Game #218: Eron the Relentless

Game #218: Eron the Relentless
Date: 2017-01-03
Location: Red Castle Games, Portland OR
Vs. Kynaio+; Exava, the Blood Witch; Dragonlord Ojutai; Omnath, Locus of Rage
Result:   Neutral Loss

Eron the Relentless, Magic, TimeshiftedvsKynaios and Tiro of Meletis, Magic, Commander 2016Dragonlord Ojutai, Magic, Prerelease CardsOmnath, Locus of Rage, Magic, Prerelease CardsExava, Rakdos Blood Witch, Magic, Dragon's Maze

The first game of 2017 started out as a 3 person game that added a 4th and a 5th appeared.

I had a lot of lands in hand, opened with a Ghitu Encampment, which swung until I cast Eron on turn 5.  Omnath Ramped, Kynaios did Kynaios things (the deck was still mostly stock, though it was the same guy who is also leveling-up his Atraxa deck), Ojutai hit the board early and played controll, and Exava hit early and was swinging hard.

Omnath had lots of stuff to generate card advantage and token advantage. Exava dropped an Underworld Cerberus and Kynaios played a Zedruu that donated an Oath of Druids to me.  On my 6th turn I oathed in a Seismic Elemental and attacked Ojutai with Eron the Relentless, and used a spell to kill off Omnath’s Oracle of Mul Daya.  Exava had out a No Mercy.  Both Ojutai and Kynaios were hiding be hind various Propaganda effects.   Ojutai started to get the upper hand, but then Omnath wen’t crazy (but slowly,  though we did stop it once, via Kynaios’s Blasphemous Act and me killing Omnath first to prevent damage triggers AND also regenerating Eron).  Omnath got back all lands from the graveyard, ended up with around 18 elemental tokens, pinged out Ojutai and smashed the rest of us (Thanks to Fires of Yavimaya), though it took him a long time to figure out that he had basicaly won.

Had I lived to turn 8, my plan was to Mob Rule away all the big creatures attack into No Mercy with Omnath and Elmentals (but not kill Exava) and use the damage triggers to knock other people down. I also had Jiwari Earth Aflame in hand and was looking forward to being able to Channel it to get around Ojutai’s Teferi).  Didn’t happen though

About the Deck (behind on TappedOut again…)

I needed a better Ultra-Mono Red deck (Skyfire Kirin, was a bit lame… though I kept that deck together too).  Eron is from Homelands, a set that I am in the Ultra-Minority for loving (Don’t think that Chandler and Joven aren’t also getting a deck and the word “Partner” sharpied right on them).   It’s mostly just cool red stuff, like Fire Servant, and no non-red-color-identity spells. The theme is: Attack, Burn, Repeat.  I wish the Homeland’s version was foil, but I settled for the Timeshifted foil. Also, he looks a bit like Jaco Pastorius to me.

Game #214: Gonti, Lord of Luxury

Game #214: Gonti, Lord of Luxury
Date: 2016-12-13
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Borborygmos (85); Tymna/Ludavic
Result:   Fun Win

Gonti, Lord of Luxury, Magic, Prerelease CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016Borborygmos Enraged, Magic, Gatecrash(Tymna the Weaver, Magic, Commander 2016/Ludevic, Necro-Alchemist, Magic, Commander 2016)

I started with a 3 land hand and played a Bog Wreckage, and a Cloudstone Curio on turn three, and Gonti (getting a Rhystic Study from Atraxa).  Atraxa played a Vulturous Zombie, and Borborygmos was digging with a Geier-reach Sanitarium, Tymna was doing stuff with lands.  On turn 5 I played a Conjurer’s Closet blinking Gonti for an Astral Cornucopia, and on Turn 6 I played a Dreamstone Hedron and blinked Gonti again. Then everything died to Crackling Doom.

I played Gonti again on turn 7 and kept finding ways to blink or bounce it (getting things like Necromantic Summons, Crystal Crawler, Temple Bell, etc).  Borborygmos killed Gonti once, but it was returned with the Summons. I tried for a Panharmonicon, but it was countered.  Atraxa exiled my conjuror’s closet. On turn 10 I was able to get it back to my hand and cast it on turn 11.  Borborygmos sends a huge attack at Tymna, but Ludavic/Tymna steals a giant Vinecrasher and flings it in response to a Beast Within.  Atraxa gets killed. I exile Borborygmos with a stolen Path to Exile, and then  I cast a Marionette Master as a 4/6.  I use another Aetherborn to sacrifice 8 creatures to deal 32 damage to kill Luda/Tymna, and then using bouncing to make more servos and do it again to kill Borborygmos.

I got to trigger Gonti lots of times, I got to cast a lot of stolen spells, and I used tricks to win. It was a pretty fun game.  I realized midway into the game that I didn’t slot in the Cabal Coffers and Urborg that I had planned on putting in the deck.  Borborygmos had upped his land count in the deck to 85.

About the Deck http://tappedout.net/mtg-decks/gonti-luxurious/

Aside from being “Aetherborn” tribal, the goal of this deck is mostly to cast, blink, bounce, and copy Gonti as often as possible to build a “hand” of stolen cards. I play a few lands and abilities that let me have colored mana in case I need to pay costs of activated abilities of stolen cards.  There’s also a small energy sub theme, just because Energy is fun.  Panharmonicon and Minion Reflector get pretty silly, and I also plan on putting a Blade of Selves in for even more fun.

Game #208: Muzzio, Visionary Archictect

Game #208:  Muzzio,  Visionary Architect
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Merieke ri Berit; Prossh
Result:   Mostly Fun Loss

Muzzio, Visionary Architect, Magic, ConspiracyvsMerieke Ri Berit, Magic, Ice AgeAtraxa, Praetors' Voice, Magic, Commander 2016Prossh, Skyraider of Kher, Magic, Commander 2013

I kept a 2 land hand and played Inventor’s Goggles to start out, followed by a Chief Engineer and a Worn Powerstone. Atraxa led off with Hardened Scales. Merieke played Jace Beleren.  On turn 4 I played Muzzio and also flash/convoked in Shimmer Myr.  Atraxa played a Corpsejack Menace and then Merieke stole my Muzzio with a Control Magic, but I got it back thanks to Prossh’s Brooding Saurian.

Muzzio searched up to a Dreamstone Hedron, and I played a Darksteel Forge (which Atraxa exiled, along with my Shimmer Myr). I played a Cumberstone, and Muzzio got me a Fabrication Module and an Energy Chamber (sadly Decoction Module got milled away).  On turn 9 I fabricated for an Illusionist’s Bracers, and then spent most of the rest of the game with Muzzio wearing Swiftfoot Boots, Bracers and Goggles.

Merieke has out an Altar of Dementia and is stealing things and milling people. Atraxa keeps growing .  I make a play to Trade a Bronze Bombshell for the Altar of Dementia (which only partially works… the bombshell does go off, but I h.ave to try again to get rid of the Altar).  Then there is a board wipe.

Muzzio comes back and gets me an Inkwell Leviathan and a Magewright Stone (and then an Animation Module). He just keeps digging!  We get to a point where Prossh has the ability to kill me, and probably should but Atraxa saves me.  I Contagion Engine away a bunch of Kobolds.  But Atraxa casts Merciless Eviction for Artifacts.  I live for another turn or two, with like 5 lands and then Atraxa wins (and gets to add cards to his deck).

About the Deck ( http://tappedout.net/mtg-decks/muzzio-the-builder/   )

Muzzio wants the Energy to build things. The goal is to put stuff into play for free and hopefully get the Module combo online. Of course it has to play Darksteel Garrison, and it as a small “artificer tribal” sub-theme.

Game #200: Purraj of Urborg

Game #200: Purraj of Urborg
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Alesha, Who Smiles at Death; Rith the Awakener; Teysa Envoy of Ghosts
Result: Fun Loss

Purraj of Urborg, Magic, MiragevsAlesha, Who Smiles at Death, Magic, Fate ReforgedRith, the Awakener, Magic, InvasionTeysa, Envoy of Ghosts, Magic, Dragon's Maze

I was not planning on Playing Game 200 tonight, but playing 199 with a Pauper deck made it happen. So there’s no super ultra special deck for this milestone (I was maybe going to play a Dragonlance-themed Scion of the Urdragon, but it never got finished).  After the last game I switched tables where another player was making some edits to his Alesha deck.  Another guy and his young son (playing EDH for the third time) asked if we wanted to join them.  This sounded like a good scenario for game 200.  2 players that have played since ’94, and one brand new (plus a 4th player).  The deck I had on tap for tonight’s game was Purraj of Urborg  (aka Black Cat,  with vampire Mirri as a swapable commander).   White cats and a new young player gave me bad luck in game 198. Would  black cats give me good luck against a new young player in 200…?

I kept a 2 land hand (being risky). But was able to draw into a land for turn 3, where I cast an Agent of Fates.  Teysa mulliganed down to 5 or 6 cards and was really land hosed for much of the early and mid game (Mulliganing-down in casual formats is silly, but that’s how he wanted to do it).  Alesha played a Keening Apparition, and Teysa was able to Oblivion Ring my Agent of Fate.  I played Fate Unraveler on turn 4, but it got Apparitioned.  Since I was playing some Enchantment tricks, the recurrable apparition was going to be a problem.

On turn 5 I played a Curse of Wizardry (naming White), which Did Work all game long, and was super great for me.  Turn 6 I got a Cabal Coffers (which was the only land I saw until turn 10!) and was able to cast Purraj.  Alesha had a Clone Shell and Nahiri’s Machinations, as well as a Mirror Entity.  Rith was on the table, and still building up lands, and Teysa was still trying to get lands.

On turn 7 I played Curse of Oblivion on Alesha (hoping to get that Apparition out of the yard) who had 4 cards in his graveyard (it didn’t). Turn 8 I played Curse of the Shallow Graves on Alesha and threw a damage-transfer enchantment onto Rith.  Alesha was able to get back the apparition and killed off the Curse of Oblivion.  Rith made 7 saprolings.  On turn 9 I cast a Black Cat (giving a counter to Purraj) and suspended a Curse of the Cabal.  Teysa played the all-or-no dragons board wipe, leaving Rith, but wiping the board .  Alesha started playing Clone Shell tricks. On turn 10 I played a Swamp (my 5th!) and had enough to re-cast Purraj.   Rith cast a Secure the Wastes for 5 and then used Descent of the Dragons to make them big.

On turn 11 I cast a the suspended Curse of the Cabal (that no one sacrificed anything to…) and targeted Rith, getting 5 dragon tokens and a Mobilization.  Alesha got rid of some curses with the apparition. Rith cast a Martial coup for 5, and Teysa cast a Patron of the Kitsune.  I cast Enslave on the Patron of the Kitsune, and Rith cast Sylvan Offering (I got 5 elves).  I was able to throw another Curse on Alesha, but then a very low-life Teysa cast a huge Debt to the Deathless, putting me down low, and kiling Alesha.

Rith cast a Gahiji and made a big attack at me. Through life-gain from the Patron (and a surprise Bubbling Cauldron), I was able to block and survive at 1 life. Rith cast a Nomad’s Assembly.  Teysa, didn’t want to leave me alive, and killed me with a Orzhova, Church of Deals (which was the very first land he played in the game).

In the end, Rith (played by the new player) killed Teysa (played by his dad).  It was a pretty epic game, and worthy of being game 200.  I will also say that the Dad was really good about helping his son learn the game and giving pointers while NOT being unfair or unbalanced about it. It’s fun to play when everyone is enjoying it.

About the Deck ( TappedOut http://tappedout.net/mtg-decks/better-watch-your-step/)

Purraj was one of my favorite cards from way back in Mirage days. I’ve never seen her used as a general (or even played) in Commander.  The deck is based on general “bad luck” stuff:  Curses, Witches, Fate etc.  Since it plays all of the black Curses (plus cards named Curse that aren’t of the subtype) it also has a bit of an enchantment sub-theme and makes use of re-castable enchantments as a way to put counters on Purraj as well.  It has the Bubbling Cauldron/Festering Newt/Bog Witch in it, plus the extra flavorful new witch that transforms into a curse.  Mirri (the vampire version) is in the deck but can easily be swapped in as a commander, since she and Purraj both can have +1/+1 counters, there’s a Mer-Ek Nightblade and a faerie that buffs things with counters as well.   I like the deck thematically, though it ‘s not a mighty powered one.

GAME 200!!!!!!  What does it mean?!?!   I have no intention of stopping building decks, and I’m going to continue to update the blog as I play new ones (I can see no fewer than 12 partially complete decks on my table right now). I anticipate the rate picking back up again once my new job starts and I can buy cards more frequently. (I also anticipate it slowing down early next year when my family grows by 50%).

I’m also trying to add as many decks to my TappedOut account (http://tappedout.net/users/Nickel97/   or http://tappedout.net/users/Nickel97/deck-folders/ to view all the decks), mostly because then I can add them to Forge for playtesting against AI.   I won’t make my goal of having all decks added by the time school (work) starts in 2 weeks, but it takes me 9-12 minutes to add a new deck.  Maybe I can hit 100 decks.

Be on the lookout for a Stats report covering the first 200 games, and maybe some charts and graphs.

If you’ve made it here via some sort of social media link, thanks for reading! I love Commander, and I love building decks. Even though almost no one reads my blog (except when I get a social media bump), I’m happy I have a record of this.  If anyone wants me to be on their podcast, or blog (or anything else), I’d be happy to do it. (also, I can write much better if I put time into it.)

Game #199: Nezumi Graverobber (pauper)

Game $1.99: Nezumi Graverobber (pauper)
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Genju of the Realm; Derevi, Empyrial Tactician
Result: Unfun Loss/Scoop

Nezumi Graverobber, Magic, Champions of KamigawavsGenju of the Realm, Magic, Betrayers of KamigawaDerevi, Empyrial Tactician, Magic, Commander 2013

I got to the store early on this day, and played a one-on-one game with the next person that showed up (Sen Triplets is dirty  with the new Dirty Mana rules, and Rhys the Exiled just couldn’t hang).  Another player showed up and wanted to play a Genju of the Realm deck. Thinking that it would probably be a “fun” deck, I decided to take a Nezumi Graverobber  Pauper commander deck for a spin, instead of playing the deck I had planned on playing.

I kept a 6 land hand (I don’t do “partial” mulligans), played my general on turn 2 and ate an empty graveyard to transform on turn 3.  In the mean time Genju went, Fetch, Fetch (the originals) Sylvan Library, Prismatic Omen, Exploration, Maelstrom Nexus.  Derevi played a Garruk Wildspeaker, Derevi herself, and a Platinum Angel.

I got excited because I had a 5-mana kill spell, and was planning on killing the Angel and reanimating it. Fun, right? So I passed the turn with 5 open mana.  Genju Demonic Tutored, to cascade into a Path to Exile on the Angel, and then played a Humility.   Not wanting to try to play through that rules headache, and knowing that I had no way to deal with it in a mono-black pauper deck, and knowing that 1/1 vanillas with no ETB effects were also basically worthless, I decided to scoop and switch tables to play with someone I’ve had enjoyable games with in the past.

About the Deck (no TappedOut… yet)

Nezumi Graverobber is a fun uncommon that becomes a Legendary Creature with a fun effect. Great choice for an EDH pauper deck.  It’s a mix of common kill and discard, plus some Zombie tribal-ish stuff (or at least a zombie theme). It has a few ways to empty a graveyard in case I need to flip the Graverobber in the later game.

 

Game #197: Darien, King of Kjeldor

Game #197: Darien, King of Kjeldor
Date: 2016-07-05
Location: Red Castle Games, Portland OR
Vs.Narset, Enlightened Master; Proshh
Result: Fun Loss

Darien, King of Kjeldor, Magic, ColdsnapvsNarset, Enlightened Master, Magic, Khans of TarkirProssh, Skyraider of Kher, Magic, Commander 2013

I kept a 3 land hand, and started with a terramorphic expanse, followed up by a Revered Dead and a Scepter of Empires. Prosh dropped a Goblin Assault and followed it up with Garruk and a Greater Good. I used the scepter to ping Garruk.  I missed a land drop on turn 4, but played an Attended Knight for some board presence. Narset hit the table, and Proshh played an 8/8 Predator Dragon.  I played Well of Lost dreams, and was able to play Darien on turn 7.

Narset  attacked and got a Supreme Verdict and a Journey into rebound-spell. The board was wiped and then Narset returned.  Prosh played a Sarkhan Vol and I played Elspeth, Sun’s Champion.  Narset attacked again and this time played an Eye of the Storm. Prossh played a Praetor’s Counsel into the Eye (by the end, the Eye had: Lightning Bolt, Praetor’s Counsel, Swords to Plowshares, Jeskai Charm, Past in Flames, Cerebral Vortex, and a Martial Coup (that I played in order to get access to some removal).

On turn 11, I blew up the Eye with an Unstable Obelisk but Narset was able to Profound Journey it back and start over with it, and also played Jace.  Prossh killed off Narset.  I worked to get Gideon going, and Elspeth wiped the board, but Prossh was able to come back with both  Scourge of Valkas/Utvara Hellkite AND Savage Ventmaw/Extra Attack Dragon and combo win.

This game was my first experience with an Eye of the Storm. It definitely warped the game, but it was decently fun.

About the Deck:  Darien is a Kingly deck. It’s mostly based around trying to make many soldiers with self-pinging and self-damaging lands. It plays some lifegain, but not as the main theme. It also has a few flavorful Knights and the Throne/Scepter/Crown of Empires.

Game #196: Odric, Lunarch Marshal

Game #196: Odric, Lunarch Marshall
Date: 2016-04-19
Location: Red Castle Games, Portland OR
Vs. Grand Aribiter IV; Mizzix; Sydri
Result: Fun Loss

Odric, Lunarch Marshal, Magic, Shadows over InnistradvsGrand Arbiter Augustin IV, Magic, DissensionMizzix of the Izmagnus (Oversized), Magic, Oversize CardsSydri, Galvanic Genius, Magic, Commander 2013

Another game that was a long time ago.

I start with 2 lands, and play a Knight of Meadowgrain on turn 2 and a Gorgon’s Flail on turn 3.  Odric comes out on turn 5 and in this iteration is giving First Strike, Lifelink, Deathtouch, Trample, Vigilance, and Haste.  Meanwhile, Sydri started with an Island, Sol Ring and VoltaicKey on turn 1, then a Stuffy Doll set to Mizzix and a Throne of Empires.  Grand Arbiter threw down an early Propaganda (in Korean), but was Banefired out of existence.

Grand Aribiter played Venser, and a Sublime Archangel (which gets exiled).  Odric is killed by some spells.  Venser gets to Ultimate (because we couldn’t read Propaganda in Korean, and Grand Arbiter wasn’t going to call attention to the fact that one can fully attack planeswalkers without paying for Propaganda.  A cyclonic rift is attempted but countered.

I build up Odric again (Hexproof, Vigilence, Haste, First Strike, Trample, Skulk), but everything gets Terminus-ed away.  At this point there’s a Stormtide Leviathan, and Ghostly Prison on Arbiter’s Team. Mizzix is Past in Flames-ing for moderate value. Sydri has both Throne and Crown of Empires.  The game is getting pretty sloggy and Mizzix is able to kill everyone with X spells.  I had a chance when my team was going to have Flying and Double Strike, but my Skyhunter got killed.

About the Deck (http://tappedout.net/mtg-decks/french-vanihilism/  is my starting idea list, though isn’t complete)

The original plan for the deck was to play Odric and only French Vanilla creatures (creatures with only Keyword Abilities), and then only Equipment/Aura’s that granted Keywords.  I had to stray from that slightly, but the vast majority of the Creatures and attachables fit that definition.  There aren’t too many clever tricks in the deck, other than instant speed wraths just in case everyone is indestructible. I’ve since played it in another game and had even more fun with it.

Also, it play’s Marshal’s Anthem (for flavor, and also because it makes me think that it’s a song that Marshall Erikson would sing)