Game #240: Jhoira, Weatherlight Captain

Game #240: Jhoira, Weatherlight Captain
Date: 2018-06-05
Location: Red Castle Games, Portland OR
Vs. Tasigur; Sek-Kuar; Naban
Result:   Fun Win

Due to Backlog, and temporal distance, these recaps will be brief.

Recap: Kept a risky 2 land hand with a Reliquary tower.  Didn’t have too many big-draw turns, but manage to pull off a win using Pia Nalaar to make things unable to block and attack with some Legends, after Sek-Kuar goes big with a Craterhoof.

About the Deck

Pretty much everything in the deck is historic. Play those things, draw cards, do stuff with the Legendary creatures

Game #212: Jori En, Ruin Diver

Game #212: Jori En, Ruin Diver
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo;  Silas/Vial Smasher
Result:   Neutral Loss


Jori En, Ruin Diver, Magic, Game Day PromosvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown(Silas Renn, Seeker Adept, Magic, Commander 2016/Vial Smasher the Fierce, Magic, Commander 2016)


I had a 3 Island hand. I cast Brain in a Jar on turn 2 and Jori En on turn 3 (who was Act of Treasoned and punched me on turn 4). I had to Activate Brain in a Jar to play an Epic Experiment for 0 so I could cast Archaeomancer  to draw a card form Jori.  I also managed to briefly have a Melek, Izzet Paragon and a Cast Through Time, but neither did anything for me. I cast only one Instant or Sorcery all game.

The other people did some stuff. Atraxa had giant birds, Grenzo was goading all over the place, Silas/Vial-smasher had some planeswalkers. Atraxa was huge, hit me down to 2, and then wiped the board. I was dead by turn 8.

About the deck( )

This is the Surge deck. Well, really it’s just several Instants/Sorceries matter cards that never made it into other decks, plus ways to cast at least two spells per turn (I suppose it makes Jori a Werewolf hunter too!).  It perhaps plays more creatures than it should. I really like the full-art foil of Jori.

Game #185: Mizzix of the Izmagnus

Game #185: Mizzix of the Izmagnus
Date: 2016-01-05
Location: Red Castle Games, Portland, OR
vs.: Melek; Vorosh; Ghave;
Result: Fun Win?!

Mizzix of the Izmagnus, Magic, Commander 2015vsMelek, Izzet Paragon, Magic, Dragon's MazeVorosh, the Hunter, Magic, Planar ChaosGhave, Guru of Spores, Magic, Commander

I wanted to play my Mizzix deck, so the Mizzix player from the previous game switched to his alternate commander, Melek, Izzet Paragon. I kept a 2 land hand, using Teramorphic expanse to grab an Island to go with my mountain, and played a Quest for the Goblin Lord on turn 2.

Ghave tutored for an Oracle of Muldaya, Vorosh played an early sword of the animist.  I missed my turn 3 land drop, but played a Goblin Recruiter. I missed turn 4 land drop and played an Obstinate Familiar.  Ghave was getting crazy with Sylvan Library, Kitchen Finks, Cathar’s Crusade and a ton of Ramp, into an Avenger of Zendikar followed by a Boundless Realms for more than 10. I am still at 2 lands.  Melek pulls out a Time Stop to keep us alive, and uses a Blasphemous Act to wipe things clean.  Vorosh continually pounded on Ghave, gaining counters.

By about turn 8 or 9 I’m able to draw a 3rd land and start casting things, and I draw a few more mountains after that.  Melek tries to Epic Experiment for 11 but it gets countered. Ghave blows a Pernicious Deed and plays an Avenger of Zendikar with 22 lands on the board (I ahve about 5 lands by this point), but Ghave does to a big Vorosh swing (or a Melek tricks). I play a Shared Animosity and an Empty the Warrens for 4 goblins and swing at Vorosh, but I get Spider-fogged.  Vorosh has a ton of Creakwood Liegesf due to a kicked Rite of Replication, but I use the Blasphemous act I’ve been holding since Melek played his (so I didn’t have to), and Melek Scours a 19/19 Vorosh from existence.

I had set up my hand with a Goblin Recruiter followed by Distant Melody.  I played Goblin Warchief, Krenko, Mob Boss and a Siege Gang Commander. I tap Krenko to have 15 goblins that all have haste, and swing with enough (thanks to the Quest and the Shared Animosity) to win.

This was a game where at one point someone had 10x as many lands as I did. There’s no way I should have won this game, but somehow I did. At one point I almost scooped. Good thing I hung around.

About the Deck: When I first saw Mizzix, I was not excited. 1. She was not a UR Artifacts general, and 2. She was going to fuel lots of degenerate storm or other combo decks.   I couldn’t figure out an angle to make her fun, until I realized: “hey, she’s a Goblin!”  Thus I built a Goblin Tribal deck.

Her ability does come into play, making things like Haze of Rage (which, aside from Empty the Warrens, is the only Storm spell I play), or Buyback spells cheaper.  This is also a deck with a “sub-commander,” Miss Zada the Hedron Grinder, who is also super fun. Thankfully goblins have some decent ability to tutor for themselves, so it’s easy to pull her up as well, and then start targeting her to buff my whole team of goblin tokens. Thinkgs like Crimson Wisps become massive draw spells, and Seething Anger gets extra crazy. There are a few X spells, but it really only needs 3-4 experience counters to get ridiculous value.


The Decks Files, part 9: Blue – Red

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe


Commander: Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind, Magic, Duel Decks: Izzet vs. Golgari
Style: Creatureless
Tribe?: Spells
Want to play? 2
“Good?”: 3
Like?:  3
Deck Notes:  Niv-Mizzet was the second or third deck I ever built. It was originally designed to generate a lot of Mana with Tolarian Academy and cast Emrakul (clearly that’s not an option any more).  Over time I decided to remove every other creature and make it my first “Creatureless” deck.  I’ve won games with this one, including one with an epic plagiarize in response to Balthor’s Graveborn Muse trigger.  I may allow Mizzix to take a turn as the general.

Commander: Niv-Mizzet, Dracogenius — GUILDNiv-Mizzet, Dracogenius, Magic, Return to Ravnica
Name:  The Izzet Guild
Style: Guild Wars
Tribe?: Izzett Guild
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes: Standard guild-wars style deck. Izzet is one of the more fun Guild Decks to play.


Commander: Niv-Mizzet, Dracogenius
Name:  Ping!Niv-Mizzet, Dracogenius, Magic, Return to Ravnica
Style:  Theme
Tribe?: Tims
Want to play? 2
“Good?”: 2
Like?: 3
Deck Notes: If it says “T: deal damage to target” it probably fits in here. Lots of fun damage-triggered toys.

Commander: Nin the Pain Artist
Name:  The SufferingNin, the Pain Artist, Magic, Commander
Style: Theme
Tribe?: (formerly Kobolds)
Want to play? 3
“Good?”: 2
Like?: 3
Deck Notes:  I’ve recently changed this deck to make it more of a “Pain and Suffering” Theme. It used to be kind of a Storm deck, but now it plays a lot more of the Black Vise et. al artifacts and makes use of Nin’s ability even more. I’ve whipped MANY kobold tokens into oblivion for value. This IS a game of “kick the ouphe”

Commander: Melek, Izzet Paragon
Name:  Not Your Normal Izzet DeckMelek, Izzet Paragon, Magic, Dragon's Maze
Style: Aggro
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes:Red-Blue typically means counter-burn. This deck is all about making a lot of creatures and pounding through. It uses spells to do that. Haze of Rage is a great card in this deck.  It’s a bit similar to the Mizzix deck (Mizzix Goblin Tribal) I’m going to build soon, but different enough.

Commander: Jhoira of the Ghitu
Name:  Time StormJhoira
Style: Suspend
Want to play? 2
“Good?”: 2
Like?: 4
Deck Notes: Jhoira is one of those generals that people have negative expectations in regards to.  I decided to build one after a good friend took his apart and sold me his cool altered copy of Jhoira.  I’d been bouncing around ideas for a P/T switching deck for a long time and some of those are in here. The other thing it tries to do is get a really high storm count… in slow motion that you can see coming a mile away (a storm on the horizon).  I just suspend as much stuff as possible and then use a variety of time counter manipulating tricks to try to make everything happen all at once. It’s totally not broken, but really entertaining.


In the Works….

Mizzix – Goblin Tribal with Zada Hedron Grinder. Not as much about Casting huge sorceries for cheap, more about reducing buyback costs on creature buffs

Yet To Be Printed U/R Artifact General (currently slotted as Keranos or Tibor and Lumia) –  Thopter Tribal.  Seriously Wizkids. Print a U/R Artificer.  F You!,  Puzzle-Box-Stapled-To-Sphinx.


Game #157: Yasova Dragonclaw (A)

Game #157:  Yasova Dragonclaw (A)
Date: 2015-03-25
Location: Family Game Store
Vs.: GrimGrin; Sidisi, Brood Tyrant
Result: Fun Win

Yasova Dragonclaw, Magic, Prerelease CardsvsGrimgrin, Corpse-Born, Magic, InnistradSidisi, Brood Tyrant, Magic, Khans of Tarkir

I switched tables after being the first one out in my previous game. The first land I drew was the only Forest (Snow-Covered) in the entire deck. I played Yasova on turn 3. Sidisi had an Amulet of Vigor. I stole something with Yasova, but then GrimGrin’s Fleshbag Marauder killed her. I drew a LOT of lands this game.

Sidisi came out and also played a Magus of the Bazaar. I played a Rune-chanter’s pieke and Grimgrin had a Nether Traitor. I stole Sidisi, but didn’t attack and just Fling-ed it back. I also grabbed a Solemn Simulacrum which died (and I drew a Land). Yasova sat around with nothignt to steal (and I had a bunch of Threatens in hand). Grimgrin got out a Rooftop Storm and a Gisa and convereted GG into 7 zombies. At some point I also pongified a Grimgrin. I was also stuck stealing Magus of the Bazaar to try to draw into non-lands (and put instants in my graveyard for the pike).

Grimgrin got to live the dream of creating a big 8/8 zombie with Geralf (eating my Nucklavee) and turning it into 8 zombies with Gisa. Wonder Twin Powers Activate! Grimgrin hit me pretty hard with an attack. I cast Mob Rule for 3CMC and under (I had considered doing it for 4+ to get Grimgrin), and in response Sidisi created a ton of zombies. Grimgrin sacced all of his, but I had 11 zombies plus my general and Grimgrin was at 22. I swung for the kill and then cast a Relentless Assault to get the win.

Yasova was cast 3 times, Sidisi 3, Grimgrin 2

About the Deck (Tapped Out someday)
This is the “Non-Green” Yasova. Thanks to the brilliance of the FRF legends’ design, you can bascially play a UR deck with her. The only cards in the deck that require Green Mana are Yasova and Temur Ascendancy. There’s one forest in the deck, but enough mana fixing that it’s not hard to have the G needed to cast the general. Hybrid cards are a big part of the deck (though I didn’t have Biomantic Mastery in the deck yet). The plan is to beef up Yasova for optimal stealing, and also play other steal-stuff cards that UR likes. Red is mostly the stealing color and Blue is mostly for support.

Game #134: Jhoira of the Ghitu

Game #134: Jhoira of the Ghitu
Date: 2014-08-20
Location: Family Game Store
vs. AtogAtog; Prossh, Skyraider of Kher (Stock); Marchesa; Vorosh the Hunter
Result: Neutral Loss (scoop)

JhoiraVSProssh, Skyraider of Kher, Magic, Commander 2013Atogatog, Magic, OdysseyMarchesa, the Black Rose, Magic, ConspiracyVorosh, the Hunter, Magic, Planar Chaos

I finally got the chance to try out a new deck built over the summer. Jhoira faced off against a 5-color goodstuff AtogAtog deck, a stock Prossh deck, Marchesa and Vorosh.  I had a 3 land hand and started suspending things. Atogatog started with a Leyline of Anticipation. Rift Elemental was out doing work for my team, though it died trading with an AtogAtog sent my way.

Atog Atog had a lot of ramp happening , and Prossh was building up as well. Marchesa attacked Prosh, and continued to attack whomever held the throne. Vorosh was growing.  Meanwhile I had suspended a whole bunch of things, including Melek, Minds Desire, Reality Acid, Riftwing Cloudskate and Greater Gargadon. I was using a variety of techniques to manage the time counters, hoping to get them to go off in the order that I wanted.

Atogatog time spiraled and played Awakening and Marchesa played a Grey Merchant of Asphodel for a moderate amount.  At this point Atog Atog had an unlimited handsize thanks to Praetor’s Counsel, and he made us draw a lot with Minds Aglow (though no one else paid into it).

Atogatog tried literally bribing someone to not attack or destroy his lands, then cast Chaos Warp and Radiate.  When I realized that Chaos Warp could hit lands, I scooped, not wanting to take the gamble in a deck that didn’t have too many permanents.  I had been carefully building my suspended spells, and needed all of the mana that I had in order to manipulate the time counters.  I had Ignite Memories and a Paradox Haze in my hand, and would have gotten a pretty okay storm count for Minds Desire, but it just wasn’t going to work without mana, so it wasn’t worth it.  All of the ignite Memories damage was going to head at Atogatog anyway.

The game continued without me and went somewhat long, though Atogatog got taken out.

About the Deck: (tapped out someday)

Jhoira is one of those commanders that automatically is assumed to be “Broken LD plus Eldrazi turn 4,” so I wanted to build a Jhoira deck that  was a fun one to go against the stereotype. Plus my friend (former player of a Broken-Style Jhoira deck) was selling his really cool altered general to me for cheap, so I had to build a deck, and of course I went for just Suspending cool things and manipulating Time Counters as the main plan, with a goal of getting a decent Storm Count to see what Mind’s Desire could do.  It’s kind of fun to have all of the things on the board in suspend land and to see the “Storm” rolling in (which also reminded me of my wedding).

I had wanted to build a Power/Toughness switching deck for awhile too, so I made that a theme in this deck as well.

Game #97: Niv-Mizzet (GUILD)

Game #97: Niv-Mizzet (GUILD)
Date: 2014-01-08
Location: Family Game Store, Savage, MD
vs: Nekusar, the Mindrazer; Kaalia of the Vast
Result: Neutral Loss

Niv-Mizzet, Dracogenius, Magic, Return to RavnicavsNekusar, the Mindrazer, Magic, Commander 2013Kaalia of the Vast, Magic, Commander

Two more new people had shown up, so I switched tables to join them. When I saw the generals and heard them talking about their multi-trillion dollar collections, I wished that I hadn’t, because it seemed like this game was going to be at a speed/level different from what I enjoy. Expecting to lose, I decided to just play a Guild deck and see how it happened. I kept a 2 land hand with a signet and drew into another land, and then played Ral Zarek (who got up to 6, before being killed). All of us played Signets early on, actually.

Kaalia played some lands, Nekusar played a Fog Bank, and later a Chrome Mox into Nekusar. Kaalia followed up with a Sneak Attack (which I tapped, for fun, with Ral Zarek). Nekusar Windfalled for 5, I lost good cards and drew 4 lands and Niv-Mizzet 1.0, which I cast into a Counterspell. Kaalia dropped some swords (no general yet though). Nekusar reanimated my Niv-Mizzet. Kaalia got back a Sneak-Attacked Adarkar Valkyrie (which he used to get back Sneak Attack creatures for the rest of the game).

I played my general and then shot a lot of damage at my stolen Niv-Mizzet (2.0 show’s them who the real Dracogenius is). Akroma is Valkyrie Sneak Attacked in. Nekusar draws the Windfall on a stick guy, but I throw some damage at Nekusar to kill it and keep things sane (I had the enchantment that deals damage when I cast a multi-color spell). Then I cast an Overloaded Vandal Blast, which destroys A LOT of mana-production and A LOT of swords.

Kaalia sneak-attacks in an Academy Rector (who fetches an O-ring to stop my Niv (who had the ability to shoot 6 times), it was almost Mana Flare, but that’d be too good for me) and an Elesh Norn. I have to cast 3 multicolor spells, including an Izzet Charm and an Invoke the Firemind (for 0) to get rid of Elesh. At this point I’m just trying to draw things to stay a live: Gigadrowse replicated 4 times, etc. Nekusar plays Stasis when I have a lot untapped (and things that can untap themselves like Gelectrode) and Kaalia is tapped out. However, Stasis runs out, and we die.

The game wound up being more fun than I anticipated, and the opposing decks not as broken as they seemed, however it took long enough that there wasn’t time to start another game, which was a bummer.

About the Deck

Just another Ravnica/Return to Ravnica block constructed EDH deck with only Izzet or un-watermarked cards. This one is also a lot of fun.

Game #92: Nin, the Pain Artist

Game #92: Nin the Pain Artist
Date: 2013-12-26
Location: The woods north of Duluth, Brother’s Friend’s Cousin’s house
vs. Prossh (stock); Jhoira of the Ghitu; Sek-Kuar, the Deathkeeper
result: neutral loss

Nin, the Pain Artist, Magic, CommandervsProssh, Skyraider of Kher, Magic, Commander 2013Jhoira of the Ghitu, Magic, Future SightSek'Kuar, Deathkeeper, Magic, Coldsnap

My brother set up a game night with one of his friends. We had to drive out in to the woods north of Duluth to meet up with his friend at his friend’s cousin’s house. I only had about 5 project-eligible decks left with me so I didn’t have a lot of options. I decided to give Nin a run, since she’d been in the on-deck box for about 2 months.  This made for a not-actually-Izzet vs not-actually-Jund mix up.  The guys we were playing with said they usually played 2HG, and in hindsight, it might have been fun to do 4-color 2-Headed Giant teams.

I start out with a decent enough hand. Mana to cast the general, a spell book a Kobold and a Dragonstorm. I considered holding the spell book for a bit to see if I could use it for Storm Count.

Instead, I didn’t get my 3rd land drop until turn 9. My 4th was turn 12.

Prossh (my brother) played a Stronghold Assasin, Joira suspended an Inferno Titan, and a Benthic Giant. Prosh then cast Walker of the Grove, Goblin Bombardment and a Death Bringer Thoctar (which did not get Grip of Amnesia-ed by me). Sek-Kuar also had a decent array of creatures. On turn 10 I’m able to equip Darksteel Plate to Nin, and she begins hurting herself in order to draw me cards.

Prossh is re-cast several times and damage is flung willy-nilly due to the Bombardment/Thoctar mess (also the enchantment that lets you pay 2 on a sacrifice to deal 2). I tuck Prossh with a Hinder, but there’s still too many Kobolds. Jhoira has a Rage Reflection and several unblockable creatures. Prossh is able to kill us all in one turn by Goblin Bombarding Jhoira, attaking Sek-Kuar and Deathbringer Thoctar-ing me.

In my hand I have 3 Kobolds, a Dragonstorm and a Gilded lotus. Next turn I would’ve drawn my 5th land and played the Lotus, and the turn after that was another land… enough to Dragon Storm for at-least 4. Pretty Dumb. However, it was nice to play with some new people (and nice to see my brother getting good use out of his Christmas Present).

About the deck (      )

This is kind of a mish-mash deck. It was a sliver off of building Intet, starting with cards that I wanted for a sub-theme that ultimately didn’t fit.    It’s a bit of Instants/Sorceries matter and a bit of Storm, and a bit of Kobold-matters and a bit of abuse Nin. Also, Epic Experiment.  It can be fun to play, but it can also be slow (even though it has a totally reasonable land/mana count) as the above game shows.

I might put in the Splice/Izzett Guildmage combo because it would fit okay here.

Game #44 : Niv-Mizzet, Dracogenius

Game #44 : Niv-Mizzet, Dracogenius
Date: 2013-07-31
Location: Sir Benedicts by the Lake (pub), Duluth, MN
vs: Kumano, Master Yamabushi; Riku of Two Reflections

Niv-Mizzet, DracogeniusVSKumano, Master YamabushiRiku of Two Reflections

Game two at Sir Ben’s.  I had a decent opening hand, and I played a Prodigal Sorcerer with a Curiosity early on (but it was killed by Chandra). I followed it up with a Mawcor, which died to a Crater Hellion

Riku used Fierce Empath to grab an Inferno Titan, and Kumano, again, built up a huge artifact mana base.  I had a Frostwielder with a Crab Umbra and a Sigil of Sleep, which I used to return an attacking Inferno Titan.  Riku cast a Magmatic force, which ends up being bounced before it can hit me.

Kumano drops a Kozilek, Butcher of Truth, which, had Riku played smarter, we could have killed and then exiled (via Frostweilder) with his Savage Twister. Instead almost all the creatures, except Kozilek, die.

I play Meishin, The Mind cage, which is not a great play, since it doesn’t stop Annihilator, but it does reduce a lot of damage (And I keep my hand full).  Then Kumano plays Ulamog, The Infinite Gyre. I continue to just hold cards as the Eldrazi twins eat all of Riku’s land.

I start to drop permanents to be sacrificed, but by the time I’m dead I have only 3 lands left on the table.

About the Deck (tappedout coming soon)

This is pretty much the Tims deck.  Lots of pingers, untap effects and things that trigger off of non-combat damage.  In an Ideal world, I’d never ever attack.

Game #42.1, 42.2 : Melek, Izzet Paragon

Game #42.1, 42.2 : Melek, Izzet Paragon
Date: 2013-07-16
Location: Friend’s house in Duluth
vs: Lorax, the Siege Tower

Melek, Izzet ParagonVSDoran the Siege Tower

Doran hit the table early, but was Rapidly Hybridized. Despite a 3 land opening hand, I stalled at 4 lands and was quickly overwhelmed by Garruk, Avenger of Zendikar and a bunch of other things. This was the first try on a new deck, so we decided to play a second game.


Doran hits on turn 3 again, and there’s a Deadbridge Chant, Oracle of Mul-Daya and a Treasury Thrull in the  mix as well.  I was able to play Melek though, as well as a Reliquary tower and a Hypersonic Dragon.  I was able to play a doubled Act of Treason, but drew a Bribery, missing out on double casting it, however I did Bribery for an Avenger of Zendikar and an overloaded Dragonshift let my plant tokens become Dragons long enough to fly in for the kill.

About the Deck: (Tapped out coming soon)

A Blue-Red  Instants and Sorceries Matter deck with two rules:

  1. No Counterspells
  2. No Burn

There’s a good mix of theft, token generation, and combat buffs to make winning via beatdown a possibility.  It has some library manipulation (scroll rack) to try to maximize Melek’s abilities.  I enjoy trying to cast Haze of Rage as many times as possible in a turn.