Game #202: Olivia, Mobilized for War

Game #202:  Olivia, Mobilized for War
Date: 2016-10-11
Location: Red Castle Games, Portland OR
Vs. Kira, Great Glass Spinner; Mazirek
Result: Neutral Loss

Olivia, Mobilized for War, Magic, Shadows over InnistradvsKira, Great Glass-Spinner, Magic, Modern MastersMazirek, Kraul Death Priest, Magic, Commander 2015

The first game in week two of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 3 mountain hand, and drew a swamp. I played Olivia on turn 3.  Mazirek started with Boots, Kira started with a basalt monolith and a phyrexian colossus. On turn 5 I played a Bloodhall Priest and madness-ed a Strength of Lunacy on to Olivia.

Mazirek played a Saber Ants and a Mortician Beetle. I used a madness-ed murderous compulsion on Phyrexian Colossus.  Mazirek kept recurring Cultivate and also used a Jarad’s Orders to wind up with a Hornet Queen and a Phantom Nantuko (it was insect tribal). I kept myself alive.

The highlight play of awesomeness came when I cast a Muck Drubb to steal Mazirek’s cast Alpha Status and then was able to use Olivia to turn Muck Drubb into a vampire AND madness on a Senseless Rage onto Olivia, making a huge Vampire Muck Drubb.

Despite the awesomeness, Kira had out a Kozilek, The Great Distortion, and was also able to get a Cyclonic Rift and put Argentum Armor on Kozilek, and then crushed Mazirek for 18. He also destroyed one of my two sources of black mana via the armor, so I scooped (also he was casting Blightsteel Colossus on the next turn).

I had cast Behold from the Beyond, but nothing was going to save me with only 1 black mana.

About the deck (tappedout coming very soon)

This is mostly newer vampires and madness cards. Nothing super special, but it does have a bit of a “crazy” theme.

 

The rest of the night:

I played Gisa and Geralf again for Monst-tober.  I was able to survive (as zombies do) to beat Shu-Yun, Azusa, and someone else. I just barely eeked out the win to kill a super deadly Shu-Yun who was also playing with Jeskai Ascendancy.  Thus making Gisa and Geralf 2-0…

Advertisements

Game #159: Exava, Rakdos Bloodwitch

Game #159: Exava, Rakdos Bloodwitch
Date: 2015-04-01
Location: Family Game Store
Vs. Grimgrin; Karona (Dragons)
Result: Neutral Loss

Exava, Rakdos Blood Witch, Magic, Dragon's MazevsGrimgrin, Corpse-Born, Magic, InnistradKarona, False God, Magic, Scourge

There were 6 people tonight, so we split into two tables of 3. A new player showed up, but he sat at the other table (but got mad props from me for having Vodalian Mage in his Kruphix deck).

Exava had just been completed, so I decided to give it a whirl. I had a 4 land hand, and played them until I could cast a Mer-ek Nightblade, which I Outlasted and then played Exava. I couldn’t hit my 6th land. I also played a Bitter Feud on the other two players.

Grimgrin was mana-screwed for awhile, and Karona was really ramping, as well as having a Lurking Predators that gave him a Scourge of Valkas. Grimgrin caught up with mana and cast his General with a pair of boots. Karona played an Ojutai. I attacked with unleashed Exava, unleashed Carnival Hellsteed (Exava’s Little Pony) and the Nightblade which killed Dragonmaster Outcast and the Scourge of Valkas (Karona had smashed me pretty hard), and then Grimgrin used Vengeful Dead and Fleshbag Marauder to wipe my board (and also attack me DESPITE the existence of Bitter feud). Grimgrin did some smart countering and Killed Karona with General Damage, and then killed me. It was a mostly fun game.

About the Deck (Tapped out Someday)
Exava just looks cool. I Love Mer-Ek Nightblade.
Beyond that, it’s a deck with some +1/+1 counters stuff, some “what is blocking?” stuff, and a small “Bad Girls” theme. It’s other trick is Plague Sliver/Bazaar Trader/Hivestone, because that amuses me (I think that’s how the deck actually started… it was going to be Tsabo Tavoc).

Game #135: Grenzo, Dungeon Warden

Game #135: Grenzo, Dungeon Warden
Date: 2014-09-10
Location: Family Game Store
vs. Captain Sisay; Patron of the Moon; Oloro, Ageless Ascetic; Balthor.
Result: Neutral Loss

Grenzo, Dungeon Warden, Magic, Conspiracyvs.Balthor the DefiledCaptain Sisay, Magic, From the Vault: LegendsOloro, Ageless Ascetic, Magic, Commander 2013Patron of the Moon, Magic, Betrayers of Kamigawa

Grenzo was the second deck that I built this summer that hadn’t gotten a proper multiplayer game. I played Grenzo early on and used his ability early, missing at first. Sisay kept building up with things like Heroes Podium, Azusa, Umezawa’s Jitte and Rofellos (who hadn’t been banned yet).  Patron had a Homarid Spawning Bed and Meloku on the board.

I managed to Grenzo in a few things and was able to use Tel-Jilad Stylus to recur things like Mindclaw Shaman or Nekrataal, missing once trying to get something from Oloro, and then getting a Tutor from Balthor. However, Balthor popped and it led to us all dying.

About the deck: (tapped out someday)

I read online somewhere about the idea of using Grenzo to cheat out small guys, rather than using his variable cost to try to cheat out bigger guys.  I thought that sounded fun, so I restricted myself to creatures with 2 or less printed power, meaning Grenzo would always hit if it were a creature.  I considered going all-creature, but it was too tempting to pass up things like Reito Lantern, Tel-Jilad Stylus and so on to be able to control what is on the bottom of the library.   There are a number of fun cards like Epochrasite that end up being bigger than 2 power when they come in.  Despite being heavily creatures, it still tends to whiff a lot, but I like playing it. It’s also nice that the X in Grenzo’s cost means he could just be a beatstick if you need him to be.   Also, it makes me think of David Schwimmer’s character “Greenzo” on 30-Rock.

The Rest of the Night.

I broke out Teysa #1 for a game and lucked into a turn 5 combo win by having Phyrexian Altar out and using Puppeteer Clique to steal Balthor’s Mikaeus and something else. I was able to play out my hand and tutor for a Blasting Station to use with Persist/Undying shenanigans.

Game #133: Mogis, God of Slaughter

Game #133: Mogis, God of Slaughter
Date: 2014-06-11
Location: Mom’s living room
vs. Rhys the Redeemed
Result: Fun Win, Fun Loss

Mogis, God of Slaughter, Magic, Born of the GodsvsRhys the Redeemed, Magic, Shadowmoor

While home getting prepared for my wedding this summer, I had time to build some decks, but only time to get one finished and ready to play.  I gave this Minotaur and Monster tribal build a shot against my brother.

In the first game I kept a 4 land hand and played Ruinous Minotaur, played Mogis on turn 4 and Gratuitous Violence on turn 5 and swung for 14 that got blocked.  My brother had barely mounted an offence  with some enchantments, a Seedcradle Witch and an Elvish Soultiller.  Next turn I played and equiped a Demonspine Whip and swung for 20. And the following turn an Inferno Titan cleared the way for the win.

We tried it again.  This time my brother led with Rhys and followed with a Priest of Titania and a Wirewood Channeler.    I played a bunch of minotaurs, including Kragma Warcaller, but his Elvish Promenade was making blockers.  Both of us built up armies and tried to get an advantage. I had him down to 2 life, but his World Queller cost me my Rage Reflection, and he was able to use Kamahl, Fist of Krosa to pump for the win.

About the Deck:  (tapped out someday

This deck is pretty much all of the playable (and some unplayable) Minotaurs, plus a smattering of Giants, Cyclopes and other theme-y monsters, and then lots of ways to double damage and attack hard.  It doesn’t take a lot of thought, but as the first game shows, Mogis can be a pretty deadly threat.

Game #121: Tymaret, the Murder King

Game #121: Tymaret, the Murder King
Date: 2014-03-19
Location: My apartment
vs.: Balthor; Karona
result. Interesting loss

Tymaret, the Murder King, Magic, TherosvsBalthor the Defiled Karona, False God, Magic, Scourge

I went to the usual locale for Wednesday nights, but from the sounds of what was going on, I had the suspicion that the store would be closing early. Karona arrived and we started a game, but as Balthor arrived, the owner came up and said he had to kick us out and close early (which was fine by me, since Seton had just gotten tucked). We considered going in to a restaurant to play, but I offered up my place since it wasn’t too far away and was on the way home for at least one of the others. I had to do a bit of scrambling to get the library/game/computer room table cleared off, but eventually we were ready to play.

I had a two land hand, Balthor led with an Urborg and a Bazaar of Baghdad, Karona mostly played lands. I kept drawing mountains (thanks Urborg!) and managed a Lord of the Undead, that helped balthor more than me. I stalled at 4 lands, but was able to cast Anathemancer to hit Balthor for 5 (all of his lands were NB), but had no sac outlet to get my guys to the yard when Balthor popped for huge amounts of Zombies. Balthor swung at a defenseless Karona (forgetting to hit Tezzeret) for big damage. I had nothing but a Murderous Redcap harbinger-ed to the top of the library. Missing Tezzeret proved huge though, when Karona hard cast a Decree of Annihilation and wiped everything but Tezzeret (who fetched up artifact lands). I drew non lands for 5 straight draws, and then didn’t hit my second drop until “new” turn 8. By that time Karona had an army of planeswalkers including an Ultimate-d Vraska (just added today from the Jace v. Vraska set, so I was happy he got to win with it). I managed to make 3 zombies with Zombie Infestation, but Karona was able to tap 2 of them and send enough lethal assassins to kill us both.

About the Deck (Tapped Out someday)
I had a foil Tymaret and felt like building a Zombie deck (I forgot about my Lord of Tresserhorn deck). Adding Red meant that I could get more value out of any potential Balthor activations, and also let me dip into Goblins a bit for things like Squee and Dralnu’s Crusade and Murderous Redcap. I also inherited a lot of foil good Zombies from Balthor (since he found a connection to get German foils), so they needed a home. There aren’t too many tricks in this one, other than it likes to make Zombie tokens. Tymaret, isn’t integral to the deck, but he and Squee are useful as cards to be discarded.

Game #85: Olivia Voldaren

Game #85: Olivia Voldaren
Date: 2013-12-04
Location: Family Game Store
Vs.: Rith, The Awakener; Oloro, Ageless Ascetic (modified)
Result: Fun loss

Olivia VoldarenvsOloro, Ageless AsceticRith, the Awakener

For the final game of the evening, I decided to go with a bit quicker vampire. I had plenty of lands in my opening hand so it was all cool.  I played Vampire Interloper turn 2 and Rakish Heir turn 3 and just started swinging at Oloro to counteract the life gain. Turn 4 was Pawn of Ulamog (and I had Vein Drinker, and both double-faced Vampires in my hand).

I played Olivia and used her to steal Rith (who had built up the first of many small armies of Saprolings and Hobgoblins). Rith tried to cast the wrath that doesn’t hit tokens, but Oloro Counterlashes it into…

Final Judgment (a wrath for a wrath).

So I play Kalitas, Bloodchief of Ghet next and then Fiend of Shadows. Rith builds up some new stuff via crazy Sprout Swarming. Oloro plays

Planar Cleansing.

So I play Pulse Tracker and Vein Drinker and Rith plays Elspeth Tirel and makes lots of guys, so Oloro plays

Merciless Eviction (naming creatures).

So I replay Olivia and Oloro plays Bribery to get my Falkenrath Aristocrat to kill Elspeth.  Then Rith does ridiculous stuff and has an Avenger of Zendikar and a Druid’s Repository (and still has Sprout Swarm).  So I cast Sorin Markov, put him to 10, am able to swing for 8 and hope that Oloro can kill Rith (he does).  I get Sorin back up to 3 and then he gets Take Possessioned (which I knew Oloro had, but forgot that it takes ANY permanent) and I go to 10, and my plan of 1-shotting Oloro next turn is out.  I’m able to get him to 18 commander damage, but then Ashen Rider exiles Olivia (and the Bat that I had and the Vampire maker). And I replay her, and Ashen rider comes back again and gets rid of her, and I scoop because it’s time to go.  Sooooo close.

About the Deck (tapped out coming someday)

This is pretty much just a fun Vampire Tribal / Blood Theme deck. It plays a lot of the Red Vampires and several of the black ones. It also has Lyzolda and some other cool looking blood-related cards.  I feel like, despite having many similar cards, it plays differently than my Drana all-foil Vampire tribal.  I use Olivia more for getting huge and smashing face than as a vampire-conversion unit.  She loves Blade of the Bloodchief.

Game #66: Wort, Boggart Auntie

Game #66: Wort, Boggart Auntie
Date: 2013-09-25
Location: Family Game Store
vs. Selenia, Dark Angel; Balthor

Wort, Boggart AuntievsSelenia, Dark AngelBalthor the Defiled

My fist draw is 7 lands. My Mulligan has one. I play it anyway, and soon a Shrine of Burning Rage

Balthor has an Ancient Tomb, Mana Crypt, Altar of something, Maze of Ith, but NO SWAMPS. Selenia had a Vizkopa Guildmage and a Tithe Drinker.

I manage to get Krenko for a little bit while Balthor is slowly dying to his own Mana Crypt, but then Selenia gets an Exquisite Blood and the Vizkopa Guildmage makes us die.

About the Deck ( http://tappedout.net/mtg-decks/worts-dragons/  OR http://tappedout.net/mtg-decks/bladewings-goblins/)

This deck has interchangeable Commanders in Wort, Boggart Auntie and Bladewing the Risen.  It’s both Dragon and Goblin Tribal. Usually when I play Wort, I draw lots of dragons and the opposite is true for Bladwing.   Lots of cheap goblins can make for a pretty big Dragonstorm, though.  I tend to have trouble drawing lands in this deck.