Game #204.1: Urich of the Krallenhorde (Wolf version)
Location: Red Castle Games, Portland OR
Result: Mostly Fun Loss
Week 4 of Super Spoooky October Monster-fest.
There was just one other person playing EDH when I arrived. He’s a younger player that just has a barely-not-stock Prossh deck, but he knows what he’s doing and is nice to play games against. We played one game against my Geist Deck while waiting for more players (Geist snuck in for a win). But since no one arrived, I decided to play the first of two games with Ulrich.
I started with a Game Trail on turn one, a Forest and Wandering Wolf on turn 2, and Wolfcaller’s Howl on turn 4. Prossh got rampy, and though I swung with the Wolf a few times, he got out Prossh on turn 6. I cast Ulrich on turn 7, but he hit me for 11 with Prossh. I transformed Ulrich to fight Prossh, he sacced a creature to make Prossh and Ulrich trade, so I played a Pit Fight to force him to sac his other creature too. Despite a Berserkers’ thing giving double strike, I couldn’t deal with big flying Prossh. But it was a fun game. Then, the sun went down…
Game #204.2: Urich of the Krallenhorde (Werewolf Version)
Location: Red Castle Games, Portland OR
Vs. Prossh; Xenagos, God of Revels; Daretti, Scrap Savant; Daxos of Meletis.
Result: Mostly Fun Win
My deck transformed from being a Wolf-tribal deck to being Werewolf-tribal, and some more people joined the game.
I started with a Beastmaster Ascension on turn 3, followed by Somberwald Alpha on turn 4. Xenagos was mana-screwed even after 2 mulligans (we let him do an “abundance” on turn 5, and he hit a land into enough ramp to get caught up to my landcount). Daretti was on the far side of the table from me, but building up artifacts, and Prossh built up defenses around a Silklash spider.
Daxos gained flying from Ephara’s Enlightenment and hit into a Rancor from Xenagos, and Daretti now had a Hangarback Walker and a Metal Work Colossus!. I played Ulrich on turn 5, and passed on turn 6 to flip Ulrich and fight an Oracle of Mul-Daya of Xenagos (who was un-mana screwed, if not ramped-up, by that point). Daretti played an Unwinding Clock and Hoard-smelter Dragon. Daxos stole my sol-ring, and I cast a Conduit of Storms, and then a Village Messenger.
People were making small attacks, but each person had enough deterrents to make it difficult to do too much (blockers, Gideon Jura on Daxos’ side, huge blockers for Daretti, Prossh had chumps and a spider, and I don’t know why people weren’t attacking me). Daretti’s dragon kept eating artifacts. Xenagos had and lost a Bear Umbra on Karametra’s Acolyte.
Daretti seemed to gain an upper hand with a Barrage Tyrant, and using the Metalwork Colossus to toss damage around, still not killing my stuff though. Xenagos had hit the table, and in one swoop played a Strionic Resonator and Terra Stomper and suddenly had a 32/32 with Trample and Haste. He considered going after me (I was at 27, but held a Fog), but instead decided to go after Daretti, knocking him down to 5. However, he tapped out to do so, and Daretti killed Xenagos. Prossh took his turn, but we couldn’t work out a way to have enough Power of creature’s die to Stalking Vengeance Daretti to death. Then Prossh’s dad came and he had to scoop.
Daxos cast Plea for Guidance and got True Conviction and a pacifism. I cast Arilnn Kord and was able to attack with enough creatures to activate the Beastmaster Ascension, which was able to give me enough to trample over his blockers and deal the 7 damage needed to kill him. I also cast Full Moon’s Rise to further buff my werewolfs. However he sacrificed enough stuff to put me down to 7 life (Daxos was in the 40s).
Daxos Arrested Ulrich and perma-tapped Conduit of Emrakul and put my Ascension in a Detention Sphere, and then tapped my other two attackers, though I was able to cast a Hermit of the Natterknolls and gave it an Arlinn Buff. Daxos played an Archon of the Triumvirate. On my turn I swung to try to do lethal, and he had to block, not realizing that my Somberwald Alpha (from turn 4) gave the buff enough to kill the Archon. Daxos kept finding ways to hang on, playing Daxos and another creature, but I was able to play Moonmist to prevent non-wolfy damage (I realize now, that I misplayed it though, and Daxos should have gained some life from the fight, though only 3, so it wouldn’t have mattered) and transform Ulrich to fight and kill Daxos and then get through for lethal with my other 3 creatures. I also would have been able to ultimate Arlinn in two turns, with a Fog to keep me alive. Not a game I figured I would have a chance in, but the Spooktober Monster Fest Luck held out. I didn’t have time to risk Gisa and Geralf’s undefeated streak, or give Olivia II another shot.
So I knew for this month I’d need to do all the monster decks, but Werewolves were giving me trouble; I don’t like to play with sleeves, and I especially don’t like having to sleeve and re-sleeve transform cards. The werewolf deck I started had just too many DFCs to just let them slide or get checklists (which is what I do if theres’ only 1 or 2), but I didn’t want to sleeve them. As I was building the deck I found that I had many cards to cut. This was when I stumbled on the solution to both the cuts and the card backs: make the deck itself a Werewolf.
I started by building a Wolf tribal deck with 0 DFCS (later it became the 1 and only Mayor of Avabruck), then I found the DFC Werewolves I liked and made a chart matching them with some of the Wolf cards. Tinkering and happy circumstance set it at 28 pairs (1 for each day of the Lunar Cycle). The deck is physically always the “Wolf Version” but If I decide to play it as the Werewolf version, I just use a Conversion chart that reminds me which Wolf stands in for which Werewolf. I put all of the DFCs (27 of 28 of the cards) in cheap clear sleeves and wrote their number on the sleeve (I might sharpie it on to the Wolf cards too), and printed out this chart (with color coding) to help me remember and to be “proof” for my opponents (though I wouldn’t want to play with anyone that wouldn’t be chill enough with this plan anyways). In a perfect world I’d exactly mach the casting costs, but that wasn’t feasible.
|1||G||Young Wolf||<–>||G||Kessig Prowler|
|2||G||Elvish Herder||<–>||G||Wolfbitten Captive|
|3||1G||Wandering Wolf||<–>||1||Neglected Heirloom|
|4||1G||Quilled Wolf||<–>||R||Reckless Waif|
|5||1G||Darkthicket Wolf||<–>||R||Village Messenger|
|6||1G||Aspect of Wolf||<–>||1G||Lambholt Pacifist|
|7||RR||Scourge Wolf||<–>||1G||Gatsaf Shepherd|
|8||1R||Ember-Eye Wolf||<–>||1G||Scorned Villager|
|9||1R||Deranged Whelp||<–>||1G||Duskwatch Recruiter|
|10||2G||Nyxborn Wolf||<–>||1G||Full Moon’s Rise|
|11||1GG||Wolfir Avenger||<–>||1G||Ulvenwald Captive|
|12||2G||Rot Wolf||<–>||1R||Kessig Forgemaster|
|13||2R||Kessig Wolf||<–>||1RR||Breakneck Riders|
|14||2R||Howlpack Wolves||<–>||1RR||Kruin Outlaw|
|15||2R||Brazen Wolves||<–>||2R||Geier Reach Bandit|
|16||2R||Pyreheart Wolf||<–>||2R||Hanweir Watchkeep|
|17||2R||Tauren Mauler||<–>||2R||Conduit of Storms|
|18||2GG||Master of the Wild Hunt||<–>||2RG||Huntmaster of the Fells|
|19||3G||Briarpack Alpha||<–>||2G||Hermit of the Natterknolls|
|20||3G||Wren’s Run Packmaster||<–>||2G||Lambholt Elder|
|21||3G||Wolfcaller’s Howl||<–>||2G||Daybreak Ranger|
|22||3R||Changeling Berserker||<–>||3G||Solitary Hunter|
|23||4G||Wolfkin Bond||<–>||2GG||Ulvenwald Mystics|
|24||4G||Kessig Cagebreakers||<–>||3R||Mondronen Shaman|
|25||3RR||Wolf of Devil’s Reach||<–>||2RR||Smoldering Werewolf|
|27||5G||Feed the Pack||<–>||4G||Grizzled Outcasts|
|28||6G||Howl of the Night Pack||<–>||4G||Sage of Ancient Lore|