Game #185: Mizzix of the Izmagnus

Game #185: Mizzix of the Izmagnus
Date: 2016-01-05
Location: Red Castle Games, Portland, OR
vs.: Melek; Vorosh; Ghave;
Result: Fun Win?!

Mizzix of the Izmagnus, Magic, Commander 2015vsMelek, Izzet Paragon, Magic, Dragon's MazeVorosh, the Hunter, Magic, Planar ChaosGhave, Guru of Spores, Magic, Commander

I wanted to play my Mizzix deck, so the Mizzix player from the previous game switched to his alternate commander, Melek, Izzet Paragon. I kept a 2 land hand, using Teramorphic expanse to grab an Island to go with my mountain, and played a Quest for the Goblin Lord on turn 2.

Ghave tutored for an Oracle of Muldaya, Vorosh played an early sword of the animist.  I missed my turn 3 land drop, but played a Goblin Recruiter. I missed turn 4 land drop and played an Obstinate Familiar.  Ghave was getting crazy with Sylvan Library, Kitchen Finks, Cathar’s Crusade and a ton of Ramp, into an Avenger of Zendikar followed by a Boundless Realms for more than 10. I am still at 2 lands.  Melek pulls out a Time Stop to keep us alive, and uses a Blasphemous Act to wipe things clean.  Vorosh continually pounded on Ghave, gaining counters.

By about turn 8 or 9 I’m able to draw a 3rd land and start casting things, and I draw a few more mountains after that.  Melek tries to Epic Experiment for 11 but it gets countered. Ghave blows a Pernicious Deed and plays an Avenger of Zendikar with 22 lands on the board (I ahve about 5 lands by this point), but Ghave does to a big Vorosh swing (or a Melek tricks). I play a Shared Animosity and an Empty the Warrens for 4 goblins and swing at Vorosh, but I get Spider-fogged.  Vorosh has a ton of Creakwood Liegesf due to a kicked Rite of Replication, but I use the Blasphemous act I’ve been holding since Melek played his (so I didn’t have to), and Melek Scours a 19/19 Vorosh from existence.

I had set up my hand with a Goblin Recruiter followed by Distant Melody.  I played Goblin Warchief, Krenko, Mob Boss and a Siege Gang Commander. I tap Krenko to have 15 goblins that all have haste, and swing with enough (thanks to the Quest and the Shared Animosity) to win.

This was a game where at one point someone had 10x as many lands as I did. There’s no way I should have won this game, but somehow I did. At one point I almost scooped. Good thing I hung around.

About the Deck: When I first saw Mizzix, I was not excited. 1. She was not a UR Artifacts general, and 2. She was going to fuel lots of degenerate storm or other combo decks.   I couldn’t figure out an angle to make her fun, until I realized: “hey, she’s a Goblin!”  Thus I built a Goblin Tribal deck.

Her ability does come into play, making things like Haze of Rage (which, aside from Empty the Warrens, is the only Storm spell I play), or Buyback spells cheaper.  This is also a deck with a “sub-commander,” Miss Zada the Hedron Grinder, who is also super fun. Thankfully goblins have some decent ability to tutor for themselves, so it’s easy to pull her up as well, and then start targeting her to buff my whole team of goblin tokens. Thinkgs like Crimson Wisps become massive draw spells, and Seething Anger gets extra crazy. There are a few X spells, but it really only needs 3-4 experience counters to get ridiculous value.