Game #226: Hanna, Ship’s Navigator (3)

Game #226: Hanna, Ship’s Navigator (3)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Azusa; Akiri/Reyhan; Lyzolda
Result:   Mostly Fun Win

vs

The third Daughter-Deck.

I started with a three land hand, and an early Chromatic Star and a Golem’s Heart, and then a Worn Powerstone on turn 3. Azusa came down early, and Lyzolda ramped into a Rune-scarred demon pretty quickly. On turn 4 Azusa Collective Voyaged for 6.  Akiri/Reyhan had an early Corpsejack Menace, and Azusa kept ramping.  Meanwhile I grabbed a Claws of Gix, Paradise Mantle, and an Artificer’s Intuition.  Lyzolda’s Pestilence Demon did some damage on turn 6.

I was able to tutor up a Skycloud Egg, and a Heartstone, and drop a Paradox Engine on turn 8, allowing me to sacrifice the Egg for UW and a draw, use the UW to activate Hanna and return the egg, recast the egg and untap everything and repeat to draw into something (I think I went with Explosive Apparatus) and have enough mana to continue looping and blowing up the apparatus to kill everyone.  I don’t combo-off often, but this deck involved enough pieces, and luck, that I didn’t feel too bad about it.

About the Deck ( http://tappedout.net/mtg-decks/hanna-tinkertoys )

Hanna and lots of low-cost artifacts for quick and easy recursion. It does make use of Paradox Engine for infinite recursion, but it takes multiple pieces to make it work (and people should be blowing up Paradox Engines, anyway).  Dad is in the workshop with Hanna, and they build stuff.

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Game #211: Breya, Etherium Shaper

Game #211: Breya, Etherium Shaper
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo (new one)
Result:   Neutral Loss

Breya, Etherium Shaper (Commander 2016), Magic, Oversize CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

 

I keep a 3 land hand (most of which is colorless), but mangage to Phyrexian Mana in a Spined Thopter.  On turn 4 I cast an Unstable Obelisk.  Grenzo hit me and exiled a Daretti from me (I thought they were friends!), and Atraxa had an early Sol Ring, Crystalline Crawler and Citadel Siege.  Grenzo had some goblin babies and Atraxa managed a Corpsejack Menace.

My one fun play was on turn 6 when I was able to play Etherium Sculptor, Chief Engineer, and Steel Hellkite.  I played Breya on turn 7. Grenzo died on turn 8, and Atraxa was not only at huge life, but also cast Merciless Eviction (artifacts… again), and then killed me.

About the deck( http://tappedout.net/mtg-decks/to-the-thopter/  )

This was supposed to be Red-Blue Thopter Tribal (but then Wizards of the Coast repeatedly failed to make a UR Artifacts Legend).  Breya meant I had to reconfigure a bit (cutting thopters) to make it worth playing 4 colors. There’s not much WB in the deck though.

Game #208: Muzzio, Visionary Archictect

Game #208:  Muzzio,  Visionary Architect
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Merieke ri Berit; Prossh
Result:   Mostly Fun Loss

Muzzio, Visionary Architect, Magic, ConspiracyvsMerieke Ri Berit, Magic, Ice AgeAtraxa, Praetors' Voice, Magic, Commander 2016Prossh, Skyraider of Kher, Magic, Commander 2013

I kept a 2 land hand and played Inventor’s Goggles to start out, followed by a Chief Engineer and a Worn Powerstone. Atraxa led off with Hardened Scales. Merieke played Jace Beleren.  On turn 4 I played Muzzio and also flash/convoked in Shimmer Myr.  Atraxa played a Corpsejack Menace and then Merieke stole my Muzzio with a Control Magic, but I got it back thanks to Prossh’s Brooding Saurian.

Muzzio searched up to a Dreamstone Hedron, and I played a Darksteel Forge (which Atraxa exiled, along with my Shimmer Myr). I played a Cumberstone, and Muzzio got me a Fabrication Module and an Energy Chamber (sadly Decoction Module got milled away).  On turn 9 I fabricated for an Illusionist’s Bracers, and then spent most of the rest of the game with Muzzio wearing Swiftfoot Boots, Bracers and Goggles.

Merieke has out an Altar of Dementia and is stealing things and milling people. Atraxa keeps growing .  I make a play to Trade a Bronze Bombshell for the Altar of Dementia (which only partially works… the bombshell does go off, but I h.ave to try again to get rid of the Altar).  Then there is a board wipe.

Muzzio comes back and gets me an Inkwell Leviathan and a Magewright Stone (and then an Animation Module). He just keeps digging!  We get to a point where Prossh has the ability to kill me, and probably should but Atraxa saves me.  I Contagion Engine away a bunch of Kobolds.  But Atraxa casts Merciless Eviction for Artifacts.  I live for another turn or two, with like 5 lands and then Atraxa wins (and gets to add cards to his deck).

About the Deck ( http://tappedout.net/mtg-decks/muzzio-the-builder/   )

Muzzio wants the Energy to build things. The goal is to put stuff into play for free and hopefully get the Module combo online. Of course it has to play Darksteel Garrison, and it as a small “artificer tribal” sub-theme.

Game #154: Ayesha Tanaka

Game #154: Ayesha Tanaka
Date: 2015-03-18
Location: Family Game Store
Vs.Gisa; Gisela, Blade of Goldnight; Jarad, Golgari Lich Lord; Horde of Notions
Result: Neutral Scoop Loss

Ayesha Tanaka, Magic, Legends vsHorde of Notions, Magic, LorwynGisela, Blade of Goldnight, Magic, Avacyn RestoredGhoulcaller Gisa, Magic, Commander 2014Jarad, Golgari Lich Lord, Magic, Return to Ravnica

I had lands to play with plus a Silver Myr to start.   I had an early Trinket Mage (which I foolishly used to grab Helm of Chatzuk for the fun of it), and I played Ayesha pretty early on.  Gisela had a Militia’s Pride, Gisa had a Whip of Erebos and stuff. Jarad was getting down with an Ob Nixilis the Fallen and Liliana of the Dark Realms.  Horde of Notions cast a Windfall that kind of sucked for me (I lost Qucksilver Gargantuan, Pili-pala and the Alchemist guy that un-taps things, all of which I had plans for).

I  cast a Fabricate for Master Transmuter (also possibly a foolish choice), and then a Darksteel Juggernaut.   Jarad played the new Temur mill-8 and put 2 into play spell into a Massacre Wurm and Vorniclex (MAN do I hate Vorniclex), and I bit the bullet and turned it into a 0/1 indestructible insect artifact, but having to tap lands made it suck for me, and not for anyone else.  Gisa swung big at Gisela. I transmuted in a Colossus of Akros.  Jarad had built up a pretty big board and also had a Sheoldred that was messing me up a lot, and then Jarad cast Sepulchral Primordial taking my Quicksilver Gargantuan (who became a really big Gisa).

Jarad cast Wave of Vitriol, which really sucked for me since my entire board was artifacts (many indestructible ones that had to be sac-ed) and I had quite a few good non-basics in play. My hand at the time was two lands, and replacing my other non-basics with basics was going to do me jack squat.  I was basically out of the game, so I scooped to kill of the Quicksilver Gisa.

Actual Gisa swung huge at Jarad and went to 102 and then killed everyone else with a Gempalm Polluter.

About the Deck ( http://tappedout.net/mtg-decks/ayesha-tanaka-sonic-titan/ )

Ayesha Tanaka has two things going for her: Banding, and a somewhat unique tap ability (okay, and also Silver Samurai/Destroyer Armor in the background), so I decided to build a deck around her.  Banding is one of my favorite old-school abilities, and I decided for this deck that it represents her being some sort of Mech pilot. There are plenty of giant indestructible robots (Darksteel, Blightsteel, and of Akros Colossi) and a few little ones to band with and absorb damage.  There are also a number of swords (I love Hero’s Blade) and shields and suits of armor for her to suit-up into if she needs to go it alone.  Lastly, this deck is the perfect fit for the Kaldra pieces, which always end up getting cut from other decks.

There are also some mana generating tricks (Grand Architect/Pili-Pala,  Illusionist’s Bracers and Aphetto Alchemist, etc) to fuel a giant Rocket Launcher if necessary.

I was listening to a lot of Yamantaka // Sonic Titan while building the deck and it seemed fitting to name the deck after them.  It was almost Ayesha Battles the Pink Robots (but she’s totally on the robots’ team)

Game #105: Slobad, Goblin Tinkerer

Game #105: Slobad, Goblin Tinkerer
Date: 2014-01-29
Location: Family Game Store
Vs. Balthor; Gisela, Blade of Goldnight
Result: fun loss

Slobad, Goblin Tinkerer, Magic, DarksteelvsGisela, Blade of Goldnight, Magic, Avacyn RestoredBalthor the Defiled

Many people don’t seem to like 3-player commander games, however, sometimes 3 player games are quicker and that means you get to play more of them. I think 4 is the best number, but I would much rather play a 3-player game than a 5-player.

Since there were only 3 of us, we were able to get a 4th game in in our less than 3 hour time-slot. I decided to play another deck on its maiden voyage. I started out with a 3 land hand with a spellbook, and played a turn 2 Howling Mine. Gisela had a Lightning Greaves and some Battalion guys and started building up a small army, which Balthor Damnationed (which killed Slobad).

I had in play: A Sculpting Steel (Howling Mine), Cock of Omens, Unwinding Clock, Staff of Nin, Sol Ring and a Temporal Aperture, so I was drawing 4 cards per turn and shutting off the Mines on other peoples’ turns. Gisela had a Sunforger out, but was stalled at 5 lands.

I kept buildng up artifacts and using tapping/untapping tricks to Temporal Aperture (which was always for lands) often using Blinkmoth Nexus Mana, and eventually I also had a Summoning Station and Darksteel Reactor plus some Chimeric things. However I didn’t have enough win-condition yet.

Balthor was sacced to get back Mikaeus and a Gempalm Polluter and played Coat of Arms (and had a Candelabra of Tawnos). I knew I could pump out a bunch of Pinchers to block with, and could use a Chimeric to block Mikaeus, but I still didn’t have win power. I drew the thing that steals an artifact for a turn. I didn’t want to do the math (and in hindsight don’t think I could have) to try to generate mega-mana with his Candelabra (I would have needed at least one other artifact land that I could use to tap to the Clock of Omens), so instead I took Balthor’s Coat of Arms. I didn’t have Haste with any Pincher Tokens to try to win there, so I sacrificed the Coat to Slobad.

My only hope was to try to draw or Aperture into Dismantle to try to get my Darksteel Reactor to go off, but I couldn’t and Balthor tutored for a Phyrexian Altar to combo off with Gravecrawler. It was closing time anyway. I enjoyed this game because it did what I wanted it to do, which was fiddle around with artifacts (since it’s creature-less it feels very different from my Karn deck or the Bosh or Sydri decks).

About the Deck ( http://tappedout.net/mtg-decks/slobads-tinker-toys/   not quite pared-down to the final build )

This is the third deck that was generated from taking apart my old Sharuum Deck. It started out as being a Mishra deck, but I didn’t really like where it was going and I also wanted to have a “red” creature-less deck, so I switched to Slobad. The goal is to either set up the Station Combo (which is tougher to do with no natural Creatures, thank goodness for Flayer Husk), or to Build up a Darksteel Reactor, or, if need be, take a cue from Bosh and suit up Slobad with Bludgeon Brawl (or a Strata Scythe… less fun).

Game #95: Sydri, Galvanic Genius

Game #95: Sydri, Galvanic Genius
Date: 2014-01-08
Location: Family Game Store, Savage, MD
vs: Exava; Ghave Guru of Spores; Purphoros
Result: Lame Loss

Sydri, Galvanic Genius, Magic, Commander 2013vsExava, Rakdos Blood Witch, Magic, Dragon's MazeGhave, Guru of Spores, Magic, CommanderPurphoros, God of the Forge, Magic, Theros

First games back to Maryland after a nice cold visit to Minnesota.

I started with an okay 3-land hand. Purphorous played Norin the Wary on turn one, and it was down hill from there, following up with Sol Ring turn 2, Purphuros turn 3 and Krenko turn 4. I played some artifacts, but everyone was dead by turn 6 or turn 7.

About the Deck:http://tappedout.net/mtg-decks/sydri-and-the-galvanizers/ )

This is the skeleton of my Sharuum deck, re-made to be more about Artifact Creature Tokens and little baby robots.

Game #88: Chromium

Game #88: Chromium
Date: 2013-12-18
Location: Family Game Store, Savage, MD
vs. Ghave, Guru of Spores #2; Karona
Result: Fun Loss

Chromium, Magic, ChroniclesVSGhave, Guru of Spores, Magic, CommanderKarona, False God, Magic, Scourge

There was only about 30 minutes left until closing, but we were down to 3 players at our table, so we decided to throw down one more fast game. I picked Chromium, because, hey, someone actually posted a comment on the blog asking about the deck, and I like to give the fan what he or she wants.

I started with a three land hand and a myr and followed it up with an Invisible Stalker.  Karona had a shiny Necrotic Sliver, and eventually an early Karona, which, when it swung at me, got chump blocked by the stalker.  I play a Kusari-Gama  and use Steelshaper apprentice to grab Loxodon Warhammer.   The game is being played very fast and loose, and I’m soon down to 6 life.

Ghave does some mess of things with Renegade Krasis, the General, and Coat of Arms and has a bunch of super big saprolings.  I attack with Karona holding a War-hammer and Kusari Gama, hoping to gain boatloads of life, but instead he sacrifices all of his tokens to make the Krasis big, and everything else dead (though I do get 22 life out of the deal, but looking back I realize that it’s the Equipment dealing the damage).  That wasn’t the only rules error I made this game, I also misplayed Leonin Shikari thinking that it was Puresteel Paladin, and did at least one equip for 0 rather than at instant speed.

Eventually I am down to no creatures and a bunch of really good equipment.  Karona is gone, dead to general damage from Karona (thanks to my equipment and an attack from Ghave with it).  If I could’ve drawn a creature, I also had a gorgon’s flail and magebane armor in hand, but I didn’t, so I died to Ghave.

A fast, flawed, fun game.

About the Deck (http://tappedout.net/mtg-decks/mechagodzilla/)

The goal is to abuse Rampage by assembling a giant dragon in armor. The “combo” is   Magebane Armor + Loxodon Warhammer + Gorgon’s Flail/Basilisk Collar + Nemesis Mask + Chromium  so that everything has to block Chromium (who no longer flies) so it gets bigger due to rampage and the deathtouch/trample effect wipes the board of creatures and player (hopefully).  It’s really hard to assemble, so there are  few other guys that can carry swords (Teeka’s Dragon!).

I also realized that I probably should have at least one of the original Elder Dragons as a deck.