Game #154: Ayesha Tanaka

Game #154: Ayesha Tanaka
Date: 2015-03-18
Location: Family Game Store
Vs.Gisa; Gisela, Blade of Goldnight; Jarad, Golgari Lich Lord; Horde of Notions
Result: Neutral Scoop Loss

Ayesha Tanaka, Magic, Legends vsHorde of Notions, Magic, LorwynGisela, Blade of Goldnight, Magic, Avacyn RestoredGhoulcaller Gisa, Magic, Commander 2014Jarad, Golgari Lich Lord, Magic, Return to Ravnica

I had lands to play with plus a Silver Myr to start.   I had an early Trinket Mage (which I foolishly used to grab Helm of Chatzuk for the fun of it), and I played Ayesha pretty early on.  Gisela had a Militia’s Pride, Gisa had a Whip of Erebos and stuff. Jarad was getting down with an Ob Nixilis the Fallen and Liliana of the Dark Realms.  Horde of Notions cast a Windfall that kind of sucked for me (I lost Qucksilver Gargantuan, Pili-pala and the Alchemist guy that un-taps things, all of which I had plans for).

I  cast a Fabricate for Master Transmuter (also possibly a foolish choice), and then a Darksteel Juggernaut.   Jarad played the new Temur mill-8 and put 2 into play spell into a Massacre Wurm and Vorniclex (MAN do I hate Vorniclex), and I bit the bullet and turned it into a 0/1 indestructible insect artifact, but having to tap lands made it suck for me, and not for anyone else.  Gisa swung big at Gisela. I transmuted in a Colossus of Akros.  Jarad had built up a pretty big board and also had a Sheoldred that was messing me up a lot, and then Jarad cast Sepulchral Primordial taking my Quicksilver Gargantuan (who became a really big Gisa).

Jarad cast Wave of Vitriol, which really sucked for me since my entire board was artifacts (many indestructible ones that had to be sac-ed) and I had quite a few good non-basics in play. My hand at the time was two lands, and replacing my other non-basics with basics was going to do me jack squat.  I was basically out of the game, so I scooped to kill of the Quicksilver Gisa.

Actual Gisa swung huge at Jarad and went to 102 and then killed everyone else with a Gempalm Polluter.

About the Deck ( http://tappedout.net/mtg-decks/ayesha-tanaka-sonic-titan/ )

Ayesha Tanaka has two things going for her: Banding, and a somewhat unique tap ability (okay, and also Silver Samurai/Destroyer Armor in the background), so I decided to build a deck around her.  Banding is one of my favorite old-school abilities, and I decided for this deck that it represents her being some sort of Mech pilot. There are plenty of giant indestructible robots (Darksteel, Blightsteel, and of Akros Colossi) and a few little ones to band with and absorb damage.  There are also a number of swords (I love Hero’s Blade) and shields and suits of armor for her to suit-up into if she needs to go it alone.  Lastly, this deck is the perfect fit for the Kaldra pieces, which always end up getting cut from other decks.

There are also some mana generating tricks (Grand Architect/Pili-Pala,  Illusionist’s Bracers and Aphetto Alchemist, etc) to fuel a giant Rocket Launcher if necessary.

I was listening to a lot of Yamantaka // Sonic Titan while building the deck and it seemed fitting to name the deck after them.  It was almost Ayesha Battles the Pink Robots (but she’s totally on the robots’ team)

Game #134: Jhoira of the Ghitu

Game #134: Jhoira of the Ghitu
Date: 2014-08-20
Location: Family Game Store
vs. AtogAtog; Prossh, Skyraider of Kher (Stock); Marchesa; Vorosh the Hunter
Result: Neutral Loss (scoop)

JhoiraVSProssh, Skyraider of Kher, Magic, Commander 2013Atogatog, Magic, OdysseyMarchesa, the Black Rose, Magic, ConspiracyVorosh, the Hunter, Magic, Planar Chaos

I finally got the chance to try out a new deck built over the summer. Jhoira faced off against a 5-color goodstuff AtogAtog deck, a stock Prossh deck, Marchesa and Vorosh.  I had a 3 land hand and started suspending things. Atogatog started with a Leyline of Anticipation. Rift Elemental was out doing work for my team, though it died trading with an AtogAtog sent my way.

Atog Atog had a lot of ramp happening , and Prossh was building up as well. Marchesa attacked Prosh, and continued to attack whomever held the throne. Vorosh was growing.  Meanwhile I had suspended a whole bunch of things, including Melek, Minds Desire, Reality Acid, Riftwing Cloudskate and Greater Gargadon. I was using a variety of techniques to manage the time counters, hoping to get them to go off in the order that I wanted.

Atogatog time spiraled and played Awakening and Marchesa played a Grey Merchant of Asphodel for a moderate amount.  At this point Atog Atog had an unlimited handsize thanks to Praetor’s Counsel, and he made us draw a lot with Minds Aglow (though no one else paid into it).

Atogatog tried literally bribing someone to not attack or destroy his lands, then cast Chaos Warp and Radiate.  When I realized that Chaos Warp could hit lands, I scooped, not wanting to take the gamble in a deck that didn’t have too many permanents.  I had been carefully building my suspended spells, and needed all of the mana that I had in order to manipulate the time counters.  I had Ignite Memories and a Paradox Haze in my hand, and would have gotten a pretty okay storm count for Minds Desire, but it just wasn’t going to work without mana, so it wasn’t worth it.  All of the ignite Memories damage was going to head at Atogatog anyway.

The game continued without me and went somewhat long, though Atogatog got taken out.

About the Deck: (tapped out someday)

Jhoira is one of those commanders that automatically is assumed to be “Broken LD plus Eldrazi turn 4,” so I wanted to build a Jhoira deck that  was a fun one to go against the stereotype. Plus my friend (former player of a Broken-Style Jhoira deck) was selling his really cool altered general to me for cheap, so I had to build a deck, and of course I went for just Suspending cool things and manipulating Time Counters as the main plan, with a goal of getting a decent Storm Count to see what Mind’s Desire could do.  It’s kind of fun to have all of the things on the board in suspend land and to see the “Storm” rolling in (which also reminded me of my wedding).

I had wanted to build a Power/Toughness switching deck for awhile too, so I made that a theme in this deck as well.

Game #110: Riku of Two Reflections

Game #110: Riku of Two Reflections
Date: 2014-02-07
Location: Friend’s House in Baltimore
vs. Wrexial the Risen Deep
Result: Unsatisfying Loss

Riku of Two Reflections, Magic, CommandervsWrexial, the Risen Deep, Magic, Worldwake

I got the chance to play some unexpected magic, which was nice because I will have to miss the next 2 or 3 Wednesdays. My fiance and her friend and coworker were going out and my friend (the coworker’s husband) was staying home to keep an ear on the new baby. That meant that he could play a bunch of magic with me (and I could be the Driver when the women got back).

I was itching to get through all of the decks I have left so that I could choose what decks to play, so after one game with the new Pre-cons (My Jeleva lost to his Derevi), I started pulling out decks-to-be-played.

I started with a 4 land hand, including all 3 colors, and I kept drawing a bunch of land. I had cool stuff to play, but his Wrexial deck was all discard, AND he stole one of my lands PLUS he changed my only source of Green to an island. I had Riku out, but then he played Painful Quandary. Despite having almost 10 mana, I had no green and couldn’t cast much of my hand (What was left of it). I would have died to general damage had I not scooped.

Riku was a deck that is on the chopping block. I may play it one more time to give it a final chance to be fun (before I turn it into a almost-all-creature Kiki-Jiki deck)

About the Deck ( http://tappedout.net/mtg-decks/rikuukir/ )

This was the first deck I built after the original Pre-cons came out. It’s mostly ramp (one of the two decks I played Prime Time in before he was banned), steal and copy.  I had a lot of fun with it in the past, but I never seem to want to reach for it now. I might take it apart, but I think it gets one more chance.

Game #101: Mistform Ultimus

Game #101: Mistform Ultimus
Date: 2014-01-15
Location: Family Game Store
Vs.: Jeleva; Baru, Fist of Krosa; Niv-Mizzet, Dracogenius
result: scoop to mana screw and time

Mistform Ultimus, Magic, TimeshiftedvsJeleva, Nephalia's Scourge, Magic, Commander 2013Baru, Fist of Krosa, Magic, Future SightNiv-Mizzet, Dracogenius, Magic, Return to Ravnica

I started with a 2 land hand and played an Ameboid Changeling. I stalled at 3 land. Niv played a Lighthous Chronologist, Baru had a Sylvan Library and a Gaea’s Cradle, Jeleva ramped a ton and hardcast a Decree of Pain

Jeleva Beacon of Unrested something, Niv had a Wojek Embermage and Baru played Vorinclex, at which point I scooped since I only had 3 lands and there was only 5 minutes left before 9 P.M.

About the Deck (TappedOut someday)

This deck is Illusions tribal, with some creature-type matters stuff, and a good helping of the tribal equipment to auto-equip onto Misty.

Game #35 : Vorosh, the Hunter

Game #35 : Vorosh, the Hunter
Date: 2013-07-09
Location: Friend’s house in Duluth
vs: Kumano, Master Yam; Teysa, Orzhov Scion; Glissa, the Traitor
Result: Very Unsatisfying

Vorosh, the HunterVS.Kumano, Master Yamabushi

Glissa, the TraitorTeysa, Orzhov Scion

I was pumped after getting a beatdown win with Aurelia, so I decided to pull out a less beat-down-y deck.  I had an okay opening hand, lacking green mana, but with a Rhystic Study, which I cast on turn 3.  Unbeknownst to me, playing a Rhystic Study in these parts is like taking someone’s kitten and bludgeoning their grandmother with it.  I had a slow creature-start, so I just got pounded (or rather Rhystic Study did:  had I been clever I would have just let it take the damage when other players said “attack Rhystic Study”).   After watching people tap out to attack me, and with no other option to destroy the enchantment myself, I just scooped so I could stop openly Affronting their Deeply Rooted Personal Beliefs and Lifestyle Choices by potentially drawing a few extra cards until someone drew a Disenchant.

I think Teysa ended up winning.

About the Deck: (http://tappedout.net/mtg-decks/vorosh-plus-one/)

This deck is about two things: +1/+1 counters (and the manipulation thereof) and everybody drawing tons of cards (and maybe hurting because of it thanks to Underworld Dreams or Psychosis Crawler ).  It can also sneak in a win with Infinite Reflection/Biovisionary if it needs to. It might also Mill a little bit to finish people off after they’ve drawn many cards.