Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.
Here’s the Quick Rubric I’ll use for some of the questions.
||How often do I want to Play it?
||How “Good” is it?
||How much do I like it?
|| More than once in a Row
|| I’d play it against “Competitive decks” or if I actually want to try to win
|| One of my very favorites
|| It can hold its own
|| I really like it
|| It might win under special circumstances
|| It’s okay
|| Under certain circumstances
|| Just for Fun
|| Something’s not quite right
|| Rarely / have to be in a certain mood
|| Winning would be a miracle
||I might actually take it apart… maybe
Commander: Oona, Queen of the Fae
Name: The Faerie Mill
Want to play?: 2
Deck Notes: This was my first UB deck. It started as a combination of Mill and Discard, but the discard melted out into other decks. It’s also Faerie tribal, but mostly because I wanted to try to play Bitterblossom. I don’t play it much, mostly because I don’t enjoy milling people all that much, but I do really like Oona as a card.
Commander: Lazav – GUILD
Name: ????? (the Dimir do not exist)
Style: Guild Wars
Want to play?: 2
Deck Notes: The Dimir are also pretty much about Milling, which is stronger in an all-ravnica environment. Lazav is pretty fun as the general, though any of the other Dimir leaders could be played.
Commander: Vela, the Night Clad
Style: Aggro with Combo back-up
Want to play?:3
Deck Notes: This is a deck that I always think I want to play, but never end up playing. There are lots of recursion combos as well as plenty of blinking and self-bounce effects. It also plays a bunch of artifact creatures due to the mass-intimidate ability (I might add a Thran Lens for even more fun).
Commander: Ramses Overdark
Tribe?: Rogues and Assassins
Want to play? 3
Deck Notes: Ramses has a pretty fun effect to use with enchantments that return to your hand when the creature dies. The deck mixes that ability with a few tap abilities (for Royal Assassin) and some Prowl effects. This is another one that I always feel like I want to play, but rarely actually do. There are some Ninja in the deck, but I might split it into a different deck for Ninja assasins.
Commander: Skeleton Ship
Name: Pirates of Dark Water
Style: Tribal Theme
Tribe?: Pirates! Ships!
Want to play? 4
Deck Notes: This was also a spin-off from Ramses. Ship is such a silly creature type, but also awesome, and Skeleton Ship has adorable art. There are all of the Pirate creatures, plus a variety of theft-based spells (I need to add Hedonist’s Trove and Piracy). All of the Islands are Foil, and each one is different to represent all of the places the pirates have plundered. The foilness of the islands means the deck doesn’t sit quite right, so this one actually gets some House Greyjoy Kraken sleeves (that don’t shuffle well). This deck is total silly theme, but I really like it.
Commander: Sakashima /Lazav / Silumgar
Style: Theft, Copy, Theft/Copy
Want to play?:2
Deck Notes: This started out as one deck that had splintered off from Thada Adel (eventually replacing it). I wanted to do a theft/copy deck mono-blue, but had an idea for a UB one as well that used most of the same cards. I figured I could just make two versions of the same deck with a little swapping of cards. Then Silumgar was announced, and I wanted to build a deck around him. The way it works is Sakashima has 25 blue copy effects and 25 blue steal effects, lazav drops the blue steal effects and adds in black theft effects, Silumgar drops the blue copy effects and adds in black theft effects, and there are 10-12 utility artifacts that play in all three. All of the versions are fun to play, but it’s a pain to swap around.