Game #73: Talrand the Sky Summoner

Game #73: Talrand the Sky Summoner
Date: 2013-10-10
Location: Family Game Store
Vs: Balthor; Emmara Tandris; The Mimeoplasm

Talrand, Sky SummonerVSBalthor the DefiledEmmara TandrisThe Mimeoplasm

I decided to go for a Token Based strategy as well in the second game of the night. I started with a Sol Ring, which was cool, and a Rune Chanter’s Pike.  I started building up a squadron of drakes via Opt, Brainstorm, Gitaxian Probe and Oona’s Grace, but they fell to Balthor’s Oblivion Stone.  The Mimeoplasm was loading up the graveyard to a massive extent and Emmara called upon Trostani and Garruk to start building a giant army and life total.   Balthor summond Geth who stole a lot of things including an It That Betrays (which I polymorphed into something or other).  I am able to kill Balthor before we all die to bazillions of giant tokens.

About the Deck (http://tappedout.net/mtg-decks/make-a-drake/)

This deck is about playing Talrand, and then as many cantrips or other cheap spells as possible. There are a few other Instants and Sorceries Matter creatures in the deck. Oona’s Grace is a favorite, as is Whim of Volrath.  I took out Omniscience and replaced it with the new Sphinx that draws cards on flyers doing things.

Game #69: Lorthos, the Tidemaker

Game #69: Lorthos, the Tidemaker
Date: 2013-10-02
Location: Family Game Store
Vs: Balthor; Karador; Mimeoplasm

Lorthos, the Tidemakervs.Karador, Ghost ChieftainThe MimeoplasmBalthor the Defiled

This was the debut for Lorthos (aka, The Freshmaker, aka Mr. Tentacles, aka Dr. Octopus) and his beasts of the deep blue sea. I had a lot of lands in my opening hand, which was great. Among them were Coral Atoll and Sveylunite Temple. Also in there was Quest for Ula’s temple, which I charged up.

Karador played Braids, which ate my lands, which was sad. Balthor played a Coat of Arms. I played Tidal Influence. Balthor’s Oblivion Stone made life sad by taking my Quest (which did get me a Sealock Monster).

Mimeoplasm became a Hornet Queen.  Balthor got activated with a bunch of things in the graveyard and it caused me to sacrifice Lorthos before he could make with any tides.

Karador started with the discard tricks. Sacrificing Mindslicers to Vish-Kal and other shennanigans with Sadistic Hypnotist.  Mimeoplasm Increasing Ambitions for Praetor’s Grasp, which goes and gets an Urborg from someone. Balthor is having issues with Mana Crypt (which is always funny).

I hung on, but was never quite able to cast anything of value. The endgame got pretty silly, I don’t even remember who won the game (other than Not Me), but it was a lot of fun.

The Karador Deck is one that I’ve played against many times (though not as often as Balthor). It is an All-Creature deck and pretty cool. You can see it here.

About the Deck (http://tappedout.net/mtg-decks/deep-blue-sea-28-11-13-1/)

This is an ultra-mono sea creature theme deck.  The goal is to beatdown with sea creatures.  There are no Merfolk allowed because that would be too easy. Cephalids (since there aren’t enough Octopodes for Octopus Tribal) are cool, and my favorite little Crustaceans, the Hominids, also are invited.  Homarid Spawning Bed was actually the inspiration for the deck (as one of my favorite cards from Fallen Empires), and it’s a good way to get rid of things like Leviathan, Polar Kraken, etc when the upkeeps become too messy.  The Serpents aren’t really natural creatures, but they can be played for free with Ula’s Temple.

I’m trying to decide if Nykthos counts in an Ultra-Mono deck.

Game #15: Azami, Lady of Scrolls

Game #15: Azami, Lady of Scrolls
Date: 2013-04-27
Location: Family Game Store, Savage, MD
vs: Prime Speaker Zeganna; Savra, Queen of the Golgari (Guild), Wort the Raidmother (tokens, ‘creatureless’)
Result: Holy Sh!t, Win!?

Azami, Lady of ScrollsVsWort, the Raidmother

zegannaSavra, Queen of the Golgari

When my friend at the “Fun Table” said he was playing a creatureless deck, I knew I had to match it with Azami (more on her later).  We were all pretty pumped to not be at the Try Hard Comboville table, and after hearing them talk in a way that suggested that General=Deck, and only Optimized versions were worth playing, it just cemented the plan of playing Azami (who only joined the rotation today).

I win the roll, start out with a terrible 2 land hand. Decide to mulligan, find 10 land at the bottom of my deck, reshuffle and draw a 1 land hand. I peek at my topdeck (Land) and decide not to delay the game any more.  I’m stuck on 2 land for the first 5 turns, and discard some wizards. Riptide Lab hits the table and I can start casting things (Sage of Fables, Vodalian Illusionist, Frontline Sage), but then Sylvan Primordial from Savra is required to kill one of my lands… back down to 2 islands. Everyone else has tons of mana, and am resigned to this game being moderately unsatisfying.

Luckily people feel bad for me and all I take is 2 General Damage from Savra while the rest of the table ignores harmless little me. Though they dislike Fatespinner, so I let it die to a Savra activation. Also, good old “Bob” is beating up Savra to the tune of about 20 damage. Savra has tons of stuff and sac-outlets like Skeletal Vampire and Perilous Forays.  Some how I climb my way up to having mana again (though my Reliquary tower gets destroyed) and start casting some more wizards (Azami,  Tim, a Clone of Skeletal Vampire, the Merfolk that copies instants and sorceries) and drawing cards. Suddenly everyone but me (at 38) have tiny lifetotals, and I have fliers. Wort gets a ton of wolf tokens, but I’m able to use Tim and a pumped up (thanks to Zeganna’s Strength of the Tajuru) Clone to fly in for the win, and survive to draw into a Deep Channel Mentor to kill the other two the next turn (Savra had been at 1, and killed off Tim with the uncounterable new Golgari spell), just to steal a kill, Savra sacs her huge Wight of 6 to Jarad to kill Zeganna, but I have enough to get in for the kill.  I won this game only because everyone felt bad for me. It was another really fun game though.

About the Deck (http://tappedout.net/mtg-decks/azami-all-the-creatures/)

Azami was built because I hate the idea that there is one best right way to build a deck with a general, and also because I had a foil one from the Commander Cast  “Pack to Charity” binder.

There are lands and there are creatures in the deck. No sorceries, instants, planeswalkers or artifacts. Lots of Wizards (because Azami likes those, and the goal wasn’t to make a bad deck, just not drawallthecardsuntilinfiniteturnandmanacombo.dec), and the plan is to try to win by Poison (viral drake, inkmoth nexus, Quicksilver Gargantuan copying something with infect), or by Wizard Beatdown (or maybe Psychosis Crawler).  I really like this deck because it’s Mono Blue Wizards that win in the Red Zone.

I once had a player, upon seeing it, assume that it was “The Azami Deck” and respectfully ask me not to play it. This made me unhappy. I played it anyway, and once he realized that it wasn’t just trying to draw the whole deck and take infinite turns, he was cool with it.

It’s possible, with the right 5 or 6 card, creature-based combo to get a lot of extra turns via Wanderwine Prophets, but it’s next to impossible.

Game #13: Thada Adel, Acquisitor

Game #13: Avacyn, Angel of Hope
Date: 2013-04-17
Location: Family Game Store, Savage, MD
vs: Balthor, the Defiled; Nicol Bolas
Result: Fun Loss

Thada Adel, AcquisitorVx.

Balthor the DefiledNicol Bolas

A two land hand with a Coral Helm Commander was how I started, and it took a while before I had mana to do anything else. I turned Balthor’s Urborg, Tomb of Yawgmoth into an island, but sent attacks towards Bolas (getting a Sol Ring). Thada died and was re-cast twice. Bolas got knocked out of the game, and while my Seasinger was doing its darnedest to prevent Balthor from getting crazy, I was unable to keep up. A last ditch attempt to get enough merfolk on the table to make use of Balthor’s Coat of Arms came up short, though it almost looked as if I could pull it off. It was a fun game.

About the Deck (tappedout.net coming soon)

This deck was my first mono-blue deck. It started out as an Empress Galina deck with a “Counter and Steal” theme that was partial Merfolk Tribal. Now it can play with either Empress or Thada as the boss. Thada is quicker, and less likely to get killed right away, so I only play Empress if the other Thada player is around.   It still has a counter and steal theme, but I’ve added a few more merfolk in to it. It’s not one I reach for often, but I’ve had some really fun games with it in the past.