Game #50.1, #50.2: Animar, Soul of Elements #1

Game #50.1: Animar, Soul of Elements #1
Date: 2013-08-21
Location: Family Game Store, Savage, MD
vs.: Merieke ri Berit; Balthor
result: accidental combo loss

Animar Soul of ElementsVS Balthor the DefiledMerieke Ri Berit

It was my first game back after summer break, and I had recently de-sliver-ized my Animar deck (as previously played by my brother in this match) and since it was Game #50, I decided it was time to play this deck.

I started with a Glitterfang, and was able to play Animar and a Phyrexian Walker on turn 3. Balthor played, Urborg, Bazaar of Baghdad, Cavern of souls and Coffers. I had great cards in hand and was poised to do awesome stuff, but Balthor accidentally got some manner of Infinite combo to happen really early. He said “oops, redo”.

Game #50.2
second verse, same as the first
result: mostly fun loss

I started with Llanowar Reborn and good mana, an early Oracle of Mul Daya. My Azusa is countered. My Momir vig gets an Etherium Minotaur guy, but they all go away to Living Death. Balthor is Mana Drained by Merieke. Balthor is re-cast and Merieke decides to go test for Standard instead of finishing the game (conceding because other people showed up, not because of game-state).

Balthor is eating my graveyard with a Withered Wretch, but I have my land-dudes back until Azusa is Skinrender-ed. I get a Magus of the Future and a Void-mage Husher. Balthor Beseeches the Queen for a Coffers and knocks me down to 13 with an attack, and then Damnations.

I play a Spearbreaker Behemoth, but it gets sacced to a Liliana. I transmute for Ruric Thar, but Animar is also somehow shuffled into my deck. Pontiff of Blight extorts me to 6, then 2 and I die to a swing.

About the Deck (http://tappedout.net/mtg-decks/animar-edh-46/ )

This one is definitely one of my 3 favorite decks. It’s one that I tinker with  the most, so the above list is probably off by 4-6 cards.  The deck is all creatures and lands and it is a lot of fun to play. It can have ridiculously explosive turns, but also long ones, so I don’t often play it more than once in a sitting. The Therosian Gods are all really good in the deck.  I have pictures taken and will probably do a full post just about the deck at some point.

 

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Game #39 : Animar, Soul of Elements 2

Game #39 : Animar, Soul of Elements (AniMorph)
Date: 2013-07-12
Location: my childhood home, Duluth,MN
vs: Animar, Soul of Elements (1)
Result: Fun Loss

Animar, Soul of ElementsVSAnimar Soul of Elements

In Honor of the M14 rules changes (on the day of the Prerelease) we played a game that would have been a lot less fun under the old rules. We continued to Planechase (working our way through all of the new planes and a few old ones). My brother got the “good” Animar deck, and I took the “AniMorph” one.

We also continued our chase through the Planes, starting on Nephalia, which turned into Dark Barony on my turn and into Orzhova on his.  We stayed on Orzhova for awhile (I was able to eliminate his graveyard with it and when we finally got to Stensia, I only got back 2 small creatures.  We stayed on stensia for the rest of the game)

We both played Animar by turn 3 or 4, I was able to drop two small guys and then drop morphs. He played a silver myr and got his Animar up to a 4/4 before I turned it into a Frog Beast token.   I got to about 8 lands and played a Sages of the Anima.   He replayed his Animar and used Fauna Shaman to chain Brawn into a Maelstrom Wanderer.   I used a Vesuvan Shapeshifter to copy the Fauna Shaman and attacked fro a large amount  (by the end of the game my Animar was up to 16/16 and his was 11/11).

Animar’s pet bird (Hunting Moa) joined and died (“our pets’ heads are falling off…”). He played a Soul of the Harvest and Malestrom Wandered into a Sylvan Primordial and Azusa.  The big green meanie killed my Tropical Island, which was relevant as I had no way to draw lands anymore.  However, he didn’t attack me at this point.

I played Ixidor, Reality Sculptor and flipped a Chromeshell Crab to steal Soul of the Harvest.  He attacked a bit, knocking me down to about 8.  The following turn I played a morph Tribal Forcemage, re-flipped Chromeshell to steal Maelstrom Wanderer, decided not to do math ahead of time and just tried to swing for the win, flipping the Forcemage to give Elementals a boost and trample.  My brother had fewer creatures than I did, but not by much and when the blockers were set and damage happened he was left at 2 life and I was tapped out. He swung and won the next turn.

This game was a lot of fun to play, though it became a bit of a cold-war/arms-race.  So far I think, despite the flavor fail, I like the m14 Legend rule.  I also think that, had I rememberd that Maelstrom Wanderer gives everyone Haste, I might have been able to attack with one other creature and gotten the win.

About the Deck:  (AniMorph: coming soon; Other Animar: http://tappedout.net/mtg-decks/animar-edh-46/)

The AniMorph deck was built because I wanted to play spells with Animar as well as creatures, and my original Animar deck doesn’t allow that (excpt HiveStone).  This one just stuffs as many RUG Morph creatures in the deck and uses a few other Morph enablers.  Animar grows pretty quickly when just about every creature can be played for free.  This one plays more land/artifact mana than the other one, because Animar doesn’t make the morph costs cheaper.