Game #116: Obzedat, Ghost Council (GUILD)
Vs. Boros Guild
Result: Neutral Loss
This was second to last of the decks I had remaining (and one that I didn’t mind playing as a one on one), and, having just lost to it, I wanted to get the game over with. Most of the poeple at my normal game store no longer have Guild decks, so this was a good opportunity. My fiance asked for the fast red-white one, so I fetched Boros. I had a 3-land hand with a lot of high-cost things in my hand, but I went with it anyway. She started quick with a Guildmage, and a Courier Hawk and then built into an Assemble the Legion. I managed to get to 4 lands and an Absolver Thrull (though it didn’t have an enchantment to hit when I cast it). She played an Aurelia and a Gleam of Battle, which became a 2 Turn clock (4, then 5, then 6, then 7). I had a Hissing Miasma which was keeping the soldier tokens at bay. I got to 5 and cast Obzedat. I had an Obzedat’s Aid in hand, but not enough turns left to be forced to discard something so that I could bring it back and have a chance (Teysa, Envoy of Ghosts was the thing I discarded, but it was too little, too late. I had no way to get the Absolver Thrull to die and take Gleam of Battle with it.
In my hand: Angel of Despair; Necropolis Regent; Obzedat’s Aid; Merciless Eviction; Culling Sun; Treasury Thrull; and Pontiff of Blight. All would have been great to have, but you need lands to cast spells.
About the Deck
Orzhov is my favorite Guild of all of them. This deck skews more to the Extort side of the guild, but it does have a bunch of Haunt cards (since this is really the only deck I’d put Haunt cards into).