Game #92: Nin, the Pain Artist

Game #92: Nin the Pain Artist
Date: 2013-12-26
Location: The woods north of Duluth, Brother’s Friend’s Cousin’s house
vs. Prossh (stock); Jhoira of the Ghitu; Sek-Kuar, the Deathkeeper
result: neutral loss

Nin, the Pain Artist, Magic, CommandervsProssh, Skyraider of Kher, Magic, Commander 2013Jhoira of the Ghitu, Magic, Future SightSek'Kuar, Deathkeeper, Magic, Coldsnap

My brother set up a game night with one of his friends. We had to drive out in to the woods north of Duluth to meet up with his friend at his friend’s cousin’s house. I only had about 5 project-eligible decks left with me so I didn’t have a lot of options. I decided to give Nin a run, since she’d been in the on-deck box for about 2 months.  This made for a not-actually-Izzet vs not-actually-Jund mix up.  The guys we were playing with said they usually played 2HG, and in hindsight, it might have been fun to do 4-color 2-Headed Giant teams.

I start out with a decent enough hand. Mana to cast the general, a spell book a Kobold and a Dragonstorm. I considered holding the spell book for a bit to see if I could use it for Storm Count.

Instead, I didn’t get my 3rd land drop until turn 9. My 4th was turn 12.

Prossh (my brother) played a Stronghold Assasin, Joira suspended an Inferno Titan, and a Benthic Giant. Prosh then cast Walker of the Grove, Goblin Bombardment and a Death Bringer Thoctar (which did not get Grip of Amnesia-ed by me). Sek-Kuar also had a decent array of creatures. On turn 10 I’m able to equip Darksteel Plate to Nin, and she begins hurting herself in order to draw me cards.

Prossh is re-cast several times and damage is flung willy-nilly due to the Bombardment/Thoctar mess (also the enchantment that lets you pay 2 on a sacrifice to deal 2). I tuck Prossh with a Hinder, but there’s still too many Kobolds. Jhoira has a Rage Reflection and several unblockable creatures. Prossh is able to kill us all in one turn by Goblin Bombarding Jhoira, attaking Sek-Kuar and Deathbringer Thoctar-ing me.

In my hand I have 3 Kobolds, a Dragonstorm and a Gilded lotus. Next turn I would’ve drawn my 5th land and played the Lotus, and the turn after that was another land… enough to Dragon Storm for at-least 4. Pretty Dumb. However, it was nice to play with some new people (and nice to see my brother getting good use out of his Christmas Present).

About the deck (      )

This is kind of a mish-mash deck. It was a sliver off of building Intet, starting with cards that I wanted for a sub-theme that ultimately didn’t fit.    It’s a bit of Instants/Sorceries matter and a bit of Storm, and a bit of Kobold-matters and a bit of abuse Nin. Also, Epic Experiment.  It can be fun to play, but it can also be slow (even though it has a totally reasonable land/mana count) as the above game shows.

I might put in the Splice/Izzett Guildmage combo because it would fit okay here.

Game #78 : Intet, the Dreamer

Game #78 : Intet, the Dreamer
Date: 2013-11-06
Location: Family Game Store
vs: Oloro, Ageless Ascetic (Stock); Prossh, Skyraider of Kher (Modified)

Intet, the DreamerVSOloro, Ageless AsceticProssh, Skyraider of Kher

The second game of the night was a smaller one. The Prossh deck had been tricked out to include the Food Chain combo and be a bit more threatening.  It started out with an early Scroll Rack, Beastmaster Ascension and Blade of the Bloodchief.

I started with decent lands and a Leyline of Anticipation.  Knowing that Prossh was going to be dangerous, I held onto a Hinder until he tried to hit the board. Oloro was gaining life via Sun Droplet, and drawing cards with Well of Lost Dreams (and also had Ajani’s Pridemate, the Wall that gains life and another way to get counters from Life).

I cast Intet early on, and she hit several times  (She birthed out a Hypersonic Dragon, as well as casting Praetor’s Counsel, Brainstorm, Kabooom! and a Darksteel Colossus).  I was able to Genesis Wave for 7 (hitting only 2 lands) and then Epic Experiment for 11 (hitting only 1 spell).  A Charmbreaker Devils-ed  Epic Experiment for 9 hit 3 spells, but a  foolish Time Reversal resulted in me losing a really good hand.

However, despite Oloro going up to 222 life (though he realized after the fact that he had been playing Sun Droplet wrong) I was able to bounce his blockers with my very first playing of Jace the Mind Sculptor (FTV 20, unsleeved) and swing in for General Damage with Intet.

The deck did what it was supposed to: mess with the top of my library and cast Genesis Wave and Epic Experiment more than once.

About the Deck( partial list at Tapped Out:  Currently Private and in progress)

The goal of this deck is to get a lot of mana and recur Genesis Wave and Epic Experiment while messing around with the top of the library via Jace, Scroll Rack, etc. There are a few “instants and sorceries matter” cards in here.