Game #212: Jori En, Ruin Diver

Game #212: Jori En, Ruin Diver
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo;  Silas/Vial Smasher
Result:   Neutral Loss

 

Jori En, Ruin Diver, Magic, Game Day PromosvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown(Silas Renn, Seeker Adept, Magic, Commander 2016/Vial Smasher the Fierce, Magic, Commander 2016)

 

I had a 3 Island hand. I cast Brain in a Jar on turn 2 and Jori En on turn 3 (who was Act of Treasoned and punched me on turn 4). I had to Activate Brain in a Jar to play an Epic Experiment for 0 so I could cast Archaeomancer  to draw a card form Jori.  I also managed to briefly have a Melek, Izzet Paragon and a Cast Through Time, but neither did anything for me. I cast only one Instant or Sorcery all game.

The other people did some stuff. Atraxa had giant birds, Grenzo was goading all over the place, Silas/Vial-smasher had some planeswalkers. Atraxa was huge, hit me down to 2, and then wiped the board. I was dead by turn 8.

About the deck( http://tappedout.net/mtg-decks/jori-deep-dive/ )

This is the Surge deck. Well, really it’s just several Instants/Sorceries matter cards that never made it into other decks, plus ways to cast at least two spells per turn (I suppose it makes Jori a Werewolf hunter too!).  It perhaps plays more creatures than it should. I really like the full-art foil of Jori.

Game #211: Breya, Etherium Shaper

Game #211: Breya, Etherium Shaper
Date: 2016-11-29
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Grenzo (new one)
Result:   Neutral Loss

Breya, Etherium Shaper (Commander 2016), Magic, Oversize CardsvsAtraxa, Praetors' Voice, Magic, Commander 2016

Grenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

 

I keep a 3 land hand (most of which is colorless), but mangage to Phyrexian Mana in a Spined Thopter.  On turn 4 I cast an Unstable Obelisk.  Grenzo hit me and exiled a Daretti from me (I thought they were friends!), and Atraxa had an early Sol Ring, Crystalline Crawler and Citadel Siege.  Grenzo had some goblin babies and Atraxa managed a Corpsejack Menace.

My one fun play was on turn 6 when I was able to play Etherium Sculptor, Chief Engineer, and Steel Hellkite.  I played Breya on turn 7. Grenzo died on turn 8, and Atraxa was not only at huge life, but also cast Merciless Eviction (artifacts… again), and then killed me.

About the deck( http://tappedout.net/mtg-decks/to-the-thopter/  )

This was supposed to be Red-Blue Thopter Tribal (but then Wizards of the Coast repeatedly failed to make a UR Artifacts Legend).  Breya meant I had to reconfigure a bit (cutting thopters) to make it worth playing 4 colors. There’s not much WB in the deck though.

Game #210: Kynaios and Tiro of Meletis

Game #210: Kynaios and Tiro of Meletis
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Kynaios and Tiro of Meletis, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

Tazri starts with a Sol Ring and Amulet of Vigor, Atraxa with a Fathom Mage and Vulturous Zombie, and Karrthus ramps like hell. I got a Guard Gomazoa on turn 3 and a Guardians of Meletis on turn 4.  Tazri played Panharmonicon again, and later a Maelstrom Nexus.  A bunch of stuff happened, but Atraxa cast a Cyclonic Rift (not a fan of that card) and then won.

Some stuff I managed to cast: Perimeter Captain, Assault Formation, Aether Membrane,  and then K&T before dying, just to have cast them.

About the Deck ( http://tappedout.net/mtg-decks/why-do-we-build-the-wall/ )

Walls, walls, walls (nothing without Defender except the boss).  Stuff that’s cool with Toughness being big.  Mnemonic Wall/Axbane Guardian/Twinflame combo. Planeswalkers. No Group Hugs.

Game #209: Rashmi, Eternities Crafter

Game #209:  Rasimi, Eternities Crafter
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Rashmi, Eternities Crafter, Magic, KaladeshvsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

I started with a turn two Pygmy Hippo followed by a Narnam Cobra, but I missed a turn 4 land drop after casting an Empyreal Voyager.   Atraxa had an early Forgotten Ancient. Tazri had an Ondu Cleric, Kalastria healer and a stupid Panharmonicon. Karrthus just had craploads of mana.  Atraxa wiped the board after I cast a Fabrication Module, and then Rashimi on turn 6.  I played some other stuff — got to use a Dynavolt Tower– but Tazri had a ridiculous lineup of allies, and couldn’t figure the math with the Panharmonicon. We killed some stuff, but then Tazri played Omnicience. There was a mess of math. I assume we all died in it somehwere.

Total Energy generated: 9,  used: 5.

About the Deck (http://tappedout.net/mtg-decks/rashminagerie/  )

The Rash(imi) Menagerie. Another “lets get energy” deck.  This one is about Rashmi and her lab, and mechanical and not so mechanical animals. Plus there’s a Planar Portal for value and prediction.

Game #202: Olivia, Mobilized for War

Game #202:  Olivia, Mobilized for War
Date: 2016-10-11
Location: Red Castle Games, Portland OR
Vs. Kira, Great Glass Spinner; Mazirek
Result: Neutral Loss

Olivia, Mobilized for War, Magic, Shadows over InnistradvsKira, Great Glass-Spinner, Magic, Modern MastersMazirek, Kraul Death Priest, Magic, Commander 2015

The first game in week two of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 3 mountain hand, and drew a swamp. I played Olivia on turn 3.  Mazirek started with Boots, Kira started with a basalt monolith and a phyrexian colossus. On turn 5 I played a Bloodhall Priest and madness-ed a Strength of Lunacy on to Olivia.

Mazirek played a Saber Ants and a Mortician Beetle. I used a madness-ed murderous compulsion on Phyrexian Colossus.  Mazirek kept recurring Cultivate and also used a Jarad’s Orders to wind up with a Hornet Queen and a Phantom Nantuko (it was insect tribal). I kept myself alive.

The highlight play of awesomeness came when I cast a Muck Drubb to steal Mazirek’s cast Alpha Status and then was able to use Olivia to turn Muck Drubb into a vampire AND madness on a Senseless Rage onto Olivia, making a huge Vampire Muck Drubb.

Despite the awesomeness, Kira had out a Kozilek, The Great Distortion, and was also able to get a Cyclonic Rift and put Argentum Armor on Kozilek, and then crushed Mazirek for 18. He also destroyed one of my two sources of black mana via the armor, so I scooped (also he was casting Blightsteel Colossus on the next turn).

I had cast Behold from the Beyond, but nothing was going to save me with only 1 black mana.

About the deck (tappedout coming very soon)

This is mostly newer vampires and madness cards. Nothing super special, but it does have a bit of a “crazy” theme.

 

The rest of the night:

I played Gisa and Geralf again for Monst-tober.  I was able to survive (as zombies do) to beat Shu-Yun, Azusa, and someone else. I just barely eeked out the win to kill a super deadly Shu-Yun who was also playing with Jeskai Ascendancy.  Thus making Gisa and Geralf 2-0…

Game #201: Gisa and Geralf

Game #201:  Gisa and Geralf
Date: 2016-10-04
Location: Red Castle Games, Portland OR
Vs. Scion of the Ur-Dragon; Trostani, Selesnya’s Voice
Result: Neutral Win (kinda)

Gisa and Geralf, Magic, Eldritch MoonvsScion of the Ur-Dragon, Magic, Time SpiralTrostani, Selesnya's Voice, Magic, Return to Ravnica

The first game in week one of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 3 land hand, played Crow of Dark Tidings on turn 3, Gisa and Geralf on turn 4, and Rooftop Storm on turn 5 (via a Temple of the False God) after having Buried Alived somehow.  Trostani cast a Nevinyrral’s disk, while I had a board that included Undead Warchief, Diregraf Captain, and a bunch of other Zombies. He popped the disk the turn after I cast Diabolic tutor to find Zombie Apocalypse.   Trostani was having mana troubles and scooped, and when I attacked Scion with my zombie hoard, he just figured it was the end for him and didn’t block.

About the Deck http://tappedout.net/mtg-decks/sibiling-rivalry/

The deck is mostly about loading the graveyard with zombies, and then being able to cast the zombies via Gisa and Geralf.  If I were a rich man, there’d be more Zombie lords.  Ashes of the Fallen is in there to get back just Gisa, just Geralf, Liliana and Nighthowler.

Game #193: Multani, Maro Sorceror

Game #193: Multani, Maro Sorceror
Date: 2016-03-15
Location: Red Castle Games, Portland OR
Vs. Ayli, The Eternal Pilgrim -1 ; Uril the Miststalker; Ayli, the Eternal Pilgrim 2
Result: Neutral Loss

Multani, Maro-Sorcerer, Magic, Urza's LegacyvsAyli, Eternal Pilgrim, Magic, Oath of the GatewatchUril, the Miststalker, Magic, Alara RebornAyli, Eternal Pilgrim, Magic, Oath of the Gatewatch

The second of three new decks tonight.  I started with 2 forests, drew a third, and didn’t hit 4 mana until turn 7 (spoiler: we all die on turn 8). I wasn’t the only one with a slow start, Ayli 2 and Uril were both low for quite awhile…and this is despite the fact that with my 3 mana, I played Rites of Flourishing on turn 3!

I built up some enchantments: Triumph of Ferocity (never used), Primal Rage( never used) and Roots of Life, a land/color hoser I have in the deck mostly to be +1/+1 for Multani… which someone followed up with an Urborg!  I gained at least 50 life from it. The game was basically a back and forth between Aylis.  Uril was threatening for a minute with a beefed up general.  Ultimately Ayli 2 had been using a recurring Sidisi to tutor for a Sun Titan/Angelic Renewal/Blood Artist/Martyr’s Call  combo to kill us all.  I approve of this combo, so didn’t feel too bad about losing to it. Ayli2 earned it.  I was bummed to never play Multani though…

About the Deck: I have plenty of other decks about having giant hand-sizes, but Multani seemed like a fun voltron general with the added challenge of Shroud.  There’s nothing to clever in this deck. It’s just have and give lots of cards, get Trample for Multani via global enchanments and try to win.

 

Game #183: Jaya Ballard, Task Mage

Game #183: Jaya Ballard, Task Mage
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Nekusar; Surrak; Uril the Miststalker
Result: Neutral Scoop Loss

Jaya Ballard, Task Mage, Magic, Time SpiralvsSurrak Dragonclaw, Magic, Prerelease CardsNekusar, the Mindrazer, Magic, Commander 2013Uril, the Miststalker, Magic, Alara Reborn

(it’s been awhile since this game was played, so details may be fuzzy)

It was a long night and I wasn’t going to get the chance to play again for awhile, so I decided to try to get one more game in.  I drew a hand that was a ton of mountains and a ruby medallion. I played a Magebane Armor on Turn 3, and Illusionists Bracers and Guttersnipe on Turn 4.

Uril had an early Kor Spirit Dancer and Luminarch’s Ascension, Nekusar had a Howling Mine and a Font of Mythos, Surrak played Sarkhan Vol. Uril played a Bear Umbra and had an Active Ascension, Sarkhan ultimated  and then Nekusar cast a Teferi’s Puzzlebox.  At that point I knew that there wasn’t going to be much I could do (especially since the few things that would have saved me were in my hand at the time, and thus going away), and I really didn’t feel like wasting time with puzzle-boxing, so I scooped and called it a night.

About the Deck:  Many people have done the “Jaya Ballard with lots of cards with Jaya Ballard flavor text” deck, but I figured that I would too.  I like getting to play pyromancer’s gauntlets and goggles in the deck.  There are some of that cheap Jaya knock-off Chandra in the deck as well. Magebane Armor is a fun self-protection trick for Jaya (and it’s fun to throw Illusionist’s bracers on her too to Inferno for 12).

Game #181: SilverHivelord*

Game #181: Sliver Hivelord(or Karona… Colorless)
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Derevi; Roon; Seton
Result: Neutral Loss

Sliver Hivelord, Magic, Magic 2015 (M15)vsDerevi, Empyrial Tactician, Magic, Commander 2013Roon of the Hidden Realm, Magic, Commander 2013Seton, Krosan Protector, Magic, Odyssey

(it’s been awhile since this game was played, so details may be fuzzy).

Seton started with a Level-up guy, Derevi had a fiend hunter.  I started with a 3 land hand, and played a Fathom Feeder on turn 3, and a Benthic Infiltrator on turn 4.  Despite having decent mana, everyone else came out of the gate a bit harder.  Roon had an Elemental Bond and Knight of the Reliquary (and used Jace’s archivist to make me discard a ton of cool stuff).  Seton managed to get a Wild Pair and a Nykthos out. Derevi tried to do some stuff, but by turn 7 Seton Chord of Calling-ed for a Craterhoof Behemoth that ended the game.  Despite only lasting 7 turns, this game took a LONG time (other people’s turns, not mine).

About the deck:  This deck is the Colorless Eldrazi deck. Basically I just threw my favorite Eldrazi from the new block into a deck.  Sliverhivelord is a boss for the colors (and lets me play Hivestone as a back-up), but Karona is just as useful.  Not a whole lot of thought went in to this one, and as of this writing, I haven’t thought about if/how I will adjust it after Oath comes out.

Game #180: Daxos the Returned

Game #180: Daxos the Returned
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Anafenza the Formost; Karlov of the Ghost Council; Oloro, Ageless Ascetic
Result: Neutral Loss

Daxos the Returned, Magic, Commander 2015vsKarlov of the Ghost Council, Magic, Commander 2015Anafenza, the Foremost, Magic, Khans of TarkirOloro, Ageless Ascetic, Magic, Commander 2013

A battle of everyone is BW! (the best color combination!).  I had a two land hand but no white mana, I drew a plains on turn 3 and cast Daxos, but he didn’t survive to my turn as Oloro wiped the board to kill Daxos, Karlov and something else with a Toxic Deluge.  For fun, and Oloro-hate, Karolv played Tainted Remedy.   My deck wasn’t big on life-gain, but every card in my hand that I could cast happened to be something that involved life gain.  Anafenza played Athreos and Nissa (legendary).

On turn 5 I played an Underworld Coinsmith and an Attrition.  On turn 8 I finally hit 5 mana to cast Daxos again (who died to an Oloro Supreme Verdict before I could do anything).  In the mean time Oloro kept losing life and Karlov had a Grave Pact and Butcher of Malakir.  Also our graveyards kept getting wiped due to a Salvaging Station/Nihil Spellbomb interaction.

Then Oloro dropped Ugin. Wiped our boards, had the mana to drop Planeswalker Karn, and then slowly went crazy with Planeswalkers (Elspeth, Ashiok, Tezerret, Chain Veil). Eventually we all lost, but I stopped paying attention as to how.

Anafenza was also doing Enchantress-y things, but suffered from Mana issues as well (and also graveyard hated issues).

Total Experience Counters with Daxos: ZERO.   It wasn’t so miserable to be rated “unfun” but it was close.

About the Deck:  Daxos is by far and away my favorite of the new C15 legends. I was super pumped to have another option for W/B that plays differently than my other decks (which are reanimation/lifegain based).  I started building this deck the day Daxos was spoiled.  Several cards (obvious ones) were in the pre-con already.   I had a stack of about 150 cards to sort through to build the deck. I briefly considered trying to go All-Enchantments as a restriction to breed creativity, but I realized that there were enough key cards that weren’t natively enchantments that I wanted in the deck to invalidate that path. I settled on “if it can be done via enchantment, then it will be” as my guiding principle. So the removal is all Enchantment based (except for the one instant/sorcery that destroys all non-enchantment creatures), and the additional creatures all deal with enchantments in someway.

The main goal is to generate a lot of experience counters, so there are quite a few recurring enchantments (Gossamer Chains, Despondency, Flickering Ward).  It does have some life gain, mostly to offset Carnival of Souls. I opted against most +1/+1 counters generation because it’s too much to keep track of.  Bestow creatures also do double duty of suiting up Daxos or just being guys in their own right.