Game #199: Nezumi Graverobber (pauper)

Game $1.99: Nezumi Graverobber (pauper)
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Genju of the Realm; Derevi, Empyrial Tactician
Result: Unfun Loss/Scoop

Nezumi Graverobber, Magic, Champions of KamigawavsGenju of the Realm, Magic, Betrayers of KamigawaDerevi, Empyrial Tactician, Magic, Commander 2013

I got to the store early on this day, and played a one-on-one game with the next person that showed up (Sen Triplets is dirty  with the new Dirty Mana rules, and Rhys the Exiled just couldn’t hang).  Another player showed up and wanted to play a Genju of the Realm deck. Thinking that it would probably be a “fun” deck, I decided to take a Nezumi Graverobber  Pauper commander deck for a spin, instead of playing the deck I had planned on playing.

I kept a 6 land hand (I don’t do “partial” mulligans), played my general on turn 2 and ate an empty graveyard to transform on turn 3.  In the mean time Genju went, Fetch, Fetch (the originals) Sylvan Library, Prismatic Omen, Exploration, Maelstrom Nexus.  Derevi played a Garruk Wildspeaker, Derevi herself, and a Platinum Angel.

I got excited because I had a 5-mana kill spell, and was planning on killing the Angel and reanimating it. Fun, right? So I passed the turn with 5 open mana.  Genju Demonic Tutored, to cascade into a Path to Exile on the Angel, and then played a Humility.   Not wanting to try to play through that rules headache, and knowing that I had no way to deal with it in a mono-black pauper deck, and knowing that 1/1 vanillas with no ETB effects were also basically worthless, I decided to scoop and switch tables to play with someone I’ve had enjoyable games with in the past.

About the Deck (no TappedOut… yet)

Nezumi Graverobber is a fun uncommon that becomes a Legendary Creature with a fun effect. Great choice for an EDH pauper deck.  It’s a mix of common kill and discard, plus some Zombie tribal-ish stuff (or at least a zombie theme). It has a few ways to empty a graveyard in case I need to flip the Graverobber in the later game.

 

Game #197: Darien, King of Kjeldor

Game #197: Darien, King of Kjeldor
Date: 2016-07-05
Location: Red Castle Games, Portland OR
Vs.Narset, Enlightened Master; Proshh
Result: Fun Loss

Darien, King of Kjeldor, Magic, ColdsnapvsNarset, Enlightened Master, Magic, Khans of TarkirProssh, Skyraider of Kher, Magic, Commander 2013

I kept a 3 land hand, and started with a terramorphic expanse, followed up by a Revered Dead and a Scepter of Empires. Prosh dropped a Goblin Assault and followed it up with Garruk and a Greater Good. I used the scepter to ping Garruk.  I missed a land drop on turn 4, but played an Attended Knight for some board presence. Narset hit the table, and Proshh played an 8/8 Predator Dragon.  I played Well of Lost dreams, and was able to play Darien on turn 7.

Narset  attacked and got a Supreme Verdict and a Journey into rebound-spell. The board was wiped and then Narset returned.  Prosh played a Sarkhan Vol and I played Elspeth, Sun’s Champion.  Narset attacked again and this time played an Eye of the Storm. Prossh played a Praetor’s Counsel into the Eye (by the end, the Eye had: Lightning Bolt, Praetor’s Counsel, Swords to Plowshares, Jeskai Charm, Past in Flames, Cerebral Vortex, and a Martial Coup (that I played in order to get access to some removal).

On turn 11, I blew up the Eye with an Unstable Obelisk but Narset was able to Profound Journey it back and start over with it, and also played Jace.  Prossh killed off Narset.  I worked to get Gideon going, and Elspeth wiped the board, but Prossh was able to come back with both  Scourge of Valkas/Utvara Hellkite AND Savage Ventmaw/Extra Attack Dragon and combo win.

This game was my first experience with an Eye of the Storm. It definitely warped the game, but it was decently fun.

About the Deck:  Darien is a Kingly deck. It’s mostly based around trying to make many soldiers with self-pinging and self-damaging lands. It plays some lifegain, but not as the main theme. It also has a few flavorful Knights and the Throne/Scepter/Crown of Empires.

Game #196: Odric, Lunarch Marshal

Game #196: Odric, Lunarch Marshall
Date: 2016-04-19
Location: Red Castle Games, Portland OR
Vs. Grand Aribiter IV; Mizzix; Sydri
Result: Fun Loss

Odric, Lunarch Marshal, Magic, Shadows over InnistradvsGrand Arbiter Augustin IV, Magic, DissensionMizzix of the Izmagnus (Oversized), Magic, Oversize CardsSydri, Galvanic Genius, Magic, Commander 2013

Another game that was a long time ago.

I start with 2 lands, and play a Knight of Meadowgrain on turn 2 and a Gorgon’s Flail on turn 3.  Odric comes out on turn 5 and in this iteration is giving First Strike, Lifelink, Deathtouch, Trample, Vigilance, and Haste.  Meanwhile, Sydri started with an Island, Sol Ring and VoltaicKey on turn 1, then a Stuffy Doll set to Mizzix and a Throne of Empires.  Grand Arbiter threw down an early Propaganda (in Korean), but was Banefired out of existence.

Grand Aribiter played Venser, and a Sublime Archangel (which gets exiled).  Odric is killed by some spells.  Venser gets to Ultimate (because we couldn’t read Propaganda in Korean, and Grand Arbiter wasn’t going to call attention to the fact that one can fully attack planeswalkers without paying for Propaganda.  A cyclonic rift is attempted but countered.

I build up Odric again (Hexproof, Vigilence, Haste, First Strike, Trample, Skulk), but everything gets Terminus-ed away.  At this point there’s a Stormtide Leviathan, and Ghostly Prison on Arbiter’s Team. Mizzix is Past in Flames-ing for moderate value. Sydri has both Throne and Crown of Empires.  The game is getting pretty sloggy and Mizzix is able to kill everyone with X spells.  I had a chance when my team was going to have Flying and Double Strike, but my Skyhunter got killed.

About the Deck (http://tappedout.net/mtg-decks/french-vanihilism/  is my starting idea list, though isn’t complete)

The original plan for the deck was to play Odric and only French Vanilla creatures (creatures with only Keyword Abilities), and then only Equipment/Aura’s that granted Keywords.  I had to stray from that slightly, but the vast majority of the Creatures and attachables fit that definition.  There aren’t too many clever tricks in the deck, other than instant speed wraths just in case everyone is indestructible. I’ve since played it in another game and had even more fun with it.

Also, it play’s Marshal’s Anthem (for flavor, and also because it makes me think that it’s a song that Marshall Erikson would sing)

Game #195: Godo, Bandit Warlord

Game #195: Godo, Bandit Warlord (try 2, and try 3)
Date: 2016-04-05 (2016-03-22)
Location: Red Castle Games, Portland OR
Vs. Kemba, Kha Regent; Doran the Siege Tower  (Derevi, Radha, Mimeoplasm)
Result: Fun Win (Unfun early scoop)

Godo, Bandit Warlord, Magic, Champions of KamigawavsKemba, Kha Regent, Magic, Scars of MirrodinDoran, the Siege Tower, Magic, Lorwyn

After forgetting to record my first run-through of Godo, I tried again at a later date for an official game.  I bowed out of  the second game early (like turn 2) because a Mimeoplasm player played the artifact that forces mill for untapping immediately (and I’ve never had fun against early crippling mill like that).  Try 3 shaped up to be a game where people actually got to play instead of not being able to cast anything.

I kept a 2 land hand, but played a turn two Sword of the Animist and a turn 3 Tenza and was able to get a creature out to equip the Sword to.  Doran came out on turn 3 but was Path to Exiled. Kemba played several cheap equipment but then got Path to Exiled as well.  Ajani Mentor of Heroes came on board, and managed to Ultimate Doran up to 117 life.

I played Godo and found Trailblazer’s Boots and also had Swiftfoot Boots.  Godo got killed though.  Doran played a Mirari’s wake, but I think I copied a Qasali Pridemage somehow and killed the Wake.  At some point Ajani gets O-Ringed. Doran plays a Torpor Orb (I hate that!). Doran also has, somehow, an 8/9 Birds of Paradise.

I play Kumano, Master Yamabushi and give him Blinding Powder, Tenza and the Swiftfoot Boots, but Crux of Fate wipes the board.  I’m able to re-cast Godo and I get to Swing with Tenza, Swiftoot Boots, and clearly something else (it’s been awhile since this game was played) as I’m able to kill off Kemba (Doran having previously died, I believe) with the second attack.

About the Deck

Godo and equipment and equipment supporters. The goal is to use Blade of Selves.

Game #194: Rayne, Academy Chancellor (PLUS DETAILED DECK BREAKDOWN)

Game #194: Rayne, Academy Chancellor
Date: 2016-03-15
Location: Red Castle Games, Portland OR
Vs. Jor Kadeen, the Prevailer; Prossh, Skyraider of Kher; Ezuri, Claw of Progress
Result: Fun Loss

Rayne, Academy Chancellor, Magic, Urza's DestinyvsJor Kadeen, the Prevailer, Magic, New PhyrexiaProssh, Skyraider of Kher, Magic, Commander 2013Ezuri, Claw of Progress (Oversized), Magic, Oversize Cards

One more new deck tonight!

I mulligan-ed a 1 land hand… into a 7-land hand. Totally kept it. Starting with a School of the Unseen (for style). I played Rayne on Turn 3 and she said “I Am Superman” (woman) via Pemmin’s Aura on turn 5.  Prossh came out hard with a bunch of dragon-cost reducers (which did hurt his Kobold production). Ryusi also came out early, but Rayne was able to jump and miss Ryusi’s trigger.  Ezuri was very dangerous with a Trygon Predator.  I wizard-cycled for an Archetype of Imagination, but I kept it in hand for awhile.

Ayli wiped the board of small CMC creatures and Artifiacts (which wiped my board, including a Strata Scythe). I recast Rayne with a Hermetic Study on her (surprisingly, I never drew cards via Rayne’s ability…) followed by a Diviner’s Wand and Alhammarret’s Archive.  Jor Kadeen used an Elspeth, Suns Champion to wipe the big creatures, and Rayne pinged her to death.  Ezuri had a large Glen Elendra Archmage, and had some Snake Tribal tricks for countering as well, and Prossh had used Hellkite Tyrant to steal Jor’s mana rocks, and was using Greater Good for card advantage and reanimation targets.

I played a Stronghold Machinist and an Oath of Scholars (which I could draw 6 off of!) and, on turn 12 a Sphinx’s Tutelage and the Archetype.  Jor Kadeen’s Purphoros got offed and he scooped (it was 10 minutes to closing). Ezuri had to leave, and I seemed to be in a good place until Prossh played Utvara Hellkite and out flew my flight school.  It was still a fun game where Rayne was effective (despite not directly causing me to draw cards…).

 

About the Deck (TAPPED OUT! for once)

Bursting Beebles, Magic, UnhingedRayne has been one of my favorite cards since I got her in a Urza’s Whateever starter theme deck long ago.  As a former Teacher, I decided to make her into a Theme deck all about school life. Couldn’t really decide on a name, though I like Tolarian Flight Academy, Rayne’s School Days, and  Tolaria College Prep and Airforce ROTC…

Oh, The theme is so stylish that I almost forgot that this deck has the additional restriction of being  ALL PERMANENTS! No instants or sorceries.

Here’s the breakdown : (Go Beebles!):

Faculty:
Rayne, Academy Chancellor (Headmistress)
Barrin, Master Wizard (Board of Trustees, Chair)
Azami, Lady of Scrolls (Librarian (NOT “media Specialist”)
Archivist (Assistant Librarian)
Grand Architect (Operations Director)
Magus of the Future (Development Director)
Lu Xun, Scholar General (Athletics Director)
Psychosis Crawler (School Counselor)
Stern Proctor (Dean of Curriculum)
Stronghold Biologist (Biology)
Stronghold Machinist (STEM/Robotics)
Vedalken AEthermage (Substitute Teacher)
Wizard Mentor (Dean of Students)
Arcanis the Omnipotent (Humanities)
Windreader Sphinx (Flight Training)
Archetype of Imagination (Flight Training / Art)

Student Body:
Academy Researchers (post-grad year)
Disruptive Student (Class Clown
Metathran Elite (Football Running-Back)
Morphling (the Distinguished Alumnus)
Reckless Scholar (the burnout)
Student of Elements (Flight Student)
Thran Golem (Football Offsensive Line)
Vesuvan Doppelganger (social butterfly)
Voidmage Prodigy (the Nerd)
Youthful Scholar (the Frosh)

The Mascots! Go Beebles!
Bouncing Beebles
Bubbling Beebles

Teaching Life:
Freed from the Real (Friday Happy Hour!)
Confiscate (mostly cell-phones)
Oath of Scholars (Scholarships!)
Decree of Silence (Shh!)
Diviner’s Wand (the pointer)
Expedition Map (Expeditionary Learning ™ Curriculum Maps)
Spellbook (gradebook)

The Curriculum:
Reef Worm (Biology Homework)
Archmage Ascension (Senior Thesis)
Curiosity (Drop Everything And Read)
Psionic Gift (psychlogy)
Sphinx’s Tutelage (color theory)
Thought Reflection (student-led conferences)
Unifying Theory (Physics Homework)
Private Research (independent study)
Hermetic Study (study hall)
Rhystic Study (study hall)
Masterwork of Ingenuity (shop project)
Myriad Landscape (off-campus Study)
Nykthos, Shrine to Nyx (classics)
25 Islands (geography!)

Airforce Academy:
Arcanum Wings
Drake Umbra
Flight of Fancy
Launch
Levitation
Vow of Flight
Pemmin’s Aura

What’s in the Backpack?:
Empyrial Plate (sports pads)
Mind Stone (laptop)
Thought Vessel (cell-phone)
Strata Scythe (lacrosse stick)
Hero’s Blade (hockey stick
Sapphire Medallion (class ring)

The Campus:
Alhammarret’s Archive (Nurses Office that probably used to be a Library Workroom)
Library of Leng (Library (not “media center”)
Hall of Triumph (Lunch Room)
Ivory Tower (yes it is)
Temple of the False God (chapel)
Reliquary Tower (trophy cases)
Blighted Cataract (senior Prank!)
Evolving Wilds (new stadium)
Faerie Conclave (that hollow in the woods)
School of the Unseen (new Campus (since the Tolarian location was condemned))
Terramorphic Expanse (historic acreage)
Opal Palace (Headmistress’s accomodations)
Skyline Cascade (detention room)
Lonely Sandbar (swimming pool)

 

There are a bunch of cards that didn’t quite make the cut for various reasons (I’d love Musician as the band director).

Game #193: Multani, Maro Sorceror

Game #193: Multani, Maro Sorceror
Date: 2016-03-15
Location: Red Castle Games, Portland OR
Vs. Ayli, The Eternal Pilgrim -1 ; Uril the Miststalker; Ayli, the Eternal Pilgrim 2
Result: Neutral Loss

Multani, Maro-Sorcerer, Magic, Urza's LegacyvsAyli, Eternal Pilgrim, Magic, Oath of the GatewatchUril, the Miststalker, Magic, Alara RebornAyli, Eternal Pilgrim, Magic, Oath of the Gatewatch

The second of three new decks tonight.  I started with 2 forests, drew a third, and didn’t hit 4 mana until turn 7 (spoiler: we all die on turn 8). I wasn’t the only one with a slow start, Ayli 2 and Uril were both low for quite awhile…and this is despite the fact that with my 3 mana, I played Rites of Flourishing on turn 3!

I built up some enchantments: Triumph of Ferocity (never used), Primal Rage( never used) and Roots of Life, a land/color hoser I have in the deck mostly to be +1/+1 for Multani… which someone followed up with an Urborg!  I gained at least 50 life from it. The game was basically a back and forth between Aylis.  Uril was threatening for a minute with a beefed up general.  Ultimately Ayli 2 had been using a recurring Sidisi to tutor for a Sun Titan/Angelic Renewal/Blood Artist/Martyr’s Call  combo to kill us all.  I approve of this combo, so didn’t feel too bad about losing to it. Ayli2 earned it.  I was bummed to never play Multani though…

About the Deck: I have plenty of other decks about having giant hand-sizes, but Multani seemed like a fun voltron general with the added challenge of Shroud.  There’s nothing to clever in this deck. It’s just have and give lots of cards, get Trample for Multani via global enchanments and try to win.

 

Game #189: Commander Eesha

Game #189: Commander Eesha
Date: 2016-02-02
Location: Red Castle Games, Portland OR
vs. Melek; Derevi; ZoZu the Punisher
Result: Fun Win

Commander Eesha, Magic, JudgmentvsMelek, Izzet Paragon, Magic, Dragon's MazeDerevi, Empyrial Tactician, Magic, Commander 2013Zo-Zu the Punisher, Magic, Champions of Kamigawa

Because Mono-White is really fun to play (and haters think it’s the worst), I had to build a second Mono-white deck as I was building Mikaeus (Game #188) because I had so many other possible Generals.  I started this game with a Plains and a Tormod’s crypt. I’d never played against a ZoZu deck before and was a bit scared.  Zozu hit early with a Meekstone as back-up, but Melek Pongified ZoZu.  Derevi played a Soulcatcher’s Aerie (which I was quite happy to see).

I played Eesha on turn 4 and played an Opal Palace. Zozu played a Manabarbs.  I played a Delyaing Shield to offset some of the Zozu damage, and was happy that Derevi Cyclonic Rifted everything a way. I recast Eesha, Zozu played Koth and a Caged Sun and Manabarbs and a Basilisk Collar and it was looking scary.  I know I buffed Eesha and set up some defenses for myself (Orbs of Warding).  I was at low life thanks to Derevi’s for-style-points-only Ebony Owl Netsuke.  I used a Riot Control to stay alive and gain some life.  Zozu played a Kozilek. I attacked to leave Zozu at 1, forcing Derevi to make the kill (and not attack me).  After that I was able to get BloodClock/Delaying Shield online, and with Melek and Zozu dead, Derevi conceded so that another game could start.

I think the next game was the Godo game  I forgot to  record properly.  This is also one of the few instances of me having Back-to-back victories (and with mono-white decks to boot!)

About the Deck:  This is my only “Commander” deck, the rest are EDH decks.  Eesha is a winner on many levels: she’s a Bird and a Soldier, she’s unblockable, she’s from Judgment (one of my favorite sets) and she’s painted by Rebecca Guay.  I didn’t have a mono-white “creature-less” deck, and I had a lot of good white auras around from building other decks.  Goals for the deck include getting Eesha vigilance and maybe an Entangler.