Game #204.1 and 204.1: Ulrich of the Krallenhorde

Game #204.1:  Urich of the Krallenhorde (Wolf version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh
Result:  Mostly Fun Loss

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013

Week 4 of Super Spoooky October Monster-fest.

There was just one other person playing EDH when I arrived. He’s a younger player that just has a barely-not-stock Prossh deck, but he knows what he’s doing and is nice to play games against. We played one game against my Geist Deck while waiting for more players (Geist snuck in for a win).  But since no one arrived, I decided to play the first of two games with Ulrich.

I started with a Game Trail on turn one, a Forest and Wandering Wolf on turn 2, and Wolfcaller’s Howl on turn 4.  Prossh got rampy, and though I swung with the Wolf a few times, he got out Prossh on turn 6.  I cast Ulrich on turn 7, but he hit me for 11 with Prossh.  I transformed Ulrich to fight Prossh, he sacced a creature to make Prossh and Ulrich trade, so I played a Pit Fight to force him to sac his other creature too.  Despite a Berserkers’ thing giving double strike, I couldn’t deal with big flying Prossh. But it was a fun game.  Then, the sun went down…

Game #204.2:  Urich of the Krallenhorde (Werewolf Version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh; Xenagos, God of Revels; Daretti, Scrap Savant; Daxos of Meletis.
Result:  Mostly Fun Win

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013Xenagos, God of Revels, Magic, Born of the GodsDaretti, Scrap Savant, Magic, Commander 2014Daxos of Meletis, Magic, Theros

My deck transformed from being a Wolf-tribal deck to being Werewolf-tribal, and some more people joined the game.

I started with a Beastmaster Ascension on turn 3, followed by Somberwald Alpha on turn 4.  Xenagos was mana-screwed even after 2 mulligans (we let him do an “abundance” on turn 5, and he hit a land into enough ramp to get caught up to my landcount).  Daretti was on the far side of the table from me, but building up artifacts, and Prossh built up defenses around  a Silklash spider.

Daxos gained flying from Ephara’s Enlightenment and hit into a Rancor from Xenagos, and Daretti now had a Hangarback Walker and a Metal Work Colossus!. I played Ulrich on turn 5, and passed on turn 6 to flip Ulrich and fight an Oracle of Mul-Daya of Xenagos (who was un-mana screwed, if not ramped-up, by that point).  Daretti played an Unwinding Clock and Hoard-smelter Dragon.  Daxos stole my sol-ring, and I cast a Conduit of Storms, and then a Village Messenger.

People were making small attacks, but each person had enough deterrents to make it difficult to do too much (blockers, Gideon Jura on Daxos’ side, huge blockers for Daretti, Prossh had chumps and a spider, and I don’t know why people weren’t attacking me).  Daretti’s dragon kept eating artifacts.  Xenagos had and lost a Bear Umbra on Karametra’s Acolyte.

Daretti seemed to gain an upper hand with a Barrage Tyrant, and using the Metalwork Colossus to toss damage around, still not killing my stuff though.   Xenagos had hit the table, and in one swoop played a Strionic Resonator and Terra Stomper and suddenly had a 32/32 with Trample and Haste. He considered going after me (I was at 27, but held a Fog), but instead decided to go after Daretti, knocking him down to 5. However, he tapped out to do so, and Daretti killed Xenagos.  Prossh took his turn, but we couldn’t work out a way to have enough Power of creature’s die to Stalking Vengeance Daretti to death. Then Prossh’s dad came and he had to scoop.

Daxos cast Plea for Guidance and got True Conviction and a pacifism.  I cast Arilnn Kord and was able to attack with enough creatures to activate the Beastmaster Ascension, which was able to give me enough to trample over his blockers and deal the 7 damage needed to kill him.  I also cast Full Moon’s Rise to further buff my werewolfs.  However he sacrificed enough stuff to put me down to 7 life (Daxos was in the 40s).

Daxos Arrested Ulrich and perma-tapped Conduit of Emrakul and put my Ascension in a Detention Sphere, and then tapped my other two attackers, though I was able to cast a Hermit of the Natterknolls and gave it an Arlinn Buff. Daxos played an Archon of the Triumvirate. On my turn I swung to try to do lethal, and he had to block, not realizing that my Somberwald Alpha (from turn 4) gave the buff enough to kill the Archon.  Daxos kept finding ways to hang on, playing Daxos and another creature, but I was able to play Moonmist to prevent non-wolfy damage (I realize now, that I misplayed it though, and Daxos should have gained some life from the fight, though only 3, so it wouldn’t have mattered) and transform Ulrich to fight and kill Daxos and then get through for lethal with my other 3 creatures.  I also would have been able to ultimate Arlinn in two turns, with a Fog to keep me alive.   Not a game I figured I would have a chance in, but the Spooktober Monster Fest Luck held out.  I didn’t have time to risk Gisa and Geralf’s undefeated streak, or give Olivia II another shot.

About the Deck (http://tappedout.net/mtg-decks/23-10-16-of-wolf-and-man/,   http://tappedout.net/mtg-decks/frootbroot-wolves/)

So I knew for this month I’d need to do all the monster decks, but Werewolves were giving me trouble; I don’t like to play with sleeves, and I especially don’t like having to sleeve and re-sleeve transform cards.  The werewolf deck I started had just too many DFCs to just let them slide or get checklists (which is what I do if theres’ only 1 or 2), but I didn’t want to sleeve them.  As I was building the deck I found that I had many cards to cut. This was when I stumbled on the solution to both the cuts and the card backs:  make the deck itself a Werewolf.

I started by building a Wolf tribal deck with 0 DFCS (later it became the 1 and only Mayor of Avabruck), then I found the DFC Werewolves I liked and made a chart matching them with some of the Wolf cards.  Tinkering and happy circumstance set it at 28 pairs (1 for each day of the Lunar Cycle).  The deck is physically always the “Wolf Version” but If I decide to play it as the Werewolf version, I just use a Conversion chart that reminds me which Wolf stands in for which Werewolf.  I put all of the DFCs (27 of 28 of the cards) in cheap clear sleeves and wrote their number on the sleeve (I might sharpie it on to the Wolf cards too), and printed out this chart (with color coding) to help me remember and to be “proof” for my opponents (though I wouldn’t want to play with anyone that wouldn’t be chill enough with this plan anyways).   In a perfect world I’d exactly mach the casting costs, but that wasn’t feasible.

Cost Wolf <–> Cost Werewolf
1 G Young Wolf <–> G Kessig Prowler
2 G Elvish Herder <–> G Wolfbitten Captive
3 1G Wandering Wolf <–> 1 Neglected Heirloom
4 1G Quilled Wolf <–> R Reckless Waif
5 1G Darkthicket Wolf <–> R Village Messenger
6 1G Aspect of Wolf <–> 1G Lambholt Pacifist
7 RR Scourge Wolf <–> 1G Gatsaf Shepherd
8 1R Ember-Eye Wolf <–> 1G Scorned Villager
9 1R Deranged Whelp <–> 1G Duskwatch Recruiter
10 2G Nyxborn Wolf <–> 1G Full Moon’s Rise
11 1GG Wolfir Avenger <–> 1G Ulvenwald Captive
12 2G Rot Wolf <–> 1R Kessig Forgemaster
13 2R Kessig Wolf <–> 1RR Breakneck Riders
14 2R Howlpack Wolves <–> 1RR Kruin Outlaw
15 2R Brazen Wolves <–> 2R Geier Reach Bandit
16 2R Pyreheart Wolf <–> 2R Hanweir Watchkeep
17 2R Tauren Mauler <–> 2R Conduit of Storms
18 2GG Master of the Wild Hunt <–> 2RG Huntmaster of the Fells
19 3G Briarpack Alpha <–> 2G Hermit of the Natterknolls
20 3G Wren’s Run Packmaster <–> 2G Lambholt Elder
21 3G Wolfcaller’s Howl <–> 2G Daybreak Ranger
22 3R Changeling Berserker <–> 3G Solitary Hunter
23 4G Wolfkin Bond <–> 2GG Ulvenwald Mystics
24 4G Kessig Cagebreakers <–> 3R Mondronen Shaman
25 3RR Wolf of Devil’s Reach <–> 2RR Smoldering Werewolf
26 5G Howlgeist <–> 3R Instigator Gang
27 5G Feed the Pack <–> 4G Grizzled Outcasts
28 6G Howl of the Night Pack <–> 4G Sage of Ancient Lore

 

Game #179: Omnath, Locus of Rage

Game #179: Omnath, Locus of Rage
Date: 2015-11-24
Location: Red Castle Games, Portland, OR
vs.: Ruhan of the Fomori; Thassa, God of the Sea; Horde of Notions
Result: Fun Win

Omnath, Locus of Rage, Magic, Battle for ZendikarvsRuhan of the Fomori, Magic, CommanderThassa, God of the Sea, Magic, TherosHorde of Notions, Magic, Lorwyn

It has been almost a month since I’ve gotten to play EDH, and I had 5 new decks to try tonight, and plenty of time to play them.

I had a 4 land hand to start, so I was happy. I led off with an Evolutionary Leap (good card!) followed up with a Young Pyromancer (who didn’t do all that much, but lived the whole game!).  Thassa led off with original Jace and Legendary Jace.  Horde was mana screwed (he accidentally kept a 3-land hand…. all were bounce lands).  Ruhan built up some artifact Mana, which Thassa kept tapped down via Tamiyo.

My 4th turn was Impact Tremors, which I used to keep planeswalkers in check.  Thassa ramped into a Lorthos, which Ruhan tried to Swords to Plowshares. Thassa Comandeered that Swords to my Nissa Legend (who was about to transform!), so I Smelted his Sol Ring to slow down the roll of Lorthos’ tide.  Horde of Notions hit the board, and then that player cast a Conflux getting ALL 5 of the “experience counter” legends from C15 (which was awesome). He also played Ashes of the Fallen set to Elemental, and had a Bringer of the Red Dawn.  I had also played Cosi’s Ravager, and played Omnath on Turn 8.

Thassa cast Rite of Replication on my Pyromancer. I set Ruhan to 1 life via a pretty smashy attack (As I had built up a decent number of elemental tokens) and left Lorthos to finish him.  Horde tried some Palinchron tricks.  Thassa got smashed to a low life total by Horde, and I had to be careful to keep Thassa alive a bit longer to draw attacks from Horde. Thassa fought back with a Future Sight and his own Copied Palinchron.

On my turn I played a creature, which did enough damage to kill Thassa, and swung with basically my entire team.  Since they were almost all Elementals, anything that died from being blocked did 3 damage and I had enough mana available to sacrifice the rest to Evolutionary Leap to bolt my way to a victory in a very fun, very close game.

I’ve played games with all of these guys before, and have enjoyed most of those games. It’s a bigger store than I’m used to, but slowly I’m starting to figure it out.

About the Deck:  Omnath was my clear favorite of the new legends in Return to Zendikar (or whatever it’s called).  I already have a few “Lands” decks (Angus MacKenzie, Titania, Borborygmos), so I went a bit more with Omnath’s second ability and made this deck not just Ramp/Landfall, but also strongly Elemental Token/Tribal.  I think it’s a pretty good deck, and also a “fair” one.

 

Game #151.1, 151.2: Rosheen Meanderer

Game #151.1, 151.2: Rosheen Meanderer
Date: 2015-03-11
Location: Family Game Store
Vs. Rhys the Redeemed; Gisa
Result: Mana Screw Loss; Fun Loss

Rosheen Meanderer, Magic, ShadowmoorvsGhoulcaller Gisa, Magic, Commander 2014Rhys the Redeemed, Magic, Shadowmoor

In the first game I started with a Mountain and a Forest and a Gyre Sage (with a creature I could cast to give it a counter). The Gyre Sage died to a Fleshbag Marauder. I didn’t draw another land until turn 9 (and then Rhys’s Tempt with Discovery helped me almost get into the game… but I died to an attack before I even got to untap). Rhys did a bunch of Sun Titaning, Gisa had Vesuva and Coffers and lots of other stuff. I just discarded things all game.

GAME 2: Same Cast.

In this game I got to do things. I had a Primordial Hydra get up to 28/28 before being All is Dusted. I also cast Domri Rade for the first time. I had Mana Reflection and Rosheen and I did tricks with Mistcutter Hydra to activate Raid to Howl of the Horde on a Clan Defiance to kill Rhys and deal 14 to Gisa. I could have killed Gisa next turn, until he realized that he could kill me with Poison.

About the Deck: (Tapped out Someday)
This deck is the Joy of X. It’s basically Hydra Tribal and X spells. I even play some bad Hydras. Rosheen is pretty fun as a general as well. The goal is to cast many Hydras and X Spells. I bought a Mana Reflection for it so that Rosheen can tap for 8.

Game #149: Borborygmos Enraged

Game #149: Borborygmos Enraged
Date: 2015-02-04
Location: Family Game Store
Vs. Kruphix, God of Horizons; Grimgrin, Corpse-Born
Result: Mostly Fun Win

Borborygmos Enraged, Magic, GatecrashvsKruphix, God of Horizons, Magic, Journey Into NyxGrimgrin, Corpse-Born, Magic, Innistrad

I started the game with a 6 land plus Harmonize hand and was quite happy with it.  Kruphix played an early Lorescale Coatl, Grimgrin had a lotus bloom.  I kept playing lands, and cultivated once. Grimgrin played a Sheoldred the turn before I played Borborygmos. I pitched two lands to Borbor to kill Sheoldred before she could recur anything for him.

Next turn I played Illusionist’s Bracers and equipped them, and then harmonized for some more lands. I slung a bunch of damage around after stacking my deck with a Scouting Trek and attacking to flip 3 cards.  Grimgrin tied to cast a Fleshbag Marauder, but I killed him in response. The next turn I attacked Kruphix, discarded 4 lands to put him to 10 and then cast a Knollspine Dragon to draw a ton of cards (and the 2 lands needed to finish him off).  I hadn’t won an on-the-books game in quite a long time.

I had deck #150 ready, but a few of the normal crew weren’t there, and I wanted to save that special deck for when they were around.

About the Deck ( http://tappedout.net/mtg-decks/tummygrumbles/ )

I saw a decklist a few years ago for Borborygmos that was some ridiculous number of lands, so I thought I’d try to make my own. I play with either 69 or 70 lands, mostly basics.  The plan is, of course, to sling lands for tons of damage.  Land’s Edge and Seismic Assault are there for redundancy.  Freyalise and Garruk are there to help re-fill the hand (as are Creeping Rennaisance and Knollspine Dragon).  The other best thing are the Illusionist’s Bracers, because discarding one land for 6 damage is some good.

Game #104: Stangg

Game #104: Stangg
Date: 2014-01-29
Location: Family Game Store
Vs: Balthor; Olivia Voldaren
Result: Fun Loss

Stangg, Magic, ChroniclesStangg TwinVSBalthor the DefiledOlivia Voldaren, Magic, Innistrad

This was a new deck, just completed this weekend. I had two lands and a Cluestone, so I kept it.  Balthor started with an Urborg, and then Liliana (who killed a vampire). Olivia had a Command Tower, Mirri and another Vampire.   I play a Huntmaster of the Fells and Sunastian Falconer, and then I let the Huntmaster flip to kill Mirri.  Olivia turns Huntmaser into a Vampire, I summon Stangg and his Sister and then Balthor casts Decree of Pain .

Board, wiped.

I play Garruk’s Packleader,  Balthor casts Geth and something else and then someone Patriarch’s Biddings and I get my board back. Yay! Then Olivia Damnations and casts Liliana Vess.

Board, wiped.

I cast a Krosan Drover and some other stuff, then Olivia Black Sun’s Zeniths and Balthor gets popped. Stuff happens and my board is mostly wiped.

Board, mostly wiped.

I cast my general again and Fossil Find back a Huntmaster of the Fells. Balthor Memory Jars and I lose a bunch of lands, plus Urabrask, who gets Geth-ed. Olivia has Exquisite Blood.  I swing with my Generals give them double strike with Cleaver Riot and Warrior’s Lesson to draw 4 cards.

Balthor gets popped which brings back my Gruul Ragebeast which makes for some crazy Fight triggers. I Fierce Empath for a Craterhoof Behemoth.

Gray Merchant has happened a few times in this game, but I play Craterhoof Behemoth and make a big swing that puts Balthor down to 3, but he re-pops Balthor on his turn, and rather than try to figure out all the Fight triggers, I happily scoop to Math so that we can play another game.

About the Deck (tappedout someday)

This is a loosely themed “Twin” deck. I decided that Stangg’s twin was a fraternal girl twin. Wild Pair is a key card in the deck, but the only way to tutor it up is Gamble. There are decent Wild Pair targets at most #s. It also has some of the new Theros instants that target two creatures, and things to get a second attack phase or get Double Strike. Huntmaster of the Fells is Double Faced and does 2 damage, gains 2 life and makes a 2/2 wolf.  I thought this deck would mostly be silly, but it was actually really fun to play.

Game #96: Lady of the Mountain

Game #96: Lady of the Mountain
Date: 2014-01-08
Location: Family Game Store, Savage, MD
Vs: Exava; Ghave; Purphoros
Result: Neutral Loss

The Lady of the MountainvsPurphoros, God of the Forge, Magic, TherosExava, Rakdos Blood Witch, Magic, Dragon's MazeGhave, Guru of Spores, Magic, Commander

Since we were stuck against another potential Purph-bomb, I pulled out my Pauper Commander deck (I follow the “Legend that has seen print as a common” rule for my general selection). I had 3 lands and a Sakura Tribe Elder and felt pretty good. Purphoros dropped a Sol Ring turn 1 and followed up with Tooth and Claw, Kyren Negotiations and a Mana Echoes (luckily the Tooth and Claw and Echoes all got destroyed). Exava was swinging damage all over the place with a shadowy guy and the general herself. Ghave is making big trouble.

I try to kill Ghave using Spitting Earth, but it doesn’t work. I played a few Giants and Ogres (but only one land destruction spell) but mostly they died to Butcher of Malakir. Purphoros was on the table, but no creatures were appearing, and Ghave had achieved a Parallel Lives and a Perilous Forays, as well as a big Mycoloth and a Nemata. Exava was able to Spine Rock Knoll out an Attrition and took care of some of Ghave’s Board, but then Ghave tutored for Coat of Arms and that was the end of us.

About the Deck (tapped out someday)

This deck is a loose Giant-Tribal Pauper deck that focuses on ramp and targeted Land Destruction (normally I’m against LD, but I feel like the Pauper restriction is a balancing factor). I do sneak in some cards like Giant Spider (that are Giant in name only) and some non-giants that help fetch lands. Lady of the Mountain was chosen for her Creature type, the fact that she was one of the first original legends I ever got (along with Lady Orca and Jasmine Boreal), and that she was printed as a “common” in a Masters’ Edition.

Game #46 : Borborygmous (GRUUL GUILD)

Game #46 : Borborygmous (GRUUL GUILD)
Date: 2013-08-05
Location: Lake Vermilion, near Tower,MN
vs: Trostani (Guild); Obzedat (Guild)

Borborygmosvs

Obzedat, Ghost CouncilTrostani, Selesnya's Voice

On a short family getaway to Lake Vermilion in Northern MInnesota, my Brother, Fiance and I decided to thow down some Guild Decks.  I started with 2 Lands, played a wimpy Goblin and stalled out for a very long time at 4 lands.   Obzedat played a Guild Mage, a High Priest of Pennance and Sin Collector-ed me.

Obzedat kept coming for me the entire game, while I languished without fatties, or mana (I was hovering at 6).  Obzedat made it even eaiser by playing a Rogues Passage (my Fiance’s least favorite guild-deck card), so I couldn’t even keep chump blocking with little Gruul-lings (I even had to Recollect a 1 mana creature just to have a blocker and survive).  Finally I succumb to Ghost Council pounding.  My Next Draw was Frenzied Tilling… 😦

Meanwhile, Trostani built up a sizeable army, life-total and set of enchantments (Doubling Season, Collective +3/+3, Unflinching Courage, etc and was swinging at Obzedat.  T was joined by a Giant Adephage and a Phytohydra. Trostani swung for exact damage, but also added in another buff on the general to double kill Obzedat.  Trostani maxed out at 90 life.

General Damage in the Game:

Borborygmous =  Nil. Obzedat on me: 21, Obzedat on Trostani: 20. Trostani on Obzedat:19 (plus a buff at the end where regular damage also killed)

About the Deck

Another guild deck.  I chose regular Borborygmous because I like attacking with creatures more than discarding lands.  The deck has more of a Blood Rush component than anything else. I enjoy playing it and just attacking as much as I can until I die.

The best play it ever had was in a 5 player game when I was hemming and hawing about who to attack, and whether to be political or mean.  Another player (playing his own Simic/Zeganna deck, though we were not all playing Guild Decks) suggested I ask “What Would Borborygmous Do?”   So I attacked him with Borborygmous, Bloodrushed to give him a huge bonus, and then gave him double strike to Kill the Simic Guild in one swoop with General Damage.  (Then I eventually lost to a very non-guild Niv-Mizzet deck).