Game #169: Oloro, Ageless Ascetic

Game #169: Oloro, Ageless Ascetic
Date: 2015-05-13
Location: Family Game Store
Vs. Keranos, God of Storms; Karona (Lucifer); Captain Sisay; Lyzolda, Blood Witch
Result: Fun Loss

Oloro, Ageless Ascetic, Magic, Commander 2013vsKeranos, God of Storms, Magic, Journey Into NyxLyzolda, the Blood Witch, Magic, DissensionCaptain Sisay, Magic, Invasion10744945_10153296444478747_1509206168_n

I had a good land starting hand and played an early Crawlspace, Nihil Spellbomb and Maze of Ith. Lucifer ramped a lot and played Jenara, Asura of War and a Greater Good. Lyzolda smacked something with a Flame Tongue Kavu and played some discard rats. Sisay played a Karametra, Twilight Drover, and Nullmage advocate, which was scary to me as I had built up a Cloud Cover, Propaganda, and Dreamstone Hedron that I wanted to keep around. Keranos played an Akroma’s Memorial, and Karona played an actual Akroma, as well as a True Conviction and Light Within.

I made my move to try to win the game, casting Lim-Dul’s Vault and digging 35 cards down to find the second half of the Sanguine Bond/Exquisite Blood combo to try to deal with Keranos and especially Karona (who had a ton of life), but Karona flashed in a Pernicious Deed to blow up one of my enchantments in response to the casting of the other one. Sisay was hanging around at a miniscule amount of life, and Lyzolda played a Void for 8 to get rid of Akroma. I tried for a Storm Herd, but my tokens could do nothing against Karona who had played an Avacyn and Empyrial Archangel.

About the Deck: I know Oloro kind of gets a bad rap, but I did like the idea of playing a “creatureless” Oloro deck, where the goal is not to ever even cast the General (I know this isn’t original). I took the stock pre-constructed deck, pulled out all of the creatures and replaced them with other life-gain/life payment spells. It plays Test of Endurance, Exquisite/Bond, and Storm Herd as potential win conditions. There are almost no counter-spells and not too many board-wipes.

Games #118: Sharuum, the Hegemon (2.0)

Games #118: Sharuum, the Hegemon (2.0)
Date: 2014-02-26
Location: Family Game Store
vs.: Balthor; Tolsimir Wolfblood; Nekusar, the Mindrazer
Result: Neutral Loss

Sharuum the Hegemon, Magic, From the Vault: LegendsvsBalthor the DefiledNekusar, the Mindrazer, Magic, Commander 2013Tolsimir Wolfblood, Magic, Ravnica

I brought 3 new decks with me this evening, but now that I’m “free” I chose to start with this one and see how things went. Seeing Nekusar, I wasn’t sure if Karametra would last enough to be fun, and I didn’t think that a silly 5-colored deck was going to be worth it.

I had a 4 land hand and some pretty cool cards, but no access to white mana. I kept drawing lands, but not the right  ones.  Balthor had a Withered Wretch, Death Baron and Undead Warchief. Tolsimir had a Sword of Body and Mind and an Intangible Virtue, and Nekusar was ramping like crazy and had Jace 1.0.  Then he played Chandra Ablaze and we had to dump our hands and draw 3. I lost Pursuit of Knowledge (great anti- nekusar tech), Omniscience (played for deck theme not for brokenness) Minds Eye (great anti-nekusar tech) and some other stuff.  I drew 3 lands, and continued to draw lands.  It sucked.

Balthor followed up with Gray Merchant and swung at Nekusar. Tolsimir played a Master of the Wild Hunt for awesomeness, and then Balthor played lots of things, popped the general and I died along with everyone else.

About the Deck (tappedout someday)

This deck was basically re-built from the ground up after taking apart the old Sharuum deck I had. That deck became Slobad/Sydri/Bosh, and this deck became a Sphinx tribal deck. The only combo in the deck involves a Sphinx that isn’t Sharuum (Arbiter of the Ideal, Paradise Mantle, Freed from the Real), and the rest of the deck is themed around puzzles, secret knowledge, etc.

The rest of the night: Nekusar still looked to be dangerous, and I took the opportunity to finally get to play an updated version of Animar (now with Gods and Archetypes). I came out really hard with a very early Animar, Gaea’s Herald, Ruric Thar and Archetype of Hexproof. We had added a 5th player at this point, and I was slamming damage around. Then Balthor cast Damnation. I was able to rebuild, but not enough to survive and win. It was a really fun game though.

We played one last game, with Balthor’s player borrowing the Karona Foil deck. I pulled out the 35$ Thromok deck. That game didn’t last very long, though. There was a Purphoros deck involved.

Game #95: Sydri, Galvanic Genius

Game #95: Sydri, Galvanic Genius
Date: 2014-01-08
Location: Family Game Store, Savage, MD
vs: Exava; Ghave Guru of Spores; Purphoros
Result: Lame Loss

Sydri, Galvanic Genius, Magic, Commander 2013vsExava, Rakdos Blood Witch, Magic, Dragon's MazeGhave, Guru of Spores, Magic, CommanderPurphoros, God of the Forge, Magic, Theros

First games back to Maryland after a nice cold visit to Minnesota.

I started with an okay 3-land hand. Purphorous played Norin the Wary on turn one, and it was down hill from there, following up with Sol Ring turn 2, Purphuros turn 3 and Krenko turn 4. I played some artifacts, but everyone was dead by turn 6 or turn 7.

About the Deck:http://tappedout.net/mtg-decks/sydri-and-the-galvanizers/ )

This is the skeleton of my Sharuum deck, re-made to be more about Artifact Creature Tokens and little baby robots.

Game #88: Chromium

Game #88: Chromium
Date: 2013-12-18
Location: Family Game Store, Savage, MD
vs. Ghave, Guru of Spores #2; Karona
Result: Fun Loss

Chromium, Magic, ChroniclesVSGhave, Guru of Spores, Magic, CommanderKarona, False God, Magic, Scourge

There was only about 30 minutes left until closing, but we were down to 3 players at our table, so we decided to throw down one more fast game. I picked Chromium, because, hey, someone actually posted a comment on the blog asking about the deck, and I like to give the fan what he or she wants.

I started with a three land hand and a myr and followed it up with an Invisible Stalker.  Karona had a shiny Necrotic Sliver, and eventually an early Karona, which, when it swung at me, got chump blocked by the stalker.  I play a Kusari-Gama  and use Steelshaper apprentice to grab Loxodon Warhammer.   The game is being played very fast and loose, and I’m soon down to 6 life.

Ghave does some mess of things with Renegade Krasis, the General, and Coat of Arms and has a bunch of super big saprolings.  I attack with Karona holding a War-hammer and Kusari Gama, hoping to gain boatloads of life, but instead he sacrifices all of his tokens to make the Krasis big, and everything else dead (though I do get 22 life out of the deal, but looking back I realize that it’s the Equipment dealing the damage).  That wasn’t the only rules error I made this game, I also misplayed Leonin Shikari thinking that it was Puresteel Paladin, and did at least one equip for 0 rather than at instant speed.

Eventually I am down to no creatures and a bunch of really good equipment.  Karona is gone, dead to general damage from Karona (thanks to my equipment and an attack from Ghave with it).  If I could’ve drawn a creature, I also had a gorgon’s flail and magebane armor in hand, but I didn’t, so I died to Ghave.

A fast, flawed, fun game.

About the Deck (http://tappedout.net/mtg-decks/mechagodzilla/)

The goal is to abuse Rampage by assembling a giant dragon in armor. The “combo” is   Magebane Armor + Loxodon Warhammer + Gorgon’s Flail/Basilisk Collar + Nemesis Mask + Chromium  so that everything has to block Chromium (who no longer flies) so it gets bigger due to rampage and the deathtouch/trample effect wipes the board of creatures and player (hopefully).  It’s really hard to assemble, so there are  few other guys that can carry swords (Teeka’s Dragon!).

I also realized that I probably should have at least one of the original Elder Dragons as a deck.

Game #67: Zur, the Enchanter

Game #67: Zur, the Enchanter
Date: 2013-10-02
Location: Family Game Store
Vs.: Balthor; Omnath, Locus of Mana; Tibor and Lumia; The Mimeoplasm

Zur the EnchantervsOmnath, Locus of ManaTibor and LumiaThe MimeoplasmBalthor the Defiled

I had been carrying this deck around since the spring, saving it to play against the person who inspired it (via a facebook comment that I saw). Said player was playing Omnath (formerly Vorinclex, which is pretty much a straight up Ramp deck). The Tibor and Lumia deck was one I’d never played against before.

I had decent lands to start, as well as a Spectral Searchlight. While other things were happening, Zur’s Marketplace provided such services as: Unifying Theory, Pure Reflection, Well of Knowledge, Oath of Lieges, Cauldron of Souls, Common Cause and Shifting Sky (set to White), Reconnaissance (to untap Zur), and Phyrexian Unlife.

Omnath had a Scavenging Ooze, Tibor and Lumia got a bit S&M with a Basilisk Collar. Balthor had a Noxious Ghoul and Gray Merchant. Balthor killed Omnath, a Liliana Ultimate happened (though which, I don’t recall). Cyclonic Rift happens, and Balthor dies. I’m able to get Phyrexian Unlife/Delaying Shield active, but Mimeoplasm has a Krosan Grip or Naturalize, and that’s the end of me.

I built up a pretty good selection of services, so the game still counts as fun, even if victory was out of reach for me.

About the Deck (http://tappedout.net/mtg-decks/zur-just-wants-to-love-you/)

This is Zur’s version of Group Hug. I really hate the concept that there is one particular correct deck for each General. It bothers me when assumptions are made about a deck just based on the general, and even more when actions are taken because of those assumptions (Oh, you play Zur. Kill you first). I saw a posting by a friend of mine on a Facebook group (that I’m no longer part of because they play EDH/Magic at a different speed and for different reasons than I do), talking about how it would be funny if there was a Zur Group Hug deck. I thought “Only if Funny means AWESOME” and started building the deck.

Without access to Green, it was hard to do some of the traditional Group Hug tricks, and Black usually offers things at a price, so I decided to make the deck more of a Marketplace: lots of things that anyone can pay into to activate (the Mongers) etc. It’s not a Bear Hug deck or a Group Slug deck, though it is really fun to get to play cards like Common Cause and then tie them with cards like Darkest Hour or Shifting Sky to just pump all of the creatures. Join Forces cards get thumbs up, while Tempting Offer cards get the thumbs down.

In the one playthrough of the deck, I was surprised at how few people actually made use of the options provided to them. There really is no trick here, you get what you pay for (or, in a few instances, what I give to people via Cauldron of Souls and Spectral Searchlight and the like… Zur isn’t afraid to play politics. All you have to do is ask, and Zur lets you set your own price).

As far as win conditions go, it’s pretty much Darksteel Reactor or Near-Death Experience. There are a few defensive cards like Propaganda, Michiko Konda, and Phyrexian Unlife/Delaying Shield to keep me alive, and fun stuff like Unspeakable Symbol to let me pay some life, help some people and get down close to 1.

Game #18: Sharuum, the Hegemon

Game #18: Sharuum, the Hegemon
Date: 2013-05-01
Location: Family Game Store, Savage, MD
vs: Savra, Queen of the Golgari (guild); Trostani, Selesnya’s Voice; Grimgrin, Corpseborn; Nicol Bolas
Result: Neutral to Unsatsifying Loss

Sharuum the HegemonVs.

Nicol BolasTrostani, Selesnya's VoiceImageGrimgrin, Corpse-Born

This deck was on the chopping block, possibly making its final appearance. I had a 3 land hand (including a glimmervoid). It also had the only Blightsteel Colossus that I own.

I started out with a Genesis Chamber (because it’s fun) and a Shimmer Myr. Bolas played Jace Beleren on turn 2, played a bunch of mana rocks, and claiming a bad hand, plays Nicol Bolas on Turn 4, which he says is the first time he’s ever cast the general. This rubs me the wrong way. He sends it towards GrimGrin, who just ditches the cards to Zombie Infestation.

Trostani is working towards a large board position, attempting a Parallel Lives, which is Golgari Charmed, and Rhys.the Redeemed. Despite the fast starts, the game is going pretty slowly, and I’m not paying a lot of attention.  GrimGrin plays Endless Ranks of the Dead and a Diregraf Captain and starts to get threatening.

I’m able to Sphinx Summoner up an Etherium Sculptor, as well as a Synod Artificer and start to be able to do things.

Nicol Bolas tutors for Kiki-Jiki, Deciever Exarch and Counterspell — just like every game — I attempt to flash in a Duplicant to get rid of the Exarch, but I do it during his main instead of the previous endstep (when he might have been tapped out) and get counters. Bolas combos out, packs up his stuff and leaves.  To his credit, he volunteers to scoop if his combo goes off unimpeded.

The rest of us continue the game.

Hex kills a bunch of stuff, but I’m finally able to cast Sharuum and start rebuilding with the Sphinx Summoner. Then the board gets wiped again and Trostani Night Soils away all of the creatures.

Trostini builds up a very large Champion of Lambholt as well as a Wayfaring Temple and about 10 other creatures, and starts attacking for large damage. With time running out at the store, I try to drop a Platinum Angel, but it gets O-ringed. And that is pretty much the end of the game.  It was almost an unsatisfying game, but I was able to do enough stuff to make it at least a Neutral outcome, though not all players felt that way.

I did, however, realize that I sometimes enjoy this deck, so I may not take it apart.

About the Deck ( http://tappedout.net/mtg-decks/sharuum-humdrum/)

This is mostly a typical Sharuum deck. It has combos, it wants to recur artifacts a lot, and it’s very artifact heavy in construction. It’s not super creative, but it’s non-good enough that it’s a fun challenged to play. I don’t play it often, but I don’t think I’m going to take it apart just yet.

UPDATE 2013-12-07 :  This deck is retired/modified into Sydri, Galvanic Genius (and parts to Bosh, Iron Golem)