Game #206: Sigarda, Heron’s Grace

Game #206:  Sigarda, Heron’s Grace
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs.Intet, the Dreamer
Result:   Mostly Fun Win

Sigarda, Heron's Grace, Magic, Shadows over InnistradvsIntet, the Dreamer, Magic, Planar Chaos

Of course, once all the monsters came along, it was time for Humanity and Goodness to triumph… right?

I showed up a few minutes late, and found out that one of the guys I most enjoy playing with had just left. I sat around the store waiting for about a half-an-hour before another player showed up.

Intet had a slow start, just scraping together the mana to cast a Lighthouse Chronologist.  I started with a lot of white mana. I played a turn 2 Relic Seeker and got it renowned to find Bladed Bracers. I played a Runed Stalactite as well, and an Elder Cathar.  Intet had to make some choices and let his Chronologist die, though his Jace Beleren kept drawing us both cards.  It took me awhile to get enough green mana, or to hit 6 mana, but I kept slowly building an army, including a Veteran Cathar, some Gathered Townsfolk and a few other things.  Intet finally started to muster a defense, with a Wurmcoil Engine and a Talrand, The Sky Summoner, but I did the math and was able to swing with my whole team to do the exact amount of damage needed to win.

About the Deck

This deck had been sitting on my table for a long time (pre-dating any of the other Monster Theme decks).  It’s human tribal with some guardian angels thrown in for fun. Nothing too out of the ordinary.

The Decks Files : Green-White

Having so many decks means that it’s REALLY time consuming to keep decklists updated. Not every deck is on, and many that are have changed significantly. That said, IF YOU WANT A DECKLIST: leave a comment or send me a message and I will find time to fix, or create, the decklists on TappedOut.

Here’s the Quick Rubric I’ll use for some of the questions.

How often do I want to Play it? How “Good” is it? How much do I like it?
5=  More than once in a Row  I’d play it against “Competitive decks” or if I actually want to try to win  One of my very favorites
4=  Often  It can hold its own  I really like it
3=  Sometimes  It might win under special circumstances  It’s okay
2=  Under certain circumstances  Just for Fun  Something’s not quite right
1=  Rarely / have to be in a certain mood  Winning would be a miracle I might actually take it apart… maybe


Asmira, Holy Avenger

Commander: Trostani, Selesnya’s Voice
Name:  Selesnya GUILDTrostani, Selesnya's Voice, Magic, Return to Ravnica
Style: Guild Wars
Want to play?: 2
“Good?”: 3
Like?: 2
Deck Notes: This is another one that’s a pretty strong deck in Guild Wars.



Commander: Trostani, Selesnya’s Voice
Name:  Selesnya4LifeTrostani, Selesnya's Voice, Magic, Return to Ravnica
Style: Life Gain
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes:  This deck makes good use of Trostani’s life-gain capabilities. Several cards came out of an earlier version of Vish-Kal.  It does play the Archangel of Thune/Spike Feeder combo.  I don’t think it plays Felidar Sovereign.


Commander: Jasmine Boreal
Name:  The Maiden FairJasmine Boreal, Magic, Timeshifted
Style: Tribal
Tribe?: Knights
Want to play?: 2
“Good?”: 2
Like?: 4
Deck Notes: Jasmine Boreal is my favorite OG Legend.  I wanted to build a deck around her, but, since she’s vanilla, it was hard to think of a theme, so I decided she was the Fair Maiden for a Knight-tribal deck.  This deck is the only one I play that really uses the Swords of Stuff and Value.


Commander:Krond the Dawnclad#
Name:  Krond the Dawn-Clad, Magic, Planechase 2012
Style: Voltron/Enchantress
Want to play?
“Good?”: 3
Like?: 3
Deck Notes:  
This deck started as a Uril the Miststalker deck that I had for awhile and decided to no longer use Uril as the commander for.  It’s the WG version of Bruna in a lot of ways.  This one doesn’t tend to blow people away with commander damage as quickly though.

Commander: Lady Caleria
Name:  ARROWED!!!Lady Caleria.2
Style: Tribal
Tribe?: Archers
Want to play? 3
“Good?”: 2
Like?: 4
Deck Notes:  Archers are a super rad tribe that catch a lot of flak. Lady Caleria, however, is super expensive and not that good. The deck also has a Banding sub-theme, because Banding is a super rad ability that catches a lot of flak.


Commander: Karametra, God of Harvests
Name:  Karametra, God of Harvests, Magic, Born of the Gods
Style: All Creature
Want to play? 2
“Good?”: 4
Like?: 3
Deck Notes: This deck takes a lot of advantage of Karametra’s ability and things that untap lands. Since it’s all creatures, I can’t play Amulet of Vigor, but Stone-Seeder Hierophants work like a boss. It also loves white self-bouncing dudes. The only thing I don’t like about it is the amount of tutoring for lands that happens (which is the point of the deck, but the process is annoying)

Commander: Selvala, Explorer Returned
Name:  Selvala’s Little Pony Girl Talk Teen TimesSelvala, Explorer Returned, Magic, Conspiracy
Style: Tribal Theme
Tribe?: Horse-based creatures
Want to play? 3
“Good?”: 1
Like?: 4
Deck Notes: I imagine that Selvala’s Parley ability is getting on the old school party line and calling people up to be friends. I imagine that Selvala is basically Tina Belcher. This has basically any “playable” Pegasus, Unicorn, Centaur, or Horse creature and then global creature buffs. It is a silly deck that has no right winning games, but it’s actually come close once or twice. It has a Happy Kitten sleeve.

Commander: Asmira, Holy Avenger
Name:  Asmira, Holy Avenger, Magic, Mirage
Style: Voltron? Counters?
Want to play? 2
“Good?”: 3
Like?: 3
Deck Notes: Asimira is one of the few Rebecca Guay illustrated legends, so I had to build her. This deck tries to get the old school Enduring Renewal combo going, or find other ways to make Asmira big or play with counters.

Game #152: Asmira Holy Avenger

Game #152: Asmira Holy Avenger
Date: 2015-03-11
Location: Family Game Store
Vs. Sun Quan; Gisa
Result: Neutral Loss

Asmira, Holy Avenger, Magic, MiragevsGhoulcaller Gisa, Magic, Commander 2014Sun Quan, Lord of Wu, Magic, From the Vault: Legends

I had decent lands to start this game, and I cast a Hundred Handed One, as well as Asmira off of an Opal Palace.  Gisa had crazy amounts of stuff – Caged Sun, Rings of Brighthearth, Nihil Spellbomb, Strata Scythe, Urborg, an Inkmoth Nexus etc.  (though the Inkmoth with Scythe ended up becoming a bunch of Zombies).

Sun Quan cursed my whole team into Swine, before Gisa killed him. I recast Asmira with Opal Palace, and Saffi Erkisdottir as well, but I’m pretty sure I died to a crap ton of zombies.

About the Deck (tapped out Someday)

Asmira is one of the only Legends done by Rebecca Guay (by far my favorite Magic artist) so I’d always intended on building a deck around her. My kickstarted copy of “Evolution: the art of Rebecca Guay” arriving prompted me to finish this deck.  It plays the good old fashioned Enduring Renewal combo to do stuff and put a lot of creatures into the graveyard to try to buff up Asmira. There’s a bit of a reanimation theme as well as a few +1/+1 counters tricks.

Game #146: Selvala, Explorer Returned

Game #146: Selvala, Explorer Returned
Date: 2015-01-14
Location: Family Game Store
Vs. Karona (Lucifer); Gisa; Jarad, Golgari Lich-Lord; Lazav, Dimir Mastermind
Result: Neutral Loss

Selvala, Explorer Returned, Magic, Conspiracyvs10744945_10153296444478747_1509206168_nJarad, Golgari Lich Lord, Magic, Return to RavnicaGhoulcaller Gisa, Magic, Commander 2014Lazav, Dimir Mastermind, Magic, Gatecrash

My first draw had no lands, and my second had 1 plains, so I kept it. I ould continue to play Plains for 5 turns, dropping a Loyal Pegasus and a Stormfront Pegasus and an Obelisk of Urd convoked. In this time, Jarad has Boundless Realms-ed for 7 and played a Ring of 3 Wishes. and a Grave Titan which Lazav steals and Gisa Duplicants.

My obelisk gets destroyed, as does a pegasus, but by then I have Selvala out and am able to cast a Collective Blessing. Karona is on the table, but gets passed to Gisa first who swings at Karona and then sacrifices her for more zombies. Jarad plays an Ob Nixilis. Most of us are down pretty low in life, and I (at 14) die to Jarad’s Exsanguinate for 14.

About the Deck (tappedout someday)
This deck started as a pile of Griffins, Centaurs, Pegasuses, Unicorns, etc. Eventually I pulled out the Griffins and decided to do more heavily horse-based theme. Selvala was picked mostly for colors and it was an excuse to play her with Well of Lost Dreams. However, I decided the deck was now “Selvala, Homecoming Queen and her Little Ponies.” It’s just a lot of Centaurs, Unicorns, Pegasuses, and Horses and some creature buffs. It only has 2 non-permanents in the deck so it can play Primal Surge.

The Rest of the Night

We played tiny leaders the rest of the night. I played Feldon mostly which was a pretty fun deck to play, though kind of slow. I did manage to get him to summon Twin Ball Lightning Robot Lovers at one point.  One game was a 5 player game, both I and the generally really-really-good Selvala elf tribal deck got booted from quickly, so we played another game while we waited for that one to finish.   The last game I switched to my Soraya birds deck. In the course of the game I drew 16 of the 20 lands in my deck, and probably under 6 other spells, there were also two global mana-increasers on the board, so those Plains were all tapping for 3. It was annoying and didn’t get finished.

So far my general thoughts on tiny leaders are 1. It’s more fun 1 on 1 because the games go fast and there are not many global answers and 2. Its MUCH harder to build a good and fun deck. I’m not giving up on it though.

Game #119: Karametra, God of Harvests

Game #119: Karametra, God of Harvests
Date: 2014-03-05
Location: Family Game Store
vs. Rhys the Redeemed; Arcades Sabboth
Result: Neutral Loss

Karametra, God of Harvests, Magic, Born of the GodsvsRhys the Redeemed, Magic, ShadowmoorArcades Sabboth, Magic, Legends

I arrived to see the tail end of a Sisay vs Arcades battle, and decided it was a good time to also be playing a GW deck. I’ve been waiting to try out Karametra. Sisay’s player switched to Rhys (which, of course, prompted me to correct his pronunciation).

I had a 2 land hand, but playable things, so I went with it. Playing a Scryb Ranger on turn 2 and a Gaea’s Herald on turn 3.   A third land let me do Ranger tricks to get out Centaur Omenreader, and a creatureless Arcades made it so I could tap the Omenreader and get out Karametra on turn 5 with only 3 lands.  Rhys had made a few tokens by this point.

I followed that up with a Fierce Empath, that grabbed a Soul of the Harvest, but I had no reliable way to tap the Omenreader, as both opponents now had blocking creatures.  Arcades dropped a Mana Reflection and Rhys had an Eldrazi Monument, so I Dust Elemental-ed back the ranger, herald and empath, and was able to play them all due to a tapped omen reader. I grabbed a Woodfall primus to take care of the mana Reflection.  Then Rhys dropped a Gaea’s Cradle, so my Primus decided to attack Arcades, but, whoops, there was a 9/9 Prime Speaker and the primus died and persisted to kill the cradle.

I played a Knight of the Reliquary, hoping to fetch my own Cradle to abuse with a Stone-seeder Hierophant that was in my hand, but at that point Rhys was able to swing with many huge flying elves and kill Arcades. I top decked the Archon of Can’t Attack Me, but Rhys had a Martial Coup and I had nothing I could do about it.

It was a pretty fun game overall. The deck did what I wanted it to (but no Lotus Cobra action, or Stonecloaker).  I had a Twilight Shepherd in my hand, but no mana to cast it, and it wouldn’t have saved me anyways.  My only hope would have been to bounce and re-play the Woodfall Primus.

About the Deck (no TappedOut yet)

Karametra is definitely my favorite of the New Gods (okay, actually, it’s Scott Free). Yes, this deck is about ramping lots of lands out with the God of Harvests, but I limited myself to only creatures and no artifacts (which was made possible by remembering that Stone-Seeder Heirophant is, in fact, a thing).   It uses a lot of bounce creatures to get value out of other creatures (and Kara triggers) and only makes tokens based on Landfall. I did put an Avenger of Zendikar in the deck, but only because I had a spare Foil one lying around from the “Pack to Charity” binder from the 1st Commander Cast “Gifts Given” auction.  Nykthos, Shrine to Nyx (or shrine to Nics) is the only non GW color-identity card in the whole deck.  It really plays out like a combo deck, but it has a lot of math, searching and shufflling, so despite really liking it, it’s not one I would play often.

The Rest of the Evening:

I actually played game #120 this evening as well, but by the end of this game  Balthor had shown up, and the other players were all playing Mono decks.  The only Mono deck I had with me tonight was my All Foil Vampires (Team Edward*… because they Sparkle).  I never got above 4 lands, Balthor had Candelbra, Nykthos, Deserted Temple, Urborg, Coffers, etc and was making metric tonnes of German mana.   The coolest play of the game was SunQuan’s player Rite of Replicationing my Captivating Vampire (which didn’t get to steal Baru’s Polukranos)

Game #115: Trostani, Selesnya’s Voice (GUILD)

Game #115: Trostani, Selesnya’s Voice (GUILD)
Date: 02-13-14
Location: Home
Vs. Orzhov Guild
Result: Fun Loss

Trostani, Selesnya's Voice, Magic, Return to RavnicavsTrostani, Selesnya's Voice, Magic, Return to Ravnica

The most recent snow storm meant another few days off of work. Instead of shoveling out the cars, my fiance offered to play a few guild deck games. Wanting to finish up this project, I decided that they’d be official games. I started with a one plains hand, but I had a Birds of Paradise in hand, and decided to gamble on the draw (all of the decks have 39 lands plus signet, cluestone, keyrune). and I got it on the draw. She started with 2 lands and a Kingpin’s Pet and followed it up with an Absolver Thrull (with nothing to destroy). I drew a forest and played Watchwolf, and the next turn played another forest, Birds of Paradise and Voice of Resurgence, but then stalled at 3 lands for a long time.

She built up a small army of bats and other things with Belfry Spirit and played Obzedat. The Thrull died, haunting the birds of paradise. I got a Glare of Subdual into play and had to cast //Well to gain some life back. I Devouring Lighted an unblockable (via Rogue’s passage (her most hated card)) Obzedat, and then she cast Merciless Eviction wiping the board. I’m still at 3 lands at this point.

I used the Glare of Subdual to keep a re-cast Obzedat from attacking, but a Storm Herd for 57 was the end of things. I was attacked and knocked to -50 life. It’s hard not to have fun in a game where you are run over by 57 Pegasus. I might have enjoyed having more than 3 lands though.

About the Deck
Another Guild deck. Of course this one is all about tokens.

Game #90: Jasmine Boreal

Game #90: Jasmine Boreal
Date: 2013-12-23
Location: Mom’s Kitchen Table, Duluth, MN
vs. Vorosh, the Hunter
Result: Neutral Win

Jasmine Boreal, Magic, TimeshiftedvsVorosh, the Hunter, Magic, Planar Chaos

My brother introduced his deck as “It does whaaaaaat? and then +1/+1 counters. It has a lot of synergizing that I don’t understand” It also, apparently was either gold or artifacts. I kept a 1 land hand with two Swords of Things and Stuff, Elixir of Immortality and an Expedition Map. Finaly on Turn 4 I get a second plains to cast Leonin Skyhunter.

My brother gets an Early Kathari Remnant and Species Gorger for Cascading-Every-Turn. While he is doing that (for Cosi’s Trickster, Rite of Passage, Shardless Agent (Grinding station), Semblence Anvil (creatures), Blasting Station and Bred for the Hunt) I am playing more lands and equipping a Sword of Blue and Green and Sword of White and Black to the Skyhunter.

He plays a Fathom Mage and Momir Vig and a Hydra and a Darksteel Juggernaut. I play Kinsbaile Border Guard and just keep smashing unblockable damage, making Wolves and milling him. I cast Jasmine, hoping to equip her, but she’s only Human so she didn’t get the Double Strike coolness. So she just looked very very pretty while one of her Knights did the work. My brother had fun because his deck did a lot of things, I had neutral fun because I really only needed one 2 drop creature to win (because Swords are Just Dumb).

About the Deck (Tapped Out sometime)

This is Knight’s Tribal. The General is their Fair Maiden (and oh, so fair she is). Ideally she becomes Shiva (or Spiral) and caries 5-6 Swords around. Usually it’s just putting Swords on Knights though.  Elixir of Immortality is the Holy Grail.  Sir Shandalar of Eberyn is the more thematic general, what with being a knight, but Jasmine has been my favorite Legend since Legends, so she needed a deck for sure.

Game #82: Krond the Dawn Clad

Game #82 : Krond the Dawn Glad
Date: 2013-11-12
Location: Family Game Store
vs: Karador, Ghost Chieftain; Prime Speaker Zeganna

Krond the Dawn-Cladvs.Karador, Ghost ChieftainPrime Speaker Zegana

This was a “Farewell Tour for Karador as well.  While Balthor is my most played-against general,  Prime Speaker Zeganna is the general I’ve faced the most different decks, this being the 6th different PSZ deck I’ve played against.

I start with a very forest-y hand, and a cluestone allows me to play an Umbra Mystic.  Karador starts loading up the graveyard with a hermit druid (this should have been a sign), and Zeganna has an early Fathom Mage.

I start loading up a Yavimaya Enchantress with Keen Sense, Daybreak Coronet, Pollenbright Wings and such. I get a few swings in before a Sylvok Replica gets rid of the Daybreak (man, I miss Community. Is it October 19th yet?).  Zeganna has a baby Jace and a Deadeye Navigator and Arcanis and a Reliquary tower and is drawing butt-loads of cards. Karador now has Greater Good.

Zeganna uses the Monstrosity Kraken to tap down my good stuff (including an Ethereally Armored Krond). Then uses Jace 4.0’s ultimate to grab Sheoldred and my Bear Umbra (we’d already killed one Bear Umbra) immediately thanks to the ever-adorable Gilder Bairn, and takes a really really LOooooooooOOOoooong time to do it. I start to untap, thinking it’s my turn finally, but that was still the first main phase, so there is also attacking and sorting through a 30+ card hand to be happening.

All I really want to do in this game is swing once with Krond so that I can exile the Reliquary Tower and not let PSZ have a 35 card hand, but that isn’t going to happen. I sac Krond to Sheoldred so I can re-cast him.  Then the board gets big and messy when Karador Twilight’s Calls at the end of my turn and kills us all with many ridiculous triggers from the 25 or so creatures that come into play.

This one was less fun than the last one, but I’m glad Karador got to retire at the top of his game.

About the Deck (tappedout coming someday)

This was the deck formerly known as Uril, which I took apart because I got bored of it. Krond is cooler because he doesn’t have Hexproof and doesn’t need to be overloaded with Auras.  I didn’t lose much by cutting red from the deck (and gained back an actual Taiga and Plateau).  Cutting red also let me make it a bit more Enchantress-y.  This deck has a lot of similar cards to my Bruna deck, but they feel very different to play.

Wizards needs to make a 5-color Archon Legend so I can make an Archon tribal deck. (Or I could just keep building different Karonas)

Game #81: Lady Caleria

Game #81 : Lady Caleria
Date: 2013-11-12
Location: Family Game Store
vs: Maelstrom Wanderer; Roon of the Hidden Realm (modified)

Lady Caleria.2vs.Roon of the Hidden RealmMaelstrom Wanderer

Maelstrom Wanderer’s pilot was on a “Farewell Tour” of his decks, playing them all one last time before taking them apart to rebuild (which is a very foreign concept to me… take decks… apart?).  Roon was the third of the rebuilt C13 decks the other guy had been playing (see the previous games vs. Marath and Prossh).

I started with a Tormod’s Crypt and a Hanyku and 3 lands.  Roon had a Mother of Runes (if she were a rhino, would she be a Mother of Roon’s?) and a Solemn Simulacrum.  Malestrom had an early Urza’s incubator (elemental) and soon a Paleoloth.  I added silly stuff like Norwood Archers, Icatian Phalanx, and cool stuff like Magewright Stone.

Roon played a Progenitor Mimic on the Simulacrum… I think…, Malestrom played Cryptic Command followed by Incendiary Command, which wheeled away my Akroma’s Memorial.   Roon continued to play a bunch of little value guys, as well as an Aura Shards (Which shut all of the cool enchantments I had in hand right down).  Maelstrom started doing tricks with Crackleburr.  I’m able to play Lady Caleria, but she gets bounced by the Crackleburr.  I block with banding to kill the Wanderer.

Roon now has a Deadeye Navigator and a Hornet Queen and a Seedborn Muse (and then another one), so Maelstrom Wanderer just up and kills Roon.  When he comes after me Lady Caleria is at least able to double shoot and kill an Intet.   Then Wanderer casts Hypergenesis:  I play my only card, an Umbral Mantle, and he plays Riku, followed by a doubled Plated Slagwurm, a doubled Garruk’s Horde, a doubled Engulfing Slagwurm and more stuff.

I die horribly. It was fun. I’m glad Maelstrom Wanderer went out with a savage bang.

About the deck (

Since my first days of Summer Camp, I’ve always loved archery. Thus an Archer Tribal deck was an inevitability (despite what Andy of CommanderCast thinks, archers are a the-bomb tribe). Banding was my favorite keyword, way back in the day, so since Archers don’t quite fill out an EDH deck, I let that be a sub-theme. Also a few Elves that don’t mind untapping (and I might add Midnight Guard for the Presence of Gond combo).

Decent equipment to give deathtouch or other damage-triggered abilities, and tricks to untap for maximum shootage.

Game #51: Trostani, Selesnya’s Voice

Game #51: Trostani, Selesnya’s Voice
Date: 2013-08-21
Location: Family Game Store
vs.: Savra (GUILD)
result: fun loss

Trostani, Selesnya's VoicevsSavra, Queen of the Golgari

This is a non-guild Trostani life-gain deck. I played an early Ajani’s Pridemate and an Armadillo Cloak, which was Abruptly Decayed. Savra played a Korozda Guildmage. I played Healer of the Pride, Trostani and an Essence Warden, but they got Hexed. I played something with double strike and lifelink, but they were things that could by Sylvan Primordialed. Savra played a Necropolis Regent that got really big. I wasn’t having awesome luck with my draws. A doubling season hit the table, but I was able to Ray it from the graveyard. I died, 1 mana short of an entwined Tooth and Nail that would have won the game.

About the Deck: Tapped Out someday

This deck happened as a spin off of building Seton (and cards that didn’t make the cut when it was going to be partial Beast tribal, went on to become the core of Marath).  The goal is to gain a lot of life, and use life-gain triggers to enable win-condition creatures. It has the infinite Archangel of Thune/ Spike Feeder combo in it, and is the first deck I ever put a Tooth and Nail in (though not the first deck I cast it with).