Game #194: Rayne, Academy Chancellor (PLUS DETAILED DECK BREAKDOWN)

Game #194: Rayne, Academy Chancellor
Date: 2016-03-15
Location: Red Castle Games, Portland OR
Vs. Jor Kadeen, the Prevailer; Prossh, Skyraider of Kher; Ezuri, Claw of Progress
Result: Fun Loss

Rayne, Academy Chancellor, Magic, Urza's DestinyvsJor Kadeen, the Prevailer, Magic, New PhyrexiaProssh, Skyraider of Kher, Magic, Commander 2013Ezuri, Claw of Progress (Oversized), Magic, Oversize Cards

One more new deck tonight!

I mulligan-ed a 1 land hand… into a 7-land hand. Totally kept it. Starting with a School of the Unseen (for style). I played Rayne on Turn 3 and she said “I Am Superman” (woman) via Pemmin’s Aura on turn 5.  Prossh came out hard with a bunch of dragon-cost reducers (which did hurt his Kobold production). Ryusi also came out early, but Rayne was able to jump and miss Ryusi’s trigger.  Ezuri was very dangerous with a Trygon Predator.  I wizard-cycled for an Archetype of Imagination, but I kept it in hand for awhile.

Ayli wiped the board of small CMC creatures and Artifiacts (which wiped my board, including a Strata Scythe). I recast Rayne with a Hermetic Study on her (surprisingly, I never drew cards via Rayne’s ability…) followed by a Diviner’s Wand and Alhammarret’s Archive.  Jor Kadeen used an Elspeth, Suns Champion to wipe the big creatures, and Rayne pinged her to death.  Ezuri had a large Glen Elendra Archmage, and had some Snake Tribal tricks for countering as well, and Prossh had used Hellkite Tyrant to steal Jor’s mana rocks, and was using Greater Good for card advantage and reanimation targets.

I played a Stronghold Machinist and an Oath of Scholars (which I could draw 6 off of!) and, on turn 12 a Sphinx’s Tutelage and the Archetype.  Jor Kadeen’s Purphoros got offed and he scooped (it was 10 minutes to closing). Ezuri had to leave, and I seemed to be in a good place until Prossh played Utvara Hellkite and out flew my flight school.  It was still a fun game where Rayne was effective (despite not directly causing me to draw cards…).

 

About the Deck (TAPPED OUT! for once)

Bursting Beebles, Magic, UnhingedRayne has been one of my favorite cards since I got her in a Urza’s Whateever starter theme deck long ago.  As a former Teacher, I decided to make her into a Theme deck all about school life. Couldn’t really decide on a name, though I like Tolarian Flight Academy, Rayne’s School Days, and  Tolaria College Prep and Airforce ROTC…

Oh, The theme is so stylish that I almost forgot that this deck has the additional restriction of being  ALL PERMANENTS! No instants or sorceries.

Here’s the breakdown : (Go Beebles!):

Faculty:
Rayne, Academy Chancellor (Headmistress)
Barrin, Master Wizard (Board of Trustees, Chair)
Azami, Lady of Scrolls (Librarian (NOT “media Specialist”)
Archivist (Assistant Librarian)
Grand Architect (Operations Director)
Magus of the Future (Development Director)
Lu Xun, Scholar General (Athletics Director)
Psychosis Crawler (School Counselor)
Stern Proctor (Dean of Curriculum)
Stronghold Biologist (Biology)
Stronghold Machinist (STEM/Robotics)
Vedalken AEthermage (Substitute Teacher)
Wizard Mentor (Dean of Students)
Arcanis the Omnipotent (Humanities)
Windreader Sphinx (Flight Training)
Archetype of Imagination (Flight Training / Art)

Student Body:
Academy Researchers (post-grad year)
Disruptive Student (Class Clown
Metathran Elite (Football Running-Back)
Morphling (the Distinguished Alumnus)
Reckless Scholar (the burnout)
Student of Elements (Flight Student)
Thran Golem (Football Offsensive Line)
Vesuvan Doppelganger (social butterfly)
Voidmage Prodigy (the Nerd)
Youthful Scholar (the Frosh)

The Mascots! Go Beebles!
Bouncing Beebles
Bubbling Beebles

Teaching Life:
Freed from the Real (Friday Happy Hour!)
Confiscate (mostly cell-phones)
Oath of Scholars (Scholarships!)
Decree of Silence (Shh!)
Diviner’s Wand (the pointer)
Expedition Map (Expeditionary Learning ™ Curriculum Maps)
Spellbook (gradebook)

The Curriculum:
Reef Worm (Biology Homework)
Archmage Ascension (Senior Thesis)
Curiosity (Drop Everything And Read)
Psionic Gift (psychlogy)
Sphinx’s Tutelage (color theory)
Thought Reflection (student-led conferences)
Unifying Theory (Physics Homework)
Private Research (independent study)
Hermetic Study (study hall)
Rhystic Study (study hall)
Masterwork of Ingenuity (shop project)
Myriad Landscape (off-campus Study)
Nykthos, Shrine to Nyx (classics)
25 Islands (geography!)

Airforce Academy:
Arcanum Wings
Drake Umbra
Flight of Fancy
Launch
Levitation
Vow of Flight
Pemmin’s Aura

What’s in the Backpack?:
Empyrial Plate (sports pads)
Mind Stone (laptop)
Thought Vessel (cell-phone)
Strata Scythe (lacrosse stick)
Hero’s Blade (hockey stick
Sapphire Medallion (class ring)

The Campus:
Alhammarret’s Archive (Nurses Office that probably used to be a Library Workroom)
Library of Leng (Library (not “media center”)
Hall of Triumph (Lunch Room)
Ivory Tower (yes it is)
Temple of the False God (chapel)
Reliquary Tower (trophy cases)
Blighted Cataract (senior Prank!)
Evolving Wilds (new stadium)
Faerie Conclave (that hollow in the woods)
School of the Unseen (new Campus (since the Tolarian location was condemned))
Terramorphic Expanse (historic acreage)
Opal Palace (Headmistress’s accomodations)
Skyline Cascade (detention room)
Lonely Sandbar (swimming pool)

 

There are a bunch of cards that didn’t quite make the cut for various reasons (I’d love Musician as the band director).

The Decks Files : Green-White

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Asmira, Holy Avenger

Commander: Trostani, Selesnya’s Voice
Name:  Selesnya GUILDTrostani, Selesnya's Voice, Magic, Return to Ravnica
Style: Guild Wars
Tribe?:
Want to play?: 2
“Good?”: 3
Like?: 2
Deck Notes: This is another one that’s a pretty strong deck in Guild Wars.

 

 

Commander: Trostani, Selesnya’s Voice
Name:  Selesnya4LifeTrostani, Selesnya's Voice, Magic, Return to Ravnica
Style: Life Gain
Tribe?:
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes:  This deck makes good use of Trostani’s life-gain capabilities. Several cards came out of an earlier version of Vish-Kal.  It does play the Archangel of Thune/Spike Feeder combo.  I don’t think it plays Felidar Sovereign.

 

Commander: Jasmine Boreal
Name:  The Maiden FairJasmine Boreal, Magic, Timeshifted
Style: Tribal
Tribe?: Knights
Want to play?: 2
“Good?”: 2
Like?: 4
Deck Notes: Jasmine Boreal is my favorite OG Legend.  I wanted to build a deck around her, but, since she’s vanilla, it was hard to think of a theme, so I decided she was the Fair Maiden for a Knight-tribal deck.  This deck is the only one I play that really uses the Swords of Stuff and Value.

 

Commander:Krond the Dawnclad#
Name:  Krond the Dawn-Clad, Magic, Planechase 2012
Style: Voltron/Enchantress
Tribe?:
Want to play?
 2
“Good?”: 3
Like?: 3
Deck Notes:  
This deck started as a Uril the Miststalker deck that I had for awhile and decided to no longer use Uril as the commander for.  It’s the WG version of Bruna in a lot of ways.  This one doesn’t tend to blow people away with commander damage as quickly though.

Commander: Lady Caleria
Name:  ARROWED!!!Lady Caleria.2
Style: Tribal
Tribe?: Archers
Want to play? 3
“Good?”: 2
Like?: 4
Deck Notes:  Archers are a super rad tribe that catch a lot of flak. Lady Caleria, however, is super expensive and not that good. The deck also has a Banding sub-theme, because Banding is a super rad ability that catches a lot of flak.

 

Commander: Karametra, God of Harvests
Name:  Karametra, God of Harvests, Magic, Born of the Gods
Style: All Creature
Tribe?:
Want to play? 2
“Good?”: 4
Like?: 3
Deck Notes: This deck takes a lot of advantage of Karametra’s ability and things that untap lands. Since it’s all creatures, I can’t play Amulet of Vigor, but Stone-Seeder Hierophants work like a boss. It also loves white self-bouncing dudes. The only thing I don’t like about it is the amount of tutoring for lands that happens (which is the point of the deck, but the process is annoying)

Commander: Selvala, Explorer Returned
Name:  Selvala’s Little Pony Girl Talk Teen TimesSelvala, Explorer Returned, Magic, Conspiracy
Style: Tribal Theme
Tribe?: Horse-based creatures
Want to play? 3
“Good?”: 1
Like?: 4
Deck Notes: I imagine that Selvala’s Parley ability is getting on the old school party line and calling people up to be friends. I imagine that Selvala is basically Tina Belcher. This has basically any “playable” Pegasus, Unicorn, Centaur, or Horse creature and then global creature buffs. It is a silly deck that has no right winning games, but it’s actually come close once or twice. It has a Happy Kitten sleeve.

Commander: Asmira, Holy Avenger
Name:  Asmira, Holy Avenger, Magic, Mirage
Style: Voltron? Counters?
Tribe?:
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes: Asimira is one of the few Rebecca Guay illustrated legends, so I had to build her. This deck tries to get the old school Enduring Renewal combo going, or find other ways to make Asmira big or play with counters.

The Decks Files, part 9: Blue – Red

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Commander: Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind, Magic, Duel Decks: Izzet vs. Golgari
Name: 
Style: Creatureless
Tribe?: Spells
Want to play? 2
“Good?”: 3
Like?:  3
Deck Notes:  Niv-Mizzet was the second or third deck I ever built. It was originally designed to generate a lot of Mana with Tolarian Academy and cast Emrakul (clearly that’s not an option any more).  Over time I decided to remove every other creature and make it my first “Creatureless” deck.  I’ve won games with this one, including one with an epic plagiarize in response to Balthor’s Graveborn Muse trigger.  I may allow Mizzix to take a turn as the general.

Commander: Niv-Mizzet, Dracogenius — GUILDNiv-Mizzet, Dracogenius, Magic, Return to Ravnica
Name:  The Izzet Guild
Style: Guild Wars
Tribe?: Izzett Guild
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes: Standard guild-wars style deck. Izzet is one of the more fun Guild Decks to play.

 

Commander: Niv-Mizzet, Dracogenius
Name:  Ping!Niv-Mizzet, Dracogenius, Magic, Return to Ravnica
Style:  Theme
Tribe?: Tims
Want to play? 2
“Good?”: 2
Like?: 3
Deck Notes: If it says “T: deal damage to target” it probably fits in here. Lots of fun damage-triggered toys.

Commander: Nin the Pain Artist
Name:  The SufferingNin, the Pain Artist, Magic, Commander
Style: Theme
Tribe?: (formerly Kobolds)
Want to play? 3
“Good?”: 2
Like?: 3
Deck Notes:  I’ve recently changed this deck to make it more of a “Pain and Suffering” Theme. It used to be kind of a Storm deck, but now it plays a lot more of the Black Vise et. al artifacts and makes use of Nin’s ability even more. I’ve whipped MANY kobold tokens into oblivion for value. This IS a game of “kick the ouphe”

Commander: Melek, Izzet Paragon
Name:  Not Your Normal Izzet DeckMelek, Izzet Paragon, Magic, Dragon's Maze
Style: Aggro
Tribe?:
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes:Red-Blue typically means counter-burn. This deck is all about making a lot of creatures and pounding through. It uses spells to do that. Haze of Rage is a great card in this deck.  It’s a bit similar to the Mizzix deck (Mizzix Goblin Tribal) I’m going to build soon, but different enough.

Commander: Jhoira of the Ghitu
Name:  Time StormJhoira
Style: Suspend
Tribe?:
Want to play? 2
“Good?”: 2
Like?: 4
Deck Notes: Jhoira is one of those generals that people have negative expectations in regards to.  I decided to build one after a good friend took his apart and sold me his cool altered copy of Jhoira.  I’d been bouncing around ideas for a P/T switching deck for a long time and some of those are in here. The other thing it tries to do is get a really high storm count… in slow motion that you can see coming a mile away (a storm on the horizon).  I just suspend as much stuff as possible and then use a variety of time counter manipulating tricks to try to make everything happen all at once. It’s totally not broken, but really entertaining.

 

In the Works….

Mizzix – Goblin Tribal with Zada Hedron Grinder. Not as much about Casting huge sorceries for cheap, more about reducing buyback costs on creature buffs

Yet To Be Printed U/R Artifact General (currently slotted as Keranos or Tibor and Lumia) –  Thopter Tribal.  Seriously Wizkids. Print a U/R Artificer.  F You!,  Puzzle-Box-Stapled-To-Sphinx.

 

The Decks Files, Part 8 : Blue-Black

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

Commander: Oona, Queen of the FaeOona, Queen of the Fae, Magic, From the Vault: Legends
Name:  The Faerie Mill
Style: Mill
Tribe?: Faeries
Want to play?: 2
“Good?”: 2
Like?:  2
Deck Notes:  This was my first UB deck. It started as a combination of Mill and Discard, but the discard melted out into other decks. It’s also Faerie tribal, but mostly because I wanted to try to play Bitterblossom. I don’t play it much, mostly because I don’t enjoy milling people all that much, but I do really like Oona as a card.

 

Commander:  Lazav – GUILDLazav, Dimir Mastermind, Magic, Gatecrash
Name:  ????? (the Dimir do not exist)
Style: Guild Wars
Tribe?:
Want to play?: 2
“Good?”:2
Like?: 2
Deck Notes: The Dimir are also pretty much about Milling, which is stronger in an all-ravnica environment. Lazav is pretty fun as the general, though any of the other Dimir leaders could be played.

 

Commander: Vela, the Night CladVela the Night-Clad, Magic, Commander's Arsenal
Name: 
Style: Aggro with Combo back-up
Tribe?:
Want to play?:3
“Good?”: 3
Like?: 3
Deck Notes: This is a deck that I always think I want to play, but never end up playing.  There are lots of recursion combos as well as plenty of blinking and self-bounce effects.  It also plays a bunch of artifact creatures due to the mass-intimidate ability (I might add a Thran Lens for even more fun).

 

Commander:  Ramses OverdarkRamses Overdark
Name:  Assassins!
Style: Tribal
Tribe?: Rogues and Assassins
Want to play? 3
“Good?”:2
Like?: 3
Deck Notes: Ramses has a pretty fun effect to use with enchantments that return to your hand when the creature dies.  The deck mixes that ability with a few tap abilities (for Royal Assassin) and some Prowl effects. This is another one that I always feel like I want to play, but rarely actually do.  There are some Ninja in the deck, but I might split it into a different deck for Ninja assasins.

 

Commander: Skeleton ShipSkeleton Ship, Magic, Ice Age
Name:  Pirates of Dark Water
Style: Tribal Theme
Tribe?: Pirates! Ships!
Want to play? 4
“Good?”: 2
Like?: 4
Deck Notes: This was also a spin-off from Ramses.  Ship is such a silly creature type, but also awesome, and Skeleton Ship has adorable art.  There are all of the Pirate creatures, plus a variety of theft-based spells (I need to add Hedonist’s Trove and Piracy).  All of the Islands are Foil, and each one is different to represent all of the places the pirates have plundered. The foilness of the islands means the deck doesn’t sit quite right, so this one actually gets some House Greyjoy Kraken sleeves (that don’t shuffle well).  This deck is total silly theme, but I really like it.

 

Commander: Sakashima /Lazav / SilumgarLazav, Dimir Mastermind, Magic, Gatecrash
Name:  $akaSiLazavumgarima
Style: Theft, Copy, Theft/Copy
Tribe?:
Want to play?:2
“Good?”: 2
Like?: 4
Sakashima the Impostor, Magic, Saviors of KamigawaDeck Notes: This started out as one deck that had splintered off from Thada Adel (eventually replacing it). I wanted to do a theft/copy deck mono-blue, but had an idea for a UB one as well that used most of the same cards. I figured I could just make two versions of the same deck with a little swapping of cards.  Then Silumgar was announced,Dragonlord Silumgar, Magic, Dragons of Tarkir and I wanted to build a deck around him.  The way it works is Sakashima has 25 blue copy effects and 25 blue steal effects, lazav drops the blue steal effects and adds in black  theft effects,  Silumgar drops the blue copy effects and adds in black theft effects, and there are 10-12 utility artifacts that play in all three. All of the versions are fun to play, but it’s a pain to swap around.

 

 

The Decks Files, Part 7 : Black White

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

*I am alternating Ally/Enemy WUBRG pairs for two colors.

Commander:Teysa, Orzhov Scion #1Teysa-sleeve
Name:  Teysa Token Craziness; Teysa Number One
Style: Tokens, Combo
Tribe?:
Want to play?: 5
“Good?”: 5
Like?: 5
Deck Notes: This is my favorite deck. It’s the one I put the most care into, and the one I’m most interested in keeping updated. It’s pretty competitive (it can win on turn 3 with a god draw), and can win in a few different ways: token swarm, board clearing, combo-ing off. Most of the cards are in Russian, and I finally acquired a Foil Russian Teysa last year or so (the most expensive card I’ve ever purchased).  There are probably a few Goodstuff ways it could be better, but I still keep a few pet cards like Nip Gwillion in there.

 

Commander: Vish-Kal, Blood ArbiterVish Kal Blood Arbiter
Name:  Vishing you a Good Life
Style: Lifegain
Tribe?:
Want to play?: 3
“Good?”: 3
Like?: 3
Deck Notes:  This deck is about gaining and spending lots of life. It started out with a few other W/B tricks, but they migrated to other decks.  It can also win through alpha-striking with Vish-Kal. Some of my highest life-totals have come via this deck.  It can be slow, though, and it used to share several cards with Teysa (mostly lands) that made it a pain to re-assemble.

 

Commander: Obzedat, Ghost Council — GUILDObzedat, Ghost Council, Magic, Gatecrash
Name:  Orzhov Guild
Style: Guild Wars
Tribe?: Orzhov
Want to play? 4
“Good?”: 4
Like?:  4
Deck Notes: Unsurprisingly, this is probably my favorite of the Guildwars decks. Obzedat is pretty strong, and it just grinds out wins with removal and bleeding (like the Orzhov should)

 

Commander:Teysa, Envoy of Ghosts
Name:Teysa Alone
Style: Creatureless
Tribe?: Teysa
Want to play?

Deck Notes: Also, unsurprisingly, I love New Teysa as well. While there were creature-d versions of the deck I considered playing, I decided that she was just too good for other creatures. It’s a combination of attack diversion and Voltron Teysa. My favorite card in the deck is Thrull Retainer (for flavor and style), but I also bought a Force Field for it as well. The only problem is board wipes and her casting cost. I have a foil Korean version for the general (no Russian… yet)

Commander: Teysa, Orzhov Scion #2Teysa-german proxy
Name:  Spirit of Discard
Style: Tribal, Discard
Tribe?: Spirits
Want to play? 2
“Good?”: 2
Like?:  3
Deck Notes: Teysa is too awesome to just have a single deck. This one is more focused on making and having lots of spirits than comboing out or exiling your team. It also plays more to the tribal aspects.  Discard is the sub theme, often tied to Spirits. The Foil German Teysa leads this one.

Commander: Atheros, God of PassageAthreos, God of Passage, Magic, Journey Into Nyx
Name:  House of Black and White
Style: Tribal,
Tribe?: Clerics
Want to play? 3
Good? 2
Like?:  3
Deck Notes: I have a Black Cleric-Demon deck (Ob-Nixilis) and a White Cleric-Angel deck (rotating cast of commander), this one plays both colors of clerics to take advantage of Edgewalker and many many Shadowborn Apostles.

 CommanderTriad of FatesTriad of Fates, Magic, Theros
Name: Counter Factual
Style: Counters
Tribe?:
Want to play? 2
Good?: 2
Like?:  3
Deck Notes:  This deck plays as many different flavors of counters as possible (except +1/+1 counters!… I tried to skip Charge counters too, but it was too hard). It’s mostly for silliness (Frankenstein’s Monster!), but it ended up being pretty fun in it’s debut. I dream of having many individulized counter tokens to use with it.

The Decks Files, Part 6: Blue-White

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Commander: Kangee, Aerie KeeperKangee Aerie Keeper
Name:  The Birds. The first.
Style:  Tribal
Tribe?: Birds
Want to play? 3
“Good?”: 2
Like?: 5
Deck Notes: This was the very first deck I ever built for EDH. I knew I wanted a deck I could play Zephyr Falcon in, and, in a previous incarnation of life as a Magic player, I loved playing 5-color birds casual decks with Ordered Migration (which is not good in Commander).   It has gone through some changes over time, mostly to make it “Birdier” and less UW good stuff.

 

Commander: Sygg, River GuideSygg, River Guide, Magic, Lorwyn
Name:  Tappy Fish
Style:  Tribal
Tribe?: Merfolk
Want to play? 3
“Good?”: 3
Like?: 4
Deck Notes: I thought it was cool that Lorwyn had UW merfolk.  This deck takes advantage of the Untap mechanic, and stuff that triggers upon un-tapping, as well as tapping down other things. I don’t know that I’ve updated it with the less cool “inspired” stuff from Theros.  Of course it plays Wake Thrasher/Basalt Monolith/Surestrike Trident.  It also has some Fish-Prison elements, but it’s not a shut-down deck or a pillow fort.

 

Commander: Isperia, Supreme Judge – GUILDIsperia, Supreme Judge, Magic, Return to Ravnica
Name:  Azorius Guild
Style:  Guildwars
Tribe?: Azorius
Want to play?: 1
“Good?”: 3
Like?:  3
Deck Notes:  Like all of the Guildwars deck this is Ravnica/Return to Ravnica cards only, and no watermarked cards that aren’t Azorius.  It’s one of the stronger guild decks simply due to the fact that the vast majority of the creatures are flying creatures. Its “want to play” is only low because the guild decks are mostly fun against other guild decks.

 

Commander: Bruna, Light of AlabasterBruna, Light of Alabaster, Magic, Avacyn Restored
Name
:
Style: Enchantress Voltron
Tribe?:
Want to play? 3
“Good?”: 4
Like?: 4
Deck Notes:   Bruna is pretty linear, but the deck plays a lot of other Enchantment Matters creatures.  It’s a deck that can win games, but I don’t play a lot of counter or control in it (or in general) and I also took out things like Corrupted Conscience and Eldrazi Conscription for just being to dumb and obvious.  I would like to someday have an Alter done of the general so she looks like the cover of Starman #63

Commander: Rasputin DreamweaverRasputin Dreamweaver
Name: 
Style:  Blink
Tribe?:
Want to play?: 2
“Good?”: 3
Like?: 2
Deck Notes:  I wanted to build a blink deck in UW and Brago didn’t exist yet. I don’t play this one a lot, mostly because it takes a lot of effort and fiddling to do stuff. It has some combo synergy in it (DeadEye, but not Palinchron), and I really like using Gemstone Array to store up mana from Rasputin counters.  It was the first foil Proxy I ever made.

 

Commander: Isperia, Supreme JudgeIsperia, Supreme Judge, Magic, Return to Ravnica
Name:  Bring It
Style:  Aggro
Tribe?: Soldiers
Want to play?: 3
“Good?”: 4
Like?: 4
Deck Notes: This is about making soldier tokens and turning them sideways to beat face. Isperia and some enchantments are there to deter people from attacking me.  This is one of the few decks that I play Extra Turn spells in.  This deck has actually been pretty successful.

Commander: Daxos of MeletisDaxos of Meletis, Magic, Theros
Name:  DaxoSolo
Style: Creatureless,
Tribe?:
Want to play?: 3
“Good?”: 3
Like?: 3
Deck Notes: Daxos was an intriguing commander. I don’t remember why I decided to make it a Creatureless deck, but it’s a lot of fun.  It’s not a “get huge” voltron deck, but there are a alot of ways to make sure Daxos hits, or kills and survives being blocked, and also library manipulation and “peeking” to make wise attacks.

 

 

Commander: Ephara, God of the PolisEphara, God of the Polis, Magic, Born of the Gods
Name:  The Rebel Alliance
Style:  Tribal, Theme
Tribe?: Rebels, Star Wars
Want to play?: 2
“Good?”: 3
Like?: 4
Deck Notes: A mixture of Rebels and constellation cards, make this the Star Wars deck (a Princess Leia  Lin Sivvi would be pretty cool). It’s not a strict theme deck, but there are a few cards in it that are for flavor purposes. The deck started as a way to use Ephara for card advantage, and rebels seemed a good way to do that. Also wanting to play some constellation cards led me to realizing it had a pretty cool theme (and then I got a Darth Vader sleeve in the mail, and it was awesome).

Commander: Ayesha TanakaAyesha Tanaka
Name:  Ayesha Tanaka/ Sonic Titan; Ayesha battles the Pink Robots
Style:  Voltron,
Tribe?: Robots
Want to play?: 3
“Good?”: 2
Like?: 5
Deck Notes:  A Quirky activated ability, and BANDING (which is super cool) made me decide to build an Ayesha deck.  Using her art as a starting point, I added in a bunch of Giant Robots (Dark and Blightsteel Colossus, etc) and decided she was a Mech Pilot.  The deck is designed to suit her up and/or Band her to a Giant Robot for fun and profitt. I really dig the concept, and am excited to play this deck again.

Coming Soon: Medomai the Ageless

The Decks Files, Part 5: Mono Green

ng so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Commander: Rhys the RedeemedRhys y Rhai Gwaredol
Name:  Rhymes with Peace
Style: Tokens/Tribal
Tribe?: Somewhat Elf
Want to play?: 2
“Good?”: 2
Like?: 3
Deck Notes: My first “Mono” Green deck (no white mana except for Rhys’ hybrid symbol) is a mix of Elf Tribal and things that make lots of different kinds of tokens.  I like the deck because Rhys is a family name. I dislike the deck because there are so many different tokens to keep track of, and also because no one pronounces it correctly (hint. it’s not Rice, Riss, or Rizz).  I have a Custom, poorly translated Welsh, version of Rhys and am making poorly translated Welsh custom Tokens.  I may de-elf the deck down to only elves that make tokens.

Commander: Jedit Ojanen of EfravaJedit Ojanen of Efrava, Magic, Planar Chaos
Name: Lions, and Tigers, and Bears, (and Wolves, and other Beasts) Oh, My
Style: Aggro
Tribe?: Animals
Want to play?: 2
“Good?”: 2
Like?:  3
Deck Notes: This one was going to be Wolf Tribal, but then it just became miscellaneous Woodland Beasts.  It makes creatures. It attacks. It may try to play tricks with Nacatl War-Pride

Commander: Thrun, The Last TrollThrun, the Last Troll, Magic, Mirrodin Besieged
Name: My Thrun and Only; the Thrunny-Badger; Thrun Stands Alone
Style: Creatureless(?)
Tribe?:  A Troll
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes:  Thrun and buffs. Preferably re-useable ones.  Thrun is tough to kill. Thrun also hates Fleshbag Marauder.  If Thrun gets suited up correctly, he can win hard.

 

Commander:Seton, Krosan ProtectorSeton, Krosan Protector, Magic, Odyssey
Name: Doo-Dads
Style: Ultra-Mono, Tribal
Tribe?: Druids
Want to play?: 4
“Good?”: 4
Like?: 4
Deck Notes:  It is easy being green in this deck. Just about every creature in it taps for G because of Seton, and it loves Primalcrux and Rushwood Elemental for devotion purposes. It ramps pretty hard into some big beaters, so I guess it’s stronger than most of my decks, but it’s still extra restricted, mostly tribal.

Commander: Nemata, Grove GuardianNemata, Grove Guardian, Magic, Planeshift
Name: Plants
Style: Tribal
Tribe?: Flora
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes:  I haven’ played this one a lot, but it’s a decent tokens deck. I’ve always really liked Nemata.  It has a mix of trees and other plants, but mostly Fungus and Saprolings.

 

Commander: Reki, The History of KamigawaReki, the History of Kamigawa, Magic, Saviors of Kamigawa
Name: Green Legends
Style: Theme
Tribe?: Legendary
Want to play?: 2
“Good?”: 2
Like?: 3
Deck Notes: Similar to the “White Wedding” Deck, this deck plays primarily Legendary permanents, though it does have some other supporting cards.  Reki lets you draw lots of things.  I enjoy that I have a White legendary deck and a Green legendary deck, rather than a White-Green Sisay deck.

Commander: Titania, Protector of ArgothTitania Protector of Argoth
Name:
Style: Aggro Synergy
Tribe?: Elementals and dead lands
Want to play?: 3
“Good?”: 4
Like?: 4
Deck Notes:  destroying and sac-ing my own lands isn’t something I normally like to do, but I really enjoy sometimes having no-lands in play in this deck. Ghost Quartering your own land for extra profit is also super fun, as is beating with 5/3 guys. This is the deck that gets my one and only Crucible of Worlds and the only deck that I play Wasteland and Strip Mine in. Mostly to use on myself.

Coming soon: Freyalise/Kaysa

The Decks Files, part 4: Mono Red

Note on Decklists: Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Commander: Heartless HidetsuguHeartless Hidetsugu, Magic, Betrayers of Kamigawa
Name: Heartless
Style: Grief / artifacts
Tribe?:
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes: My first red deck. Previously had a stronger artifact theme, but other decks poached cards. The main idea is to make everyone die quickly, and prevent myself from dying.

 

Commander: Marton StromgaldMárton Stromgald
Name: 
Style: Aggro
Tribe?: small-ish things
Want to play?: 2
“Good?”: 3
Like?: 3
Deck Notes: Marton Stromgald was my #1 most wanted card from Ice Age, and I opened one in my first starter deck from that set.  This deck is mostly about attacking with a lot of things, with a sub-theme of stuff that gets big after attacking so that Meekstone can protect me.

 

Commander: Ashling the PilgrimAshling the Pilgrim.1
Name: Ashling and the terrible 2s
Style: 2-CMC
Tribe?: some elemental
Want to play?: 3
“Good?”: 3
Like?: 4
Deck Notes: This was my first “limited CMC” deck. The idea came from Ashlings Prerogative. The deck has two versions, one that plays 8-10 land-destruction cards, and the more common one that has a minor artifact theme.  I enjoy this deck, and I’ve also come close to foiling it out, though I WILL play cards in it that can’t be foiled, and there are a few that I haven’t felt like shelling out for the foils.

 

Commander: Squee Goblin NabobSquee Goblin Nabob
Name: Unstoppable Squee
Style: Voltron
Tribe?: Legendary Goblins
Want to play?: 3
“Good?”: 2
Like?: 4
Deck Notes: SQUEE! the general you probably only have to cast from the command zone once.  There are other Legendary Goblins in the deck, but the only other goblins beyond that are token ones. Lots of cheap-to-equip equipment that are efficient, so even if Squee dies every turn, he can be re-cast and re-suited up. Lots of fun.

 

Commander: Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker, Magic, From the Vault: Legends
Name: Kiki-Jiki Freaky-Deaky
Style: Creatures
Tribe?:
Want to play?: 2
“Good?”: 2
Like?: 3
Deck Notes: This Kiki-jiki deck is almost entirely creatures, aside from Kiki’s boots, gloves, stick, and armor (Swiftfoot Boots, Illusionist’s Bracers, Thornbite Staff, Darksteel Plate). I will happily take out the one infinite combo creature and replace it with something ridiculous if asked. Lots of red value creatures.  Plays in a similar space to Feldon, but in a different way.

 

Commander: Skyfire KirinSkyfire Kirin, Magic, Saviors of Kamigawa
Name: Fire in the Sky
Style: Ultra Mono, Tribal
Tribe?: Spirits, Kamigawa
Want to play?: 1
“Good?”: 1
Like?: 2
Deck Notes: Sort of thrown together because red spirits and arcane sounded fun AND I needed a red Ultra-Mono deck AND the Kirins are silly legendaries.  Skyfire is kinda useless since it doesn’t give haste. If there were things worth using in other decks, I’d take this one apart.

 

Commander: Slobad, Goblin TinkererSlobad, Goblin Tinkerer, Magic, Darksteel
Name: Slobad’s Tinker Toys
Style: Creatureless
Tribe?:
Want to play?: 3
“Good?”: 3
Like?: 3
Deck Notes:  This is almost a mono-brown deck, but I liked a lot of red spells, and Slobad is a pretty cool guy.  Daretti would make it TRULY creature-less, and Kurkesh is also allowed to sub in for the general slot, but having Slobad as a free sac-outlet (and also someone to suit up with Bludgeon Brawl) makes me happiest.

 

Commander: Bosh, Iron GolemBosh, Iron Golem, Magic, Planechase
Name:  “Michael Bay Super Action”
Style: Netdeck
Tribe?: Giant Robots
Want to play?: 4
“Good?”: 3
Like?: 4
Deck Notes: The only deck I’ve ever copied whole-hog off of the internet (okay, so it’s 96% copied). It came from a Commander Cast article, and I thoroughly enjoy it. Yes it’s another Red-Brown deck, but it’s just so much fun to play

 

Commander:Balthor the StoutBalthor the Stout, Magic, Torment
Name: Barbary Dwarfs
Style: Tribal
Tribe?: Barbarians and Dwarfs
Want to play?: 2
“Good?”: 2
Like?: 2
Deck Notes: Balthor the Stout is far weaker alive then as a zombie, however I wanted to play Dwarf Tribal. Unfortunately he’s a Barbarian Lord, so I got to mix things up. There’s a minor mountains-matter sub-theme here.

 

Commander: Feldon of the Third Path Feldon of the Third Path, Magic, Commander 2014
Name: Able Without Cane
Style: Tiny Leaders+,  Mill
Tribe?: 
Want to play?: 4
“Good?”: 3
Like?: 3
Deck Notes: This was originally a Tiny Leaders deck until I realized that Commander is just plain more fun. I kept the original 5, but then added in good things that cost more than 3 that were fun to recur or mill.  I enjoy it more this way.

 

Commander: Latulla, Keldon OverseerLatulla, Keldon Overseer, Magic, Prophecy
Name: By the time she got a Phoenix
Style: Aggro
Tribe?:  Phoenix
Want to play?: 2
“Good?”: 2
Like?: 3
Deck Notes: I’ve tried to stick Phoenix tribal in several other decks. Latulla’s a good fit because some of the Phoenixes come back to your hand to be re-discarded.  Other X-spells, recurrable red creatures, madness cards, “punisher” cards and mana ramp round out the deck.

The Decks Files, part 3: Mono Black

Note: I’m going to start a series where I rate, and give a synopsis of, my decks. I’ll look at each deck, explain what it does (how/if it wants to win, what “kind” of deck it is), how much I like it, how “good” I think it is, and how often I feel like playing it and maybe an anecdote or two.

Note on Decklists: Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

Commander: Drana, Kalastria Bloodchief/Baron SengirDSC03341-375
Name: True Blood
Style: Tribal,
Tribe?: Vampires, All FOIL
Want to play?: 4
“Good?”: 2
Like?: 5
Deck Notes: My first mono black deck was Drana. I liked the vampire arts so much I started getting foil versions, and eventually I decided to foil it out, even to the extent of cutting cards because they could not be foiled. Baron Sengir is the exception, and my Baron is awesomely altered by a friend of mine (the pilot of Balthor / Gisa). One of my favorite all-time games happened with this deck.

Commander: Mikaeus the UnhallowedMikeShade
Name: The Shade
Style: Combo / Value
Tribe?:
Want to play?: 2
“Good?”: 3
Like?: 2-3
Deck Notes: Mikaeus is good, and so is recurring things. I do play Triskelion in the deck, but if people ask nicely, I’ll certainly replace it with a ridiculously terrible card instead.  The main reason I keep this deck around is because of the fantastic alter that my friend did to make it look like the Shade from DC Comics (“Starman” in particular).

Commander: Ashling, the ExtinguisherAshling, the Extinguisher, Magic, Eventide
Name: The Purple Deck
Style: Ultra Mono
Tribe?: purple things
Want to play?: 3
“Good?”: 3
Like?: 3
Deck Notes: This was the second “Ultra Mono” (no cards not of the color identity aside from lands) deck I built, mostly as a way to trim down the stack.  I really like the way purple looks on black cards, especially in foil, so there are quite a few cards in here just because the art has purple in it.  Other than that it has a Chroma/Devotion (I prefer Chroma) feel and some “sacrifice” themes as well.

Commander: Lim Dul, Necromancer / Chainer Dementia MasterLim-Dul the Necromancer, Magic, Time Spiral
Name: Rise!
Style: Creatureless Reanimator
Tribe?: whatever you’ve got
Want to play?: 4
“Good?”: 3
Like?: 4
Deck Notes: This was one of my first “creatureless” decks.  The goal is to kill your things and raise them again as my zombies.  Adding Chainer as an Alternate commander was a recent innovation. It changes the way the deck plays slightly. This one also generates mana very well, and uses things like Exsanguinate as a back-up.

Commander: Marrow-gnawerMarrow-Gnawer, Magic, Champions of Kamigawa
Name: Rats
Style: Rats
Tribe?: Rats
Want to play?: 1
“Good?”: 2
Like?: 1
Deck Notes:  This is your everyday Relentless Rats deck, though it also plays other Rat Tribal.  I’m not sure why I don’t like it more

 

Commander: Nefarox, Overlord of Grixis(Ob Nixilis, Unshackled)Ob Nixilis, Unshackled, Magic, Magic 2015 (M15)
Name: The Thirteen
Style: Tribal
Tribe?: Demons, Clerics
Want to play?: 4
“Good?”: 3
Like?: 4
Deck Notes: This is the Nemesis deck to Heliod+ (though not ultra mono), there are 13 Demons in the deck, including the general, as well as 18 Shadowborn Apostles and other clerics (and a few Horrors, Avatars, or It That Betrayses).   Nefarox was the original choice because I had a Russian Foil, but Ob Nixilis, Unshackled makes an even better option because of all the sacrificing of clerics (I actually wish he didn’t have the Anti-Tutor Jerk ability at all).  Door of Destinies is pretty good in this deck.  Nefarox is getting his own new “Creatureless” deck soon.

Commander: King Macar, the Gold CursedKing Macar, the Gold-Cursed, Magic, Journey Into Nyx
Name: C.R.E.A.M.
Style: Tribal
Tribe?: Mercenaries and Minions
Want to play?: 3
“Good?”: 2
Like?: 4
Deck Notes:  King Macar has gold, Mercenaries like Gold (and are a terrible tribe, so of course), and kings need Minions.  I really like Macar’s ability, and having Gold Tokens.

Commander: Ghoulcaller GisaGhoulcaller Gisa, Magic, Commander 2014
Name: The Shovel and the Damage Done
Style: Aggro
Tribe?: (not) Zombies
Want to play?: 2
“Good?”: 3
Like?: 4
Deck Notes: A newer deck that I should play more. Not the Zombies and Robots version, but instead it’s a zombie deck that plays no zombies at all. She just shovels things into zombiedom

Commander: Iname, Death AspectIname, Death Aspect, Magic, Champions of Kamigawa
Name:
Style: Alternate win
Tribe?: Spirits
Want to play?: 2
“Good?”: 2
Like?: 3
Deck Notes:  Iname is efficient at getting creatures into the graveyard to make Crypt of Agadeem really good, or to win via Mortal Kombat Combat.  I have Spirit tribal decks in several colors and color pairs.  Witchbane Orb is there to protect me from Tormod’s crypt.

 

The Decks Files, part 2: Mono Blue

Note: I’m going to start a series where I rate, and give a synopsis of, my decks. I’ll look at each deck, explain what it does (how/if it wants to win, what “kind” of deck it is), how much I like it, how “good” I think it is, and how often I feel like playing it and maybe an anecdote or two.

Note on Decklists: Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on TappedOut.com, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe

 

Commander: Azami, Lady of ScrollsAzami, Lady of Scrolls, Magic, Champions of Kamigawa
Name:
Style: All Creature, Tribal
Tribe?: Mostly Wizards
Want to play?: 2
“Good?”: 3
Like?: 4
Deck Notes
:  I wanted to build an Azami deck that wasn’t the “Azami Deck.” (Also had won a Foil Azami as part of the “Pack to Charity Binder” from the first CommanderCast “Gifts Given” drive).  I decided my limitation was that I couldn’t play ANY non-creatures (aside from lands) in the deck. Is drawing tons of cards still good and possible? Yes. But the win condition is supposed to be by Poison/Infect (preferably Quicksilver Gargantuan of an infect creature).  The reason I don’t want to play it often is because of the amount of “Derp… yer playing “The Azami Deck” kill you now” in the world (This is the only deck someone new has “respectfully” asked me to not play before ever seeing it played.

Commander: Patron of the MoonPatron of the Moon, Magic, Betrayers of Kamigawa
Name: Moonfolk!
Style: Tribal, Combo, Arcane
Tribe?: Moonfolk
Want to play?: 2
“Good?”: 2
Like?: 2
Deck Notes
:  This deck is more than half foiled, so it’s in sleeves. I like Patron of the Moon’s ability and I like the idea of Moonfolk as a tribe. Amulet of Vigor is a champ.

 

Commander: Talrand the Sky SummonerTalrand, Sky Summoner, Magic, Magic 2013 (M13)
Name: Make-a-Drake
Style: Tokens, Spells Matter
Tribe?: Drake?
Want to play?: 2
“Good?”: 4
Like?: 3

Deck Notes:
 Lots of cheap card draw spells to just make crap-tons of drakes. Only 7 other creatures. I have won a game due to Omni-Science (Which I think I then took out).

 

Commander: Blind SeerBlind Seer, Magic, Invasion
Name: 5-Color Blue
Style: Manipulation
Tribe?:
Want to play?: 2
“Good?”: 2
Like?: 4
Deck Notes
:  The separated twin deck to Mistform Ultimus. Color hosers, color changers, and Rainbow Crow carrying Civic Saber (Caw Blade!!!!). Any excuse to play Sleight of Mind (my very first Rare ever) is a good one.

Commander: Mistform UltimusMistform Ultimus, Magic, Timeshifted
Name:
Style: Creature Type Matters
Tribe?: Yes
Want to play?: 3
“Good?”: 3
Like?:3
Deck Notes: This deck started as a “manipulate everything — creature/land types, colors etc.” deck, but it grew to big, so it split into a color deck and a creature one.

 

Commander: Lorthos the TidemakerLorthos, the Tidemaker, Magic, Zendikar
Name: LOR-THOS.   The Freshmaker.  King of the Hill People.  Seafood.
Style: Ultra-Mono. Fatty Beat Down
Tribe?: Sea Creatures
Want to play?: 3
“Good?”: 2
Like?: 5
Deck Notes:  I love beating down with big blue creatures.  This has all of the Ula’s Temple critters, but also eels, fish, starfish, homarids/camarids, sharks, whales, etc.  Tromokratis could be a general as well, but I just love Octopuses the most.

 

Commander: Heidar, Rimewind MasterHeidar, Rimewind Master, Magic, Coldsnap
Name:Snow Day
Style: Manipulation
Tribe?: Snow
Want to play?:3
“Good?”:3
Like?: 4
Deck Notes: Built in part because I really like how the foil Rimewind creatures look, and built in part because of my  Minnesotan heritage (and also built  in part on a Snow-Day from School).  It plays with the Snow-matters cards from Ice Age / Coldsnap. It also has a strong Bounce theme, since Heidar is almost never not active.

Commander:Reveka, Wizard SavantReveka Wizard Savant
Name: What Blue Doesn’t Do
Style: Creatureless
Tribe?: Old School
Want to play?: 3
“Good?”: 2
Like?: 4
Deck Notes:  Reveka is a ridiculous Homelands creature, and a Blue Dwarf(!?).  There are a bunch of old school blue spells that do things that blue does not do: direct damage, damage-tax, removal, land destruction, etc.  There’s also an  un-tap sub-theme to make Reveka “extra” good.

Commander:Soramaro, First to DreamSoramaro, First to Dream, Magic, Saviors of Kamigawa
Name: SoramarUno
Style: Creatureless / Voltron
Tribe?: Having lots of Cards
Want to play?: 3
“Good?”: 3
Like?: 3
Deck Notes:  Soramaro is my second favorite Maro (after Masumaro).  The goal in this deck (Which is now sort of redundant due to my Kruphix deck), is to have a lot of cards in hand and crush with Soramaro for general damage. It’s not quite Voltron, because it’s not about suiting up Soramaro, just about beefing up the hand.

 

 

Commander: Thada Adel, Acquistor / Empress Galina (retired)Thada Adel, Acquisitor, Magic, Worldwake
Name: Fish
Style: Tribal, Theft
Tribe?: Merfolk
Want to play?: x
“Good?”: 2
Like?: 3
Deck Notes: This was, I believe, my first mono blue deck. It was merfolk tribal with some stealing and copying. It started as Galina, but became Thada. Once I got to take a bunch of extra turns with Wanderwine Prophets.  I retired it because I wanted to build the Sakshima Monstrosity and also a Tiny Leaders deck.