Game #42.1, 42.2 : Melek, Izzet Paragon

Game #42.1, 42.2 : Melek, Izzet Paragon
Date: 2013-07-16
Location: Friend’s house in Duluth
vs: Lorax, the Siege Tower

Melek, Izzet ParagonVSDoran the Siege Tower

Doran hit the table early, but was Rapidly Hybridized. Despite a 3 land opening hand, I stalled at 4 lands and was quickly overwhelmed by Garruk, Avenger of Zendikar and a bunch of other things. This was the first try on a new deck, so we decided to play a second game.

GAME 2:

Doran hits on turn 3 again, and there’s a Deadbridge Chant, Oracle of Mul-Daya and a Treasury Thrull in the  mix as well.  I was able to play Melek though, as well as a Reliquary tower and a Hypersonic Dragon.  I was able to play a doubled Act of Treason, but drew a Bribery, missing out on double casting it, however I did Bribery for an Avenger of Zendikar and an overloaded Dragonshift let my plant tokens become Dragons long enough to fly in for the kill.

About the Deck: (Tapped out coming soon)

A Blue-Red  Instants and Sorceries Matter deck with two rules:

  1. No Counterspells
  2. No Burn

There’s a good mix of theft, token generation, and combat buffs to make winning via beatdown a possibility.  It has some library manipulation (scroll rack) to try to maximize Melek’s abilities.  I enjoy trying to cast Haze of Rage as many times as possible in a turn.

Game #39 : Animar, Soul of Elements 2

Game #39 : Animar, Soul of Elements (AniMorph)
Date: 2013-07-12
Location: my childhood home, Duluth,MN
vs: Animar, Soul of Elements (1)
Result: Fun Loss

Animar, Soul of ElementsVSAnimar Soul of Elements

In Honor of the M14 rules changes (on the day of the Prerelease) we played a game that would have been a lot less fun under the old rules. We continued to Planechase (working our way through all of the new planes and a few old ones). My brother got the “good” Animar deck, and I took the “AniMorph” one.

We also continued our chase through the Planes, starting on Nephalia, which turned into Dark Barony on my turn and into Orzhova on his.  We stayed on Orzhova for awhile (I was able to eliminate his graveyard with it and when we finally got to Stensia, I only got back 2 small creatures.  We stayed on stensia for the rest of the game)

We both played Animar by turn 3 or 4, I was able to drop two small guys and then drop morphs. He played a silver myr and got his Animar up to a 4/4 before I turned it into a Frog Beast token.   I got to about 8 lands and played a Sages of the Anima.   He replayed his Animar and used Fauna Shaman to chain Brawn into a Maelstrom Wanderer.   I used a Vesuvan Shapeshifter to copy the Fauna Shaman and attacked fro a large amount  (by the end of the game my Animar was up to 16/16 and his was 11/11).

Animar’s pet bird (Hunting Moa) joined and died (“our pets’ heads are falling off…”). He played a Soul of the Harvest and Malestrom Wandered into a Sylvan Primordial and Azusa.  The big green meanie killed my Tropical Island, which was relevant as I had no way to draw lands anymore.  However, he didn’t attack me at this point.

I played Ixidor, Reality Sculptor and flipped a Chromeshell Crab to steal Soul of the Harvest.  He attacked a bit, knocking me down to about 8.  The following turn I played a morph Tribal Forcemage, re-flipped Chromeshell to steal Maelstrom Wanderer, decided not to do math ahead of time and just tried to swing for the win, flipping the Forcemage to give Elementals a boost and trample.  My brother had fewer creatures than I did, but not by much and when the blockers were set and damage happened he was left at 2 life and I was tapped out. He swung and won the next turn.

This game was a lot of fun to play, though it became a bit of a cold-war/arms-race.  So far I think, despite the flavor fail, I like the m14 Legend rule.  I also think that, had I rememberd that Maelstrom Wanderer gives everyone Haste, I might have been able to attack with one other creature and gotten the win.

About the Deck:  (AniMorph: coming soon; Other Animar: http://tappedout.net/mtg-decks/animar-edh-46/)

The AniMorph deck was built because I wanted to play spells with Animar as well as creatures, and my original Animar deck doesn’t allow that (excpt HiveStone).  This one just stuffs as many RUG Morph creatures in the deck and uses a few other Morph enablers.  Animar grows pretty quickly when just about every creature can be played for free.  This one plays more land/artifact mana than the other one, because Animar doesn’t make the morph costs cheaper.