Game #206: Sigarda, Heron’s Grace

Game #206:  Sigarda, Heron’s Grace
Date: 2016-11-08
Location: Red Castle Games, Portland OR
Vs.Intet, the Dreamer
Result:   Mostly Fun Win

Sigarda, Heron's Grace, Magic, Shadows over InnistradvsIntet, the Dreamer, Magic, Planar Chaos

Of course, once all the monsters came along, it was time for Humanity and Goodness to triumph… right?

I showed up a few minutes late, and found out that one of the guys I most enjoy playing with had just left. I sat around the store waiting for about a half-an-hour before another player showed up.

Intet had a slow start, just scraping together the mana to cast a Lighthouse Chronologist.  I started with a lot of white mana. I played a turn 2 Relic Seeker and got it renowned to find Bladed Bracers. I played a Runed Stalactite as well, and an Elder Cathar.  Intet had to make some choices and let his Chronologist die, though his Jace Beleren kept drawing us both cards.  It took me awhile to get enough green mana, or to hit 6 mana, but I kept slowly building an army, including a Veteran Cathar, some Gathered Townsfolk and a few other things.  Intet finally started to muster a defense, with a Wurmcoil Engine and a Talrand, The Sky Summoner, but I did the math and was able to swing with my whole team to do the exact amount of damage needed to win.

About the Deck  http://tappedout.net/mtg-decks/07-11-16-the-humanity/

This deck had been sitting on my table for a long time (pre-dating any of the other Monster Theme decks).  It’s human tribal with some guardian angels thrown in for fun. Nothing too out of the ordinary.

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Game #204.1 and 204.1: Ulrich of the Krallenhorde

Game #204.1:  Urich of the Krallenhorde (Wolf version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh
Result:  Mostly Fun Loss

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013

Week 4 of Super Spoooky October Monster-fest.

There was just one other person playing EDH when I arrived. He’s a younger player that just has a barely-not-stock Prossh deck, but he knows what he’s doing and is nice to play games against. We played one game against my Geist Deck while waiting for more players (Geist snuck in for a win).  But since no one arrived, I decided to play the first of two games with Ulrich.

I started with a Game Trail on turn one, a Forest and Wandering Wolf on turn 2, and Wolfcaller’s Howl on turn 4.  Prossh got rampy, and though I swung with the Wolf a few times, he got out Prossh on turn 6.  I cast Ulrich on turn 7, but he hit me for 11 with Prossh.  I transformed Ulrich to fight Prossh, he sacced a creature to make Prossh and Ulrich trade, so I played a Pit Fight to force him to sac his other creature too.  Despite a Berserkers’ thing giving double strike, I couldn’t deal with big flying Prossh. But it was a fun game.  Then, the sun went down…

Game #204.2:  Urich of the Krallenhorde (Werewolf Version)
Date: 2016-10-25
Location: Red Castle Games, Portland OR
Vs. Prossh; Xenagos, God of Revels; Daretti, Scrap Savant; Daxos of Meletis.
Result:  Mostly Fun Win

Ulrich of the Krallenhorde, Magic, Eldritch MoonvsProssh, Skyraider of Kher, Magic, Commander 2013Xenagos, God of Revels, Magic, Born of the GodsDaretti, Scrap Savant, Magic, Commander 2014Daxos of Meletis, Magic, Theros

My deck transformed from being a Wolf-tribal deck to being Werewolf-tribal, and some more people joined the game.

I started with a Beastmaster Ascension on turn 3, followed by Somberwald Alpha on turn 4.  Xenagos was mana-screwed even after 2 mulligans (we let him do an “abundance” on turn 5, and he hit a land into enough ramp to get caught up to my landcount).  Daretti was on the far side of the table from me, but building up artifacts, and Prossh built up defenses around  a Silklash spider.

Daxos gained flying from Ephara’s Enlightenment and hit into a Rancor from Xenagos, and Daretti now had a Hangarback Walker and a Metal Work Colossus!. I played Ulrich on turn 5, and passed on turn 6 to flip Ulrich and fight an Oracle of Mul-Daya of Xenagos (who was un-mana screwed, if not ramped-up, by that point).  Daretti played an Unwinding Clock and Hoard-smelter Dragon.  Daxos stole my sol-ring, and I cast a Conduit of Storms, and then a Village Messenger.

People were making small attacks, but each person had enough deterrents to make it difficult to do too much (blockers, Gideon Jura on Daxos’ side, huge blockers for Daretti, Prossh had chumps and a spider, and I don’t know why people weren’t attacking me).  Daretti’s dragon kept eating artifacts.  Xenagos had and lost a Bear Umbra on Karametra’s Acolyte.

Daretti seemed to gain an upper hand with a Barrage Tyrant, and using the Metalwork Colossus to toss damage around, still not killing my stuff though.   Xenagos had hit the table, and in one swoop played a Strionic Resonator and Terra Stomper and suddenly had a 32/32 with Trample and Haste. He considered going after me (I was at 27, but held a Fog), but instead decided to go after Daretti, knocking him down to 5. However, he tapped out to do so, and Daretti killed Xenagos.  Prossh took his turn, but we couldn’t work out a way to have enough Power of creature’s die to Stalking Vengeance Daretti to death. Then Prossh’s dad came and he had to scoop.

Daxos cast Plea for Guidance and got True Conviction and a pacifism.  I cast Arilnn Kord and was able to attack with enough creatures to activate the Beastmaster Ascension, which was able to give me enough to trample over his blockers and deal the 7 damage needed to kill him.  I also cast Full Moon’s Rise to further buff my werewolfs.  However he sacrificed enough stuff to put me down to 7 life (Daxos was in the 40s).

Daxos Arrested Ulrich and perma-tapped Conduit of Emrakul and put my Ascension in a Detention Sphere, and then tapped my other two attackers, though I was able to cast a Hermit of the Natterknolls and gave it an Arlinn Buff. Daxos played an Archon of the Triumvirate. On my turn I swung to try to do lethal, and he had to block, not realizing that my Somberwald Alpha (from turn 4) gave the buff enough to kill the Archon.  Daxos kept finding ways to hang on, playing Daxos and another creature, but I was able to play Moonmist to prevent non-wolfy damage (I realize now, that I misplayed it though, and Daxos should have gained some life from the fight, though only 3, so it wouldn’t have mattered) and transform Ulrich to fight and kill Daxos and then get through for lethal with my other 3 creatures.  I also would have been able to ultimate Arlinn in two turns, with a Fog to keep me alive.   Not a game I figured I would have a chance in, but the Spooktober Monster Fest Luck held out.  I didn’t have time to risk Gisa and Geralf’s undefeated streak, or give Olivia II another shot.

About the Deck (http://tappedout.net/mtg-decks/23-10-16-of-wolf-and-man/,   http://tappedout.net/mtg-decks/frootbroot-wolves/)

So I knew for this month I’d need to do all the monster decks, but Werewolves were giving me trouble; I don’t like to play with sleeves, and I especially don’t like having to sleeve and re-sleeve transform cards.  The werewolf deck I started had just too many DFCs to just let them slide or get checklists (which is what I do if theres’ only 1 or 2), but I didn’t want to sleeve them.  As I was building the deck I found that I had many cards to cut. This was when I stumbled on the solution to both the cuts and the card backs:  make the deck itself a Werewolf.

I started by building a Wolf tribal deck with 0 DFCS (later it became the 1 and only Mayor of Avabruck), then I found the DFC Werewolves I liked and made a chart matching them with some of the Wolf cards.  Tinkering and happy circumstance set it at 28 pairs (1 for each day of the Lunar Cycle).  The deck is physically always the “Wolf Version” but If I decide to play it as the Werewolf version, I just use a Conversion chart that reminds me which Wolf stands in for which Werewolf.  I put all of the DFCs (27 of 28 of the cards) in cheap clear sleeves and wrote their number on the sleeve (I might sharpie it on to the Wolf cards too), and printed out this chart (with color coding) to help me remember and to be “proof” for my opponents (though I wouldn’t want to play with anyone that wouldn’t be chill enough with this plan anyways).   In a perfect world I’d exactly mach the casting costs, but that wasn’t feasible.

Cost Wolf <–> Cost Werewolf
1 G Young Wolf <–> G Kessig Prowler
2 G Elvish Herder <–> G Wolfbitten Captive
3 1G Wandering Wolf <–> 1 Neglected Heirloom
4 1G Quilled Wolf <–> R Reckless Waif
5 1G Darkthicket Wolf <–> R Village Messenger
6 1G Aspect of Wolf <–> 1G Lambholt Pacifist
7 RR Scourge Wolf <–> 1G Gatsaf Shepherd
8 1R Ember-Eye Wolf <–> 1G Scorned Villager
9 1R Deranged Whelp <–> 1G Duskwatch Recruiter
10 2G Nyxborn Wolf <–> 1G Full Moon’s Rise
11 1GG Wolfir Avenger <–> 1G Ulvenwald Captive
12 2G Rot Wolf <–> 1R Kessig Forgemaster
13 2R Kessig Wolf <–> 1RR Breakneck Riders
14 2R Howlpack Wolves <–> 1RR Kruin Outlaw
15 2R Brazen Wolves <–> 2R Geier Reach Bandit
16 2R Pyreheart Wolf <–> 2R Hanweir Watchkeep
17 2R Tauren Mauler <–> 2R Conduit of Storms
18 2GG Master of the Wild Hunt <–> 2RG Huntmaster of the Fells
19 3G Briarpack Alpha <–> 2G Hermit of the Natterknolls
20 3G Wren’s Run Packmaster <–> 2G Lambholt Elder
21 3G Wolfcaller’s Howl <–> 2G Daybreak Ranger
22 3R Changeling Berserker <–> 3G Solitary Hunter
23 4G Wolfkin Bond <–> 2GG Ulvenwald Mystics
24 4G Kessig Cagebreakers <–> 3R Mondronen Shaman
25 3RR Wolf of Devil’s Reach <–> 2RR Smoldering Werewolf
26 5G Howlgeist <–> 3R Instigator Gang
27 5G Feed the Pack <–> 4G Grizzled Outcasts
28 6G Howl of the Night Pack <–> 4G Sage of Ancient Lore

 

Game #203: Geist of St. Traft

Game #203:  Geist of St. Traft
Date: 2016-10-18
Location: Red Castle Games, Portland OR
Vs. Omnath, Locus of Mana; Prossh, Skyraider of Kher
Result:  Mostly Fun Win

Geist of Saint Traft, Magic, Duel Decks: Blessed vs. CursedvsOmnath, Locus of Mana, Magic, WorldwakeProssh, Skyraider of Kher, Magic, Commander 2013

The second game in week THREE of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 4 land hand, started with a Guildgate, a Secluded Steppe and a Mausoleum Wanderer on turn 2, and Geist of St. Traft on turn 3.  Prossh started with a Viscera Seer, and Omnath found a Nykthos.

Prossh put the Zombie Curse on Omath. On turn 4 I attacked with Geist and cast a Spectral Reserves, turn 5 I cast Midnight Haunting and used a Zombie, some spirits, and mana to cast Obelisk of Urd. Omnath had an Oracle of Mul Daya and had been pumping out a bunch of big Hydras, but I was able to chip away at both opponents’ life totals in the air and killed Omnath on turn 7 and Prossh on Turn 8.

About the Deck (tappedout nearly complete)

This is just a simple spirit tribal deck, with emphasis on Innistrad type ghost spirits, though it does play a number of non-Innistrad creatures.  I had considered making it a “Ghost Boy Detectives” deck, but fitting in Investigate made the deck less fun and cohesive.

The Rest of the Night.

Game 1 of Monst-tober was a 1v1 game of Olivia vs. Prossh that I just barely won (via general damage, the turn before I would have died)

Game 3 of Monst-tober was Gisa and Geralf 1v1 against a Sen Triplets deck (which I neutralized by just never having cards in hand), I kept hanging on despite the Triplets’ board advantage, and the Triplets player had to go home before we could finish, thus making Gisa and Geralf still Undefeated after 3 games!

I played Reveka Wizard Savant vs. Borborygmos and Uril.  Borborygmus knocked Uril down to 1 life. Uril was a 1-shot 40+ Trample Damage nightmare.  I topdecked Feedback, cast it on his Gratuitious Violence, and won on his upkeep.

The last match I played Numot Team ‘Murica and lost to Borborygmus.

Game #202: Olivia, Mobilized for War

Game #202:  Olivia, Mobilized for War
Date: 2016-10-11
Location: Red Castle Games, Portland OR
Vs. Kira, Great Glass Spinner; Mazirek
Result: Neutral Loss

Olivia, Mobilized for War, Magic, Shadows over InnistradvsKira, Great Glass-Spinner, Magic, Modern MastersMazirek, Kraul Death Priest, Magic, Commander 2015

The first game in week two of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 3 mountain hand, and drew a swamp. I played Olivia on turn 3.  Mazirek started with Boots, Kira started with a basalt monolith and a phyrexian colossus. On turn 5 I played a Bloodhall Priest and madness-ed a Strength of Lunacy on to Olivia.

Mazirek played a Saber Ants and a Mortician Beetle. I used a madness-ed murderous compulsion on Phyrexian Colossus.  Mazirek kept recurring Cultivate and also used a Jarad’s Orders to wind up with a Hornet Queen and a Phantom Nantuko (it was insect tribal). I kept myself alive.

The highlight play of awesomeness came when I cast a Muck Drubb to steal Mazirek’s cast Alpha Status and then was able to use Olivia to turn Muck Drubb into a vampire AND madness on a Senseless Rage onto Olivia, making a huge Vampire Muck Drubb.

Despite the awesomeness, Kira had out a Kozilek, The Great Distortion, and was also able to get a Cyclonic Rift and put Argentum Armor on Kozilek, and then crushed Mazirek for 18. He also destroyed one of my two sources of black mana via the armor, so I scooped (also he was casting Blightsteel Colossus on the next turn).

I had cast Behold from the Beyond, but nothing was going to save me with only 1 black mana.

About the deck (tappedout coming very soon)

This is mostly newer vampires and madness cards. Nothing super special, but it does have a bit of a “crazy” theme.

 

The rest of the night:

I played Gisa and Geralf again for Monst-tober.  I was able to survive (as zombies do) to beat Shu-Yun, Azusa, and someone else. I just barely eeked out the win to kill a super deadly Shu-Yun who was also playing with Jeskai Ascendancy.  Thus making Gisa and Geralf 2-0…

Game #201: Gisa and Geralf

Game #201:  Gisa and Geralf
Date: 2016-10-04
Location: Red Castle Games, Portland OR
Vs. Scion of the Ur-Dragon; Trostani, Selesnya’s Voice
Result: Neutral Win (kinda)

Gisa and Geralf, Magic, Eldritch MoonvsScion of the Ur-Dragon, Magic, Time SpiralTrostani, Selesnya's Voice, Magic, Return to Ravnica

The first game in week one of the “Super October Frightfest of Cereal Box Monsters.”

I kept a 3 land hand, played Crow of Dark Tidings on turn 3, Gisa and Geralf on turn 4, and Rooftop Storm on turn 5 (via a Temple of the False God) after having Buried Alived somehow.  Trostani cast a Nevinyrral’s disk, while I had a board that included Undead Warchief, Diregraf Captain, and a bunch of other Zombies. He popped the disk the turn after I cast Diabolic tutor to find Zombie Apocalypse.   Trostani was having mana troubles and scooped, and when I attacked Scion with my zombie hoard, he just figured it was the end for him and didn’t block.

About the Deck http://tappedout.net/mtg-decks/sibiling-rivalry/

The deck is mostly about loading the graveyard with zombies, and then being able to cast the zombies via Gisa and Geralf.  If I were a rich man, there’d be more Zombie lords.  Ashes of the Fallen is in there to get back just Gisa, just Geralf, Liliana and Nighthowler.

Game #197: Darien, King of Kjeldor

Game #197: Darien, King of Kjeldor
Date: 2016-07-05
Location: Red Castle Games, Portland OR
Vs.Narset, Enlightened Master; Proshh
Result: Fun Loss

Darien, King of Kjeldor, Magic, ColdsnapvsNarset, Enlightened Master, Magic, Khans of TarkirProssh, Skyraider of Kher, Magic, Commander 2013

I kept a 3 land hand, and started with a terramorphic expanse, followed up by a Revered Dead and a Scepter of Empires. Prosh dropped a Goblin Assault and followed it up with Garruk and a Greater Good. I used the scepter to ping Garruk.  I missed a land drop on turn 4, but played an Attended Knight for some board presence. Narset hit the table, and Proshh played an 8/8 Predator Dragon.  I played Well of Lost dreams, and was able to play Darien on turn 7.

Narset  attacked and got a Supreme Verdict and a Journey into rebound-spell. The board was wiped and then Narset returned.  Prosh played a Sarkhan Vol and I played Elspeth, Sun’s Champion.  Narset attacked again and this time played an Eye of the Storm. Prossh played a Praetor’s Counsel into the Eye (by the end, the Eye had: Lightning Bolt, Praetor’s Counsel, Swords to Plowshares, Jeskai Charm, Past in Flames, Cerebral Vortex, and a Martial Coup (that I played in order to get access to some removal).

On turn 11, I blew up the Eye with an Unstable Obelisk but Narset was able to Profound Journey it back and start over with it, and also played Jace.  Prossh killed off Narset.  I worked to get Gideon going, and Elspeth wiped the board, but Prossh was able to come back with both  Scourge of Valkas/Utvara Hellkite AND Savage Ventmaw/Extra Attack Dragon and combo win.

This game was my first experience with an Eye of the Storm. It definitely warped the game, but it was decently fun.

About the Deck:  Darien is a Kingly deck. It’s mostly based around trying to make many soldiers with self-pinging and self-damaging lands. It plays some lifegain, but not as the main theme. It also has a few flavorful Knights and the Throne/Scepter/Crown of Empires.

Game #190: Kozilek, the Great Distortion

Game #190: Kozilek, the Great Distortion
Date: 2016-02-016
Location: Red Castle Games, Portland OR
vs. Karrthus, Tyrant of Jund; Grenzo; Masako the Humorless;
Result: Unfun Loss

Kozilek, the Great Distortion, Magic, Oath of the GatewatchvsKarrthus, Tyrant of Jund, Magic, Alara RebornGrenzo, Dungeon Warden, Magic, ConspiracyMasako the Humorless, Magic, Champions of Kamigawa

The normal people I played with were in the middle of a game and a table of 3 people I’d never played with was open so I sat down to play.

It took me a while to get a working (and by working I mean more than 1 land) hand.  I started with a Ghostfire Blade, followed by a Mage-Ring Network and some Boots. I had a Glimmerpost on turn 3 but missed a turn 4 landdrop.  Masako stated with one of my most favorite cards, reconnaisance as well as other boots.  Karthus played a baby dragon and Grenzo played Purphoros’ Hammer.  I missed a turn 5 land drop, but was bulding up some Mage-ring mana.  Karthus hit me for some damage twice.

Masako played a Lieutenant Kirtar and a Sunscorch Dragon and attacked me. Grenzo played a door of Destinies.  I tried to cast Endbringer but miscounted and I couldn’t do it without using stored mana, so I cast All is Dust in anger instead. I cast my first creature on Turn 8.

Masako was doing the whole “attack around the table” thing and attacked me (at 11, with 5 mana) instead of Grenzo who had just played a Siege Gang Commander and Obelisk of Urd and had a bunch of counters on Door of Destinies  (i.e. was the clear and present threat BUT lacked the ability to block fliers).   I’m not against attacking around the table in the early game, but once dominance has been established, it’s not the kind of game I like to play, and “sorry, that’s how I have to do it” isn’t the kind of game I like to be in either, so I died and left the table. Humorless, indeed.

I ended up having to wait about a half an hour for my next game.  I played the same deck, but was able to actually do some stuff. I didn’t win, and I did accidentally kill the sliver player with New Ulamog, when really I was just trying to get things into exile for processor purposes. I felt extra bad because I had two options of whom to attack and I flipped a coin on it (It was also my fault for not actually checking life-totals before attacking).

About the Deck: This one basically built itself. I already have an old-school Eldrazi Spawn Deck, and a 5-Colorless one. Using basically the new Kozilek brood eldrazi and a few other colorless cards on hand, I threw it together in about an hour. It was also great because it meant that it was easy to find room for more colored-less devoid eldrazi for the other deck.   This is actually a deck I woudld be interested in playing multiple times in a row, though it’s hard to have an early game.

I chose new Kozilek because he’s the least scary of the Titans since he lacks Annihilator or Mill-20, and because at 12/12 he’s a one turn clock.  The counterspell ability is an afterthought, but I love trying to maximize the card draw. (Once the deck gets going it’s pretty easy to have only 1-2 cards in hand).