Game #126: Soramaro, First to Dream

Game #126: Soramaro, First to Dream
Date: 2014-04-19
Location: Mom’s house in Duluth
vs. Rhys the Redeemed
Result: Win

Soramaro, First to Dream, Magic, Saviors of KamigawavsRhys the Redeemed, Magic, Shadowmoor

Though it was late, my brother and I decided to get one more game in (since I brought two decks home with me). I had a 3 Land hand to start out. My brother had one land, but used it for Rhys and an Essence Warden, and eventually worked his way up to a Heritage Druid and Seedcradle Witch and a bunch of other elves. I managed to turn many of his Elves into Pigs with Curse of Swine, and then was able to Aetherize a large attacking army of elves and insects.

I drew a bunch of cards off of a Recurring Insight, and was able to pull off the Proteus Staff trick with Soramaro and stack my deck, though by that point it was a two hit General Damage Kill. This one didn’t go on too long, but it was okay, since I had to get up in the morning to be on the road to the airport.

About the Deck

This one is another “Creatureless” deck, with no other creatures but the general. The whole idea is to just draw a lot of cards and make the general big (and maybe stack the deck with Proteus Staff). This deck is going to end up being somewhat similar to the Kruphix deck I’m building, but I’ll likely keep both, as this one is a “Creatureless” deck.

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Game #78 : Intet, the Dreamer

Game #78 : Intet, the Dreamer
Date: 2013-11-06
Location: Family Game Store
vs: Oloro, Ageless Ascetic (Stock); Prossh, Skyraider of Kher (Modified)

Intet, the DreamerVSOloro, Ageless AsceticProssh, Skyraider of Kher

The second game of the night was a smaller one. The Prossh deck had been tricked out to include the Food Chain combo and be a bit more threatening.  It started out with an early Scroll Rack, Beastmaster Ascension and Blade of the Bloodchief.

I started with decent lands and a Leyline of Anticipation.  Knowing that Prossh was going to be dangerous, I held onto a Hinder until he tried to hit the board. Oloro was gaining life via Sun Droplet, and drawing cards with Well of Lost Dreams (and also had Ajani’s Pridemate, the Wall that gains life and another way to get counters from Life).

I cast Intet early on, and she hit several times  (She birthed out a Hypersonic Dragon, as well as casting Praetor’s Counsel, Brainstorm, Kabooom! and a Darksteel Colossus).  I was able to Genesis Wave for 7 (hitting only 2 lands) and then Epic Experiment for 11 (hitting only 1 spell).  A Charmbreaker Devils-ed  Epic Experiment for 9 hit 3 spells, but a  foolish Time Reversal resulted in me losing a really good hand.

However, despite Oloro going up to 222 life (though he realized after the fact that he had been playing Sun Droplet wrong) I was able to bounce his blockers with my very first playing of Jace the Mind Sculptor (FTV 20, unsleeved) and swing in for General Damage with Intet.

The deck did what it was supposed to: mess with the top of my library and cast Genesis Wave and Epic Experiment more than once.

About the Deck( partial list at Tapped Out: http://tappedout.net/mtg-decks/intet-26-10-12-1/  Currently Private and in progress)

The goal of this deck is to get a lot of mana and recur Genesis Wave and Epic Experiment while messing around with the top of the library via Jace, Scroll Rack, etc. There are a few “instants and sorceries matter” cards in here.

Game #74: Isamaru, Hound of Konda

Game #74 : Isamaru, Hound of Konda
Date: 2013-10-30
Location: Family Game Store
vs: Balthor, the Defiled; Ruric Thar; Damia, Sage of Stone

Isamaru Hound of KondaVSBalthor the DefiledRuric Thar, the UnbowedDamia, Sage of Stone

For this game, the Emmara player switched to Ruric, and the Mimeoplasm-er  swapped for the other new BUG commander from the original pre-cons.  Since it was the last game of the evening, I decided to play mono white.  I started out with my general on turn 1 and followed it up with Infiltration Lens and Reconnaissance (one of my favorite enchantments ever). Those two permanents set up a situation where I’m either hitting for general damage or keeping Booker (as I call Isamaru, after my sister’s quite-deadly Pekingese featured on the proxy card art) alive and drawing two cards.

Balthor played a withered wretch, Damia built up an army of huge dudes via the Hyrda that doubles things, Master Biomancer, Corpse Jack Menace (2 after it was cloned). However the Kami of False Hope sitting on my board kept Damia swinging elsewhere.  The store was getting close to closing, so I chose not to rescue Balthor from a killing blow by Damia, and I did the same for Ruric.  I was left with a large board of small creatures vs an exponentially growing army of destruction.  My general had been gaining counters via Daily Regimen, and my mana was being doubled  (or tripled) for awhile by other people’s spells.

Ultimately I was able to give Isamaru protection from Green and get get by Damia’s defenses (which luckily were all partial green… I lucked out when he didn’t Vraska my enchantment) and get in for enough General Damage to win, the Kami of False Hope an an un-morphed Frontline Strategist keeping his attacks at bay.

About the Deck ( http://tappedout.net/mtg-decks/isamaruno/ is an early draft of the deck)

Every single thing in the deck costs a singe mana. The general hits the board on turn 1 almost every game. Despite this restriction, this deck is pretty resilient. It has access to good removal for artifacts, enchantments and creatures. It has recursion tricks and some tutoring, and it can be a pretty effective Voltron deck if need arises. It’s A LOT of fun to play, and when it doesn’t win, it’s still a ton of fun.  It does sort of get wrecked by Pernicious Deed or Ratchet Bomb.  Also I get to look at the deceptively happy face of my Sister’s dog, Booker, when I play it. He is a scary dude, and I have no doubt that he would take out a Phyrexian Dreadnought in a fight.

Game #47: The Mimeoplasm

Game #47: The Mimeoplasm
Date: 2013-08-07
Location: The living room of my childhood home in Duluth,MN
Vs.: Rhys the Redeemed

The MimeoplasmvsRhys the Redeemed

Another battle through the plains vs my brother (whose middle name is Rhys).  This time we landed on the Aether Flues and pretty much stayed there. I was quite happy to be able to sacrifice creatures into my graveyard.

I started with 3 lands and I entombed for Death’s Shadow right off the bat, and rolled Chaos to play a Krosan Tusker. Rhys played a taunting elf and Pianna, Nomad Captain. I play a Fierce Empath, get an Aetherling and sac it to AetherFlues for an Eternal Witness which gets back Entomb (cast for Doomgape). E.Witness flues into an Acidic Slime.

Meanwhile, Rhys has sacced Valor, and has an Elvish Archdruid, lots of Elves and Ezuri basically waiting to crush me, but I’m able to get Mimeoplasm onto the battlefield as an Aetherling with 13 extra counters. I swing, unblockable and pump up to 23 for a one shot General Damage kill.

About the Deck ( old version, pre Innistrad/RTR updates http://tappedout.net/mtg-decks/oh-me-oh-mimeoplasm/)

This is a mimeoplasm deck. It puts good or large things in the graveyard for Mimeoplasm to eat and become. I don’t know that mine has anything particularly special about it.  When Lions Eye Diamond got unbanned, I slammed that one right in there. Second turn Mimeoplasm is fun times (I’ve only done it once, swung for 16 and then lost him to targeted removal).

Game #34: Aurelia, the Warleader

Game #34: Aurelia, the Warleader (non-guild)
Date: 2013-07-09
Location: Friend’s house in Duluth
vs: Kumano, Master Yam; Varolz, the Scar-Striped; Linvala, Keeper of Silence
Result: Fun Win

Aurelia, the WarleaderVS.Kumano, Master Yamabushi

Varolz, the Scar-StripedLinvala, Keeper of Silence

My opening hand had one land, and a bunch of really cool 2-drops, but I didn’t feel like taking a risk. Sadly, the people I was playing with used mulliganing (I’m used to at least one free “this is a casual/fun format with no prizes and mana-screw sucks” mulligan”) so I had to go down to 6 cards  (I HATE the Partial-Sculpting mulligan)… this was not going to be a great game…

My new hand was playable though (it had at least one of each color). Varolz  was on the attack out of the  gates, with a Hypnotic Specter and a Survival of the Fittest.  The Hippie was aimed at Kumano.  I spent the early part of the game playing lands. I got to 4, and was hoping to cast Assmble the Legion, when  Kumano spun the Wheel and we all drew 7. I drew 4 lands, a Cluestone and an equipment or somthing minor.  My two weenie dudessat on the table, and I literally just dropped lands for the next few turns.

Linvala was building up a good army, and dropping Swords left and right. One got exiled by a cat, the other got Oblivion Ringed by me after it pinged me for 2.  Akroma had also come out to play.  Varolz got a Sylvan Primordial and picked off one of my lands (usually I hate that, but it wasn’t so bad with a hand full of them), and then Survivaled for Sheoldred.

Thanks to Linvala’s Extraplanar Lens, I had tons of mana. Just nothing to cast.  I chump blocked Sheoldred twice (dudes were gonna die on my turn anyway).  Then Linvala, my secret hero, played the “destroy all non-white stuff” spell and saved us from Sheoldred.   Kumano hadn’t had much of an impact on the game, or was at least leaving me along.

Now that I could cast things, I got started. First I put a Boros Charm on a Spellbinder, played Aurelia, equipped and swung, hitting Varolz  for 9 after casting the double strike mode before the 2nd attack.  I also did 8 damage to Linvala with the other two Spellbinder triggers.  However, Varolz pulled back the damn Sylvan Primordial (Reach… ugh) and also popped my spellbinder.  Linvala cast Day of Judgment, and Marshall’s Anthem-ed back Akroma.

Kumano and Varolz continued to fight each other, with Kumano DragonStorming out 3 dragons, and I was able to sneak in Odric, Master Tactician, Darksteel Plate and a Sunforger. Before my turn I Rallied in two soldier tokens.  On my turn I had enough to re-cast Aurelia and Equip the Sun Forger AND cast Battle Mastery on her, which gave me 4 creatures ready to attack… A lot.

I needed both Attack steps to eliminate Varolz and Kumano, and was also able to land some General Damage on Linvala. Odric had decided that there would not be blocking happening at this point.   However I was at low enough life that Linvala’s counter attack would have finished me off (since I couldn’t block Akroma), luckily I was able to throw a magic hammer and find an Angel Song to keep myself alive and hang on for the victory.

This marks the 2nd time in this project that one of my Aurelia decks has pulled off a WTF style victory.

About the Deck: (TappedOut coming soon)

I enjoy my Guild Aurelia deck so much, I wanted to try her out with a wider selection of cards.  This one is just about attacking, and doing it a lot.  It can get infinite attack steps using one of my all time favorite cards, Angelic Renewal (love the Rebecca Guay art), and Sun Titan and a sac outlet,  or an Adarkar Valkyrie and a sac-outlet.   I had an extra Boros Reckoner, so he’s in there too, and he can do his Lifelink/Indestructible shenanigans as a back up.    Gisela is around, as is Odric and a number of other creatures with Battalion.   At one point I had considered Astral Slide, but there wasn’t room, though there are still a few cycling cards