Game #225: Hanna, Ship’s Navigator (2)

Game #225: Hanna, Ship’s Navigator (2)
Date: 2017-03-21
Location: Red Castle Games, Portland OR
Vs. Silas/Thrasios; Thassa
Result:   Mostly Fun Loss

vs(/)

Another Daughter Deck.

I started the game with a Hope of Ghirapur and some Inventor’s Goggles.  Thassa had an early Cosi’s Trickster, and Silas/Thrasios came out of the gate with a Burgeoning into an Awakening Zone into a Sword of War and Peace (and then quickly a Scavenging Ooze and a Copy of Thassa).   I played Hanna on turn 4, but didn’t have much to do until a Favorable Winds and a Consulate Dreadnought on turn 7 and 8 (sadly I could never find gas for the boat, though there was plenty of room to sail thanks to Thassa’s Quicksilver fountain and Thada-Adel).  I used a Confiscation Coup to steal Thassa’s Surge Spanner (and I stuck a Freed from the Real on it for fun), but did little else (Cast a Thassa of my own, and a Narwhal).  There was a mass bounce around turn 13, and after that Thassa dropped a bunch of merfolk and fish-buffs, and then I died.   It wasn’t an un-fun game, I just couldn’t get stuff into play.  I did generate 9 energy, and used 4 of it…

About the Deck ( http://tappedout.net/mtg-decks/hannas-energetic-exploration-with-flying-whales/ )

This deck is about Energy, Vehicles (especially boats, and extraespecially flying boats), and Whales (especially flying ones), and it is sort of themed towards “inqisitively and exuberantly exploring the world,” which are all qualities I hope my daughter will have.

Extra fun stuff includes getting to play Narwhal, Cunning, and Traveler’s Cloak. Mom is in the deck, but Dad stayed home to build more artifacts. It is more artifact heavy than enchantment laden.  I like the flying Whales a lot.

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Game #222: Scion of the Ur-Dragon 2.0

Game #222: Scion of the Ur-Dragon 2.0
Date: 2017-01-24
Location: Red Castle Games, Portland OR
Vs. Radha, Heir to Keld; General Tazri
Result:   Neutral Loss

vsRadha, Heir to Keld, Magic, Planar ChaosGeneral Tazri, Magic, Prerelease Cards

Some Highlights (as I am writing this almost 7 months after playing the game).

  • This is the first game to be recorded in the “Book of Simic” (my second moleskine in this project).
  • I got to Deathrender in a few dragons, and Tasigur.
  • Radha had a turn 6 Kozilek, and did a Scourge of Valkas/Dragon Broodmother
    • Mid game, I traded my non-Japanese Scourge of Valkas for Radha’s Japanese one.
  • I did cast Scion at least once, and it became a Scourge of Nel Toth (but I died that turn). I was at 1 life.

About the Deck

This is a Dragonlance Chronicles theme deck.  Scion has a cool Takhisis Proxy (though I might just use the Ur-Dragon once this year’s Commander decks come out).  It has:

  •  3 mono-colored dragons of each of the five colors.
  •  5 Viashino (1 one of each color) as “Draconians”.
  • Several Black Knights (Knights of Takhisis) and Ihsans Shade (“Lord Soth”)
  • 5 B/x Legends as the “Dragon Highlords”  (Sivitri Scarzam, Grenzo, Tasigur, Teysa (new), Vhati-il Dal)
  • A few other little things

 

Game #215: Depala, Pilot Exemplar

Game #215: Depala, Pilot Exemplar
Date: 2016-12-13
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Tymna/Ludavic
Result:   Mostly Fun Loss

Depala, Pilot Exemplar, Magic, KaladeshvsAtraxa, Praetors' Voice, Magic, Commander 2016(Tymna the Weaver, Magic, Commander 2016/Ludevic, Necro-Alchemist, Magic, Commander 2016)

I kept a 3 land hand with no Red, but was able to play a Keyrune on turn 3 followed by a Barge and some Inventors Goggles (that I didn’t realize dont’ work well with most of my creatures).  I played Depala on turn 5, drove a boat and grabbed a dwarrf. Turn 6 I played a few more dwarves. Atraxa wiped the board with a Duneblast and played a Cathars Crusade and Scavenging Ooze. Then the next turn Blasphemos Act wiped the board again.

On turn 8 i played Depala again (for the second of 4 or 5 times), and a Glory of Warfare, and then Gisela on turn 9 and used to drive another car.  Ludevic/Tymna played Kazuul and Tauren Mauler but then there was a board wipe.  Turn 10 I played Depala and a Fanatic. Atraxa cast Languish, and tried to recast Atraxa (but it was countered). Tymna played a Psychosis Crawler. I recast Depala again, and the next turn dug through 9 cards, only getting 3, though the Duergar Hedge mage did kill off a Cathar’s Crusade and a Lightning Greaves. Then Atraxa cast Duneblast again.

Turn 13 I cast several vehicles, turn 14 a Nahiri’s Machinations and a Relentless Assault. I should’ve attacked Atraxa twice, but I split my attacks.  Then Atraxa killed me.

About the Deck (tapped out someday)

This deck is mostly about getting Vehicles or Dwarves into play.  It’s still undergoing some updates.

Game #210: Kynaios and Tiro of Meletis

Game #210: Kynaios and Tiro of Meletis
Date: 2016-11-22
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Karrthus; General Tazri
Result:   Neutral Loss

Kynaios and Tiro of Meletis, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Karrthus, Tyrant of Jund, Magic, Alara RebornGeneral Tazri, Magic, Oath of the Gatewatch

Tazri starts with a Sol Ring and Amulet of Vigor, Atraxa with a Fathom Mage and Vulturous Zombie, and Karrthus ramps like hell. I got a Guard Gomazoa on turn 3 and a Guardians of Meletis on turn 4.  Tazri played Panharmonicon again, and later a Maelstrom Nexus.  A bunch of stuff happened, but Atraxa cast a Cyclonic Rift (not a fan of that card) and then won.

Some stuff I managed to cast: Perimeter Captain, Assault Formation, Aether Membrane,  and then K&T before dying, just to have cast them.

About the Deck ( http://tappedout.net/mtg-decks/why-do-we-build-the-wall/ )

Walls, walls, walls (nothing without Defender except the boss).  Stuff that’s cool with Toughness being big.  Mnemonic Wall/Axbane Guardian/Twinflame combo. Planeswalkers. No Group Hugs.

Game #207: Tymna-Thrasios (Elect-a-deck)

Game #207:  Tymna-Thrasios (Elect-a-deck)
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs. Intet; Grenzo
Result:   Mostly Fun Loss

Tymna the Weaver, Magic, Commander 2016Thrasios, Triton Hero, Magic, Commander 2016 vsIntet, the Dreamer, Magic, Planar ChaosGrenzo, Havoc Raiser, Magic, Conspiracy: Take the Crown

In a game that became frighteningly prophetic on election night.  A third player had shown up so we started the game.  Tymna-Thrasios were elected as the president and vice president of my deck (beating Ishai-Reyhan  and Silas-Kondo).  It was a crazy game, in which Intet was cast 4+ times, and play was long and painful (and someone who shouldn’t have won, came back from the brink to be shockingly victorius… and it was all the fault of the Hive Mind).

I kept a 2 land hand.  Grenzo came out and I used an opal palace on turn 3 to filter mana to cast a Tyrants Choice. [Vote 1: Tyrants Choice: Death 2-1] which slowed down Grenzo. I played an Orzhov Cluestone on turn 4, but Grenzo played a guy that killed it. Intet already had a Mirrorwing dragon in play. On turn 5 I played a Guildgate and cast Thrasios. Intet threw down a Thragtusk that would come to haunt us.
Grenzo set up an Extraplanar lens for Mountains and Intet played a Fastbond (which he claimed was legal, and we didn’t look up… RIGGED). Grenzo was also rolling with a Myr Battlesphere and Skullclamp. Somewhere in there I played a Messenger Jays [Vote 2: Messenger Jays: Feather 2-1]. Things were getting messy, so I cast Divine Reckoning, and then followed it up with Leovold (aka Secretary of State) and a Time of Need (finding Teysa, Envoy of Ghosts (aka the Secretary of Defense)). Then we got Cyclonic Rifted on turn 10.

I dropped down Teysa again. On turn 12 I played Selvala’s Stampede [Vote 3: Selvala's Stampede: Wild 2 - Free 1] which got me a Magister of Worth [Vote 4: Magister of Worth: Condemn 2-1] and something else (I replayed Propaganda from my hand with the “Free” vote). The next turn I played a Ballot Broker and a Custodi Squire [Vote 5: Custodi Squire: 3-1 for Teysa]. I tried to replay Leovold and it was countered. I played Tymna for the 2nd time, and also a Kambal (aka Secretary of the Treasury). Things were getting messy, so Grenzo cast Heat Shimmer on my Magistrate [Vote 6: Magister of Worth token: 2-2] which destroys the board, though I’m able to cast Ready to Save Teysa (dooming us all).

Intet has gotten stuff back by Green Sun’s Zenithing for an Enernal Witness, and also took an extra turn, and eventually ended up with a Deadeye Navigator tied to Thragtusk (we had gotten Intet down to 1 at that point). Grenzo had a ton of Artifacts. I played Obzedat (aka Secretary of Health and Human Services) and a Coercive Portal. When the Coercive Portal triggered [Vote 7: Coercive Portal: Carnage 3-0] we got a Diluvian Primordial trigger somehow, which cast “Ready” protecting Intet’s crazy board state.

On turn 18 I flashback Divine Reckoning, and I followed it up by casting Capital Punishment [Vote 8: Capital Punishment: Death 3-0]  which helped just a tiny bit. I cast Death to get back Teysa again and on turn 20 I Diabolic Tutor for Merciless Eviction to exile a Platinum Angel from Intet. Grenzo has been eliminated by this point. Hive Mind has also come into play at some point, which made it really difficult to deal with any of Intet’s Stuff. I cast an Orchard Warden [Vote 9: Orchard Warden: Sprout 2-0]  as some extra defense, because there were a a ton of duplicated dragons.

Intet casts Enter the Infinite, I get one via Hive mind. I draw my deck and, prior to Intet’s resolving, I cast a spell that puts our graveyards back into our libraries (his plan was to deck me to death), and then I mortify his Hivemind, and then bounce one of his dragons. If I didn’t have to play around the hive-mind, or if I had 1 or 2 more mana, I would have had something I could have done to stop the onslaught of dragons, and caused Intet to have to draw out. I came Sooooo close, but ultimately failed. Sadly this was a portent for things to come in the real world (Again: The Hivemind is the worst  and the deck was illegal, but we didn’t know to challenge it).

About the Deck http://tappedout.net/mtg-decks/elect-a-deck/

I had considered building a 3 color “Will of the Council’s Judgment” deck (WUB with Merieke Ri Berit) for Election day, and then the Partner Mechanic was announced, making 4-color both possible (to add in Green) and thematic (by letting me have running-mates).     The candidates are    Tymna/Thrasios (The Cross-over party),  Sidar Kondo/Silas Renn (the Friendly party), and  Ishai/Reyhan (the Built-in party).  The deck contains stuff that works well with each possible combination, like cluestones for Silas to re-cast, +1/+1 counter stuff for the built-ins, and ability to make tokens for Tymna.   It plays all of the “Votes matter” cards and Council’s Dilemma/Will of the Council stuff, and it also plays some “political” themed cards like Propaganda, and a bunch of split cards and other cards involving making choices.

Game #200: Purraj of Urborg

Game #200: Purraj of Urborg
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Alesha, Who Smiles at Death; Rith the Awakener; Teysa Envoy of Ghosts
Result: Fun Loss

Purraj of Urborg, Magic, MiragevsAlesha, Who Smiles at Death, Magic, Fate ReforgedRith, the Awakener, Magic, InvasionTeysa, Envoy of Ghosts, Magic, Dragon's Maze

I was not planning on Playing Game 200 tonight, but playing 199 with a Pauper deck made it happen. So there’s no super ultra special deck for this milestone (I was maybe going to play a Dragonlance-themed Scion of the Urdragon, but it never got finished).  After the last game I switched tables where another player was making some edits to his Alesha deck.  Another guy and his young son (playing EDH for the third time) asked if we wanted to join them.  This sounded like a good scenario for game 200.  2 players that have played since ’94, and one brand new (plus a 4th player).  The deck I had on tap for tonight’s game was Purraj of Urborg  (aka Black Cat,  with vampire Mirri as a swapable commander).   White cats and a new young player gave me bad luck in game 198. Would  black cats give me good luck against a new young player in 200…?

I kept a 2 land hand (being risky). But was able to draw into a land for turn 3, where I cast an Agent of Fates.  Teysa mulliganed down to 5 or 6 cards and was really land hosed for much of the early and mid game (Mulliganing-down in casual formats is silly, but that’s how he wanted to do it).  Alesha played a Keening Apparition, and Teysa was able to Oblivion Ring my Agent of Fate.  I played Fate Unraveler on turn 4, but it got Apparitioned.  Since I was playing some Enchantment tricks, the recurrable apparition was going to be a problem.

On turn 5 I played a Curse of Wizardry (naming White), which Did Work all game long, and was super great for me.  Turn 6 I got a Cabal Coffers (which was the only land I saw until turn 10!) and was able to cast Purraj.  Alesha had a Clone Shell and Nahiri’s Machinations, as well as a Mirror Entity.  Rith was on the table, and still building up lands, and Teysa was still trying to get lands.

On turn 7 I played Curse of Oblivion on Alesha (hoping to get that Apparition out of the yard) who had 4 cards in his graveyard (it didn’t). Turn 8 I played Curse of the Shallow Graves on Alesha and threw a damage-transfer enchantment onto Rith.  Alesha was able to get back the apparition and killed off the Curse of Oblivion.  Rith made 7 saprolings.  On turn 9 I cast a Black Cat (giving a counter to Purraj) and suspended a Curse of the Cabal.  Teysa played the all-or-no dragons board wipe, leaving Rith, but wiping the board .  Alesha started playing Clone Shell tricks. On turn 10 I played a Swamp (my 5th!) and had enough to re-cast Purraj.   Rith cast a Secure the Wastes for 5 and then used Descent of the Dragons to make them big.

On turn 11 I cast a the suspended Curse of the Cabal (that no one sacrificed anything to…) and targeted Rith, getting 5 dragon tokens and a Mobilization.  Alesha got rid of some curses with the apparition. Rith cast a Martial coup for 5, and Teysa cast a Patron of the Kitsune.  I cast Enslave on the Patron of the Kitsune, and Rith cast Sylvan Offering (I got 5 elves).  I was able to throw another Curse on Alesha, but then a very low-life Teysa cast a huge Debt to the Deathless, putting me down low, and kiling Alesha.

Rith cast a Gahiji and made a big attack at me. Through life-gain from the Patron (and a surprise Bubbling Cauldron), I was able to block and survive at 1 life. Rith cast a Nomad’s Assembly.  Teysa, didn’t want to leave me alive, and killed me with a Orzhova, Church of Deals (which was the very first land he played in the game).

In the end, Rith (played by the new player) killed Teysa (played by his dad).  It was a pretty epic game, and worthy of being game 200.  I will also say that the Dad was really good about helping his son learn the game and giving pointers while NOT being unfair or unbalanced about it. It’s fun to play when everyone is enjoying it.

About the Deck ( TappedOut http://tappedout.net/mtg-decks/better-watch-your-step/)

Purraj was one of my favorite cards from way back in Mirage days. I’ve never seen her used as a general (or even played) in Commander.  The deck is based on general “bad luck” stuff:  Curses, Witches, Fate etc.  Since it plays all of the black Curses (plus cards named Curse that aren’t of the subtype) it also has a bit of an enchantment sub-theme and makes use of re-castable enchantments as a way to put counters on Purraj as well.  It has the Bubbling Cauldron/Festering Newt/Bog Witch in it, plus the extra flavorful new witch that transforms into a curse.  Mirri (the vampire version) is in the deck but can easily be swapped in as a commander, since she and Purraj both can have +1/+1 counters, there’s a Mer-Ek Nightblade and a faerie that buffs things with counters as well.   I like the deck thematically, though it ‘s not a mighty powered one.

GAME 200!!!!!!  What does it mean?!?!   I have no intention of stopping building decks, and I’m going to continue to update the blog as I play new ones (I can see no fewer than 12 partially complete decks on my table right now). I anticipate the rate picking back up again once my new job starts and I can buy cards more frequently. (I also anticipate it slowing down early next year when my family grows by 50%).

I’m also trying to add as many decks to my TappedOut account (http://tappedout.net/users/Nickel97/   or http://tappedout.net/users/Nickel97/deck-folders/ to view all the decks), mostly because then I can add them to Forge for playtesting against AI.   I won’t make my goal of having all decks added by the time school (work) starts in 2 weeks, but it takes me 9-12 minutes to add a new deck.  Maybe I can hit 100 decks.

Be on the lookout for a Stats report covering the first 200 games, and maybe some charts and graphs.

If you’ve made it here via some sort of social media link, thanks for reading! I love Commander, and I love building decks. Even though almost no one reads my blog (except when I get a social media bump), I’m happy I have a record of this.  If anyone wants me to be on their podcast, or blog (or anything else), I’d be happy to do it. (also, I can write much better if I put time into it.)

Game #196: Odric, Lunarch Marshal

Game #196: Odric, Lunarch Marshall
Date: 2016-04-19
Location: Red Castle Games, Portland OR
Vs. Grand Aribiter IV; Mizzix; Sydri
Result: Fun Loss

Odric, Lunarch Marshal, Magic, Shadows over InnistradvsGrand Arbiter Augustin IV, Magic, DissensionMizzix of the Izmagnus (Oversized), Magic, Oversize CardsSydri, Galvanic Genius, Magic, Commander 2013

Another game that was a long time ago.

I start with 2 lands, and play a Knight of Meadowgrain on turn 2 and a Gorgon’s Flail on turn 3.  Odric comes out on turn 5 and in this iteration is giving First Strike, Lifelink, Deathtouch, Trample, Vigilance, and Haste.  Meanwhile, Sydri started with an Island, Sol Ring and VoltaicKey on turn 1, then a Stuffy Doll set to Mizzix and a Throne of Empires.  Grand Arbiter threw down an early Propaganda (in Korean), but was Banefired out of existence.

Grand Aribiter played Venser, and a Sublime Archangel (which gets exiled).  Odric is killed by some spells.  Venser gets to Ultimate (because we couldn’t read Propaganda in Korean, and Grand Arbiter wasn’t going to call attention to the fact that one can fully attack planeswalkers without paying for Propaganda.  A cyclonic rift is attempted but countered.

I build up Odric again (Hexproof, Vigilence, Haste, First Strike, Trample, Skulk), but everything gets Terminus-ed away.  At this point there’s a Stormtide Leviathan, and Ghostly Prison on Arbiter’s Team. Mizzix is Past in Flames-ing for moderate value. Sydri has both Throne and Crown of Empires.  The game is getting pretty sloggy and Mizzix is able to kill everyone with X spells.  I had a chance when my team was going to have Flying and Double Strike, but my Skyhunter got killed.

About the Deck (http://tappedout.net/mtg-decks/french-vanihilism/  is my starting idea list, though isn’t complete)

The original plan for the deck was to play Odric and only French Vanilla creatures (creatures with only Keyword Abilities), and then only Equipment/Aura’s that granted Keywords.  I had to stray from that slightly, but the vast majority of the Creatures and attachables fit that definition.  There aren’t too many clever tricks in the deck, other than instant speed wraths just in case everyone is indestructible. I’ve since played it in another game and had even more fun with it.

Also, it play’s Marshal’s Anthem (for flavor, and also because it makes me think that it’s a song that Marshall Erikson would sing)