor, Chief Engineer, and Steel Hellkite.  I played Breya on turn 7. Grenzo died on turn 8, and Atraxa was not only at huge life, but also cast Merciless Eviction (artifacts… again), and then killed me.

About the deck( http://tappedout.net/mtg-decks/to-the-thopter/  )

This was supposed to be Red-Blue Thopter Tribal (but then Wizards of the Coast repeatedly failed to make a UR Artifacts Legend).  Breya meant I had to reconfigure a bit (cutting thopters) to make it worth playing 4 colors. There’s not much WB in the deck though.

Game #210: Kynaios and Tiro of Meletis

Game #210: Kynaios and Tiro of Meletis
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Kynaios and Tiro of Meletis, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

Tazri starts with a Sol Ring and Amulet of Vigor, Atraxa with a Fathom Mage and Vulturous Zombie, and Karrthus ramps like hell. I got a Guard Gomazoa on turn 3 and a Guardians of Meletis on turn 4.  Tazri played Panharmonicon again, and later a Maelstrom Nexus.  A bunch of stuff happened, but Atraxa cast a Cyclonic Rift (not a fan of that card) and then won.

Some stuff I managed to cast: Perimeter Captain, Assault Formation, Aether Membrane,  and then K&T before dying, just to have cast them.

About the Deck ( http://tappedout.net/mtg-decks/why-do-we-build-the-wall/ )

Walls, walls, walls (nothing without Defender except the boss).  Stuff that’s cool with Toughness being big.  Mnemonic Wall/Axbane Guardian/Twinflame combo. Planeswalkers. No Group Hugs.

Game #207: Tymna-Thrasios (Elect-a-deck)

Game #207:  Tymna-Thrasios (Elect-a-deck)
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs. Intet; Grenzo
Result:   Mostly Fun Loss

Tymna the Weaver, Magic, Commander 2016Thrasios, Triton Hero, Magic, Commander 2016 vsIntet, the Dreamer, Magic, Planar ChaosGrenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

In a game that became frighteningly prophetic on election night.  A third player had shown up so we started the game.  Tymna-Thrasios were elected as the president and vice president of my deck (beating Ishai-Reyhan  and Silas-Kondo).  It was a crazy game, in which Intet was cast 4+ times, and play was long and painful (and someone who shouldn’t have won, came back from the brink to be shockingly victorius… and it was all the fault of the Hive Mind).

I kept a 2 land hand.  Grenzo came out and I used an opal palace on turn 3 to filter mana to cast a Tyrants Choice. [Vote 1: Tyrants Choice: Death 2-1] which slowed down Grenzo. I played an Orzhov Cluestone on turn 4, but Grenzo played a guy that killed it. Intet already had a Mirrorwing dragon in play. On turn 5 I played a Guildgate and cast Thrasios. Intet threw down a Thragtusk that would come to haunt us.
Grenzo set up an Extraplanar lens for Mountains and Intet played a Fastbond (which he claimed was legal, and we didn’t look up… RIGGED). Grenzo was also rolling with a Myr Battlesphere and Skullclamp. Somewhere in there I played a Messenger Jays [Vote 2: Messenger Jays: Feather 2-1]. Things were getting messy, so I cast Divine Reckoning, and then followed it up with Leovold (aka Secretary of State) and a Time of Need (finding Teysa, Envoy of Ghosts (aka the Secretary of Defense)). Then we got Cyclonic Rifted on turn 10.

I dropped down Teysa again. On turn 12 I played Selvala’s Stampede [Vote 3: Selvala's Stampede: Wild 2 - Free 1] which got me a Magister of Worth [Vote 4: Magister of Worth: Condemn 2-1] and something else (I replayed Propaganda from my hand with the “Free” vote). The next turn I played a Ballot Broker and a Custodi Squire [Vote 5: Custodi Squire: 3-1 for Teysa]. I tried to replay Leovold and it was countered. I played Tymna for the 2nd time, and also a Kambal (aka Secretary of the Treasury). Things were getting messy, so Grenzo cast Heat Shimmer on my Magistrate [Vote 6: Magister of Worth token: 2-2] which destroys the board, though I’m able to cast Ready to Save Teysa (dooming us all).

Intet has gotten stuff back by Green Sun’s Zenithing for an Enernal Witness, and also took an extra turn, and eventually ended up with a Deadeye Navigator tied to Thragtusk (we had gotten Intet down to 1 at that point). Grenzo had a ton of Artifacts. I played Obzedat (aka Secretary of Health and Human Services) and a Coercive Portal. When the Coercive Portal triggered [Vote 7: Coercive Portal: Carnage 3-0] we got a Diluvian Primordial trigger somehow, which cast “Ready” protecting Intet’s crazy board state.

On turn 18 I flashback Divine Reckoning, and I followed it up by casting Capital Punishment [Vote 8: Capital Punishment: Death 3-0]  which helped just a tiny bit. I cast Death to get back Teysa again and on turn 20 I Diabolic Tutor for Merciless Eviction to exile a Platinum Angel from Intet. Grenzo has been eliminated by this point. Hive Mind has also come into play at some point, which made it really difficult to deal with any of Intet’s Stuff. I cast an Orchard Warden [Vote 9: Orchard Warden: Sprout 2-0]  as some extra defense, because there were a a ton of duplicated dragons.

Intet casts Enter the Infinite, I get one via Hive mind. I draw my deck and, prior to Intet’s resolving, I cast a spell that puts our graveyards back into our libraries (his plan was to deck me to death), and then I mortify his Hivemind, and then bounce one of his dragons. If I didn’t have to play around the hive-mind, or if I had 1 or 2 more mana, I would have had something I could have done to stop the onslaught of dragons, and caused Intet to have to draw out. I came Sooooo close, but ultimately failed. Sadly this was a portent for things to come in the real world (Again: The Hivemind is the worst  and the deck was illegal, but we didn’t know to challenge it).

About the Deck http://tappedout.net/mtg-decks/elect-a-deck/

I had considered building a 3 color “Will of the Council’s Judgment” deck (WUB with Merieke Ri Berit) for Election day, and then the Partner Mechanic was announced, making 4-color both possible (to add in Green) and thematic (by letting me have running-mates).     The candidates are    Tymna/Thrasios (The Cross-over party),  Sidar Kondo/Silas Renn (the Friendly party), and  Ishai/Reyhan (the Built-in party).  The deck contains stuff that works well with each possible combination, like cluestones for Silas to re-cast, +1/+1 counter stuff for the built-ins, and ability to make tokens for Tymna.   It plays all of the “Votes matter” cards and Council’s Dilemma/Will of the Council stuff, and it also plays some “political” themed cards like Propaganda, and a bunch of split cards and other cards involving making choices.

My 5 Cents on… WUBR Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-green “theme” is “Artifacts”,  My current xG Tag-Team deck is Zedruu/Syg “Alt Wins“.

The Boss

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Would I play: 4, Since they didn’t want to give me a UR Artifacts Matter commander for this pile of “Thopters Matter’ cards I’ve had ready since Origins, I’ll happily add in a bit of white and black and just use this beauty. Definitely my favorite of the “true” 4-color commanders..

The Built-Ins

636128992911461602+636131750721891591
= Both play well with artifacts, and Silas IS an artifact.
Compatibility: 4
Would I build: 3, it’s a kind of obvious build, though maybe I’d limit myself to only trinkets…

636128992911461602+636128993995333186
= Double Strike on Silas means two triggers, which is good if you have mana to cast both things you target. I wish Silas looked at any graveyard
Compatibility: 3
Would I build: 1

The Friendlies

636130739090770249+636129091629442413
= no real compatibility other than Ishai’s casting cost is actually nice with Vial Smasher.
Compatibility: 1
Would I play: 2 , If I had a non-artifact plan for these colors. They could swap with Zedruu/Sygg okay.

The Cross-Overs

636130866468742594 + 636130754472179654
= No real connection, except Ravos buffs everyone .
Compatibility: 1
Would I build: 1

636130866468742594+636129882931440582
= Both involve the words “life” and “draw cards”.  You get a bonus card if you hit for combat damage.
Compatibility: 2
Would I build: 2 I could maybe see them replacing Zedruu/Sygg

636129007540401186636130754472179654
=  Ravos Buffs Kraum, which is cool, and they both fly, so evasion?
Compatibility: 2
Would I play: 1

636129007540401186+636129882931440582
= They both involve drawing cards. Kraum’s evasion means maybe a Tymna trigger.
Compatibility: 2.
Would I build: 1.

My 5 Cents on… WUBG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no guarantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-red “theme” is “Growth”, which means a headache of +1/+1 counters.  My current xG tag-team theme is “Legendary Colors” with Zur and Sisay.

The Boss

636128996408820966
Would I play: 4, because I’ll probably build all of the “True” 4 colors, and this one is really good, but WHY DID THE 4-COLOR ANGEL HAVE TO BE THESE COLORS!

The Built-Ins

636130739090770249+636131657170741618
= Ishai, might get bigger so Ikra might let you gain some more life.
Compatibility: 2
Would I build: 1

636130739090770249+636129747427400381
= Both play with +1/+1 counters, and if Ishai has a counter on it, at least you won’t have earned it for naught if she goes to the Command Zone.
Compatibility: 4 but only because they fit more with the “growth” theme than Sidar/Silas.
Would I build: 3 , They’ll be the Built-in party ticket for Election.dec.

The Friendlies

636129003306466806+636128992911461602
= Sure, Silas Renn can be harder to block.
Compatibility: 3
Would I play: 3 , but only because they will be Running Mates  on the Friendly ticket for Election.dec!

The Cross-Overs

636132853087696128636130754472179654
= No real interaction, other than Thrasios being card filtering, then again Ravos automatically works with any other creature (which is why he is the winner of best Partner).
Compatibility: 2
Would I build: 1

636132853087696128+636129882931440582
= They both involve drawing cards, but not much overlap other than that.
Compatibility: 1
Would I build: 3, I think this is the X-over party ticket for Election.dec for ballot box manipulation and door-to-door canvassing.

636129959850879459636130754472179654
=  Kydele might help cast another Ravos.
Compatibility: 2
Would I play: 2.  They are dark-horse candidates for being on the Election.dec ticket.

636129959850879459+636129882931440582
= If you can get through for some damage, Kydele is activated.
Compatibility: 3.
Would I build: 3, it might be nice to make an Agro deck with these… of course Melee is mostly a red ability, and that’s how I’d want to build the deck… or Blade of Selves and the old commander creatures that have the that ability

My 5 Cents on… WURG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-Black “theme” is “Group Hug”, though thankfully the deck isn’t too hugg-y.  The current theme of my 4-color Tag Team is “Angels,” so not a lot of help here

The Bosses

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Would I play?: 3, but only because I’m sure I’ll build a ‘true’ 4 color deck with each of these generals.

The Built-Ins

636129003306466806+636130866468742594
= Sidar encourages your opponents to attack, and to attack someone other than you, which triggers Ludevic for them.
Compatibility: 4 (but only because there must be a “4”)
Would I build: 2 (Maybe a pillow-fort with spell protection)

636129003306466806+636129007540401186
= Both are on “theme”. Sidar encourages your opponents to play multiple cheap creatures in a turn, maybe?
Compatibility: 3
Would I build: 1

 

The Friendlies

636130739090770249+636129879238151429
= no real interaction.
Compatibility: 1
Would I play: 1 (even with flying, I wouldn’t give this to the angel deck)

The Cross-Overs

636132853087696128 + 636131750721891591
= Maybe you draw another artifact?
Compatibility: 2
Would I build: 1

636132853087696128+636128993995333186
= Maybe you draw something worth beefing up? .
Compatibility: 2
Would I build: 1

636129959850879459636131750721891591
= Artifacts cost colorless mana.
Compatibility: 2 
Would I play: 2.

636129959850879459+636128993995333186
= Kydele can help you cast a big creature for Bruse to Buff.
Compatibility: 2.
Would I build: 2. This is the only combo that I would maybe put at the helm of the Angel deck.

My 5 Cents on… WBRG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no guarantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-blue “theme” is “ATTACK”.  My current non-blue tag-team is “Token Sacrifices” with Kresh and Hazezon.

The Boss

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Would I build: 2, I mean, probably a “3” but I don’t like having a commander that totally singles out one player. She might be fun in a “Curse” deck though, so yeah, okay, “3”.

The Built-Ins

636129879238151429+636130754472179654
= Buff a trampler, get more opportunities at Saprolings that are Buff. Seems Good.
Compatibility: 4
Would I build: 4  This is very likely to replace Kresh/Hazezon in my current Tag-Team.

636129879238151429+636129882931440582
= More things to attack with, means more things might get through.
Compatibility: 3
Would I build: 3 I don’t know if it would be much different than TanaRavos

The Friendlies

636129091629442413+636129003306466806
= You’re playing small creatures, so Maybe that means you have mana for big other spells?
Compatibility: 1
Would I play: 1

The Cross-Overs

636131750721891591 + 636131657170741618
= Akiri doesn’t get more toughness.
Compatibility: 2
Would I build: 1

636131750721891591+636129747427400381
= Putting Counters on Akiri seems decent.
Compatibility: 2
Would I build: 2

636128993995333186 + 636131657170741618
=  Bruse targetting Ikra means 14-28 life. That’s crazy.
Compatibility: 3 
Would I play: 4. These two will probably get their own deck.

636128993995333186+636129747427400381
= Reyhan will make things bigger, and bigger things with Double Strike is good.
Compatibility: 2.
Would I build: 2.

My 5 Cents on… UBRG Partner Configurations

In honor of finally having “official” 4-color options, I’ve decided to give my pre-playtest opinions on the new 4-color Partner configurations.  I’ll start with how I think they work together and give them a score on Compatibility from 1(least) to 4 (most) with only one “4” being awarded, and a score on how likely I’d be to build them as a pair (1 = no, 2=unlikely, 3=possibly, 4=yes) with no gaurantees.

Note that additional card choices/deck context could improve compatibility, but I’m not going to go too deeply into that, though I may mention brief ideas.

The Non-white “theme” is “Chaos”, though thankfully the deck isn’t full of a ton of standard red chaos cards.  My current xW Tag-Team is obviously Zombies (Jarad/Thraximundar), so there’s not a lot of help here.

The Boss

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Would I play: 3, becasue I’ll probably build all of the “True” 4 colors.

The Built-Ins

636129091629442413+636129959850879459
= If you have non-spell means of drawing additional cards, Kydele could fuel a big first spell. If your mana is right, Kydele ensures at least 4 damage the turn after playing Vial.
Compatibility: 4
Would I build: 3

636129091629442413+636132853087696128
= Thrasios gives you a better chance at drawing a big spell, or being able to play it (except for the high cost of his scry ability).  Vial’s randomness might also be a drawback.  Maybe play with some top-deck manipulation?
Compatibility: 3
Would I build: 4 (though I probably don’t need another Top-deck manipulation deck)

The Friendlies

636129879238151429+636128992911461602
= If you attack with both of them, maybe they have to choose which one to block?
Compatibility: 2
Would I play: 3 , but only with ways to give them banding!

The Cross-Overs

636131657170741618 + 636130866468742594
= They both benefit you for dealing combat damage, Ikra builds your life total, while Ludevic encourages others’ life total to go down.
Compatibility: 2
Would I build: 1

636131657170741618+636129007540401186
= Kraum is aggressive, so maybe it triggers Ikra more easily.
Compatibility: 2
Would I build: 2

636129747427400381 + 636129007540401186
=  Without context or other cards, no real interaction.
Compatibility: 1
Would I play: 4.  Context is King: Kraum’s Zombie-ness, and Reyhan’s “stuff-dying” means they’re  very strong candidates to take-over for Jarad/Thrax, who also play with Skullbriar, who LOVES Reyhan..

636129747427400381+636130866468742594
= Another one that requires more cards to make any context.
Compatibility: 1.
Would I build: 1.