Game #239: Tatyova, Benthic Druid

Game #239: Tatyova, Benthic Druid
Date: 2018-06-05
Location: Red Castle Games, Portland OR
Vs. Zada; Rhys; Tana/Tymna
Result:   Mostly Fun Loss

Due to Backlog, and temporal distance, these recaps will be brief.

Recap: I had a Ghost Town, and I played 6 lands somehow on my 7th turn, but died before turn 8 to some combo with Relic Warder.

About the Deck:  Get lands, get cards, do stuff with the mana.

Game #237: Tishana, Voice of Thunder

Game #237: Tishana, Voice of Thunder or Kumena
Date: 2018-01-30
Location: Red Castle Games, Portland OR
Vs. Lazav; Etali; Trostani
Result:   Fun Loss

Due to Backlog, and temporal distance, these recaps will be brief.

Recap: From my notes, it looked like a lot of stuff happened. From my memory, I remember it was a fun game, with some crazy Fogs, and tons of tricks. Notes say I lost by 1 point due to a tapping mistake.

About the deck

Merfolk tribal, Block Constructed (with a few lands to help), either fish can be the boss.

Game #209: Rashmi, Eternities Crafter

Game #209:  Rasimi, Eternities Crafter
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Rashmi, Eternities Crafter, Magic, KaladeshvsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

I started with a turn two Pygmy Hippo followed by a Narnam Cobra, but I missed a turn 4 land drop after casting an Empyreal Voyager.   Atraxa had an early Forgotten Ancient. Tazri had an Ondu Cleric, Kalastria healer and a stupid Panharmonicon. Karrthus just had craploads of mana.  Atraxa wiped the board after I cast a Fabrication Module, and then Rashimi on turn 6.  I played some other stuff — got to use a Dynavolt Tower– but Tazri had a ridiculous lineup of allies, and couldn’t figure the math with the Panharmonicon. We killed some stuff, but then Tazri played Omnicience. There was a mess of math. I assume we all died in it somehwere.

Total Energy generated: 9,  used: 5.

About the Deck (  )

The Rash(imi) Menagerie. Another “lets get energy” deck.  This one is about Rashmi and her lab, and mechanical and not so mechanical animals. Plus there’s a Planar Portal for value and prediction.

Game #184: Ezuri, Claw of Progress

Game #184: Claw of Progress
Date: 2016-01-05
Location: Red Castle Games, Portland, OR
vs.: Vorosh, the Hunter; Sen Triplets; Mizzix of the Izmagus
Result: Fun Loss

Ezuri, Claw of Progress, Magic, Commander 2015vsSen Triplets, Magic, Alara RebornVorosh, the Hunter, Magic, Planar ChaosMizzix of the Izmagnus, Magic, Commander 2015

First games of the new year, after a long break from playing new decks.

Everyone played just lands for the first three turns. On turn 4 I played Ezuri, who was immediately stolen by Vorosh’s Gilded Drake. The triplets played a Propaganda. On my next turn I played a Sylvan Offering for 3 giving Mizzix 3 elves and Triplets a Treefolk so we could gang up on Vorosh.  The triplets play the new eldrazi that mills when you play a land, and Vorosh copied it with Evil Twin.  I played an Aether Mutation on Ezuri to get him back, but the land situation made it hard to recast.  I was able to attack with a rogue and cast Notorious Throng for it’s Prowl Cost, but it didn’t even get me the land I needed.  Thankfully the triplets cast a wrath.

I started to rebuilt with a Cold-Eyed Selkie, but it got bolted.  I was stuck at 6 land for the whole game, and only 1 green. I had good plays with Ezuri, but needed multiple green to make them. I ended with 2 experience counters. Vorosh had stolen a Fable of Wolf and Owl from my deck.  Sen Triplets had to leave early.   Then Mizzix copied a Havengul Lich and used it to become a Mirrormad Phantasm and mill his entire library into a Mizzix’s Mastery with let him do ridculous shenanigans and win the game in a pretty fun fashion.

About the deck: I like Ezuri’s ability.  I didn’t get to creative with this one, though pretty much every creature in the deck will give me an experience counter.  There’s some unblockable/infect stuff, I do play the remove-counters-for-extra-turns guy, and token generators and stuff like that.  The cool thing is that once you get good experience, you can just make anyone a super-beater.

Game #173.1 173.2: Gilder Bairn (Pauper)

Game #173: Gilder Bairn (Pauper)
Date: 2015-06-10
Location: Family Game Store, Savage MD
vs. Ihsan’s Shade. (then also Axlerod Gunnarson)
Result: Fun Loss, Fun loss

Gilder Bairn, Magic, EventidevsIhsan's Shade, Magic, Anthologies,Axelrod Gunnarson, Magic, Legends

Ihsan (piloted by Gisa’s player) started out with a Stinkweed Imp and a Vault Skirge, and later an Abyssal Gatekeeper. I stared with a Cloudfin Raptor and an Ironshell Beetle for some +1/+fun. But despite a Grazking Kelpie and a Thrumming Bird, Ihsan was able to equip a Cranial Plating and a Whispersilk Cloak and kill me in 3 shots.

Then Axelrod Gunnarson showed up. I lost this one too (Axlerod did some tricks to kill me), but the highlight was having 33 lands in play due to Gilderbairn and Fertilid tricks. Also there was a Lesser Werewolf, which counts for something.

About the Deck: This deck was born of discussions we had in previous weeks about potential other non-legendary Pauper Commanders. As Gilder Bairn was 1)in the best colors, 2) involved doubling things, and 3)had the most creepily adorable art ever, it became clear that I had to build this deck. It’s mostly (obviously) centered around things with +1/+1 counters to be doubled. Especially Graft and Evolve creatures.

Game #172: Prime Speaker Zeganna

Game #172: Prime Speaker Zeganna
Date: 2015-05-27
Location: Family Game Store, Savage MD
vs. Gisa; Shauku Endbringer
Result: Fun Loss

Prime Speaker Zegana, Magic, GatecrashvsShauku, Endbringer, Magic, MirageGhoulcaller Gisa, Magic, Commander 2014

I had a Tap land to start, followed by Wingcrafter, Nightshade Peddler, Parallel Lives, Karametra’s Acolyte, and the Hornet Queen (with 8 babies). Gisa had a Top, Whip, and Necropotence. Shauku Sorin’s Gisa down to 10 and kills a Crypt Ghast. It gets Whipped back with Strata Scythe attached. Shauku wipes my board with Pestilence and tutors up two cards with Increasing Ambition. Gisa Damnable Pacts Shauku to death, does a bunch of other stuff and then Gempalm Polluter-s me to death.

About the Deck
This one will probably become a Momir Vig deck (because I can just tutor for Zeganna if I want her). It’s based on Soul Bond and also trying to get things to SoulBond to themselves with Dual Nature.  There’s a tiny theme of growth that also could benefit other players, but not to the extent of being “Group Hug.”

The Rest of the Night: I pulled off a combo win with the RGW Wooly Thoctar, and a win with my RG Pauper Lady of the Mountain. I played the Nextwave deck as well.

Game #128: Kruphix, God of Horizons

Game #128: Kruphix, God of Horizons
Date: 2014-05-07
Location: Family Game Store
Vs.  Balthor; Sisters of Stone Death;
Result: Fun Loss

Kruphix, God of Horizons, Magic, Journey Into NyxvsBalthor the DefiledSisters of Stone Death, Magic, Ravnica

I was super excited to play Kruphix, who is easily my favorite of the new Gods.  I had a 4 land hand and a Cold Eyed Selkie to start out.  Early on I Plasm Captured  a Boundless Realms by the Sisters, which got me mana and prevented his ramp (temporarily. Eternal Witness exists).

I had a number of ways to draw cards, and a Triumph of Ferocity.   I had to Momentous Fall Kruphix for some added value in response to a Toxic Deluge that would have killed it anyways.  Balthor had Necropotence out and I had a Greater Good.  I got threatening with a Masumaro, a Multani and a Prime Speaker Zeganna (for 19).  Balthor Popped and caused trouble.  Sisters cast Boundless Realms (for 16), and was using Ink-Eyes and Chainer to steal things from people (but also hurting his life total).

It was close to over, so decided to take a risk.  I had most of my deck in hand, with somewhere between 15-25 cards in my library.  I knew that one of them must have been a Labratory Maniac (since I hadn’t drawn it yet). I sacrificed Zeganna to Greater Good and hoped I didn’t just kill myself (I didn’t have the mana to throw down Abundance.

I counted out 19 cards and breathed a sigh of relief when I saw 2 left in the library.  I looked through my hand… No Lab Maniac!  On my turn I cast Worldly Tutor to find the Maniac (who was on the VERY bottom of the library) and drew it. I cast it, but I still had to jump through some hoops to draw 2 more cards that turn. I went to draw via some spell, and Lab Maniac was targeted to die in response. I had responses, but ultimately I didn’t have enough to keep up and he died and I lost. (it may have been a Phyrexian Plaugelord flinging bodies it the Maniac)

In hindsight, I wonder if I still had enough creatures on the table and still had the Greater Good to try to draw more.  Hmm… maybe I could have won this one.  Either way, my deck did exactly what I wanted it to do: draw a ton of cards and have dudes get huge because of it AND I almost won via an Alt-Win.  And it’s Simic.

About the Deck (Tapped out some day)

The goal here is to draw a lot of cards.  The deck is pretty much team  ‘Maro  (though at the time it didn’t have the original Maro in it!), and the idea for it started when I was building Soramaro (and wishing Masumaro could also be the general of that deck).

I thought about  Edric just for the colors, but then, on a glorious day, Kruphix was spoiled and I got really excited.   It’s got Multani, Soromaro, Masumaro, and pretty much every other “gets bigger” based on cards-drawn-or-in-hand creature EXCEPT Psychosis Crawler… This deck wants to win in the Red Zone or by Lab Maniac, so life loss is out of the question (plus my Vorosh, the Hunter deck already does that trick).

The deck also plays Enter the Infinite (but not Omniscience… why would I want to make my creatures smaller?) but it’s only to set up an alpha strike, or to support Lab Maniac.  I like this deck even more than Karametra.

The Rest of the Night

I played Lord of Tresserhorn and his Zombie Crew, but it didn’t work out all that well, or at least it wasn’t memorable.

The next game, since it was a Simic night, was Experiment Kraj (newly outfitted with some recent stuff).  That game just sort of fell into  an early Illusionists’ Bracers/Horsehoe Crab/Wirewood Herald craziness. Also I got to use Jodah’s Avenger to make Kraj Double Strike and Shadow.


Game #99: Momir Vig, Simic Visionary

Game #99: Momir Vig, Simic Visionary
Date: 2104-01-15
Location: Family Game Store
vs. Oloro #1; Balthor; Phelddagrif; Oloro #2
result: Neutral Loss

Momir Vig, Simic Visionary, Magic, DissensionvsBalthor the DefiledOloro, Ageless Ascetic, Magic, Commander 2013Phelddagrif, Magic, AlliancesOloro, Ageless Ascetic, Magic, Commander 2013

I decided to pull out Momir Vig, one of my original decks, for game #99. It’s one I was considering taking apart, so it might have been it’s last ride. The Oloro deck the guy didn’t play last game came out, but I was nice and didn’t go for Blind Seer.

I kept a 3 land hand with a Reliquary Tower. Balthor started out with a Nantuko Husk and a Pontiff of Blight. Oloro #2 dropped a bunch of color hosers like CoP Black, Deathgrip (which ruined me) and a Crusading Knight (Who was 20/20 thanks to Balthor’s Urborg). Oloro #1 had a Sanguine Bond. I played a Cold Eyed Selkie, and despite drawing two cards per turn by island walking I stalled at 4 land for a Long Time. That plus the Deathgrip (and Oloro’s constant access to Black Mana thanks to Urborg) I couldn’t cast anything, and my handsize grew.

Balthor had a Grave Defiler and was extorting a lot. Oloro #1 played a Drogskol Reaver and a Blazing Archon. I had a bunch of Hippo tokens, thanks to Pheldagriff, but I was getting some guff for not attacking with them enough. I finally got to 5 mana and snuck by a Murkfiend Liege, which gave me some damage capability. Pheldagriff also had an Oracle of Mul-Daya and then played a Dovescape (most of my hand was creatures, so it wasn’t terrible for me).

Balthor sacrificed his team to the zombie that makes us lose life, and then does it again and we all die. I never got above 5 mana, and I didn’t have an opening to play my general.

About the Deck (Tapped out Someday)
This is one of the earliest decks I ever built. It has a Graft/Proliferate theme and makes good use of Vig’s tutoring abilities. However, it gets tedious to tutor all the time, so I don’t play it often. At one point it had combos to tutor for, but I took most of them out. I greatly prefer just making use of the pretty foil Gilder Bairn, and also casting Slippery Bogle. I will probably put Kiora in this deck if I keep it together.*

*I typed those words at the exact moment that Peter Gabriel sang “nothing will keep us together” in his cover of David Bowie’s ‘Heroes’. Crazy.

Game #91: Experiment Kraj

Game #91: Experiment Kraj
Date: 2013-12-23
Location: Mom’s Kitchen Table, Duluth, MN
Vs. Teneb the Harvester
Result: silly Win

Experiment Kraj, Magic, DissensionvsTeneb, the Harvester, Magic, Planar Chaos


One last game before bed time. I pulled out Kraj, and my brother took out Teneb. I had a 3 land hand, plus an Essence Warden and a Krosan Restorer. He had a bunch of lands and Buried Alive for It That Betrays, Massacre Wurm and something else and then cast a Corpse Connoiseur.

I played Ascetiscim, Gaea’s Cradle, Mana Reflection and 1000-Year Elixir. Then a Doubling Season and a Vigean Hydropon. It was dumb. Ascetism got Mortified and a giant Kraj (who was putting like 10 counters on things per turn) got Doom Bladed.  Teneb Hit the board, but I had a Tradewind Rider active and he got bounced. Then Kraj got recast, pumped to 22/22 and swung to end the game

About the Deck (

I think this was the second deck I ever built, perhaps 3rd after a retired Niv-Mizzet deck.  The goal is to make Kraj do a lot of cool things.  This is probably the most “Elf” deck that I have as well.  The list posted above has been changed a bit in since I originally posted it, but I haven’t updated the Tapped Out.   I think it’s actually gotten a bit less “elfy” to accommodate more things for Kraj to Experiment on. Illusionists Bracers are a cool new addition, and I really like Quicksilver Elemental and things that put counters on my opponents creatures.  Morphling is a star in this deck as well. I should probably get a Aetherling in there somewhere also.

Game#52: Momir Vig, SIMIC GUILD

Game#52: Momir Vig, SIMIC GUILD
Date: 2013-08-21
Location: Family Game Store
vs: Savra (GUILD)
Result: Fun Win

Momir Vig, Simic VisionaryvsImage

Crazy Mess-with-the-living Guild vs. Crazy Mess-with-the-dead guild. I start with a 5 land hand and a Vigean Hydropon. Savra has a Dark Confidant and Birds of Paradise. I get a Master Biomancer and Savra gets Jarad. I play Momir Vig, but it’s Seal of Doomed. I try Vig again, but it’s Sealed again thanks to a Recollect, so I play Vorel instead. Jarad is back too, doing tricks with his Sister to make me sacrifice things. Then there’s a Corpsejack Menace. I comment that it would be really nice if I could play black mana, then I recast Vig followed by Coiling Oracle and search up Progenitor Mimic… to copy the Corpsejack Menace. I some how am able to keep ahead of Savra’s sac-forcing and hang on to the Corpsejack Mimi, and then get out a huge Fathom Mage and a big Fluxmage. I get up to 5 Corpsejac Menace tokens, and play an 80/80 Nimbus Swimmer and use that to fly in for more victory than is necessary. Corpsejack menace is a great Simic card.

About the Deck
Another of the 10 guild decks. I used Momir Vig because he lets me get all of the other cool creatures. Also, everyone and their mother/brother/cousin/dog has a Prime Speaker Zeganna Deck these days, so I’ve vowed not to use PSZ as a general.