Game #87: Bosh, Iron Golem

Game #87: Bosh, Iron Golem
Date: 2013-12-18
Location: Family Game Store, Savage, MD
vs. Odric, Master Tactician; Ghave, Guru of Spores #1; Ghave, Guru of Spores #2; Karona
Result: Fun Loss

Bosh, Iron Golem, Magic, MirrodinvsOdric, Master Tactician, Magic, Magic 2013 (M13)Ghave, Guru of Spores, Magic, CommanderGhave, Guru of Spores, Magic, CommanderKarona, False God, Magic, Scourge

Two more people had shown up, and the more competitive players were able to move to a different table for winning on turn 4 or 5.  Balthor’s player decided to borrow the Karona foil deck again (which is never not fun), and there was double Ghave.  I was testing out the only deck I’ve ever basically copied from somewhere else (though I did modify it, see below).

I start with 3 lands and some 4 cmc stuff. However, I draw Gilded Lotus, Mountain, Sol ring, which all get played on turn 4.  Turn 5 is Darksteel Forge and right before my turn 7 starts I flash in Shimmer Myr and Bosh.   Odric has played Skullclamp, Scroll Rack, Elspeth #1 and other soldier pumpers. Ghave 1 has mortarpod and Maw of Obzedat and Karona just has lands from Dreamscape Artist.

Sadly, I mostly draw mountains for the rest of the game.  Theonly other artifacts I draw are Lodestone Golem, Prototype Portal and Summoner’s Egg (which hatches a Goblin Welder), and a late Basalt Monolith.

Odric also has an Emeria, The Sky Ruin.  Karona does a ton of work in the game. Luckily I have an Indestructible 6/7 who can block all day (Though I  get 16 karona damage thanks to an Ajani-ed 8/8 flying double strike swing).  Hallowed Burial is cast, Bosh flings some stuff, including himself, but I lose the Goblin Welder (which means I can’t throw the Darksteel Forge around).

Ghave #1 sets up an infinite amount of non hasty tokens (but not an infinite supply of mana to mortar pod) and we have one turn to live. I get Karona and deal the final General damage to Ghave #2, and then as people comment that it’s too bad that Karona isn’t an artifact for Bosh to toss, I just cast Fling and toss her at Ghave 1, who is then in range for Bosh to throw the Gilded Lotus, Darksteel Forge, and Himself at to kill as well.

Then I die to Karona, and later Odric does.

Foil Karona is always fun to die to.

About the Deck (http://tappedout.net/mtg-decks/bosh-staples-removed-copy/)

When I saw this deck on the Commander Cast site, I was like SWEET! I need to build this.  So I did. I had to make a few changes since I don’t have an Arcbound Ravager and a few other cards, but I added stuff like Ogre Geargrabber, which is thematic.  I also swapped in a Rocket Launcher for Kaboom! because I love rocket launcher and it loves mana.  This is the only decklist I’ve ever copied.  It plays fast and fun based on some testing and it’s debut here. (though I need to draw cards!)

Game #18: Sharuum, the Hegemon

Game #18: Sharuum, the Hegemon
Date: 2013-05-01
Location: Family Game Store, Savage, MD
vs: Savra, Queen of the Golgari (guild); Trostani, Selesnya’s Voice; Grimgrin, Corpseborn; Nicol Bolas
Result: Neutral to Unsatsifying Loss

Sharuum the HegemonVs.

Nicol BolasTrostani, Selesnya's VoiceImageGrimgrin, Corpse-Born

This deck was on the chopping block, possibly making its final appearance. I had a 3 land hand (including a glimmervoid). It also had the only Blightsteel Colossus that I own.

I started out with a Genesis Chamber (because it’s fun) and a Shimmer Myr. Bolas played Jace Beleren on turn 2, played a bunch of mana rocks, and claiming a bad hand, plays Nicol Bolas on Turn 4, which he says is the first time he’s ever cast the general. This rubs me the wrong way. He sends it towards GrimGrin, who just ditches the cards to Zombie Infestation.

Trostani is working towards a large board position, attempting a Parallel Lives, which is Golgari Charmed, and Rhys.the Redeemed. Despite the fast starts, the game is going pretty slowly, and I’m not paying a lot of attention.  GrimGrin plays Endless Ranks of the Dead and a Diregraf Captain and starts to get threatening.

I’m able to Sphinx Summoner up an Etherium Sculptor, as well as a Synod Artificer and start to be able to do things.

Nicol Bolas tutors for Kiki-Jiki, Deciever Exarch and Counterspell — just like every game — I attempt to flash in a Duplicant to get rid of the Exarch, but I do it during his main instead of the previous endstep (when he might have been tapped out) and get counters. Bolas combos out, packs up his stuff and leaves.  To his credit, he volunteers to scoop if his combo goes off unimpeded.

The rest of us continue the game.

Hex kills a bunch of stuff, but I’m finally able to cast Sharuum and start rebuilding with the Sphinx Summoner. Then the board gets wiped again and Trostani Night Soils away all of the creatures.

Trostini builds up a very large Champion of Lambholt as well as a Wayfaring Temple and about 10 other creatures, and starts attacking for large damage. With time running out at the store, I try to drop a Platinum Angel, but it gets O-ringed. And that is pretty much the end of the game.  It was almost an unsatisfying game, but I was able to do enough stuff to make it at least a Neutral outcome, though not all players felt that way.

I did, however, realize that I sometimes enjoy this deck, so I may not take it apart.

About the Deck ( http://tappedout.net/mtg-decks/sharuum-humdrum/)

This is mostly a typical Sharuum deck. It has combos, it wants to recur artifacts a lot, and it’s very artifact heavy in construction. It’s not super creative, but it’s non-good enough that it’s a fun challenged to play. I don’t play it often, but I don’t think I’m going to take it apart just yet.

UPDATE 2013-12-07 :  This deck is retired/modified into Sydri, Galvanic Genius (and parts to Bosh, Iron Golem)

Game #2: Karn, Silver Golem

Game #2: Karn, Silver Golem
Date: 2013-03-17
Location: Family Game Store, Savage, MD
vs: Maelstrom Wanderer; Jarad, Golgari Lich Lord
Result: Unsatisfying Loss

karn vs

jaradmaelstrom 

Started with a 2 land hand, but kept it anyway. Drew into another land, and then my 4th land drop was a Temple of the False God. It stayed that way for awhile.  Jarad had an early Crypt Ghast, and Maelstrom Wanderer later cascaded into a non entwined Temporal Cascade, emptying hands.  Eventually I came into some mana and was able to get a  Coretapper, Myr Resevoir, Grinding Station and Spine of Ish Sah on the table, but had already taken some damage. I was looking forward to using Karn+Grinding Station+Spine and using the Spine as a blocker or attacker, but Karn was countered.  Maelstrom had already hit for a bunch of damage, and I had no way of blocking, so I called it a game for Karn.  The Wanderer  general damaged out Jarad, and that was the end of another not-that-fun game.

About the Deck (http://tappedout.net/mtg-decks/karn-and-the-machine/)

Once I started building “1 of Each Color,” I had to get the colorless deck in. I was hesitant because of the mana base (how I wish for a Colorless Basic land for EDH), but finally put this together. I considered playing a “Blue-Brown” deck, using Memnarch and islands, but no other blue cards, but realized that Karn was probably more fun in an artifact deck. The goal is to either just have tons of Baby Robots (Myr), or put together some kind of multi-part permanent-based combo, like the Stations, or Voltaic Construct+Karn+Basalt Monolith.  It’s not terribly original, but there’s not a lot to do with the non-color.